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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #841
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Dickie-Bird View Post
    I have worked out a way to do Motherly Love without the need for a fast (BHG or vet) general.
    Yeah, there are also setups for those not wanting to do any of the blocks in the beginning of my guide.
    I usually prefer losing a few more recruits than soldiers though, so think I'll leave my versions for camp 2 the way they are, at least for now.



    Quote Originally Posted by Harrytipper View Post
    Ill have to ask him to post on here about the block fails, Tage did you also look into that problem with motherly love? (gen getting intercepted in own zone)?
    So far I haven't myself experienced being intercepted in friendly territory in ML yet... but I've heard about it more than once.
    I guess I should keep playing it every now and then till I actually do get intercepted...



    Quote Originally Posted by Dickie-Bird View Post
    I never got intercepted by trap 1 but is worth keeping an eye close in case.
    If that is true, then that is in fact something I've missed.
    I've been 100% sure you couldn't avoid getting intercepted by trap 1.

    Not having to attack that trap could simplify the guide somewhat.
    Now I really need to play it again...

  2. #842
    Nifty
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    Quote Originally Posted by Tage View Post
    Thanks Harry and quangvhg!

    Neither of those two blocks are anywhere close to friendly territory, so it shouldn't be that bug at least... although, who knows?
    It's never happened to me that way though... thus... if anybody else experiences the same problem with a general being intercepted by a camp that's being blocked when he rides into its red influence area, I'd like to hear about it.
    I've now had this happen to me three times in last 2 days - once on SOTV and twice on SE (We where doing 2 player co-op blocks at the time) not sure if that makes a difference. Never has done before. In all cases you see the leader camp being attacked but then all of a sudden the attack on leader stops and bar appears on blocking camp. No intercept warnings are received at time of playing or in the news log afterwards.

  3. #843
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    Sandycove
    Very nice! Thanks Princes

  4. #844
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    Quote Originally Posted by Tage View Post
    This is the second part of the guide for Victor the Vicious, which started in the previous post.

    Garrison Position G6 (BLOCK for 2 veteran generals)

    This block requires two veteran generals. If you do not have two veteran generals, skip to the next section.

    Move two veteran generals and three normal general to garrison position G6:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: VETERAN general
    • Position E: VETERAN general


    Send the generals right after each other:

    From A to Camp 16) 40 Guard Dogs, 80 Roughnecks, 80 Rangers
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From B to Camp 18) 80 Roughnecks, 100 Rangers, 1 Skunk
    BLOCKING NORMAL general: [87S 67C (-)] {200 - 300 seconds of fighting, <0.1% chance of 180 seconds}
    BLOCKING NORMAL general: [35S 46E 65C (-)] {220 - 320 seconds of fighting, <0.2% chance of 200 seconds}
    BLOCKING NORMAL general: [75E 69C (-)] {200 - 300 seconds of fighting, <0.1% chance of 180 seconds}

    From C to Camp 17) 80 Guard Dogs, 80 Roughnecks, 40 Rangers
    BLOCKING NORMAL general: [60S 137C (-)] {180 - 280 seconds of fighting, 3% chance of 160 seconds}
    BLOCKING NORMAL general: [39S 19E 137C (-)] {180 - 280 seconds of fighting, 0.5% chance of 160 seconds}
    BLOCKING NORMAL general: [49E 151C (-)] {180 - 280 seconds of fighting, 0.8% chance of 160 seconds}


    If you have a VETERAN general with Crossbows, follow this:

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [120R 130C (120R 130C)] {30-40 seconds of fighting}

    From E to Camp 19) 4-34 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general: [20M 59S 34C 137XB (20M 28S - 20M 43S - 20M 58S)] {80 seconds of fighting}
    VETERAN general: [23M 49S 7E 35C 136XB (23M 26S - 23M 41S - 23M 49S 5E)] {80 seconds of fighting}
    VETERAN general: [23M 49S 6E 35C 136XB 1K (23M 26S - 23M 41S - 23M 49S 5E)] {70 seconds of fighting}


    If you have a VETERAN general with Cannoneers, follow this:

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [130R 120C (130R 120C)] {30-40 seconds of fighting}

    From E to Camp 19) 10-40 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general: [67M 20S 1E 39C 123K (51M - 67M 2S - 67M 20S)] {60 seconds of fighting}


    Thanks to the 1R block on camp 16, the block on camp 18 can be sent without being intercepted by camp 17. Thus the veterans going for camp 19 can be sent to arrive at the red area of influence of camp 17 just after that block has started to fight. This setup saves some 25 seconds marching time for the veterans, thus enabling this whole block also for those not having cannoneers. The most critical block is camp 17. The remaining marching time for general D at the moment when general C starts his blocking fight is about 55 seconds. Thus, in the worst case (if general E has crossbowmen) a block lasting 155 seconds would be needed. All blocks on camp 17 have a chance of lasting only 160 seconds, so the smallest safety margin is a mere 5 seconds. With cannoneers the margin is at least 25 seconds.

    Hello Tage, Thank you for the great guides.

    I did the Garrison Position G6 Block using 2 Veterans with LongBows, here my setup:

    General D) 50r 40s 140c 20lb (4 rounds, I killed 100 Scavengers and 50 rangers)
    General E) 100s 150lb (7 rounds, I lose 62s)

  5. #845
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by brazuca View Post
    Hello Tage, Thank you for the great guides.

    I did the Garrison Position G6 Block using 2 Veterans with LongBows, here my setup:

    General D) 50r 40s 140c 20lb (4 rounds, I killed 100 Scavengers and 50 rangers)
    General E) 100s 150lb (7 rounds, I lose 62s)

    Thanks brazuca!

    That inspired me to add and optimise the setups for those having two veterans and only longbowmen...

    Quote Originally Posted by Tage View Post
    If you have a VETERAN general with Longbows, follow this:

    From D to Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
    VETERAN general: [31S 219C (31S 219C)] {30 seconds of fighting, 1% chance of 40 seconds}

    From E to Camp 19) 0-14 Scavengers, 1 Wild Mary, 2 Skunks
    VETERAN general: [87S 163LB (50S - 59S - 86S)] {90 seconds of fighting}


    Using only longbowmen and soldiers there is a 3% chance that the block on camp 17 lasts 160 seconds, and a 1% chance that the first wave on camp 19 lasts 40 seconds. All-in-all, a chance of 3 in 10,000 that the block will fail if all generals are sent when they should be sent.

  6. #846
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Sir_Sparkalot View Post
    I've now had this happen to me three times in last 2 days - once on SOTV and twice on SE (We where doing 2 player co-op blocks at the time) not sure if that makes a difference. Never has done before. In all cases you see the leader camp being attacked but then all of a sudden the attack on leader stops and bar appears on blocking camp. No intercept warnings are received at time of playing or in the news log afterwards.
    I've played SotV and SE once each last week (following NightEye's guide on SE), and I've played WotS (including three round blocks) several times the past days and Outlaws yesterday (during the worst time of lag, at 10-12 pm EET). In all cases all blocks worked as intended, so at least I cannot confirm that something would have changed to make blocks disfunctional.

    I would still like to hear of blocks failing in the way Sir_Sparkalot and quangvhg have reported above. I would also like to hear if both of you could replay some of those adventures and see whether you would still experience the same interceptions. And take a snapshot if you get a chance.

  7. #847
    Pathfinder
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    From C to Camp 6) 80 Caltrops, 80 Saberrattlers, 2 Petty Officers
    VETERAN general: [50R 155S (36R - 43R - 50R 1S)] {30 seconds of fighting}
    Hi Tage, 255 troups? Guide from IOTP

  8. #848
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by abelar View Post
    Hi Tage, 255 troups? Guide from IOTP
    Wanna borrow my calculator?

  9. #849
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    Sandycove
    FYI, Old Friends guide says level 32+, it should be level 36+.

  10. #850
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    Sandycove
    is there any chance to have now some updates on the guides to use 2 veterans?

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