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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #621
    Wordsmith
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    Quote Originally Posted by Tage View Post
    LOL




    The theoretical maximum number of generals for one player is a bit lower than 20:
    • 5 normal generals
    • 6 battle hardened generals
    • 2 veteran generals
    • 1 Grim Reaper (from the Halloween event)
    • 1 Stronghelmet (from the first retail package)
    So having 20 generals on the island requires you to have invited at least one friend.

    When making that picture, I did have a good friend invited who sent all her 8 generals.
    Then she sent hers back, and I moved my 12 generals around to get that picture.
    I better lodge a support call then as I have 18 Generals.....
    And as ever Tage, congratulations

  2. #622
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by fishslice View Post
    I better lodge a support call then as I have 18 Generals.....
    LOL, someone has been collecting Stronghelmets...

  3. #623
    Wordsmith
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    Hehehehehehe
    Looking forward to a 3rd Vet if BB make him available again this Easter. Will make for some interesting blocks especially on SE.

    For those not interested in full XP these days I also like the below for DB - thanks to BlueFairy for the reduced losses.....
    http://forum.thesettlersonline.com/t...s-and-less-xp.
    Last edited by fishslice; 27.01.13 at 14:07.

  4. #624
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    Quote Originally Posted by Tage View Post
    Still don't think so...

    All those setups have a 10% of winning after 4 rounds (120 seconds), but a 90% chance of losing after 5 rounds (100 seconds)

    Funny problem here, check this:

    simulator 1
    simulator 2

    Which simulator do we thrust?
    Normally, they give us the same answer, not this time though

  5. #625
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    Strange, but if you change the settlersonlinetools.com sim to simulate 99,999 times it does say max losses includes the gen as 0 - 1 with an average of 0 and 100% victory chance so the percentage must be very very small.

    Changing to 5 bowman gives a guaranteed 100% with gen being 0 - 0.
    Last edited by fishslice; 27.01.13 at 18:07.

  6. #626
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    Yes, you have a 0,032% chance you lose the battle

    With 127S 5B you get a 44% chance of 4 rounds, but it is always better then the 100%

  7. #627
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by XiozZe View Post
    Which simulator do we thrust?
    Normally, they give us the same answer, not this time though
    A very valid question...
    Running the same simulation in http://www.castleempiresim.com/ gives you a chance to see what (on average) could happen in each round of battle:
    • After round 1: 51S and 73DP alive
    • After round 2: 14S and 21DP alive
    • After round 3: 4S and 6DP alive
    • After round 4: 1S and 1DP alive
    What happens at this stage? That is the question...
    In round 5 the soldier will kill the one remaining dark priest and the dark priest will kill the one remaining soldier...
    So who won? One simulator tells us that the surviving general gives the attacker the victory, the other does not...

    This was exactly what happened to Lisztes.
    The post below shows the outcome for the fight on exactly that camp, N° 19 in DB.
    Lisztes was indeed using your setup, XiozZe, and that battle WAS a LOSS (even if the general survived):

    Quote Originally Posted by Lisztes View Post
    The timing was bad a little, so I lost my army G6 was too slow, camp 22 intercepted my BH general and veteran. So all we need is a little change in the sequence. Start the whole attack with G2, and wait with the main attack until G6 reaches the gates.

    And there is an other strange thing:



    Hehe. So only one camp left with 0 enemy. And this is why the attack on camp 19 wasn't enough long. 5 rounds is fine, because the program I use thinks it is a winning setting, so we can count 2 more rounds, while the camp is smoking.

    Does anybody know what's the best setting on this camp with 0 enemy?

    In other words, in this case I trust Asipak's simulator:


  8. #628
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    So, in short:

    The Settler Online Tools simulator says: "Your general is still alive, so you win the battle"
    Asipak's simulator says: "Your general is still alive, so you lose the battle"
    The game says: "Your general is still alive, so you lose the battle"

    hmmmm...... wait

    How does Asipak know that?
    If it's generally know, why they don't change it?

    I will now always rechack my setting on Asipak's simulator

  9. #629
    Nifty jip1976's Avatar
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    hi tage if u keep your general to the left by the mountains on dark p castle u can miss camp 12 all togther :-)

  10. #630
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by jip1976 View Post
    hi tage if u keep your general to the left by the mountains on dark p castle u can miss camp 12 all togther :-)
    If you don't want/need the full XP, then yes, you can skip it, as shown in this version of DP:

    Quote Originally Posted by Tage View Post
    The Dark Priests
    Quick version, not full XP, losing fewer than 300R

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