This is the second part of the guide for Victor the Vicious, which started in
the previous post.
Garrison Position G6 (BLOCK for 2 veteran generals)
This block requires two veteran generals. If you do not have two veteran generals, skip to the next section.
Move two veteran generals and three normal general to garrison position G6:- Position A: NORMAL general
- Position B: NORMAL general
- Position C: NORMAL general
- Position D: VETERAN general
- Position E: VETERAN general
Send the generals right after each other:
From A to
Camp 16) 40 Guard Dogs, 80 Roughnecks, 80 Rangers
BLOCKING NORMAL general:
[1R (1R)] {20 seconds of fighting}
From B to
Camp 18) 80 Roughnecks, 100 Rangers, 1 Skunk
BLOCKING NORMAL general:
[87S 67C (-)] {
200 - 300 seconds of fighting, <0.1% chance of 180 seconds}
BLOCKING NORMAL general:
[35S 46E 65C (-)] {
220 - 320 seconds of fighting, <0.2% chance of 200 seconds}
BLOCKING NORMAL general:
[75E 69C (-)] {
200 - 300 seconds of fighting, <0.1% chance of 180 seconds}
From C to
Camp 17) 80 Guard Dogs, 80 Roughnecks, 40 Rangers
BLOCKING NORMAL general:
[60S 137C (-)] {
180 - 280 seconds of fighting, 3% chance of 160 seconds}
BLOCKING NORMAL general:
[39S 19E 137C (-)] {
180 - 280 seconds of fighting, 0.5% chance of 160 seconds}
BLOCKING NORMAL general:
[49E 151C (-)] {
180 - 280 seconds of fighting, 0.8% chance of 160 seconds}
If you have a
VETERAN general with Crossbows, follow this:
From D to
Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
VETERAN general:
[120R 130C (120R 130C)] {30-40 seconds of fighting}
From E to
Camp 19) 4-34 Scavengers, 1 Wild Mary, 2 Skunks
VETERAN general:
[20M 59S 34C 137XB (20M 28S - 20M 43S - 20M 58S)] {80 seconds of fighting}
VETERAN general:
[23M 49S 7E 35C 136XB (23M 26S - 23M 41S - 23M 49S 5E)] {80 seconds of fighting}
VETERAN general:
[23M 49S 6E 35C 136XB 1K (23M 26S - 23M 41S - 23M 49S 5E)] {70 seconds of fighting}
If you have a
VETERAN general with Cannoneers, follow this:
From D to
Camp 19) 100 Scavengers, 50 Rangers, 1 Wild Mary, 2 Skunks
VETERAN general:
[130R 120C (130R 120C)] {30-40 seconds of fighting}
From E to
Camp 19) 10-40 Scavengers, 1 Wild Mary, 2 Skunks
VETERAN general:
[67M 20S 1E 39C 123K (51M - 67M 2S - 67M 20S)] {60 seconds of fighting}
Thanks to the 1R block on camp 16, the block on camp 18 can be sent without being intercepted by camp 17. Thus the veterans going for camp 19 can be sent to arrive at the red area of influence of camp 17 just after that block has started to fight. This setup saves some 25 seconds marching time for the veterans, thus enabling this whole block also for those not having cannoneers. The most critical block is camp 17. The remaining marching time for general D at the moment when general C starts his blocking fight is about 55 seconds. Thus, in the worst case (if general E has crossbowmen) a block lasting 155 seconds would be needed. All blocks on camp 17 have a chance of lasting only 160 seconds, so the smallest safety margin is a mere 5 seconds. With cannoneers the margin is at least 25 seconds.