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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #951
    Ruler of the Land peck_ed's Avatar
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    You'll have to request that from Killste I'm afraid :/
    I'm more than likely working right now.

  2. #952
    Pathfinder
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    Newfoundland
    Hi tage a question, i am a big fan of you .
    Really great job u doing here.
    Sitting here in germany playing on german servers, but registered here only to join this thread .
    Working on a TDP 3lock for the church. First try this evening, but it failed, cause of fail positioning on 3rd general.
    And the fighting rounds on camp 7 were too short, cause i did some mistake :/ .
    As told the first time i tried to create a lock .

    Now would you help me a bit, when there is time left ?
    Cause i love playing Adventures just cause of the locks,and i am looking forward to optmize all of that adv. , i don´t know , maybe i am crazy .
    ok i will post the positioning and the forcelevels below.
    Thank you .




    the 3rd and 4th gen.positions are 1 step too close , that´s what failed.
    but was afraid the marching would last too long .

    Camps

    Nr. 7 10 S | 70 C
    Nr. 8 20 R | 20 S
    Nr. 9 05 R | 70 C
    Nr.10 38 R | 10 S | 115 C| 87 XB

    Need more experience , so any feedback would help.

    Thank you very much.

    Jin
    Last edited by Mdjinroh; 06.06.13 at 23:16.

  3. #953
    Forum Explorer Killste's Avatar
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    thank you Harrytippe for guides, I will add them. If somebody else have guides, that I havent yet added, please send me private message

  4. #954
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    Hi me again. Tried a second time, this time as a 2Lock.
    Vet went to Church safe, but battletime of the locks where too short, troops lost :/ .
    Got no time, but will tell when i get it, thinking about just 2 blocks.
    Need to check out.

  5. #955
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    Sandycove
    Hi, I really admire your work and from now on my adventures are going to be so much easier
    I do need some help though and thought you guys might be able to help. When we were first given 'bounty hunter' adventure. I completely did not know what i was doing and cancelled it. The second time I bought it for 10 fish, again something went wrong. Now having done different ones, I'm sure I'd able to fly through this one and carry on doing my quests, but I cant purchase another one. Is there anyway I can get another bounty hunter adv?
    thx

  6. #956
    Ruler of the Land peck_ed's Avatar
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    Quote Originally Posted by martastones View Post
    Hi, I really admire your work and from now on my adventures are going to be so much easier
    I do need some help though and thought you guys might be able to help. When we were first given 'bounty hunter' adventure. I completely did not know what i was doing and cancelled it. The second time I bought it for 10 fish, again something went wrong. Now having done different ones, I'm sure I'd able to fly through this one and carry on doing my quests, but I cant purchase another one. Is there anyway I can get another bounty hunter adv?
    thx
    Try applying this voucher code here

    9B2-C3DC-42B4

    That should gift you another Bounty Hunter
    I'm more than likely working right now.

  7. #957
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    Like XiozZe's guide for The Nords with normal general with much optional round blocks! (#564) but now I cannot see the pictures.
    Who can replace them?

  8. #958
    Forum Explorer BAAAHHHHHJJJAAA's Avatar
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    NORMAL general - BLOCK (while attacking camp 4):
    3) 80 thugs, 70 stone throwers, 30 guard dogs [1R 14S 185C (-)] {5 - 11 rounds of fighting, average 7.7}
    On Wild Mary adv; where do you send the blocking Gens from ? I can't see any Garrisons positions ?

  9. #959
    Battle Hardened Contributor
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    Northisle
    Quote Originally Posted by Mdjinroh View Post
    Hi tage a question, i am a big fan of you .
    Really great job u doing here.
    Sitting here in germany playing on german servers, but registered here only to join this thread .
    Working on a TDP 3lock for the church. First try this evening, but it failed, cause of fail positioning on 3rd general.
    And the fighting rounds on camp 7 were too short, cause i did some mistake :/ .
    As told the first time i tried to create a lock .

    Now would you help me a bit, when there is time left ?
    Cause i love playing Adventures just cause of the locks,and i am looking forward to optmize all of that adv. , i don´t know , maybe i am crazy .
    ok i will post the positioning and the forcelevels below.
    Thank you .




    the 3rd and 4th gen.positions are 1 step too close , that´s what failed.
    but was afraid the marching would last too long .

    Camps

    Nr. 7 10 S | 70 C
    Nr. 8 20 R | 20 S
    Nr. 9 05 R | 70 C
    Nr.10 38 R | 10 S | 115 C| 87 XB

    Need more experience , so any feedback would help.

    Thank you very much.

    Jin
    I tried some other set-ups to give a longer blocking time:
    Camp 7: 9R | 72C gives 4-8 (5.70) rounds so this one is a lot better than 3-4 (3.47) with ur set-up
    Camp 8: 5M | 30E gives an average of 3.99 rounds as compared to your 3.80, just a little better not much
    Camp 9: 1R | 77C gives a higher percentage of 4-7 rounds with average of 5.37, slightly better than urs

    Now if you attack camp 10 with Vet & cannons you can get only 1 round instead of 2 like you would get with xbows...
    Camp 10: 66R 1E 183K 1 round

    On which camp did your block fail?

    Edit: on second thought, if you have a vet camp 7 is killed with no losses so that leaves 8 and 9. Would you share your positions?
    Last edited by stefanceltare; 15.06.13 at 09:42.

  10. #960
    Aunt Irma’s Favourite Writer
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    Newfoundland
    Regarding the block on camps 8 and 9 in DP,
    I fear the battle on camp 10 (the bone church) would be too long for any block to last long enough.

    Not that I've thoroughly checked what cannoneers (they would definitely be required)
    and optimal setup of troops (one of each kind) would do for a fast demolision countdown...




    Quote Originally Posted by mikesum View Post
    Like XiozZe's guide for The Nords with normal general with much optional round blocks! (#564) but now I cannot see the pictures.
    Who can replace them?
    mattelko managed to save those images and uploaded them in a ZIP file:

    Quote Originally Posted by mattelko View Post
    After several attempts I was able to download all pictures, they are zipped here: http://db.tt/hwPqml15
    Would be great if peck_ed could upload those images on this server and update XiozZe's guide...




    Quote Originally Posted by BAAAHHHHHJJJAAA View Post
    On Wild Mary adv; where do you send the blocking Gens from ? I can't see any Garrisons positions ?
    Nowhere... as I myself never played Wild Mary, I haven't been able to make those needed maps...
    A chance for those willing to count some flags and figure out how to place those generals...
    Last edited by Tage; 15.06.13 at 10:28.

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