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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #861
    Pathfinder
    Join Date
    Nov 2012
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    4
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    Northisle
    not too complicated then,,,, cant start from a camp 1, and work round,,, need to be mastermind to get past this logic,,,,, how stupidy over complicated

  2. #862
    Original Serf
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    Sep 2012
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    10
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    Northisle
    Camp 8 losses - found that losses can be higher than using any general: [115R 85S (80R - 102R - 115R 1S)], could be the following [115R - 85S - (115R 14S)]. Have used slightly different variations of R and S to minimise losses of S

  3. #863
    Aunt Irma’s Favourite Writer
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    Dec 2011
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    Mariehamn
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    Newfoundland
    Quote Originally Posted by Timberril View Post
    Camp 8 losses - found that losses can be higher than using any general: [115R 85S (80R - 102R - 115R 1S)], could be the following [115R - 85S - (115R 14S)]. Have used slightly different variations of R and S to minimise losses of S
    In order to lose up to 14S you must have mixed up the recruits and soldiers. E.g. sending 85R 115S could lead to a loss of 85R 14S.
    Oh, and btw, I assume it's Horseback we're talking about?

  4. #864
    Original Serf
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    Oct 2012
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    Scotland
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    Northisle
    RE: first block in IOTP.

    I also got this block setup to work sending veteran from the most western arrival site (saves swapping generals around or sending one home if they arrive in the wrong order.)

  5. #865
    Original Serf
    Join Date
    Jan 2013
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    18
    World
    Sandycove
    I used
    Camp 7 - 5r 65s 6/10 - 5/11
    Camp 9 - 4r 60s 6/10 - 5/10
    These never failed for me but I take no responsibility for any troops lost.

  6. #866
    Aunt Irma’s Favourite Writer
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    Newfoundland
    Quote Originally Posted by MMMerangue View Post
    RE: first block in IOTP.

    I also got this block setup to work sending veteran from the most western arrival site (saves swapping generals around or sending one home if they arrive in the wrong order.)
    Quite right. Added a note about it!


    Quote Originally Posted by Joe1983 View Post
    I used
    Camp 7 - 5r 65s 6/10 - 5/11
    Camp 9 - 4r 60s 6/10 - 5/10
    These never failed for me but I take no responsibility for any troops lost.
    Could be useful mentioning which adventure you're in...

  7. #867
    Pathfinder
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    Feb 2012
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    1
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    Newfoundland
    I think there is a mistake in the "troops needed" overview: I think a vet with xbows requires 417 cavaliers instead of 317.

  8. #868
    Aunt Irma’s Favourite Writer
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    Newfoundland
    Quote Originally Posted by Jorre View Post
    I think there is a mistake in the "troops needed" overview: I think a vet with xbows requires 417 cavaliers instead of 317.
    Yes and thanks, if you have crossbows and soldiers, you will indeed need 418C. Duly updated!

    And for those wondering which adventure it is... Bandit Nest!

  9. #869
    Pathfinder
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    Mar 2012
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    Northisle
    Good guide, very easy to use ,,,, thanks PrincessAlly

  10. #870
    Skilled Student quartex's Avatar
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    Jun 2012
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    Sandycove


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