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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #901
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by BobLurker View Post
    I can't find a mention of it anywhere else so hoping this isn't a re-post... Playing Tropical Sun and the camps are different to those in the guide. Only got as far as camp 3 so far, but all the camps are easier than in the guide. Not sure why this is or how long it has been that way, but thought I'd better mention it. If all the camps are easier this shouldn't cause any big problems, but it means the guide is inaccurate at the moment.
    Yes, I know, and as soon as I've found one I'll play it and update the guide (I'm only finding Lost Skulls these days on the short searches...)



    Quote Originally Posted by BobLurker View Post
    Edit to add - I've now played through and the final block can no longer be done either, because the camps are all within separate boundaries. It looks like it could be the end for round blocks in new adventures if they continue to do things that way. You can still keep a camp occupied while another general passes through the area, but the camp being kept occupied will not disappear when the leader camp is killed.
    Yeah, I've had two reports already (from Yass and Asiastrings) about the block in TS not working, so that will be removed too when I update the guide.

  2. #902
    Original Serf
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    Sandycove
    Not the right guide and lot table for the Tropical sun.

  3. #903
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Levs_Therin View Post
    Not the right guide and lot table for the Tropical sun.
    Read the post before yours!

  4. #904
    Skilled Student Harrytipper's Avatar
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    Thanks for your changes to VtV Tage. Much appreciated.

    Just one more error.

    For the minimum required Militia with Cannoneers, it should be just 67M. As thats what you need for the last block with dual veterans. If without 2x veterans, it should be 78M.

    You can avoid using militia by losing soldiers instead (according to your settings for the 3rd block).

  5. #905
    Flesh Eating Mushroom Keen Commentor SwampHen's Avatar
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    Thanks for these guides. They have helped me a lot!

  6. #906
    Original Serf
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    Quote Originally Posted by Tage View Post
    Camp 19c) 1 Wild Mary, 2 Skunks
    VETERAN general: [65S 185LB (50S - 57S - 63S)]
    VETERAN general: [65M 1S 184XB (49M - 57M - 65M)]
    VETERAN general: [75R 1S 1E 173K (55R - 67R - 75R 1S)]
    Option for losing only recruits:
    VETERAN general: [140R 10S 100XB]

  7. #907
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Harrytipper View Post
    Just one more error.

    For the minimum required Militia with Cannoneers, it should be just 67M. As thats what you need for the last block with dual veterans. If without 2x veterans, it should be 78M.

    You can avoid using militia by losing soldiers instead (according to your settings for the 3rd block).
    I can't have all versions of R/M/S/E in one setup, so in that case I would have to split them all up into four versions for each of the nine setups, and at the moment that is not priority one. Originally the version with losing militia was the only one for camp 15, and then additional versions have been added on, just like the one I've just added for ShogoK below for camp 19... I need to leave something for you guys to figure out yourself, depending on what troops you've got.




    Quote Originally Posted by ShogoK View Post
    Option for losing only recruits:
    VETERAN general: [140R 10S 100XB]
    Added:

    Quote Originally Posted by Tage View Post
    Camp 19c) 1 Wild Mary, 2 Skunks
    VETERAN general: [141R 3S 106XB (114R -130R - 141R 2S)]

  8. #908
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by Tage View Post
    Yes, I know, and as soon as I've found one I'll play it and update the guide (I'm only finding Lost Skulls these days on the short searches...)







    Yeah, I've had two reports already (from Yass and Asiastrings) about the block in TS not working, so that will be removed too when I update the guide.
    Tage, I'm picking them up on Sandychav, if I get one on Newfoundland before you do, I'll send it to you as a loan as I'll be concentrating on other advs for the time being.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  9. #909
    Ruler of the Land peck_ed's Avatar
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    Hey guys, cAmou from siedler-vision has given me this to update here, it's the correct loot from Tropical Sun, turns out the one on the Test Server was actually changed when it hit our server, so the XP and the loot changed!

    Edit: Wrong image! Correct one below!
    Last edited by peck_ed; 16.05.13 at 19:07.
    I'm more than likely working right now.

  10. #910
    Pathfinder
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    Jan 2013
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    Newfoundland
    If this loot is real, I think it's the worst of all advs compared to the troops lost.....

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