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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #791
    Aunt Irma’s Favourite Writer
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    This is the second part of the guide for Victor the Vicious, which started in the previous post.


    QUICK LINKS: ... G1-G3 (Opens up in a separate window) ... G4 ... G5 ... G6




    Optional Garrison Positions G4 and G5
    An alternative setup is presented below, hidden in the spoiler.
    Attacking camps 10-12 now, before going north, is tighter and more risky than if attacked from the north, after attacking camps 13-15.
    Thus, use this alternative setup only if you're confident about it, and do not use it if you have only one fast general with longbowmen.
    Spoiler

    Garrison Position G4 (BLOCK)

    Move one or two fast generals and two normal generals to garrison position G4:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: BATTLE HARDENED general or VETERAN general
    • Position D: VETERAN general or BATTLE HARDENED general


    Send the generals right after each other:

    From A to Camp 10) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [53S 147C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [17S 32E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [47E 149C (-)] {180 - 300 rounds of fighting, 0.2% chance of 160 seconds}

    From B to Camp 11) 100 Roughnecks, 100 Guard Dogs
    BLOCKING NORMAL general: [128S (-)] {180 - 280 seconds of fighting, 0.3% chance of 160 seconds}
    BLOCKING NORMAL general: [35S 86E (-)] {180 - 300 seconds of fighting}
    BLOCKING NORMAL general: [117E (-)] {180 - 300 seconds of fighting}


    If you have BATTLE HARDENED generals with Longbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [162R (162R)] {40-60 seconds of fighting} Note, this has a 10-12% chance of failure!
    BATTLE HARDENED general: [162R (162R)] {20-30 seconds of fighting}

    From D to Camp 12) 77-85 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [56R 2S 142LB (27R - 44R - 56R 1S)] {40 seconds of fighting}


    If you have a VETERAN general with Longbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [120R (120R)] {20 seconds of fighting}
    BATTLE HARDENED general: [120R (120R)] {20 seconds of fighting}

    From D to Camp 12) 77-85 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [77R 5S 168LB (55R - 69R - 77R 3S)] {40 seconds of fighting}


    If you have Crossbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [113R (113R)] {40 seconds of fighting}
    BATTLE HARDENED general: [113R (113R)] {20 seconds of fighting}

    From D to Camp 12) 81-89 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [81R 4S 115XB (57R - 72R - 81R 3S)] {40 seconds of fighting}
    VETERAN general: [84R 1S 165XB (57R - 71R - 84R)] {40 seconds of fighting}


    If you have Cannoneers, or a MASTER of Martial Arts, follow this (no general D is needed):

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [125R 13S 1E 61K (116R - 125R 4S - 125R 13S)] {40 seconds of fighting}
    VETERAN general: [118R 2E 130K (90R - 105R - 118R)] {30 seconds of fighting}
    MAJOR general: [117R 2E 151K (89R - 104R - 117R)] {30 seconds of fighting}
    MASTER of Martial Arts: [170R 50S (123R - 148R - 170R 3S)] {60-70 seconds of fighting}
    MASTER of Martial Arts: [136R 13S 71E (116R - 136R 3S - 136R 13S)] {60 seconds of fighting}
    MASTER of Martial Arts: [118R 2E 100K (88R - 105R - 118R)] {30 seconds of fighting}


    If you have at least one MASTER of Martial Arts, you may consider using your MoMA for a suicidal first wave. After this, your MoMA will be resting for two hours:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 12) 90 Roughnecks, 0-10 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [99R 1S 10B 90XB (63R - 85R 1B - 99R 10B)] {30-50 seconds of fighting}
    BATTLE HARDENED general: [101R 1E 98K (71R - 87R - 101R)] {30 seconds of fighting}
    VETERAN general: [97R 1S 10B 142LB (72R - 85R 1B - 97R 10B)] {40-50 seconds of fighting}
    VETERAN general: [85R 1S 10B 154XB (63R - 74R 1B - 85R 10B)] {30-40 seconds of fighting}
    MAJOR general: [87R 1E 182K (63R - 76R - 87R)] {20-30 seconds of fighting}
    MASTER of Martial Arts: [95R 1S 10B 114LB (67R - 82R 1B - 95R 10B)] {40 seconds of fighting}
    MASTER of Martial Arts: [84R 1S 10B 125XB (60R - 72R 1B - 84R 10B)] {30 seconds of fighting}
    MASTER of Martial Arts: [95R 1E 124K (69R - 82R - 95R)] {30 seconds of fighting}


    The remaining marching time for general C at the moment when general A starts his blocking fight is about 85 seconds. Thus, in the worst case (if general C is a normal general) a block lasting 165-185 seconds would be needed. All blocks have a very small chance of lasting only 160 seconds, so a word of warning is in place for those having only one fast general.




    Garrison Position G5

    Move one or two fast generals and one or two normal general to garrison position G5:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general or ANY general
    • Position C: VETERAN general or BATTLE HARDENED general


    Trap T1) 100 Wolves
    ANY general: [5R 100S (5R)]
    MASTER of Martial Arts: [5R 55S (5R)]
    MASTER of Defence: [1R (1R)] (*

    *) Please note that a MoD will kill all 100 wolves and, thanks to his area of effect damage ability, will also raze the camp itself.




    Garrison Position G5 (BLOCK)



    If you have a BATTLE HARDENED general with Longbows (or if you have Crossbows but don't want to lose a lot of soldiers in the block further down), you will have to kill camp 13 first, in two waves:

    Camp 13a) 100 Roughnecks, 100 Rangers
    ANY general: [148R (148R)]

    Camp 13b) 50-60 Roughnecks, 100 Rangers
    ANY general: [70R 5S 125C (38R - 54R - 70R 4S)]

    followed by camp 15, in three waves:

    Camp 15a) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    ANY general: [40C (40C)]

    Camp 15b) 155 Roughnecks, 1 Metal Tooth
    ANY general: [85M 115B (85M 115B)]

    Camp 15c) 143-153 Roughnecks
    ANY general: [123M 77LB (91M - 107M - 122M)]
    ANY general: [70S 130LB (54S - 61S - 69S)]
    ANY general: [93M 1S 106XB (69M - 82M - 93M)]
    ANY general: [56S 144XB (39S - 46S - 55S)]


    Otherwise, for the block, send the generals right after each other:

    From A to Camp 13) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [53S 147C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [17S 32E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [47E 149C (-)] {180 - 300 rounds of fighting, 0.2% chance of 160 seconds}

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    ANY general: [40C (40C)] {20 seconds of fighting}
    BATTLE HARDENED general: [40C (40C)] {10 seconds of fighting}

    From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
    BATTLE HARDENED general: [135S 65XB (111S - 122S - 134S)] {60 seconds of fighting}
    BATTLE HARDENED general: [115S 85XB (99S - 109S - 115S 24XB)] {50 seconds of fighting}
    BATTLE HARDENED general: [100S 100K (81S - 90S - 100S)] {40 seconds of fighting}
    VETERAN general: [11M 109S 130LB (11M 94S - 11M 102S - 11M 108S)] {50 seconds of fighting}
    VETERAN general: [156M 2S 92XB (133M - 145M - 156M 1S)] {50 seconds of fighting}
    VETERAN general: [75M 35S 2E 138XB (75M 25S - 75M 30S - 75M 35S)] {40 seconds of fighting}
    VETERAN general: [130M 1E 119K (113M - 122M - 130M)] {30 seconds of fighting}
    VETERAN general: [76R 56S 2E 116K (76R 41S - 76R 49S - 76R 56S)] {30 seconds of fighting}
    VETERAN general: [74S 1E 175K (61S - 68S - 74S)] {30 seconds of fighting}
    MAJOR general: [120M 1E 149K (101M - 111M - 120M)] {30 seconds of fighting}
    MASTER of Martial Arts: [130S 90LB (110S - 120S - 129S)] {50 seconds of fighting}
    MASTER of Martial Arts: [85S 135XB (72S - 78S - 84S)] {30 seconds of fighting}
    MASTER of Martial Arts: [64M 43S 1E 112K (64M 31S - 64M 37S - 64M 43S)] {30 seconds of fighting}


    If you have a master of martial arts, you may opt to use him for the suicidal wave. After that he will have to recover for 2 hours though:

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From C to Camp 15) 152-153 Roughnecks, 1 Metal Tooth
    BATTLE HARDENED general: [125S 75XB (103S - 114S - 124S)] {50-60 seconds of fighting}
    BATTLE HARDENED general: [116S 84XB (99S - 107S - 116S 15XB)] {50 seconds of fighting}
    BATTLE HARDENED general: [94S 1E 105K (76S - 85S - 94S)] {30-40 seconds of fighting}
    VETERAN general: [115S 135LB (99S - 106S - 114S)] {50 seconds of fighting}
    VETERAN general: [150M 2S 98XB (124M - 138M - 150M 1S)] {50 seconds of fighting}
    VETERAN general: [75M 34S 1E 140XB (75M 22S - 75M 29S - 75M 34S)] {40 seconds of fighting}
    VETERAN general: [128M 1E 121K (110M - 120M - 128M)] {30 seconds of fighting}
    VETERAN general: [78R 54S 2E 116K (78R 39S - 78R 47S - 78R 54S)] {30 seconds of fighting}
    VETERAN general: [73S 1E 176K (60S - 66S - 73S)] {30 seconds of fighting}
    MAJOR general: [117M 1E 152K (97M - 107M - 117M)] {30 seconds of fighting}
    MAJOR general: [79R 82M 1S 1E 107K (79R 61M - 79R 73M - 79R 82M 1S)] {30 seconds of fighting}
    MAJOR general: [120R 37S 1E 112K (120R 21S - 120R 29S - 120R 37S)] {30 seconds of fighting}


    If you have a master of martial arts, you may also opt to kill camp 15 in one wave:

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [220S (145S - 160S - 175S)] {70 seconds of fighting}
    MASTER of Martial Arts: [175S 45E (144S - 159S - 175S)] {70 seconds of fighting}
    MASTER of Martial Arts: [21R 80S 1E 118K (21R 67S - 21R 73S - 21R 80S)] {30 seconds of fighting}


    If you have at least one MAJOR general and at least one MASTER of Martial Arts you may kill camp 15 without losing anything but recruits. After this, however, one MAJOR general and one MoMA will be resting for two hours. In this case, place general D four flags to the left of general B:

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From C to Camp 15) 152-153 Roughnecks, 1 Metal Tooth
    MAJOR general: [270R (270R)] {30 seconds of fighting}

    From D to Camp 15) 122-144 Roughnecks
    BATTLE HARDENED general: [130R 5S 1E 64K (95R - 120R - 130R 5S)] {30 seconds of fighting}
    VETERAN general: [107R 2S 1E 30C 110K (78R - 94R - 107R 2S)] {20-30 seconds of fighting}
    MAJOR general: [107R 2S 1E 53C 107K (77R - 92R - 107R 2S)] {20-30 seconds of fighting}
    MASTER of Martial Arts: [107R 1E 112K (77R - 92R - 107R)] {20-30 seconds of fighting}


    If you have a veteran general and own some crossbowmen, but not enough for the setups above, open the spoiler below for setups with different combinations of longbows and crossbows:
    Spoiler

    Both veteran attack versions, with longbows or crossbows, from C to camp 15 actually have a very small chance (one in about 5,000) of longbows or crossbows being lost. If you don't have enough crossbows, use this to find a setup matching what you have and how many militia/soldiers you're prepared to lose.
    These simulations are run 25,000 times and have no risk of losing any longbows or crossbows:

    From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
    VETERAN general: [001M 119S 130LB 00XB (1M 101S - 1M 108S - 1M 118S)]
    VETERAN general: [014M 109S 122LB 05XB (14M 92S - 14M 99S - 14M 109S)]
    VETERAN general: [032M 096S 112LB 10XB (32M 80S - 32M 87S - 32M 95S)]
    VETERAN general: [043M 089S 103LB 15XB (43M 73S - 43M 80S - 43M 88S)]
    VETERAN general: [054M 081S 095LB 20XB (54M 65S - 54M 73S - 54M 80S)]
    VETERAN general: [065M 074S 086LB 25XB (65M 58S - 65M 65S - 65M 73S)]
    VETERAN general: [079M 065S 076LB 30XB (79M 49S - 79M 56S - 79M 64S)]
    VETERAN general: [089M 058S 068LB 35XB (89M 40S - 89M 49S - 89M 58S)]
    VETERAN general: [100M 050S 060LB 40XB (100M 34S - 100M 41S - 100M 49S)]
    VETERAN general: [122M 036S 047LB 45XB (122M 19S - 122M 27S - 122M 35S)]
    VETERAN general: [132M 029S 039LB 50XB (132M 14S - 132M 20S - 132M 28S)]
    VETERAN general: [145M 020S 030LB 55XB (145M 4S - 145M 11S - 145M 19S)]
    VETERAN general: [159M 011S 022LB 58XB (151M - 159M 2S - 159M 10S)]
    VETERAN general: [167M 006S 017LB 60XB (151M - 162M - 167M 5S)]
    VETERAN general: [172M 002S 011LB 65XB (147M - 161M - 172M)]
    VETERAN general: [170M 002S 008LB 70XB (147M - 158M - 170M)]
    VETERAN general: [170M 005S 000LB 75XB (143M - 157M - 169M)]
    VETERAN general: [166M 004S 000LB 80XB (141M - 153M - 165M)]
    VETERAN general: [162M 003S 000LB 85XB (139M - 150M - 162M)]
    VETERAN general: [158M 002S 000LB 90XB (135M - 147M - 158M)]
    VETERAN general: [157M 002S 000LB 91XB (133M - 146M - 157M 1S)]


    The remaining marching time for general B at the moment when general A starts his blocking fight is about 60 seconds. Thus, in the worst case (if general B is a normal general) a block lasting 140 seconds would be needed. All block variations are long enough for this, leaving a margin of at least 20 seconds.





    Garrison Position G4
    Move one or two fast generals and one or two normal general to garrison position G4:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general or ANY general
    • Position C: VETERAN general or BATTLE HARDENED general


    Trap T1) 100 Wolves
    ANY general: [5R 100S (5R)]
    MASTER of Martial Arts: [5R 55S (5R)]
    MASTER of Defence: [1R (1R)] (*

    *) Please note that a MoD will kill all 100 wolves and, thanks to his area of effect damage ability, will also raze the camp itself.




    Garrison Position G4 (BLOCK)



    If you have a BATTLE HARDENED general with Longbows (or if you have Crossbows but don't want to lose a lot of soldiers in the block further down), you will have to kill camp 13 first, in two waves:

    Camp 13a) 100 Roughnecks, 100 Rangers
    ANY general: [148R (148R)]

    Camp 13b) 50-60 Roughnecks, 100 Rangers
    ANY general: [70R 5S 125C (38R - 54R - 70R 4S)]

    followed by camp 15, in three waves:

    Camp 15a) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    ANY general: [40C (40C)]

    Camp 15b) 155 Roughnecks, 1 Metal Tooth
    ANY general: [85M 115B (85M 115B)]

    Camp 15c) 143-153 Roughnecks
    ANY general: [123M 77LB (91M - 107M - 122M)]
    ANY general: [70S 130LB (54S - 61S - 69S)]
    ANY general: [93M 1S 106XB (69M - 82M - 93M)]
    ANY general: [56S 144XB (39S - 46S - 55S)]


    Otherwise, for the block, send the generals right after each other:

    From A to Camp 13) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [53S 147C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [17S 32E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [47E 149C (-)] {180 - 300 rounds of fighting, 0.2% chance of 160 seconds}

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    ANY general: [40C (40C)] {20 seconds of fighting}
    BATTLE HARDENED general: [40C (40C)] {10 seconds of fighting}

    From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
    BATTLE HARDENED general: [135S 65XB (111S - 122S - 134S)] {60 seconds of fighting}
    BATTLE HARDENED general: [115S 85XB (99S - 109S - 115S 24XB)] {50 seconds of fighting}
    BATTLE HARDENED general: [100S 100K (81S - 90S - 100S)] {40 seconds of fighting}
    VETERAN general: [11M 109S 130LB (11M 94S - 11M 102S - 11M 108S)] {50 seconds of fighting}
    VETERAN general: [156M 2S 92XB (133M - 145M - 156M 1S)] {50 seconds of fighting}
    VETERAN general: [75M 35S 2E 138XB (75M 25S - 75M 30S - 75M 35S)] {40 seconds of fighting}
    VETERAN general: [130M 1E 119K (113M - 122M - 130M)] {30 seconds of fighting}
    VETERAN general: [76R 56S 2E 116K (76R 41S - 76R 49S - 76R 56S)] {30 seconds of fighting}
    VETERAN general: [74S 1E 175K (61S - 68S - 74S)] {30 seconds of fighting}
    MAJOR general: [120M 1E 149K (101M - 111M - 120M)] {30 seconds of fighting}
    MASTER of Martial Arts: [130S 90LB (110S - 120S - 129S)] {50 seconds of fighting}
    MASTER of Martial Arts: [85S 135XB (72S - 78S - 84S)] {30 seconds of fighting}
    MASTER of Martial Arts: [64M 43S 1E 112K (64M 31S - 64M 37S - 64M 43S)] {30 seconds of fighting}


    If you have a master of martial arts, you may opt to use him for the suicidal wave. After that he will have to recover for 2 hours though:

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From C to Camp 15) 152-153 Roughnecks, 1 Metal Tooth
    BATTLE HARDENED general: [125S 75XB (103S - 114S - 124S)] {50-60 seconds of fighting}
    BATTLE HARDENED general: [116S 84XB (99S - 107S - 116S 15XB)] {50 seconds of fighting}
    BATTLE HARDENED general: [94S 1E 105K (76S - 85S - 94S)] {30-40 seconds of fighting}
    VETERAN general: [115S 135LB (99S - 106S - 114S)] {50 seconds of fighting}
    VETERAN general: [150M 2S 98XB (124M - 138M - 150M 1S)] {50 seconds of fighting}
    VETERAN general: [75M 34S 1E 140XB (75M 22S - 75M 29S - 75M 34S)] {40 seconds of fighting}
    VETERAN general: [128M 1E 121K (110M - 120M - 128M)] {30 seconds of fighting}
    VETERAN general: [78R 54S 2E 116K (78R 39S - 78R 47S - 78R 54S)] {30 seconds of fighting}
    VETERAN general: [73S 1E 176K (60S - 66S - 73S)] {30 seconds of fighting}
    MAJOR general: [117M 1E 152K (97M - 107M - 117M)] {30 seconds of fighting}
    MAJOR general: [79R 82M 1S 1E 107K (79R 61M - 79R 73M - 79R 82M 1S)] {30 seconds of fighting}
    MAJOR general: [120R 37S 1E 112K (120R 21S - 120R 29S - 120R 37S)] {30 seconds of fighting}


    If you have a master of martial arts, you may also opt to kill camp 15 in one wave:

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [220S (145S - 160S - 175S)] {70 seconds of fighting}
    MASTER of Martial Arts: [175S 45E (144S - 159S - 175S)] {70 seconds of fighting}
    MASTER of Martial Arts: [21R 80S 1E 118K (21R 67S - 21R 73S - 21R 80S)] {30 seconds of fighting}


    If you have at least one MAJOR general and at least one MASTER of Martial Arts you may kill camp 15 without losing anything but recruits. After this, however, one MAJOR general and one MoMA will be resting for two hours. In this case, place general D four flags to the left of general B:

    From B to Camp 15) 155 Roughnecks, 40 Guard Dogs, 1 Metal Tooth
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From C to Camp 15) 152-153 Roughnecks, 1 Metal Tooth
    MAJOR general: [270R (270R)] {30 seconds of fighting}

    From D to Camp 15) 122-144 Roughnecks
    BATTLE HARDENED general: [130R 5S 1E 64K (95R - 120R - 130R 5S)] {30 seconds of fighting}
    VETERAN general: [107R 2S 1E 30C 110K (78R - 94R - 107R 2S)] {20-30 seconds of fighting}
    MAJOR general: [107R 2S 1E 53C 107K (77R - 92R - 107R 2S)] {20-30 seconds of fighting}
    MASTER of Martial Arts: [107R 1E 112K (77R - 92R - 107R)] {20-30 seconds of fighting}


    If you have a veteran general and own some crossbowmen, but not enough for the setups above, open the spoiler below for setups with different combinations of longbows and crossbows:
    Spoiler

    Both veteran attack versions, with longbows or crossbows, from C to camp 15 actually have a very small chance (one in about 5,000) of longbows or crossbows being lost. If you don't have enough crossbows, use this to find a setup matching what you have and how many militia/soldiers you're prepared to lose.
    These simulations are run 25,000 times and have no risk of losing any longbows or crossbows:

    From C to Camp 15) 155 Roughnecks, 1 Metal Tooth
    VETERAN general: [001M 119S 130LB 00XB (1M 101S - 1M 108S - 1M 118S)]
    VETERAN general: [014M 109S 122LB 05XB (14M 92S - 14M 99S - 14M 109S)]
    VETERAN general: [032M 096S 112LB 10XB (32M 80S - 32M 87S - 32M 95S)]
    VETERAN general: [043M 089S 103LB 15XB (43M 73S - 43M 80S - 43M 88S)]
    VETERAN general: [054M 081S 095LB 20XB (54M 65S - 54M 73S - 54M 80S)]
    VETERAN general: [065M 074S 086LB 25XB (65M 58S - 65M 65S - 65M 73S)]
    VETERAN general: [079M 065S 076LB 30XB (79M 49S - 79M 56S - 79M 64S)]
    VETERAN general: [089M 058S 068LB 35XB (89M 40S - 89M 49S - 89M 58S)]
    VETERAN general: [100M 050S 060LB 40XB (100M 34S - 100M 41S - 100M 49S)]
    VETERAN general: [122M 036S 047LB 45XB (122M 19S - 122M 27S - 122M 35S)]
    VETERAN general: [132M 029S 039LB 50XB (132M 14S - 132M 20S - 132M 28S)]
    VETERAN general: [145M 020S 030LB 55XB (145M 4S - 145M 11S - 145M 19S)]
    VETERAN general: [159M 011S 022LB 58XB (151M - 159M 2S - 159M 10S)]
    VETERAN general: [167M 006S 017LB 60XB (151M - 162M - 167M 5S)]
    VETERAN general: [172M 002S 011LB 65XB (147M - 161M - 172M)]
    VETERAN general: [170M 002S 008LB 70XB (147M - 158M - 170M)]
    VETERAN general: [170M 005S 000LB 75XB (143M - 157M - 169M)]
    VETERAN general: [166M 004S 000LB 80XB (141M - 153M - 165M)]
    VETERAN general: [162M 003S 000LB 85XB (139M - 150M - 162M)]
    VETERAN general: [158M 002S 000LB 90XB (135M - 147M - 158M)]
    VETERAN general: [157M 002S 000LB 91XB (133M - 146M - 157M 1S)]


    The remaining marching time for general B at the moment when general A starts his blocking fight is less than 60 seconds. Thus, in the worst case (if general B is a normal general) a block lasting 140 seconds would be needed. All block variations are long enough for this, leaving a margin of at least 20 seconds.




    Garrison Position G5 (BLOCK)
    Move one or two fast generals and two normal generals to garrison position G5:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: BATTLE HARDENED general or NORMAL general or VETERAN general
    • Position D: VETERAN general or BATTLE HARDENED general


    Send the generals right after each other:

    From A to Camp 10) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [53S 147C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [17S 32E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [33S 18E 149C (-)] {180 - 280 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [47E 149C (-)] {180 - 300 rounds of fighting, 0.2% chance of 160 seconds}

    From B to Camp 11) 100 Roughnecks, 100 Guard Dogs
    BLOCKING NORMAL general: [128S (-)] {180 - 280 seconds of fighting, 0.3% chance of 160 seconds}
    BLOCKING NORMAL general: [35S 86E (-)] {180 - 300 seconds of fighting}
    BLOCKING NORMAL general: [117E (-)] {180 - 300 seconds of fighting}


    If you have BATTLE HARDENED generals with Longbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [162R (162R)] {40-60 seconds of fighting}
    BATTLE HARDENED general: [162R (162R)] {20-30 seconds of fighting}

    From D to Camp 12) 77-85 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [56R 2S 142LB (27R - 44R - 56R 1S)] {40 seconds of fighting}


    If you have a VETERAN general with Longbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [120R (120R)] {20 seconds of fighting}
    BATTLE HARDENED general: [120R (120R)] {20 seconds of fighting}

    From D to Camp 12) 77-85 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [77R 5S 168LB (55R - 69R - 77R 3S)] {40 seconds of fighting}


    If you have Crossbows, follow this:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    ANY general: [113R (113R)] {40 seconds of fighting}
    BATTLE HARDENED general: [113R (113R)] {20 seconds of fighting}

    From D to Camp 12) 81-89 Roughnecks, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [81R 4S 115XB (57R - 72R - 81R 3S)] {40 seconds of fighting}
    VETERAN general: [84R 1S 165XB (57R - 71R - 84R)] {40 seconds of fighting}


    If you have Cannoneers, or a MASTER of Martial Arts, follow this (no general D is needed):

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [125R 13S 1E 61K (116R - 125R 4S - 125R 13S)] {40 seconds of fighting}
    VETERAN general: [118R 2E 130K (90R - 105R - 118R)] {30 seconds of fighting}
    MAJOR general: [117R 2E 151K (89R - 104R - 117R)] {30 seconds of fighting}
    MASTER of Martial Arts: [170R 50S (123R - 148R - 170R 3S)] {60-70 seconds of fighting}
    MASTER of Martial Arts: [136R 13S 71E (116R - 136R 3S - 136R 13S)] {60 seconds of fighting}
    MASTER of Martial Arts: [118R 2E 100K (88R - 105R - 118R)] {30 seconds of fighting}


    If you have at least one MASTER of Martial Arts, you may consider using your MoMA for a suicidal first wave. After this, your MoMA will be resting for two hours:

    From C to Camp 12) 90 Roughnecks, 100 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 12) 90 Roughnecks, 0-10 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    BATTLE HARDENED general: [99R 1S 10B 90XB (63R - 85R 1B - 99R 10B)] {30-50 seconds of fighting}
    BATTLE HARDENED general: [101R 1E 98K (71R - 87R - 101R)] {30 seconds of fighting}
    VETERAN general: [97R 1S 10B 142LB (72R - 85R 1B - 97R 10B)] {40-50 seconds of fighting}
    VETERAN general: [85R 1S 10B 154XB (63R - 74R 1B - 85R 10B)] {30-40 seconds of fighting}
    MAJOR general: [87R 1E 182K (63R - 76R - 87R)] {20-30 seconds of fighting}
    MASTER of Martial Arts: [95R 1S 10B 114LB (67R - 82R 1B - 95R 10B)] {40 seconds of fighting}
    MASTER of Martial Arts: [84R 1S 10B 125XB (60R - 72R 1B - 84R 10B)] {30 seconds of fighting}
    MASTER of Martial Arts: [95R 1E 124K (69R - 82R - 95R)] {30 seconds of fighting}


    General B will start his fight before general A. Generals C and D will march down on the eastern side of camp 11, and won't enter the aggro zone of camp 10 until shortly before reaching camp 12. The remaining marching time for general C at the moment when general B starts his blocking fight is less than 50 seconds (14 flags). Thus, in the worst case (if general C is a normal general) a block lasting 130-150 seconds would be needed. All blocks have a very small chance of lasting only 160 seconds, so a margin of at least 10 seconds is still available.




    Garrison Position G6 (BLOCK for 2 veteran generals)
    This block requires two veteran generals. If you do not have two veteran generals, skip to the next section.

    Move two veteran generals and three normal general to garrison position G6:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: VETERAN general
    • Position E: VETERAN general


    Send the generals right after each other:

    From A to Camp 16) 40 Guard Dogs, 80 Roughnecks, 80 Rangers
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From B to Camp 18) 80 Roughnecks, 100 Rangers, 1 Skunk
    BLOCKING NORMAL general: [87S 67C (-)] {200 - 300 seconds of fighting, <0.1% chance of 180 seconds}
    BLOCKING NORMAL general: [35S 46E 65C (-)] {220 - 320 seconds of fighting, <0.2% chance of 200 seconds}
    BLOCKING NORMAL general: [75E 69C (-)] {200 - 300 seconds of fighting, <0.1% chance of 180 seconds}

    From C to Camp 17) 80 Guard Dogs, 80 Roughnecks, 40 Rangers
    BLOCKING NORMAL general: [60S 137C (-)] {180 - 280 seconds of fighting, 3% chance of 160 seconds}
    BLOCKING NORMAL general: [39S 19E 137C (-)] {180 - 280 seconds of fighting, 0.5% chance of 160 seconds}
    BLOCKING NORMAL general: [49E 151C (-)] {180 - 280 seconds of fighting, 0.8% chance of 160 seconds}


    If you have a VETERAN general with Longbows, follow this:

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [31S 219C (31S 219C)] {30 seconds of fighting, 1% chance of 40 seconds}
    MASTER of Martial Arts: [85R 125C (85R 125C)] {30 seconds of fighting}

    From E to Camp 19) 0-14 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general: [87S 163LB (50S - 59S - 86S)] {90 seconds of fighting}


    If you have a VETERAN general with Crossbows, follow this:

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [120R 130C (120R 130C)] {30-40 seconds of fighting}
    MASTER of Martial Arts: [120R 73C (120R 73C)] {30-40 seconds of fighting}

    From E to Camp 19) 4-34 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general: [20M 59S 34C 137XB (20M 28S - 20M 43S - 20M 58S)] {80 seconds of fighting}
    VETERAN general: [23M 49S 7E 35C 136XB (23M 26S - 23M 41S - 23M 49S 5E)] {80 seconds of fighting}
    VETERAN general: [23M 49S 6E 35C 136XB 1K (23M 26S - 23M 41S - 23M 49S 5E)] {70 seconds of fighting}
    VETERAN general: [95M 2E 60C 93K (62M - 80M - 95M)] {70 seconds of fighting} (for achievement no soldiers)


    If you have a VETERAN general with Cannoneers, follow this:

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [130R 120C (130R 120C)] {30-40 seconds of fighting}
    MASTER of Martial Arts: [125R 65C (125R 65C)] {30-40 seconds of fighting}

    From E to Camp 19) 10-40 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general: [67M 20S 1E 39C 123K (51M - 67M 2S - 67M 20S)] {60 seconds of fighting}
    MAJOR general: [84M 2E 62C 122K (51M - 69M - 84M)] {60 seconds of fighting}


    If you have a MAJOR general with Cannoneers, follow this:

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    MASTER of Martial Arts: [148R 65C (148R 65C)] {40 seconds of fighting}

    From E to Camp 19) 4-24 Scavengers, 1 Wild Mary, 2 Skunks
    MAJOR general: [133R 6S 1E 130K (80R - 108R - 133R 6S)] {60 seconds of fighting}


    Thanks to the 1R block on camp 16, the block on camp 18 can be sent without being intercepted by camp 17. Thus the veterans going for camp 19 can be sent to arrive at the red area of influence of camp 17 just after that block has started to fight. This setup saves some 25 seconds marching time for the veterans, thus enabling this whole block also for those not having cannoneers. The most critical block is camp 17. The remaining marching time for general D at the moment when general C starts his blocking fight is about 55 seconds. Thus, in the worst case (if generals D and E last 120 seconds) a block lasting 155 seconds would be needed. All blocks on camp 17 have a chance of lasting only 160 seconds, so the smallest safety margin is a mere 5 seconds. With cannoneers the margin is at least 25 seconds. Using only longbowmen and soldiers there is a 3% chance that the block on camp 17 lasts 160 seconds, and a 1% chance that the first wave on camp 19 lasts 40 seconds. All-in-all, a chance of 3 in 10,000 that the block will fail if all generals are sent when they should be sent.




    Garrison Position G6

    Move at least one general to garrison position G6:



    Do not place any general north of the little lake seen next to the garrisons.
    If sent from too far north, your general would be intercepted by camp 16.

    Camp 17a) 80 Roughnecks, 80 Guard Dogs, 40 Rangers
    ANY general: [96R (96R)]

    Camp 17b) 76-80 Roughnecks, 40 Rangers
    ANY general: [80R 2S 50C 68LB (58R - 70R - 80R 1S)]
    ANY general: [64R 2S 69C 65XB (47R - 56R - 64R 1S)]
    ANY general: [64R 1E 75C 60K (47R - 56R - 64R)]
    VETERAN general: [63R 2S 80C 105LB (46R - 55R - 63R 1S)]
    VETERAN general: [60R 1S 139C 50XB (42R - 51R - 60R)]

    Camp 17 can also be defeated in one wave:
    Camp 17) 80 Roughnecks, 80 Guard Dogs, 40 Rangers
    ANY general: [128R 16S 1E 55K (123R - 128R 7S - 123R 16S)]
    VETERAN general: [170R 80S (139R - 152R - 170R 3S)]
    VETERAN general: [112R 1E 137K (87R - 101R - 112R)]

    Camp 18) 80 Roughnecks, 100 Rangers, 1 Skunk
    ANY general: [1: 55R, 2: 92R 8S 100C (113R - 135R - 147R 7S)]
    ANY general: [74M 1E 112C 13K (50M - 60M - 74M)]
    VETERAN general: [92R 2S 123C 33LB (65R - 78R - 92R)]
    VETERAN general: [78R 2S 115C 55XB (48R - 63R - 78R)]
    VETERAN general: [70R 2E 124C 54K (48R - 60R - 70R)]




    Camp 19 for ANY general

    If you have a veteran general, don't stop here, look further down...

    Camp 19a) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    ANY general: [100R 100C (100R 100C)]

    Camp 19b) 50-71 Scavengers, 1 Wild Mary, 2 Skunks
    ANY general:
    This wave is critical, since it has to kill the remaining scavengers.
    The setup depends on how many scavengers survived the first wave:

    Camp 19b) 50 Scavengers, 1 Wild Mary, 2 Skunks [150R 50C (Total 250R 150C)]
    Camp 19b) 51 Scavengers, 1 Wild Mary, 2 Skunks [149R 51C (Total 249R 151C)]
    Camp 19b) 52 Scavengers, 1 Wild Mary, 2 Skunks [148R 52C (Total 248R 152C)]
    Camp 19b) 53 Scavengers, 1 Wild Mary, 2 Skunks [147R 53C (Total 247R 153C)]
    Camp 19b) 54 Scavengers, 1 Wild Mary, 2 Skunks [145R 55C (Total 245R 155C)]
    Camp 19b) 55 Scavengers, 1 Wild Mary, 2 Skunks [140R 60C (Total 240R 160C)]
    Camp 19b) 56 Scavengers, 1 Wild Mary, 2 Skunks [137R 63C (Total 237R 163C)]
    Camp 19b) 57 Scavengers, 1 Wild Mary, 2 Skunks [132R 68C (Total 232R 168C)]
    Camp 19b) 58 Scavengers, 1 Wild Mary, 2 Skunks [130R 70C (Total 230R 170C)]
    Camp 19b) 59 Scavengers, 1 Wild Mary, 2 Skunks [128R 72C (Total 228R 172C)]
    Camp 19b) 60 Scavengers, 1 Wild Mary, 2 Skunks [127R 73C (Total 227R 173C)]
    Camp 19b) 61 Scavengers, 1 Wild Mary, 2 Skunks [125R 75C (Total 225R 175C)]
    Camp 19b) 62 Scavengers, 1 Wild Mary, 2 Skunks [124R 76C (Total 224R 176C)]
    Camp 19b) 63 Scavengers, 1 Wild Mary, 2 Skunks [122R 78C (Total 222R 178C)]
    Camp 19b) 64 Scavengers, 1 Wild Mary, 2 Skunks [120R 80C (Total 220R 180C)]
    Camp 19b) 65 Scavengers, 1 Wild Mary, 2 Skunks [117R 83C (Total 217R 183C)]
    Camp 19b) 66 Scavengers, 1 Wild Mary, 2 Skunks [115R 85C (Total 215R 185C)]
    Camp 19b) 67 Scavengers, 1 Wild Mary, 2 Skunks [92R 108C (Total 192R 208C)]
    Camp 19b) 68 Scavengers, 1 Wild Mary, 2 Skunks [90R 110C (Total 190R 210C)]
    Camp 19b) 69 Scavengers, 1 Wild Mary, 2 Skunks [88R 112C (Total 188R 212C)]
    Camp 19b) 70 Scavengers, 1 Wild Mary, 2 Skunks [86R 114C (Total 186R 214C)]
    Camp 19b) 71 Scavengers, 1 Wild Mary, 2 Skunks [83R 117C (Total 183R 217C)]

    Camp 19c) 1 Wild Mary, 2 Skunks
    ANY general: [88S 112LB (69S - 77S - 87S)]
    ANY general: [55S 145XB (41S - 48S - 54S)]
    ANY general: [69M 131K (49M - 59M - 69M)]




    Camp 19 for VETERAN general with Longbows

    If you have a VETERAN general with crossbows, and absolutely detest losing soldiers, you might consider this.
    Otherwise, look for a better solution further down.

    Camp 19a) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    ANY general: [125R 65C (125R 65C)]

    Camp 19b) 68-87 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general:
    This wave is critical, since it has to kill the remaining scavengers.
    Instead of saying you must check the combat simulator for your own best solution, I'm listing all of them here.
    I have tried to optimise them for minimal horse losses. Note that this wave must be a VETERAN general.

    Camp 19b) 68 Scavengers, 1 Wild Mary, 2 Skunks [191R 59C (Total 316R 124C)]
    Camp 19b) 69 Scavengers, 1 Wild Mary, 2 Skunks [188R 62C (Total 313R 127C)]
    Camp 19b) 70 Scavengers, 1 Wild Mary, 2 Skunks [186R 64C (Total 311R 129C)]
    Camp 19b) 71 Scavengers, 1 Wild Mary, 2 Skunks [183R 67C (Total 308R 132C)]
    Camp 19b) 72 Scavengers, 1 Wild Mary, 2 Skunks [181R 69C (Total 306R 134C)]
    Camp 19b) 73 Scavengers, 1 Wild Mary, 2 Skunks [180R 70C (Total 305R 135C)]
    Camp 19b) 74 Scavengers, 1 Wild Mary, 2 Skunks [178R 72C (Total 303R 137C)]
    Camp 19b) 75 Scavengers, 1 Wild Mary, 2 Skunks [177R 73C (Total 302R 138C)]
    Camp 19b) 76 Scavengers, 1 Wild Mary, 2 Skunks [176R 74C (Total 301R 139C)]
    Camp 19b) 77 Scavengers, 1 Wild Mary, 2 Skunks [175R 75C (Total 300R 140C)]
    Camp 19b) 78 Scavengers, 1 Wild Mary, 2 Skunks [174R 76C (Total 299R 141C)]
    Camp 19b) 79 Scavengers, 1 Wild Mary, 2 Skunks [172R 78C (Total 297R 143C)]
    Camp 19b) 80 Scavengers, 1 Wild Mary, 2 Skunks [171R 79C (Total 296R 144C)]
    Camp 19b) 81 Scavengers, 1 Wild Mary, 2 Skunks [170R 80C (Total 295R 145C)]
    Camp 19b) 82 Scavengers, 1 Wild Mary, 2 Skunks [164R 86C (Total 289R 151C)]
    Camp 19b) 83 Scavengers, 1 Wild Mary, 2 Skunks [162R 88C (Total 287R 153C)]
    Camp 19b) 84 Scavengers, 1 Wild Mary, 2 Skunks [160R 90C (Total 285R 155C)]
    Camp 19b) 85 Scavengers, 1 Wild Mary, 2 Skunks [156R 94C (Total 281R 159C)]
    Camp 19b) 86 Scavengers, 1 Wild Mary, 2 Skunks [152R 98C (Total 277R 163C)]
    Camp 19b) 87 Scavengers, 1 Wild Mary, 2 Skunks [146R 104C (Total 271R 169C)]

    Camp 19c) 1 Wild Mary, 2 Skunks
    VETERAN general: [65S 185LB (50S - 57S - 63S)]
    VETERAN general: [141R 3S 106XB (114R -130R - 141R 2S)]
    VETERAN general: [65M 1S 184XB (49M - 57M - 65M)]
    VETERAN general: [75R 1S 1E 173K (55R - 67R - 75R 1S)]




    Camp 19 for VETERAN general with Crossbows

    Camp 19a) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [120R 130C (120R 130C)]

    Camp 19b) 4-34 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general:
    These settings are optimised so that no more than 49S are lost (in case you need to fulfil that quest).
    If you do not have the required elite soldier(s), replace that with militia or ordinary soldiers.

    Camp 19b) 4 Scavengers, 1 Wild Mary, 2 Skunks [79M 1E 21C 149XB (62M - 71M - 79M)]
    Camp 19b) 5 Scavengers, 1 Wild Mary, 2 Skunks [81M 1E 26C 142XB (62M - 71M - 81M)]
    Camp 19b) 6 Scavengers, 1 Wild Mary, 2 Skunks [76M 3S 1E 30C 140XB (62M - 71M - 76M 3S)]
    Camp 19b) 7 Scavengers, 1 Wild Mary, 2 Skunks [61M 13S 1E 35C 140XB (61M - 61M 7S - 61M 13S)]
    Camp 19b) 8 Scavengers, 1 Wild Mary, 2 Skunks [46M 23S 1E 40C 140XB (46M 11S - 46M 17S - 46M 23S)]
    Camp 19b) 9 Scavengers, 1 Wild Mary, 2 Skunks [30M 34S 1E 45C 140XB (30M 21S - 30M 28S - 30M 34S)]
    Camp 19b) 10 Scavengers, 1 Wild Mary, 2 Skunks [16M 43S 1E 50C 140XB (16M 31S - 16M 37S - 16M 43S)]
    Camp 19b) 11 Scavengers, 1 Wild Mary, 2 Skunks [7M 49S 1E 53C 140XB (7M 36S - 7M 43S - 7M 49S)]
    Camp 19b) 12 Scavengers, 1 Wild Mary, 2 Skunks [7M 49S 1E 53C 140XB (7M 36S - 7M 43S - 7M 49S)]
    Camp 19b) 13 Scavengers, 1 Wild Mary, 2 Skunks [8M 49S 1E 52C 140XB (8M 36S - 8M 43S - 8M 49S)]
    Camp 19b) 14 Scavengers, 1 Wild Mary, 2 Skunks [8M 49S 1E 52C 140XB (8M 36S - 8M 43S - 8M 49S)]
    Camp 19b) 15 Scavengers, 1 Wild Mary, 2 Skunks [9M 49S 1E 51C 140XB (9M 36S - 9M 43S - 9M 49S)]
    Camp 19b) 16 Scavengers, 1 Wild Mary, 2 Skunks [9M 49S 1E 51C 140XB (9M 36S - 9M 43S - 9M 49S)]
    Camp 19b) 17 Scavengers, 1 Wild Mary, 2 Skunks [10M 49S 1E 50C 140XB (10M 36S - 10M 43S - 10M 49S)]
    Camp 19b) 18 Scavengers, 1 Wild Mary, 2 Skunks [10M 49S 1E 50C 140XB (10M 36S - 10M 43S - 10M 49S)]
    Camp 19b) 19 Scavengers, 1 Wild Mary, 2 Skunks [11M 49S 1E 49C 140XB (11M 36S - 11M 43S - 11M 49S)]
    Camp 19b) 20 Scavengers, 1 Wild Mary, 2 Skunks [11M 49S 1E 49C 140XB (11M 36S - 11M 43S - 11M 49S)]
    Camp 19b) 21 Scavengers, 1 Wild Mary, 2 Skunks [12M 49S 1E 48C 140XB (12M 36S - 12M 43S - 12M 49S)]
    Camp 19b) 22 Scavengers, 1 Wild Mary, 2 Skunks [13M 49S 1E 47C 140XB (13M 36S - 13M 43S - 13M 49S)]
    Camp 19b) 23 Scavengers, 1 Wild Mary, 2 Skunks [14M 49S 1E 46C 140XB (14M 36S - 14M 43S - 14M 49S)]
    Camp 19b) 24 Scavengers, 1 Wild Mary, 2 Skunks [15M 49S 1E 45C 140XB (15M 36S - 15M 43S - 15M 49S)]
    Camp 19b) 25 Scavengers, 1 Wild Mary, 2 Skunks [16M 49S 1E 44C 140XB (16M 36S - 16M 43S - 16M 49S)]
    Camp 19b) 26 Scavengers, 1 Wild Mary, 2 Skunks [17M 49S 1E 43C 140XB (17M 36S - 17M 43S - 17M 49S)]
    Camp 19b) 27 Scavengers, 1 Wild Mary, 2 Skunks [18M 49S 1E 42C 140XB (18M 36S - 18M 43S - 18M 49S)]
    Camp 19b) 28 Scavengers, 1 Wild Mary, 2 Skunks [19M 49S 2E 40C 140XB (19M 36S - 19M 43S - 19M 49S)]
    Camp 19b) 29 Scavengers, 1 Wild Mary, 2 Skunks [21M 49S 2E 38C 140XB (21M 37S - 21M 43S - 21M 49S 1E)]
    Camp 19b) 30 Scavengers, 1 Wild Mary, 2 Skunks [22M 49S 3E 36C 140XB (22M 38S - 22M 44S - 22M 49S 2E)]
    Camp 19b) 31 Scavengers, 1 Wild Mary, 2 Skunks [23M 49S 4E 34C 140XB (23M 39S - 23M 45S - 23M 49S 3E)]
    Camp 19b) 32 Scavengers, 1 Wild Mary, 2 Skunks [23M 49S 5E 33C 140XB (23M 40S - 23M 47S - 23M 49S 4E)]
    Camp 19b) 33 Scavengers, 1 Wild Mary, 2 Skunks [23M 49S 6E 32C 140XB (23M 42S - 23M 48S - 23M 49S 5E)]
    Camp 19b) 34 Scavengers, 1 Wild Mary, 2 Skunks [23M 49S 7E 31C 140XB (23M 43S - 23M 49S - 23M 49S 6E)]




    Camp 19 for VETERAN general with Cannoneers

    Camp 19a) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [130R 120C (130R 120C)]

    Camp 19b) 10-40 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general:

    Camp 19b) 10 Scavengers, 1 Wild Mary, 2 Skunks [22R 53M 1E 50C 124K (22R 34M - 22R 45M - 22R 53M)]
    Camp 19b) 11 Scavengers, 1 Wild Mary, 2 Skunks [8R 62M 1E 55C 124K (8R 45M - 8R 54M - 8R 62M)]
    Camp 19b) 12 Scavengers, 1 Wild Mary, 2 Skunks [67M 1E 58C 124K (49M - 59M - 67M)]
    Camp 19b) 13 Scavengers, 1 Wild Mary, 2 Skunks [68M 1E 57C 124K (50M - 60M - 68M)]
    Camp 19b) 14 Scavengers, 1 Wild Mary, 2 Skunks [69M 1E 56C 124K (50M - 60M - 69M)]
    Camp 19b) 15 Scavengers, 1 Wild Mary, 2 Skunks [70M 1E 55C 124K (51M - 60M - 70M)]
    Camp 19b) 16 Scavengers, 1 Wild Mary, 2 Skunks [70M 1E 55C 124K (51M - 61M - 70M)]
    Camp 19b) 17 Scavengers, 1 Wild Mary, 2 Skunks [71M 1E 54C 124K (52M - 61M - 71M)]
    Camp 19b) 18 Scavengers, 1 Wild Mary, 2 Skunks [71M 1E 54C 124K (52M - 62M - 71M)]
    Camp 19b) 19 Scavengers, 1 Wild Mary, 2 Skunks [72M 1E 53C 124K (52M - 62M - 72M)]
    Camp 19b) 20 Scavengers, 1 Wild Mary, 2 Skunks [72M 1E 53C 124K (53M - 62M - 72M)]
    Camp 19b) 21 Scavengers, 1 Wild Mary, 2 Skunks [72M 1E 53C 124K (53M - 63M - 72M)]
    Camp 19b) 22 Scavengers, 1 Wild Mary, 2 Skunks [73M 1E 52C 124K (53M - 63M - 73M)]
    Camp 19b) 23 Scavengers, 1 Wild Mary, 2 Skunks [73M 1E 52C 124K (54M - 64M - 73M)]
    Camp 19b) 24 Scavengers, 1 Wild Mary, 2 Skunks [74M 1E 51C 124K (55M - 65M - 74M)]
    Camp 19b) 25 Scavengers, 1 Wild Mary, 2 Skunks [74M 1E 51C 124K (55M - 66M - 74M)]
    Camp 19b) 26 Scavengers, 1 Wild Mary, 2 Skunks [75M 1E 50C 124K (56M - 67M - 75M)]
    Camp 19b) 27 Scavengers, 1 Wild Mary, 2 Skunks [71M 4S 1E 50C 124K (58M - 67M - 71M 4S)]
    Camp 19b) 28 Scavengers, 1 Wild Mary, 2 Skunks [72M 4S 1E 49C 124K (59M - 68M - 72M 4S)]
    Camp 19b) 29 Scavengers, 1 Wild Mary, 2 Skunks [73M 4S 1E 48C 124K (60M - 69M - 73M 4S)]
    Camp 19b) 30 Scavengers, 1 Wild Mary, 2 Skunks [74M 4S 1E 47C 124K (61M - 70M - 74M 4S)]
    Camp 19b) 31 Scavengers, 1 Wild Mary, 2 Skunks [74M 5S 1E 46C 124K (62M - 71M - 74M 5S)]
    Camp 19b) 32 Scavengers, 1 Wild Mary, 2 Skunks [75M 6S 1E 44C 124K (63M - 73M - 75M 6S)]
    Camp 19b) 33 Scavengers, 1 Wild Mary, 2 Skunks [76M 6S 1E 43C 124K (65M - 75M - 76M 6S)]
    Camp 19b) 34 Scavengers, 1 Wild Mary, 2 Skunks [78M 7S 1E 40C 124K (67M - 77M - 78M 7S)]
    Camp 19b) 35 Scavengers, 1 Wild Mary, 2 Skunks [78M 9S 1E 39C 123K (71M - 78M 2S - 78M 9S)]
    Camp 19b) 36 Scavengers, 1 Wild Mary, 2 Skunks [76M 11S 1E 39C 123K (73M - 76M 5S - 76M 11S)]
    Camp 19b) 37 Scavengers, 1 Wild Mary, 2 Skunks [74M 13S 1E 39C 123K (72M - 74M 6S - 74M 13S)]
    Camp 19b) 38 Scavengers, 1 Wild Mary, 2 Skunks [72M 15S 1E 39C 123K (72M - 72M 8S - 72M 15S)]
    Camp 19b) 39 Scavengers, 1 Wild Mary, 2 Skunks [70M 17S 1E 39C 123K (70M - 70M 11S - 70M 17S)]
    Camp 19b) 40 Scavengers, 1 Wild Mary, 2 Skunks [67M 20S 1E 39C 123K (67M - 67M 14S - 67M 20S)]




    Lootspot and back to Garrison Position G3

    All blocks are now behind us, and if you've played this alone, now is the time to invite two friends (lootspot buyers).
    Return to G3 (in the previous post) for the lootspot and final attacks.
    Last edited by Tage; 09.03.16 at 23:49. Reason: Added suicidal MoMA on camp 12 & suicidal MG on camp 15 and Quick Links

  2. #792
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by BAAAHHHHHJJJAAA View Post
    it's happened again, its not lag as i even left it a good few seconds before sending the vet. If someone else could check or have a look at that block if they get a mo.
    BAAAHHHHHJJJAAA, this is all caused by the jumping generals.
    It's taken a while for me to catch up on this bug after coming home from the sun, but to sum it up, read my post here.

    I have now also updated my guide for Victor the Vicious (see above) and completely moved the garrisons to allow for these jumping generals. These new garrison positions also make the block on camps 10-12 quite a lot safer for those having only one fast general.



    And yes, Fexno, I did mean camp 12, not camp 15!

  3. #793
    Quartermaster Icegirl's Avatar
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    Great post Tage, but you still didn't update the troop numbers!
    It's not my fault that I never learned to take responsibility.

    Quote Originally Posted by Baggis View Post
    The Germans have 3x gem happy hour..... we have an Alpaca!

  4. #794
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Icegirl View Post
    Great post Tage, but you still didn't update the troop numbers!
    Didn't I?
    I guess my mind has been overheated then...
    could you remind me what still needed to be updated?


    EDIT:
    I guess you mean DB and Traitors?
    In that case, yes, I still need to update the needed troops for those...
    Last edited by Tage; 12.03.13 at 21:56.

  5. #795
    Quartermaster Icegirl's Avatar
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    Quote Originally Posted by Tage View Post
    Didn't I?
    I guess my mind has been overheated then...
    could you remind me what still needed to be updated?


    EDIT:
    I guess you mean DB and Traitors?
    In that case, yes, I still need to update the needed troops for those...
    I'm tired tonight, but I'll mail you in game tomorrow. I'm pretty sure you need to add more cav or elites or soldiers or something to the vet with crossbows. Later on you run out of the right troops for all the blocks.
    It's not my fault that I never learned to take responsibility.

    Quote Originally Posted by Baggis View Post
    The Germans have 3x gem happy hour..... we have an Alpaca!

  6. #796
    Pathfinder yazyk1's Avatar
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    Sandycove
    brilliant work princes many thanks ))))

  7. #797
    Skilled Student Harrytipper's Avatar
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    Quote Originally Posted by PrincessAlly View Post
    Surprise Attack


    Garrison Position G3 (Camps 8-10, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general



    Send all generals after each other in the order A, B, C. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 8) 130 Housecarl, 70 Valkyrie
    BLOCKING NORMAL general: 5S 110E 82C {minimum 250 seconds to end of battle, rounds 10 - 11 - 14}

    Wait 3 seconds

    From B to Camp 9) 130 Housecarl, 70 Valkyrie
    BLOCKING NORMAL general: 137E 31C {minimum 250 seconds to end of battle, rounds 8 - 10 - 16}

    Wait 3 seconds

    From C to Camp 10) 100 Jomviking, 90 Valkyrie
    VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 190 seconds to end of battle}
    Thanks for the guide PrincessAlly. Just one thing to note, the position of general A in your picture is slightly different to in game. In game you cannot move your general this close to the sector border. It doesn't make much of a difference when waiting 3 secs before each send, but I thought you should know.

  8. #798
    Pathfinder
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    The picture below the text BLOK METHODE 1 does not shop.
    http://forum.thesettlersonline.com/t...l=1#post177173
    Can this be fixed?

  9. #799
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    Sandycove
    Hi there,

    There is a small issue with the Old Friends guide. When using a Veteran General and wanting to block the info is;

    One VETERAN general with Crossbows
    One NORMAL general needed for the block

    Units needed, average: 367R 167S 94C 211XB (839 units)
    Units needed, maximum: 371R 167S 94C 211XB (843 units)

    Units lost, minimum: 348R 65C
    Units lost, average: 366R 65C
    Units lost, maximum: 371R 1S 65C

    However when you get to the blocking attack the info is;

    If you have a VETERAN general with Crossbows, you may kill camp 8 in one attack, and thus won't need to block camp 7 more than once.
    This setup will require more soldiers, which are not included in the summary above. First, send general A to camp 7:

    From A to Camp 7) 100 Cultists, 50 Shadowsneakers, 20 Dancing Dervishes
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    When general A is about to reach the position shown in the inset above, send general B to camp 8:

    From B to Camp 8) 50 Cultists, 50 Dark Priests, 1 Swamp Witch, 1 Dark High Priest
    VETERAN general: 50R 46S 1E 75C 78XB (50R 32S - 50R 41S - 50R 46S)
    VETERAN general: 68R 41S 1E 61C 79XB (68R 27S - 68R 35S - 68R 41S)
    VETERAN general: 62S 4E 109C 75XB (51S - 60S - 62S 3E)

    As you can see there is Soldier/Elite losses which are not listed in the first set of information.

    Kind regards,
    Dhamon

  10. #800
    Effellump
    "This setup will require more soldiers, which are not included in the summary above"

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