not too complicated then,,,, cant start from a camp 1, and work round,,, need to be mastermind to get past this logic,,,,, how stupidy over complicated
not too complicated then,,,, cant start from a camp 1, and work round,,, need to be mastermind to get past this logic,,,,, how stupidy over complicated
Camp 8 losses - found that losses can be higher than using any general: [115R 85S (80R - 102R - 115R 1S)], could be the following [115R - 85S - (115R 14S)]. Have used slightly different variations of R and S to minimise losses of S
RE: first block in IOTP.
I also got this block setup to work sending veteran from the most western arrival site (saves swapping generals around or sending one home if they arrive in the wrong order.)
I used
Camp 7 - 5r 65s 6/10 - 5/11
Camp 9 - 4r 60s 6/10 - 5/10
These never failed for me but I take no responsibility for any troops lost.
I think there is a mistake in the "troops needed" overview: I think a vet with xbows requires 417 cavaliers instead of 317.
Yes and thanks, if you have crossbows and soldiers, you will indeed need 418C. Duly updated!
And for those wondering which adventure it is... Bandit Nest!
Good guide, very easy to use ,,,, thanks PrincessAlly
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