Seems most pictures are back. If you can't still see some pictures, try clear cach and delete cookies, reload page (f5) etc...
After that, ask POSTER (how post that guide) can he/she fix problem, if its problem with image hoster.
I think Tage didn't received my last message a week or two ago but nevermind, i will say it in public:
I stopped playing settlers, because my study needs some more attention.
I see that if I don't login for a while, the photo's get offline.
I don't know if it's settlers or photobucket, but it's annoying for sure.
You're lucky I wanted to check if everything was right, just before I knew I would never look at settlers again.
So....... this problem........., I have a solution for that.
Tage, I want you to copy-paste my guide, and if the images go offline again, you 'may' ('have to' actually) make new ones
You can do it Tage!
Feel free to change something!
XiozZe
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.
Actually, Santa is right, but his tone is appalling for a moderator.
It sounds like "I did this adventure and lost these troops thanks to you" which is the sort of post that deserves a giant slap.
But the simulator does agree that there's a CHANCE of losing expensive troops. That chance is less than 1 in a 100, though. Depends how much of a risk you like to take.
Sounds like a case of bad lag if the veteran reached camp 15 before the suicidal bhg did.
Thanks, I'll save your images at least when I get home...
At some stage I might combine all Nords versions into one, with the setups for all generals in one post.
(I did get your PM, just haven't replied to it yet)
Guilty as charged...
My veteran frequently overtakes other generals en route to battle. Been having to stagger him quite a bit further back, especially on advs where he zig-zags a lot, like Pirates. Seems to behave better when he's forced to walk in straight lines.
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.
This guide was compiled by me during my first two Victor the Vicious. First time I did all the necessary calculations, second time I corrected several mistakes. Most attacks are taken from Tage's guide on Victor the Vicious
This setup requires 3 normal generals with crossbows and uses 3 round blocks.
You need to send troops 14-15 times.
When it is not an existing attack in Tage's guide I calculated the setup using this combat simulator
All attacks were simulated at least 2200 times.
------------------------------------
Avg units needed: 1984R 217B 195S 215C 145XB (total: 2756)
Max units needed: 2023R 217B 195S 236C 145XB (total: 2816)
Min losses: 1814R 217B 140S 215C
Avg losses: 1969R 217B 157S 215C
Max losses: 2023R 217B 197S 240C 24XB
-------------------------------------
The garrison positions can be found here
Garrison position G1: (exact placement not required)
Destroy Camp 1: 110R 90S (82R - 98R - 110R 3S)
Destroy Camp 2: 46R 2S 123C 29XB (28R - 36R - 46R 1S)
Destroy Camp 3: 137R 63S (125R - 133R - 137R 5S)
Suicide Camp 4: 72R (72R)
Destroy Camp 4: 34R 1S 140C 25XB (23R - 30R - 34R 1S)
Suicide Camp 5: 116R (116R)
Destroy Camp 5: 92R 2S 106XB (62R - 77R - 92R)
Min losses so far (508R)
Avg losses so far (562R)
Max losses so far (607R 10S)
Garrison position G2: See this map, we're not blocking camp 7
Suicide Camp 7: 82B (82B)
Destroy Camp 7: 83R 1S 54C 62XB (63R - 77R - 83R 1S 9C)
Block Camp 8: 130S (round block)
Suicide Camp 9: 135R (135R)
Destroy Camp 9: 60R 2S 75C 63XB (40R - 51R - 60R 1S)
Min losses so far (746R 82B) = (508R)+(238R 82B)
Avg losses so far (825R 82B) = (562R)+(263R 82B)
Max losses so far (885R 82B 12S 9C) = (607R 10S)+(278R 82B 2S 9C)
Garrison position G3: see this map, we're not blocking camp 10
Suicide Camp 10: 5R 135B (5R 135B)
Destroy Camp 10: 49R 1S 120C 30XB (38R - 46R - 49R 1S 10C)
Block Camp 11: 128S (round block)
Suicide Camp 12: 113R (113R)
Destroy Camp 12: 81R 4S 115XB (57R - 72R - 81R 3S)
Min losses so far (959R 217B) = (746R 82B)+(213R 135B)
Avg losses so far (1061R 217B) = (825R 82B)+(236R 135B)
Max losses so far (1133R 217B 16S 19C) = (885R 82B 12S 9C)+(248R 135B 4S 10C)
Garrison position G5: see this map
Destroy Trap 1: 5R 195S (5R)
This block is cutting it close timewise, and has a small chance to finish early
Block Camp 13: 53S 147C (round block)
Suicide Camp 15: 40C (40C)
Destroy Camp 15: 115S 85XB (99S - 109S - 115 S 24XB)
Min losses so far (964R 217B 99S 40C) = (5R 99S 40C)+(959R 217B)
Avg losses so far (1066R 217B 109S 40C) = (5R 109S 40C)+(1061R 217B)
Max losses so far (1138R 217B 131S 59C 24XB) = (5R 115S 40C 24XB)+(1133R 217B 16S 19C)
Garrison position G6:
Suicide Camp 17: 96R (96R)
Destroy Camp 17: 64R 2S 69C 65XB (47R - 55R - 64R)
Suicide Camp 18: 55R (55R)
Destroy Camp 18: 92R 8S 100C (71R - 86R - 92R 6C)
Suicide Camp 19: 100R 100C (100R 100C)
Suicide Camp 19: This wave is critical, since it has to kill the remaining scavengers, so might need more or less cavalry, seeSpoiler
Destroy Camp 19: 55S 145XB (41S - 48S - 54S)
Min losses so far (1458R 217B 140S 215C) = (964R 217B 99S 40C)+(494R 41S 175C)
Avg losses so far (1583R 217B 157S 215C) = (1066R 217B 109S 40C)+(517R 48S 175C)
Max losses so far (1670R 217B 195S 240C 24XB) = (1138R 217B 131S 59C 24XB)+(532R 54S 181C)
Invite lootspotters, 1C on camp closest near landing zone
Garrison position G3: (exact placement not required)
Suicide Camp 6: 116R (116R)
Destroy Camp 6: 92R 2S 106XB (62R - 77R - 92R 1S)
Suicide Camp 20: 116R (116R)
Destroy Camp 20: 92R 2S 106XB (62R - 77R - 92R 1S)
Min losses so far (1814R 217B 140S 215C) = (1458R 217B 140S 215C)+(356R)
Avg losses so far (1969R 217B 157S 215C) = (1583R 217B 157S 215C)+(386R)
Max losses so far (2023R 217B 197S 240C 24XB) = (1670R 217B 195S 240C 24XB)+(416R 2S)
All garrison setups have been simulated at least 2200 times, using this simulator.
Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.
All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...
On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
Last edited by Fexno; 13.03.13 at 13:41.
it's happened again, its not lag as i even left it a good few seconds before sending the vet. If someone else could check or have a look at that block if they get a mo.Sounds like a case of bad lag if the veteran reached camp 15 before the suicidal bhg did.
Your earlier post mentioned garrison position VtV g4, so I'm assuming general C and D are the generals that march for camp 12 (so not camp 15 )
You said general D gets intercepted before general C. Do you mean intercepted or does general D arrive in camp 12 before general C.
If the general gets intercepted, do you send the generals A & B, do you send them to their seperate targets or to camp 12?