Reply to Thread
Page 48 of 171 FirstFirst ... 38 46 47 48 49 50 58 98 148 ... LastLast
Results 471 to 480 of 1708

Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #471
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Quote Originally Posted by TouroLouco View Post
    Nice guide!
    Thanks


    Quote Originally Posted by TouroLouco View Post
    TBK Camp 16 seems incorrect, this is the setup I use:
    49M-1E-120C-80K max losses 49M
    Well, not incorrect... I did add yours as an alternative though.
    Personally I'd still rather lose 77R than 46M.

  2. #472
    Pathfinder
    Join Date
    Sep 2012
    Posts
    2
    World
    Newfoundland
    I cant see the map in the simulator.

  3. #473
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Quote Originally Posted by TheGreatEmir View Post
    I cant see the map in the simulator.
    Which map and which simulator?

  4. #474
    Pathfinder
    Join Date
    Dec 2012
    Posts
    5
    World
    Newfoundland
    Hi Tage!
    First of all I'd like to thank you for your guides! You helped me a loooot!

    But to the point

    Adventure: The Black Knights
    Setup: VETERAN general (Crossbows and Elite Soldiers)

    Few hours ago I was in the middle of loot exchange in The Black Knights. Basing my assumptions on your guide, I thought that blocking Camp 14 without having Cannoneers to strike Camp 18 is not possible... The person with who I was exchanging loot was successfully blocking Camp 14 and although refused to provide me the setups, I realised that blocking Camp 14 is possible. I'm sure that you thought about similar solution but here is my idea:

    *Your block* From A to Camp 14) 100 Elite Soldier Deserters, 50 Longbowman Deserters
    BLOCKING NORMAL general: [5R 3M 38S 20E 133C (-)]
    Spoiler



    *1* From B to Camp 18) 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    [16R 24M 20C 68B 122XB (16R 24M 20C 16B - 16R 24M 20C 50B - 16R 24M 20C 67B)]
    Spoiler

    or

    *2*
    [5R 37M 14C 70B 124XB (5R 37M 14C 19B - 5R 37M 14C 52B - 5R 37M 14C 70B)]
    Spoiler

    or

    *3*
    [48M 85B 117XB (48M 29B - 48M 66B - 48M 85B)]
    Spoiler

    or

    *4*
    [30M 105B 115XB (30M 58B - 30M 91B - 30M 105B)]
    Spoiler

    or

    *5*
    [5R 29M 103B 113XB (5R 29M 55B - 5R 29M 88B - 5R 29M 103B)]
    Spoiler

    or

    *6*
    [1R 25M 109B 115XB (1R 25M 63B - 1R 25M 97B - 1R 25M 109B)]
    Spoiler


    Compared losses with and without block for VETERAN general (with Crossbows & Elite Soldiers)

    With block:
    *1* (16R 24M 20C 16B - 16R 24M 20C 50B - 16R 24M 20C 67B)
    *2* (5R 37M 14C 19B - 5R 37M 14C 52B - 5R 37M 14C 70B)
    *3* (48M 29B - 48M 66B - 48M 85B)
    *4* (30M 58B - 30M 91B - 30M 105B)
    *5* (5R 29M 55B - 5R 29M 88B - 5R 29M 103B)
    *6* (1R 25M 63B - 1R 25M 97B - 1R 25M 109B)

    Without block:
    (223R - 254R - 278R 2S) with no 1R attacks
    (182R - 213R - 232R 2S) with maximum 1R attacks listed in guide


    Would it work or the number of attacking rounds on Camp 18 need to be 4 in order for the block to work? What do you think?
    Last edited by EXiNX; 10.12.12 at 03:45. Reason: Added new setups

  5. #475
    Erudite Pioneer
    Join Date
    Feb 2012
    Location
    Hungary
    Posts
    84
    World
    Newfoundland
    7 Camps) 30 Tribesmen, 30 Shamans, 50 Jaguar Warriors
    VETERAN general: [14R 1S/E 235B (12R 3B - 14R 9B - 14R 14B)]

    Better setup: 18R 232S (14-18R)


    6 Camps) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
    VETERAN general: [20R 1S/E 229B (17R 6B - 19R 12B - 20R 18B)]

    Better setup: 24R 226S (19R-24R)

  6. #476
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Arghh... and thank you, Lisztes!
    I thought I was just going to get this ready to be posted, and now I have to do some recalculations again...


    EXiNX, thanks, but I will have to return to the block on Black Knight later on... possible after the world has come to an end...

  7. #477
    Raving Rabbid matie2506's Avatar
    Join Date
    May 2012
    Location
    the netherlands
    Posts
    545
    World
    Sandycove
    Nice guide of EOTW adventure i can use it a lot need to train more recruits

  8. #478
    Pathfinder
    Join Date
    Dec 2012
    Posts
    3
    World
    Newfoundland
    Could you devise the blocking army for each camp for "End of the world" with how much time it gives us?

    Thanks

    I calculated, just for the boss camps:

    Without a vet general:
    no XBOW: 513R 108B or 403R 203B
    XBOW: either 302R 164B max loss, and it seams really difficult to skip most other camps.
    Last edited by Jawstrock; 10.12.12 at 09:52.

  9. #479
    Keen Commentor
    Join Date
    Jun 2012
    Location
    Above the arctic circle
    Posts
    153
    World
    Sandycove
    So, according to post #470 (The End of the World strategy), those without LBs, XBs and/or a Veteran, can expect up to over 2300 lost units?

    I suspect a lot of players will simply skip this one.

  10. #480
    Pathfinder
    Join Date
    Oct 2012
    Posts
    9
    World
    Newfoundland
    One ANY general with Crossbows, no blocks

    Troops needed: 676-688R, 110S, (1E), 342-507B, 175XB
    9 Camps) 50 Shamans, 100 Jaguar Warriors

    ANY general: [1S/E 22B 177XB (8B - 15B - 21B)]

Reply to Thread

Similar Threads

  1. [Guide] corona88 adventure guides
    By corona88 in forum Adventure Guides
    Replies: 313
    Last Post: 25.09.19, 13:11
  2. [Guide] Fill : Collected Adventure Guides by Filalithis
    By Filalithis in forum Adventure Guides
    Replies: 6
    Last Post: 04.03.13, 16:39
  3. Replies: 62
    Last Post: 22.04.12, 00:50
  4. [Guide] Adventure guides by Tage
    By Tage in forum Adventure Guides
    Replies: 0
    Last Post: 14.04.12, 16:35

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.