Nice job, thank you very much :-)
Nice job, thank you very much :-)
Tage - re settings for VtV. I don't think the calculation for cavalry (with elites) its correct. It doesn't seem to take into consideration the 40c suicide wave. I always end on the last block with some Cav short.
Thanks, switched them around!
If you mean the last block with two veterans and cannoneers, then 419C (that did read 415C before) should be enough for any of the setups... I did however also add an extra average setup with an optimised mix of S and E, which will minimise the number of cavalry needed to 401C.
If you meant the setup with one veteran and crossbowmen, then yes, the cavalry needed for the last wave on Wild Mary were indeed missing.
Once you have lost the 40c wave, you are left with 379 cav. Is that enough for the final block with cannons?
The settings are so complicated, I can't help but look at them and think there must be a simpler way of organising them. For instance I personally prefer to lose soldiers than militia, but the settings make no mention of the extra cannons needed for the 3rd block, instead using the militia setting from there instead.
Is it not possible to add maximum of each units needed against minimum, but include the VERY maximum of each unit needed? For instance, instead of having 20s as max units lost, have 20s+ the 74s for the 3rd block instead.
And for cannons, maximum of 175K instead of 137K?
Perhaps you could have prefer to lose militia/soldier settings similar to how PrincessAlly has in her RB guide?
Just a suggestion, I know its mighty complicated counting up all the settings, especially since there are so many combinations.
If you do not like to lose bowmen:
THE DARK BROTHERHOOD: FULL XP NO BOWMEN
BASED ON TAGE'S GUIDE: USE ALL BLOCKS
AND POSITIONING FROM THERE
left column indicates camp, / indicates tage's settings,
in brackets are settings, last column indicates max losses
NORTHWEST
2 / 58r
3 / 149r
4 / 149r
6 / 113r
7 / 138r
15 / 107r
9: [1:200r, 2:250c] 200r
10 / 50r
17 / 85r
CENTRAL BLOCK
23: [1:200r, 2: 33r, 19E, 198xb] 233r (BE VERY FAST SENDING)
Only use this no-bowmen option if you are sure you can send
all generals well within 15 seconds, otherwise use tage's.
EASTERN ROUTE SPECIFIED IN TAGE'S
6: [109r 130c 1s 10xb] 109r (credit to Mimori)
4 / 149r
2 / 58r
SOUTHWESTERN ROUTE SPECIFIED IN TAGE'S
12 / 112r
10 / 108r
7 / 119r
4 / 149r
2 / 58r
SOUTHEAST (24, 26, 27 optional - high losses)
24 / 233r 80c
26: [1:200r 2:57r 143e] 257r
27: [1:200r 2:94r 6e 150xb] 294r
28 / 1050c 150s
TOTAL MAX LOSSES: 2928r, 1130c, 150s
Haven't tried it myself, but the simulator doesn't lie 5,000 times . The central block looks a little bit risky though.
Great guides, thank you very much!
A couple of requests/suggestions:
1. A Secluded Experiments guide, please? I don't mean to bash Polymer, but I don't like his guide at all, and that's the only one you link on page 1.
2. NEVER again use light blue font color on white background, please. At least for me, it's barely visible at all, and even if I mark the text, it's still impossible for me to read. The only way I'm able to read it, is to copy it to notepad first.
3. A minor one: Tage, please don't assume that just because someone have xbows, they also have elites, this is done in a couple of advs. Elites are, unless it was changed, some lvls above xbows. Maybe change "with crossbows" to "with crossbows and elites" in these advs, ie in Pirates? No biggie, though, just a suggestion ;P
Again, thanks a lot !!
I`m the only one stupid enough to repeatedly lose valuable troops on SE enough times to make a guide
And I take no offence, the guide was provided as is and with the 'encouragement' for others to improve it. Not much to do on it though except improving block positions, maybe come up with some blocks on the 1 or 2 sectors I kill a camp before blocking for leader. Or try the alternate route, killing sector 9 and work way to sector 12 from that position (I doubt it will save troops but just maybe).
I am working on a cannon version of it, but it`ll have to wait some time.
Yes, you need a maximum of 69 + 151 + 120 + 39 = 379:
It is indeed hard to cater for everybody's needs... I usually make too many different versions, and there's seldom any chance of knowing how different users combine them... I did enter the maximum needed soldiers and cannoneers for you though... it would be a bit stupid to combine all S/E versions and add the maximum number of both though (you'd never need that many in total)...
Quite so... using R instead of B in the main attack on camp 23 would be disastrous.
For the IotP guide with maximum blocks, that is mentioned right at start of the guide...
Yes, I didn't even try my recruits block and I advise against it...
One IMPORTANT thing is that the positioning for the middle block does not work there are small scenery, in this case roads, blocking spots on which to place garrisons D and F (in full 5-gen block). I would provide a screenshot if I could.
Last edited by Tage; 07.05.13 at 20:01.