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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #771
    Quartermaster Icegirl's Avatar
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    Quote Originally Posted by MOD_Santa View Post
    Camp 1... loss of 1 ES
    Camp 2... loss of 1 ES AND 122 horses AND 17 XBOW.... please check your numbers before you post a tactic.
    Santa, you must have done something wrong because I've followed this guide tens of times and never lost those troops. The only losses I've had are due to mixing up my generals on the last block, and due to the jumping generals.
    It's not my fault that I never learned to take responsibility.

    Quote Originally Posted by Baggis View Post
    The Germans have 3x gem happy hour..... we have an Alpaca!

  2. #772
    Forum Explorer Killste's Avatar
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    Seems most pictures are back. If you can't still see some pictures, try clear cach and delete cookies, reload page (f5) etc...

    After that, ask POSTER (how post that guide) can he/she fix problem, if its problem with image hoster.

  3. #773
    Skilled Student
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    I think Tage didn't received my last message a week or two ago but nevermind, i will say it in public:
    I stopped playing settlers, because my study needs some more attention.
    I see that if I don't login for a while, the photo's get offline.
    I don't know if it's settlers or photobucket, but it's annoying for sure.
    You're lucky I wanted to check if everything was right, just before I knew I would never look at settlers again.

    So....... this problem........., I have a solution for that.
    Tage, I want you to copy-paste my guide, and if the images go offline again, you 'may' ('have to' actually) make new ones
    You can do it Tage!
    Feel free to change something!

    XiozZe

  4. #774
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by Icegirl View Post
    Santa, you must have done something wrong because I've followed this guide tens of times and never lost those troops. The only losses I've had are due to mixing up my generals on the last block, and due to the jumping generals.
    Or accidentally swapping the numbers of 2 garrison settings like I did last week.
    Instead of x cavalry and y xbows, I sent y cavalry and x xbows, the result was carnage.
    Broke the golden rule again, don't adv when tired!
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  5. #775
    Enlightened Sage
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    Quote Originally Posted by MOD_Santa View Post
    Camp 1... loss of 1 ES
    Camp 2... loss of 1 ES AND 122 horses AND 17 XBOW.... please check your numbers before you post a tactic.
    Quote Originally Posted by Icegirl View Post
    Santa, you must have done something wrong because I've followed this guide tens of times and never lost those troops. The only losses I've had are due to mixing up my generals on the last block, and due to the jumping generals.
    Actually, Santa is right, but his tone is appalling for a moderator.

    It sounds like "I did this adventure and lost these troops thanks to you" which is the sort of post that deserves a giant slap.

    But the simulator does agree that there's a CHANCE of losing expensive troops. That chance is less than 1 in a 100, though. Depends how much of a risk you like to take.

  6. #776
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by BAAAHHHHHJJJAAA View Post
    Hi on VTV Garrison Position G4 block doesn't seem to work anymore ? i've done the adv about 10 times and al has been fine but but the last 2 times the block has failed. THe Vet gen at camp D gets intercepted before the BHG at camp C. my positioning is as in the pic and they set off all ok but IDK what is happening.
    Sounds like a case of bad lag if the veteran reached camp 15 before the suicidal bhg did.



    Quote Originally Posted by XiozZe View Post
    So....... this problem........., I have a solution for that.
    Tage, I want you to copy-paste my guide, and if the images go offline again, you 'may' ('have to' actually) make new ones
    You can do it Tage!
    Feel free to change something!
    Thanks, I'll save your images at least when I get home...
    At some stage I might combine all Nords versions into one, with the setups for all generals in one post.
    (I did get your PM, just haven't replied to it yet)



    Quote Originally Posted by Nogbad View Post
    Just knew you'd packed the laptop, you addict
    Guilty as charged...

  7. #777
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    My veteran frequently overtakes other generals en route to battle. Been having to stagger him quite a bit further back, especially on advs where he zig-zags a lot, like Pirates. Seems to behave better when he's forced to walk in straight lines.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  8. #778
    Ruler of the Land Fexno's Avatar
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    Victor the Vicious using 3 normal generals, xbows and 3 round blocks

    This guide was compiled by me during my first two Victor the Vicious. First time I did all the necessary calculations, second time I corrected several mistakes. Most attacks are taken from Tage's guide on Victor the Vicious

    This setup requires 3 normal generals with crossbows and uses 3 round blocks.
    You need to send troops 14-15 times.
    When it is not an existing attack in Tage's guide I calculated the setup using this combat simulator
    All attacks were simulated at least 2200 times.

    ------------------------------------

    Avg units needed: 1984R 217B 195S 215C 145XB (total: 2756)
    Max units needed: 2023R 217B 195S 236C 145XB (total: 2816)

    Min losses: 1814R 217B 140S 215C
    Avg losses: 1969R 217B 157S 215C
    Max losses: 2023R 217B 197S 240C 24XB

    -------------------------------------
    The garrison positions can be found here

    Garrison position G1: (exact placement not required)
    Destroy Camp 1: 110R 90S (82R - 98R - 110R 3S)
    Destroy Camp 2: 46R 2S 123C 29XB (28R - 36R - 46R 1S)
    Destroy Camp 3: 137R 63S (125R - 133R - 137R 5S)
    Suicide Camp 4: 72R (72R)
    Destroy Camp 4: 34R 1S 140C 25XB (23R - 30R - 34R 1S)
    Suicide Camp 5: 116R (116R)
    Destroy Camp 5: 92R 2S 106XB (62R - 77R - 92R)
    Min losses so far (508R)
    Avg losses so far (562R)
    Max losses so far (607R 10S)



    Garrison position G2: See this map, we're not blocking camp 7
    Suicide Camp 7: 82B (82B)
    Destroy Camp 7: 83R 1S 54C 62XB (63R - 77R - 83R 1S 9C)

    Block Camp 8: 130S (round block)
    Suicide Camp 9: 135R (135R)
    Destroy Camp 9: 60R 2S 75C 63XB (40R - 51R - 60R 1S)
    Min losses so far (746R 82B) = (508R)+(238R 82B)
    Avg losses so far (825R 82B) = (562R)+(263R 82B)
    Max losses so far (885R 82B 12S 9C) = (607R 10S)+(278R 82B 2S 9C)


    Garrison position G3: see this map, we're not blocking camp 10
    Suicide Camp 10: 5R 135B (5R 135B)
    Destroy Camp 10: 49R 1S 120C 30XB (38R - 46R - 49R 1S 10C)

    Block Camp 11: 128S (round block)
    Suicide Camp 12: 113R (113R)
    Destroy Camp 12: 81R 4S 115XB (57R - 72R - 81R 3S)
    Min losses so far (959R 217B) = (746R 82B)+(213R 135B)
    Avg losses so far (1061R 217B) = (825R 82B)+(236R 135B)
    Max losses so far (1133R 217B 16S 19C) = (885R 82B 12S 9C)+(248R 135B 4S 10C)


    Garrison position G5: see this map
    Destroy Trap 1: 5R 195S (5R)

    This block is cutting it close timewise, and has a small chance to finish early
    Block Camp 13: 53S 147C (round block)
    Suicide Camp 15: 40C (40C)
    Destroy Camp 15: 115S 85XB (99S - 109S - 115 S 24XB)
    Min losses so far (964R 217B 99S 40C) = (5R 99S 40C)+(959R 217B)
    Avg losses so far (1066R 217B 109S 40C) = (5R 109S 40C)+(1061R 217B)
    Max losses so far (1138R 217B 131S 59C 24XB) = (5R 115S 40C 24XB)+(1133R 217B 16S 19C)


    Garrison position G6:
    Suicide Camp 17: 96R (96R)
    Destroy Camp 17: 64R 2S 69C 65XB (47R - 55R - 64R)
    Suicide Camp 18: 55R (55R)
    Destroy Camp 18: 92R 8S 100C (71R - 86R - 92R 6C)
    Suicide Camp 19: 100R 100C (100R 100C)
    Suicide Camp 19: This wave is critical, since it has to kill the remaining scavengers, so might need more or less cavalry, see
    Spoiler

    Suicide Camp 19:
    50 Scavengers, 1 Wild Mary, 2 Skunks [150R 50C (Total 250R 150C)]
    51 Scavengers, 1 Wild Mary, 2 Skunks [149R 51C (Total 249R 151C)]
    52 Scavengers, 1 Wild Mary, 2 Skunks [148R 52C (Total 248R 152C)]
    53 Scavengers, 1 Wild Mary, 2 Skunks [147R 53C (Total 247R 153C)]
    54 Scavengers, 1 Wild Mary, 2 Skunks [145R 55C (Total 245R 155C)]
    55 Scavengers, 1 Wild Mary, 2 Skunks [140R 60C (Total 240R 160C)]
    56 Scavengers, 1 Wild Mary, 2 Skunks [137R 63C (Total 237R 163C)]
    57 Scavengers, 1 Wild Mary, 2 Skunks [132R 68C (Total 232R 168C)]
    58 Scavengers, 1 Wild Mary, 2 Skunks [130R 70C (Total 230R 170C)]
    59 Scavengers, 1 Wild Mary, 2 Skunks [128R 72C (Total 228R 172C)]
    60 Scavengers, 1 Wild Mary, 2 Skunks [127R 73C (Total 227R 173C)]
    61 Scavengers, 1 Wild Mary, 2 Skunks [125R 75C (Total 225R 175C)]
    62 Scavengers, 1 Wild Mary, 2 Skunks [124R 76C (Total 224R 176C)]
    63 Scavengers, 1 Wild Mary, 2 Skunks [122R 78C (Total 222R 178C)]
    64 Scavengers, 1 Wild Mary, 2 Skunks [120R 80C (Total 220R 180C)]
    65 Scavengers, 1 Wild Mary, 2 Skunks [117R 83C (Total 217R 183C)]
    66 Scavengers, 1 Wild Mary, 2 Skunks [115R 85C (Total 215R 185C)]
    67 Scavengers, 1 Wild Mary, 2 Skunks [92R 108C (Total 192R 208C)]
    68 Scavengers, 1 Wild Mary, 2 Skunks [90R 110C (Total 190R 210C)]
    69 Scavengers, 1 Wild Mary, 2 Skunks [88R 112C (Total 188R 212C)]
    70 Scavengers, 1 Wild Mary, 2 Skunks [86R 114C (Total 186R 214C)]
    71 Scavengers, 1 Wild Mary, 2 Skunks [83R 117C (Total 183R 217C)]

    Destroy Camp 19: 55S 145XB (41S - 48S - 54S)
    Min losses so far (1458R 217B 140S 215C) = (964R 217B 99S 40C)+(494R 41S 175C)
    Avg losses so far (1583R 217B 157S 215C) = (1066R 217B 109S 40C)+(517R 48S 175C)
    Max losses so far (1670R 217B 195S 240C 24XB) = (1138R 217B 131S 59C 24XB)+(532R 54S 181C)


    Invite lootspotters, 1C on camp closest near landing zone

    Garrison position G3: (exact placement not required)
    Suicide Camp 6: 116R (116R)
    Destroy Camp 6: 92R 2S 106XB (62R - 77R - 92R 1S)
    Suicide Camp 20: 116R (116R)
    Destroy Camp 20: 92R 2S 106XB (62R - 77R - 92R 1S)
    Min losses so far (1814R 217B 140S 215C) = (1458R 217B 140S 215C)+(356R)
    Avg losses so far (1969R 217B 157S 215C) = (1583R 217B 157S 215C)+(386R)
    Max losses so far (2023R 217B 197S 240C 24XB) = (1670R 217B 195S 240C 24XB)+(416R 2S)




    All garrison setups have been simulated at least 2200 times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
    Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
    In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
    Last edited by Fexno; 13.03.13 at 13:41.

  9. #779
    Forum Explorer BAAAHHHHHJJJAAA's Avatar
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    Sounds like a case of bad lag if the veteran reached camp 15 before the suicidal bhg did.
    it's happened again, its not lag as i even left it a good few seconds before sending the vet. If someone else could check or have a look at that block if they get a mo.

  10. #780
    Ruler of the Land Fexno's Avatar
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    Quote Originally Posted by BAAAHHHHHJJJAAA View Post
    it's happened again, its not lag as i even left it a good few seconds before sending the vet. If someone else could check or have a look at that block if they get a mo.
    Your earlier post mentioned garrison position VtV g4, so I'm assuming general C and D are the generals that march for camp 12 (so not camp 15 )
    You said general D gets intercepted before general C. Do you mean intercepted or does general D arrive in camp 12 before general C.

    If the general gets intercepted, do you send the generals A & B, do you send them to their seperate targets or to camp 12?

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