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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #581
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by BennyTheBeast View Post
    did camp 7 in one wave with 200 recruits
    I assume that's camp 7 in Traitors. In that case, yes, it can be killed in one wave with 200R.
    However, there is a 40-41% chance that you will lose all 200R and still have to use a second wave.

  2. #582
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    hello,

    I am looking the guide for The Dark Brotherhood . when its coming ? or can someone give me a link ? thanx in advance.

  3. #583
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    Guys, can you maybe help me to find longest possible roundblock for 90 Lance Rider, 100 Cartaphract?

  4. #584
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    Quote Originally Posted by Tridom View Post
    Guys, can you maybe help me to find longest possible roundblock for 90 Lance Rider, 100 Cartaphract?
    The largest roundblocks I can find are:

    159E
    or
    106E 94S

    both 4 rounds, + 40 sec camp-break (because of a 100% victory chance) = 120 sec total

    To let it be 140 sec, you need a minimum of 5 rounds, with 100% victory chance, or a minimum of 7 rounds without 100% victory chance, which I can't find

  5. #585
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    Sandycove
    Thank you i will try last one out today)

  6. #586
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    Traitors:

    Quote Originally Posted by Tage View Post

    If you have a BATTLE HARDENED general, and have already killed camp 6, do the block on camp 7 (send both generals right after each other):

    From B to Camp 7) 60 Milita Deserters, 60 Soldier Deserters, 60 Cavalry Deserters
    BLOCKING NORMAL general: [120S (-)] {6-8.3-13 rounds of fighting}
    BLOCKING NORMAL general: [53S 63E (-)] {7-8.9-14 rounds of fighting}
    BLOCKING NORMAL general: [109E (-)] {7-9.0-14 rounds of fighting}

    From C to Camp 8) 60 Soldier Deserters, 100 Longbowman Deserters
    BATTLE HARDENED general: [70R 6S 124C (52R - 66R - 70R 5S)] {3-4 rounds of fighting}
    VETERAN general: [49R 2S 137C 62LB (36R - 44R - 49R 1S)] {2 rounds of fighting}
    VETERAN general: [45R 2S 169C 34XB (34R - 41R - 45R 1S)] {2 rounds of fighting}


    If you have a VETERAN general, do the full double block of camps 6 and 7 (send all three generals right after each other):

    From A to Camp 6) 40 Milita Deserters, 20 Soldier Deserters, 40 Cavalry Deserters, 60 Longbowman Deserters
    BLOCKING NORMAL general: [197C (-)] {6-7.9-11 rounds of fighting}

    From B to Camp 7) 60 Milita Deserters, 60 Soldier Deserters, 60 Cavalry Deserters
    BLOCKING NORMAL general: [120S (-)] {6-8.3-13 rounds of fighting}
    BLOCKING NORMAL general: [53S 63E (-)] {7-8.9-14 rounds of fighting}
    BLOCKING NORMAL general: [109E (-)] {7-9.0-14 rounds of fighting}

    From C to Camp 8) 60 Soldier Deserters, 100 Longbowman Deserters
    VETERAN general: [49R 2S 137C 62LB (36R - 44R - 49R 1S)] {2 rounds of fighting}
    VETERAN general: [45R 2S 169C 34XB (34R - 41R - 45R 1S)] {2 rounds of fighting}
    VETERAN general: [50R 2S 134C 64XB (36R - 44R - 50R 1S)] {1 round of fighting}

    For BATTLE HARDENED general, the double block isn't possible because you need that 2 rounds of fighting.

    Solution:
    Camp8) BATTLE HARDENED general: [70R 4S 106C 20XB (45R - 62R - 70R 4S)] {2 rounds of fighting}

    You even lose less troops!

  7. #587
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    Quote Originally Posted by XiozZe View Post
    Solution:
    Camp8) BATTLE HARDENED general: [70R 4S 106C 20XB (45R - 62R - 70R 4S)] {2 rounds of fighting}

    You even lose less troops!
    How on earth did I miss that... I did have the longbows and crossbows for the veteran in order to get to 2 rounds...
    I've updated the BHG garrison settings for camp8, but didn't fix the summary of needed troops yet.

    Thanks XiozZe. I really need to update that Traitors guide... but first there will be something else...

  8. #588
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    Quote Originally Posted by teenda View Post
    hello,

    I am looking the guide for The Dark Brotherhood . when its coming ?
    NOW... finally... flip over to the next page in a few seconds...

  9. #589
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    This adventure guide became two long for the board to allow it in one post...
    Thus I had to split it up into four parts.

    The Dark Brotherhood adventure is best known for the Witch Tower,
    an epic building which can be yours, after first killing it and (maybe) losing 1000C.
    The fun part with this adventure is the block in the central area.

    For this guide I owe a lot to Lisztes (who posted his walk-through while he was playing it)
    and to Fishslice (who demonstrated how not to do a 4-way block in the central area),
    and also to Killste, NightEye and Yass for their continuous support (and fishes).




    The Dark Brotherhood
    Part 1

    Veteran or Battle Hardened General and Round Blocks
    Average Losses (veteran with crossbows): ???
    Average Losses (veteran with cannons): ???

    Adventure Info:
    Player Level: 42+
    Difficulty: 9/10
    Number of Players: 3
    Duration: 8 days
    Where to get?: Adventure seek with Explorer or Trader (Shop) for 300 map fragments




    For more information about the loot, please refer to Triple-J's Loot Overview


    QUICK LINKS: ... LANDING ZONE ... G1 ... G2 ... G3 ... G4

    This adventure has three landing zones, and this guide presents attack routes from all of them:
    1. from Landing Zone 1 in the southwest, which is the shortest and fastest route, avoiding most of the large cluster in the middle
    2. from Landing Zone 2 in the northwest
    3. from Landing Zone 3 in the east

    The guide itself is divided into four parts:
    1. The attack route from Landing Zone 1 in the southwest
    2. The attack route from Landing Zone 2 in the northwest
    3. The attack route from Landing Zone 3 in the east
    4. The Block in the central area and the final assault on the witch tower
    You first need to decide if you want to kill the cluster in the middle, including a huge block.
    If you want to minimise your losses, and feel you don't need all the XP provided, choose the attack route from Landing Zone 1.

    Otherwise, you need to select one of the other attack routes, from Landing Zone 2 (Part 2) or from Landing Zone 3 (Part 3).
    The first aim with them is to kill leader camps 7, 15, 9 and 10 in order to provide space for the block in Part 4.
    After reaching the central area, the opposite attack route can be cleared inside out, killing only the leader camps.
    The same applies to the southwestern route (Landing Zone 1), which can be cleared after the central area has been cleared.

    This guide contains several versions, and they are all based on one player doing everything in this 3-player adventure.
    You're free to invite friends right from the start, and share the camps between you.

    A suggestion for the lootspots is presented further down (see before garrison position G8).

    Several versions are listed, but no summary of needed troops is available, since it all depends on which extra camps you want to take for XP.


    This guide includes several round blocks of method 2.




    Game flow, garrison settings and losses (minimum - average - maximum):




    Landing Zone
    If you started this adventure, then all your generals will arrive in Landing Zone 1.
    Your lootspot buyers or friends will arrive in Landing Zones 2 and 3.

    NB!
    There are a number of camps that can be cleared in two waves for minimal losses.
    The aim with the first wave is to leave so few Dark Priests remaining, that they can be killed without losses in the second wave.
    This becomes especially significant if you do not have a veteran general.
    The second wave for these camps is presented here for easy reference:

    Spoiler

    Wave 2) 79 Dark Priests ANY general: [1E 199C (-)]
    Wave 2) 80 Dark Priests ANY general: [3R 1E 196C (0R - 0R - 3R)]
    Wave 2) 81 Dark Priests ANY general: [5R 1E 194C (0R - 0R - 5R)]
    Wave 2) 82 Dark Priests ANY general: [7R 1E 192C (0R - 1R - 7R)]
    Wave 2) 83 Dark Priests ANY general: [8R 1E 191C (0R - 3R - 8R)]
    Wave 2) 84 Dark Priests ANY general: [10R 1E 189C (0R - 5R - 10R)]
    Wave 2) 85 Dark Priests ANY general: [11R 1E 188C (0R - 6R - 11R)]
    Wave 2) 86 Dark Priests ANY general: [13R 1E 186C (1R - 8R - 12R)]
    Wave 2) 87 Dark Priests ANY general: [14R 1E 185C (2R - 9R - 14R)]
    Wave 2) 88 Dark Priests ANY general: [16R 1E 183C (4R - 11R - 16R)]
    Wave 2) 89 Dark Priests ANY general: [17R 1E 182C (5R - 12R - 17R)]
    Wave 2) 90 Dark Priests ANY general: [19R 1E 180C (7R - 14R - 19R)]
    Wave 2) 91 Dark Priests ANY general: [20R 1E 179C (9R - 16R - 20R)]

    Wave 2) -99 Dark Priests VETERAN general: [1E 249C (-)]
    Wave 2) 100 Dark Priests VETERAN general: [3R 1E 246C (0R - 0R - 3R)]
    Wave 2) 101 Dark Priests VETERAN general: [5R 1E 244C (0R - 0R - 5R)]
    Wave 2) 102 Dark Priests VETERAN general: [7R 1E 242C (0R - 1R - 7R)]
    Wave 2) 103 Dark Priests VETERAN general: [8R 1E 241C (0R - 2R - 8R)]
    Wave 2) 104 Dark Priests VETERAN general: [10R 1E 239C (0R - 3R - 10R)]
    Wave 2) 105 Dark Priests VETERAN general: [11R 1E 238C (0R - 5R - 11R)]
    Wave 2) 106 Dark Priests VETERAN general: [13R 1E 236C (0R - 7R - 12R)]
    Wave 2) 107 Dark Priests VETERAN general: [14R 1E 235C (0R - 8R - 14R)]
    Wave 2) 108 Dark Priests VETERAN general: [16R 1E 233C (2R - 10R - 16R)]
    Wave 2) 109 Dark Priests VETERAN general: [17R 1E 232C (4R - 11R - 17R)]
    Wave 2) 110 Dark Priests VETERAN general: [19R 1E 230C (6R - 13R - 19R)]
    Wave 2) 111 Dark Priests VETERAN general: [20R 1E 229C (7R - 15R - 20R)]

    The attack route below is the fast route, providing minimum losses.
    Use this especially if you want to fulfil certain achievement quests.

    Note that there's space enough only for seven generals to arrive in each landing zone.
    All generals arriving after these will be unloaded of troops and available for placement later on.
    They cannot be placed anywhere else than in your own landing zone though.




    Garrison Position G1
    Rearrange your generals within your landing zone accordingly:
    Note that general X is needed only if you do not have a veteran general, and that he can be anywhere in your landing zone.
    • Position A: NORMAL general
    • Position B: VETERAN general or BATTLE HARDENED general
    • Position C: BATTLE HARDENED general (only needed if you do not have a veteran general)
    • Position X: ANY general (only needed if you do not have a veteran general)


    Only your best general is needed for the first attack:

    Camp 1) 100 Cultists, 100 Fanatics
    ANY general: [1: 156B, 2: 1E 199C (156B)]
    VETERAN general: [112R 1S 1E 136C (95R - 105R - 112R 1S)]
    MAJOR general: [95R 1E 174C (77R - 87R - 95R)]
    MASTER of Martial Arts: [90R 1S/E 129C (73R - 81R - 90R)]
    Champion ANSLEM: [98R 1S/E 51C (85R - 91R - 98R)]
    Champion NUSALA: [75R 1S/E 89C (42R - 49R - 75R)]

    Camp 2 can be skipped. However, if you want to kill it, open the spoiler for the setup:
    Spoiler

    Camp 2) 100 Cultists, 100 Shadowsneakers
    ANY general: [62R 138S/E (55R - 59R - 62R)]
    VETERAN general: [58R 192S/E (53R - 56R - 58R)]
    MASTER of Martial Arts: [58R 110S/E (53R - 56R - 58R)]
    Champion ANSLEM: [31R 95E (31R)]
    Champion NUSALA: [51R 141E (40R - 44R - 51R)]
    Champion VARGUS: [48R 1S/E 131C (35R - 39R - 48R)]





    Garrison Position G1 (BLOCK)



    If you have a VETERAN general, send generals A and B right after each other:

    From A to Camp 3) 80 Cultists, 40 Shadowsneakers, 80 Fanatics
    BLOCKING NORMAL general: [26S 174C (-)] {120 - 200 seconds of fighting}
    BLOCKING NORMAL general: [12S 13E 170C (-)] {120 - 200 seconds of fighting}
    BLOCKING NORMAL general: [23E 170C (-)] {120 - 220 seconds of fighting}

    From B to Camp 4) 80 Cultists, 40 Shadowsneakers, 40 Fanatics, 40 Dark Priests
    VETERAN general: [154R 96S (141R - 148R - 154R 1S)] {40 seconds of fighting}
    VETERAN general: [154R 96E (141R - 148R - 154R)] {40 seconds of fighting}
    VETERAN general: [153R 2M 95K (139R - 147R - 153R 1M)] {30 seconds of fighting}
    MAJOR general: [122R 2M 146K (111R - 118R - 122R 1M)] {20 seconds of fighting}
    MASTER of Martial Arts: [110R 110S/E (99R - 105R - 110R)] {20 seconds of fighting}
    Champion ANSLEM: [116R 1E 33K (89R - 103R - 116R)] {30 seconds of fighting}
    Champion NUSALA: [82R 1E 82K (53R - 59R - 82R)] {20(30) seconds of fighting}
    Champion VARGUS: [126R 1S/E 53C (92R - 100R - 126R)] {30(40) seconds of fighting}


    If you have two BATTLE HARDENED generals, first send generals A and B right after each other:

    From A to Camp 3) 80 Cultists, 40 Shadowsneakers, 80 Fanatics
    BLOCKING NORMAL general: [26S 174C (-)] {120 - 200 seconds of fighting}
    BLOCKING NORMAL general: [12S 13E 170C (-)] {120 - 200 seconds of fighting}
    BLOCKING NORMAL general: [23E 170C (-)] {120 - 220 seconds of fighting}

    From B to Camp 4) 80 Cultists, 40 Shadowsneakers, 40 Fanatics, 40 Dark Priests
    ANY general: [161B (161B)] {20 seconds of fighting}
    BATTLE HARDENED general: [161B (161B)] {10 seconds of fighting}

    Send general C when general B has reached the spot shown in the inset above:

    From C to Camp 4) 13-40 Fanatics, 40 Dark Priests
    BATTLE HARDENED general: [3R 1E 196C (0R - 0R - 3R)] {30 seconds of fighting}
    BATTLE HARDENED general: [3R 196C 1K (0R - 0R - 3R)] {20 seconds of fighting}


    If sent within 3 seconds after general A, the remaining marching time for general B, from the moment general A starts his fight, is about 70 seconds. With the fight for camp 4 lasting a maximum of 40 seconds, a block of 110 seconds would be needed. Thus, you have at least 10 seconds spare time with this block. Avoid using any combination of attacks lasting 50 seconds on camp 4!




    Garrison Position G2
    Move your best general and one normal general to garrison position G2:
    • Position A: NORMAL general
    • Position B: VETERAN general or BATTLE HARDENED general


    Only your best general is needed for the first attack:

    Camp 5) 200 Cultists
    ANY general: [155R 4S 41LB (141R - 149R - 155R 3S)]
    ANY general: [131R 3S 66XB (126R - 130R - 131R 2S)]
    ANY general: [131R 2S 1E 66K (126R - 130R - 131R 2S)]
    VETERAN general: [118R 2S 130LB (105R - 113R - 118R 1S)]
    VETERAN general: [98R 2S 150XB (94R - 98R - 98R 1S)]
    VETERAN general: [98R 1S 1E 150K (94R - 98R - 98R 1S)]
    MAJOR general: [98R 1S 1E 155K (94R - 98R - 98R)]
    MASTER of Martial Arts: [112R 2S 106LB (100R - 107R - 112R 1S)]
    MASTER of Martial Arts: [98R 1S 121XB (90R - 95R - 98R)]
    MASTER of Martial Arts: [97R 1E 122XB (90R - 95R - 97R)]
    MASTER of Martial Arts: [97R 1E 122K (90R - 95R - 97R)]
    Champion ANSLEM: [89R 1E 60K (86R - 88R - 89R)]
    Champion NUSALA: [83R 1S 1E 34C 46XB (72R - 77R - 83R 1S)]
    Champion VARGUS: [109R 1E 70K (85R - 93R - 109R)]




    Garrison Position G2 (BLOCK)



    First, send general A, then wait till he has reached the spot indicated in the inset above before sending general B:

    From A to Camp 6) 80 Cultists, 40 Shadowsneakers, 80 Fanatics
    BLOCKING NORMAL general: [50S 143C (-)] {120 - 200 seconds of fighting}
    BLOCKING NORMAL general: [35E 162C (-)] {120 - 220 seconds of fighting}
    BLOCKING NORMAL general: [2S 34E 160C (-)] {120 - 220 seconds of fighting}

    From B to Camp 7) 70 Cultists, 70 Shadowsneakers, 60 Dark Priests
    BATTLE HARDENED general: [162R 38S/E (156R - 160R - 162R)] {40 seconds of fighting}
    VETERAN general: [121R 129S (109R - 114R - 121R)] {40 seconds of fighting}
    VETERAN general: [119R 131E (107R - 113R - 119R)] {40 seconds of fighting}
    VETERAN general: [110R 3M 137K (102R - 107R - 110R 3M)] {30 seconds of fighting}
    MAJOR general: [101R 2M 155K (96R - 99R - 101R 1M)] {20 seconds of fighting}
    MASTER of Martial Arts: [95R 95S/E (89R - 93R - 95R)] {20 seconds of fighting}
    Champion ANSLEM: [81R 1E 65K (81R)] {20 seconds of fighting}
    Champion NUSALA: [68R 82E (39R - 45R - 68R)] {20 seconds of fighting}
    Champion VARGUS: [80R 1S/E 99C (67R - 73R - 80R)] {30 seconds of fighting}


    If sent right when general A has reached the indicated spot, the remaining marching time for general B, from the moment general A starts his fight, is about 60 seconds. With the fight for camp 7 lasting a maximum of 40 seconds, a block of 100 seconds would be needed. Thus, you have at least 20 seconds spare time with this block.




    Garrison Position G3
    Move your best general and 1-2 normal generals to garrison position G3:
    • Position A: NORMAL general
    • Position B: VETERAN general or BATTLE HARDENED general
    • Position X: ANY general (needed if you do not have a major general or a master of martial arts)


    First, kill camp 8.

    If you have a MAJOR general or a MASTER of Martial Arts, only one wave is needed:

    From B to Camp 8) 80 Cultists, 120 Dark Priests
    MAJOR general: [105R 1S 1E 163C (91R - 99R - 105R 1S)]
    MASTER of Martial Arts: [99R 2S 119C (84R - 92R - 99R 1S)]
    MASTER of Martial Arts: [99R 1E 120C (84R - 92R - 99R)]
    Champion NUSALA: [85R 1S/E 79C (45R - 54R - 85R)]


    If your best general is a VETERAN general, follow this:

    From X to Camp 8) 80 Cultists, 120 Dark Priests
    ANY general: [117B (117B)]

    From B to Camp 8) 86-99 Dark Priests
    VETERAN general: [1E 249C (-)]

    From B to Camp 8) 100-111 Dark Priests
    Open the spoiler below for an optimised setup if you have more than 99 Dark Priests alive:
    Spoiler

    Wave 2) -99 Dark Priests VETERAN general: [1E 249C (-)]
    Wave 2) 100 Dark Priests VETERAN general: [3R 1E 246C (0R - 0R - 3R)]
    Wave 2) 101 Dark Priests VETERAN general: [5R 1E 244C (0R - 0R - 5R)]
    Wave 2) 102 Dark Priests VETERAN general: [7R 1E 242C (0R - 1R - 7R)]
    Wave 2) 103 Dark Priests VETERAN general: [8R 1E 241C (0R - 2R - 8R)]
    Wave 2) 104 Dark Priests VETERAN general: [10R 1E 239C (0R - 3R - 10R)]
    Wave 2) 105 Dark Priests VETERAN general: [11R 1E 238C (0R - 5R - 11R)]
    Wave 2) 106 Dark Priests VETERAN general: [13R 1E 236C (0R - 7R - 12R)]
    Wave 2) 107 Dark Priests VETERAN general: [14R 1E 235C (0R - 8R - 14R)]
    Wave 2) 108 Dark Priests VETERAN general: [16R 1E 233C (2R - 10R - 16R)]
    Wave 2) 109 Dark Priests VETERAN general: [17R 1E 232C (4R - 11R - 17R)]
    Wave 2) 110 Dark Priests VETERAN general: [19R 1E 230C (6R - 13R - 19R)]
    Wave 2) 111 Dark Priests VETERAN general: [20R 1E 229C (7R - 15R - 20R)]



    Otherwise, if your best general is an ANY general, follow this:

    From X to Camp 8) 80 Cultists, 120 Dark Priests
    ANY general: [138B (138B)]

    From B to Camp 8) 65-79 Dark Priests
    ANY general: [1E 199C (-)]

    From B to Camp 8) 80-91 Dark Priests
    Open the spoiler below for an optimised setup if you have more than 79 Dark Priests alive:
    Spoiler

    Camp 8) 79 Dark Priests ANY general: [1E 199C (-)]
    Camp 8) 80 Dark Priests ANY general: [3R 1E 196C (0R - 0R - 3R)]
    Camp 8) 81 Dark Priests ANY general: [5R 1E 194C (0R - 0R - 5R)]
    Camp 8) 82 Dark Priests ANY general: [7R 1E 192C (0R - 1R - 7R)]
    Camp 8) 83 Dark Priests ANY general: [8R 1E 191C (0R - 3R - 8R)]
    Camp 8) 84 Dark Priests ANY general: [10R 1E 189C (0R - 5R - 10R)]
    Camp 8) 85 Dark Priests ANY general: [11R 1E 188C (0R - 6R - 11R)]
    Camp 8) 86 Dark Priests ANY general: [13R 1E 186C (1R - 8R - 12R)]
    Camp 8) 87 Dark Priests ANY general: [14R 1E 185C (2R - 9R - 14R)]
    Camp 8) 88 Dark Priests ANY general: [16R 1E 183C (4R - 11R - 16R)]
    Camp 8) 89 Dark Priests ANY general: [17R 1E 182C (5R - 12R - 17R)]
    Camp 8) 90 Dark Priests ANY general: [19R 1E 180C (7R - 14R - 19R)]
    Camp 8) 91 Dark Priests ANY general: [20R 1E 179C (9R - 16R - 20R)]





    Garrison Position G3 (BLOCK)



    Send both generals after each other:

    From A to Camp 9) 100 Cultists, 100 Dark Priests
    BLOCKING NORMAL general: [40S 160C (-)] {120 - 220 seconds of fighting}
    BLOCKING NORMAL general: [31E 168C (-)] {140 - 220 seconds of fighting, 1% chance of 120 seconds}
    BLOCKING NORMAL general: [2S 30E 166C (-)] {140 - 220 seconds of fighting, 1% chance of 120 seconds}

    From B to Camp 10) 100 Shadowsneakers, 100 Dark Priests
    BATTLE HARDENED general: [120R 80S/E (109R - 115R - 120R)] {40 seconds of fighting}
    VETERAN general: [108R 100S/E (105R - 107R - 108R)] {30 seconds of fighting}
    VETERAN general: [108R 100S/E 1K (105R - 107R - 108R)] {20 seconds of fighting}
    MASTER of Martial Arts: [108R 35S/E (105R - 107R - 108R)] {20 seconds of fighting}
    Champion ANSLEM: [98R 52E (98R)] {20 seconds of fighting}
    Champion NUSALA: [83R 82E (55R - 59R - 83R)] {20 seconds of fighting}
    Champion VARGUS: [65R 1S/E 114C (36R - 44R - 65R)] {20-30 seconds of fighting}


    If sent within 5 seconds after general A, the remaining marching time for general B, from the moment general A starts his fight, is about 65 seconds. With the fight for camp 4 lasting a maximum of 40 seconds, a block of 105 seconds would be needed. Thus, you have at least 15 seconds spare time with this block.




    Garrison Position G4
    Move your best generals to garrison position G4:



    Invite your lootspot buyers now. When they arrive, they will each be able to attack their nearest camp with 1R.
    Meanwhile, kill the two southern-most camps in the central cluster:


    The cheapest way to kill camp 21 is to use bowmen in a first wave.
    However, camp 21 can also be killed in one wave, if you have a MAJOR general or a MASTER of Martial Arts:

    Camp 21) 60 Cultists, 140 Dark Priests
    MAJOR general: [145R 2S 1E 122C (118R - 133R - 145R 2S)]
    MASTER of Martial Arts: [123R 4S 93C (100R - 114R - 123R 3S)]
    Champion NUSALA: [94R 1S/E 70C (60R - 67R - 94R)]


    If you have a MASTER of Martial Arts, follow this:

    Camp 21a) 60 Cultists, 140 Dark Priests
    ANY general: [104B (104B)]

    Camp 21b) 98-108 Dark Priests
    MASTER of Martial Arts: [1E 219C (-)]

    Camp 21b) 109-120 Dark Priests
    Open the spoiler below for an optimised setup if you have more than 108 Dark Priests alive:
    Spoiler

    Camp 21b) 108 Dark Priests MASTER of Martial Arts: [1E 219C (-)]
    Camp 21b) 109 Dark Priests MASTER of Martial Arts: [2R 1E 217C (0R - 0R - 2R)]
    Camp 21b) 110 Dark Priests MASTER of Martial Arts: [3R 1E 216C (0R - 0R - 3R)]
    Camp 21b) 111 Dark Priests MASTER of Martial Arts: [5R 1E 214C (0R - 0R - 5R)]
    Camp 21b) 112 Dark Priests MASTER of Martial Arts: [7R 1E 212C (0R - 1R - 7R)]
    Camp 21b) 113 Dark Priests MASTER of Martial Arts: [8R 1E 211C (0R - 2R - 8R)]
    Camp 21b) 114 Dark Priests MASTER of Martial Arts: [10R 1E 209C (0R - 3R - 10R)]
    Camp 21b) 115 Dark Priests MASTER of Martial Arts: [12R 1E 207C (0R - 5R - 12R)]
    Camp 21b) 116 Dark Priests MASTER of Martial Arts: [13R 1E 206C (0R - 6R - 13R)]
    Camp 21b) 117 Dark Priests MASTER of Martial Arts: [15R 1E 204C (0R - 8R - 15R)]
    Camp 21b) 118 Dark Priests MASTER of Martial Arts: [17R 1E 202C (2R - 10R - 17R)]
    Camp 21b) 119 Dark Priests MASTER of Martial Arts: [18R 1E 201C (3R - 11R - 18R)]
    Camp 21b) 120 Dark Priests MASTER of Martial Arts: [20R 1E 199C (5R - 13R - 20R)]



    If you have a MAJOR general, follow this:

    Camp 21a) 60 Cultists, 140 Dark Priests
    ANY general: [106B (106B)]

    Camp 21b) 96-106 Dark Priests
    MAJOR general: [1E 269C (-)]

    Camp 21b) 107-118 Dark Priests
    Open the spoiler below for an optimised setup if you have more than 106 Dark Priests alive:
    Spoiler

    Camp 21b) 106 Dark Priests MAJOR general: [1E 269C (-)]
    Camp 21b) 107 Dark Priests MAJOR general: [2R 1E 267C (0R - 0R - 2R)]
    Camp 21b) 108 Dark Priests MAJOR general: [3R 1E 266C (0R - 0R - 3R)]
    Camp 21b) 109 Dark Priests MAJOR general: [5R 1E 264C (0R - 0R - 5R)]
    Camp 21b) 110 Dark Priests MAJOR general: [7R 1E 262C (0R - 1R - 7R)]
    Camp 21b) 111 Dark Priests MAJOR general: [8R 1E 261C (0R - 2R - 8R)]
    Camp 21b) 112 Dark Priests MAJOR general: [10R 1E 259C (0R - 3R - 10R)]
    Camp 21b) 113 Dark Priests MAJOR general: [12R 1E 257C (0R - 5R - 12R)]
    Camp 21b) 114 Dark Priests MAJOR general: [13R 1E 256C (0R - 6R - 13R)]
    Camp 21b) 115 Dark Priests MAJOR general: [15R 1E 254C (0R - 8R - 15R)]
    Camp 21b) 116 Dark Priests MAJOR general: [17R 1E 252C (2R - 10R - 17R)]
    Camp 21b) 117 Dark Priests MAJOR general: [18R 1E 251C (3R - 11R - 18R)]
    Camp 21b) 118 Dark Priests MAJOR general: [20R 1E 249C (5R - 13R - 20R)]



    If you have a VETERAN general, follow this:

    Camp 21a) 60 Cultists, 140 Dark Priests
    ANY general: [113B (113B)]

    Camp 21b) 88-99 Dark Priests
    VETERAN general: [1E 249C (-)]

    Camp 21b) 100-111 Dark Priests
    Open the spoiler below for an optimised setup if you have more than 99 Dark Priests alive:
    Spoiler

    Camp 21b) -99 Dark Priests VETERAN general: [1E 249C (-)]
    Camp 21b) 100 Dark Priests VETERAN general: [3R 1E 246C (0R - 0R - 3R)]
    Camp 21b) 101 Dark Priests VETERAN general: [5R 1E 244C (0R - 0R - 5R)]
    Camp 21b) 102 Dark Priests VETERAN general: [7R 1E 242C (0R - 1R - 7R)]
    Camp 21b) 103 Dark Priests VETERAN general: [8R 1E 241C (0R - 2R - 8R)]
    Camp 21b) 104 Dark Priests VETERAN general: [10R 1E 239C (0R - 3R - 10R)]
    Camp 21b) 105 Dark Priests VETERAN general: [11R 1E 238C (0R - 5R - 11R)]
    Camp 21b) 106 Dark Priests VETERAN general: [13R 1E 236C (0R - 7R - 12R)]
    Camp 21b) 107 Dark Priests VETERAN general: [14R 1E 235C (0R - 8R - 14R)]
    Camp 21b) 108 Dark Priests VETERAN general: [16R 1E 233C (2R - 10R - 16R)]
    Camp 21b) 109 Dark Priests VETERAN general: [17R 1E 232C (4R - 11R - 17R)]
    Camp 21b) 110 Dark Priests VETERAN general: [19R 1E 230C (6R - 13R - 19R)]
    Camp 21b) 111 Dark Priests VETERAN general: [20R 1E 229C (7R - 15R - 20R)]



    Otherwise, if your best general is an ANY general, follow this:

    Camp 21a) 60 Cultists, 140 Dark Priests
    ANY general: [133B (133B)]

    Camp 21b) 68-79 Dark Priests
    ANY general: [1E 199C (-)]

    Camp 21b) 80-91 Dark Priests
    Open the spoiler below for an optimised setup if you have more than 79 Dark Priests alive:
    Spoiler

    Camp 21b) 79 Dark Priests ANY general: [1E 199C (-)]
    Camp 21b) 80 Dark Priests ANY general: [3R 1E 196C (0R - 0R - 3R)]
    Camp 21b) 81 Dark Priests ANY general: [5R 1E 194C (0R - 0R - 5R)]
    Camp 21b) 82 Dark Priests ANY general: [7R 1E 192C (0R - 1R - 7R)]
    Camp 21b) 83 Dark Priests ANY general: [8R 1E 191C (0R - 3R - 8R)]
    Camp 21b) 84 Dark Priests ANY general: [10R 1E 189C (0R - 5R - 10R)]
    Camp 21b) 85 Dark Priests ANY general: [11R 1E 188C (0R - 6R - 11R)]
    Camp 21b) 86 Dark Priests ANY general: [13R 1E 186C (1R - 8R - 12R)]
    Camp 21b) 87 Dark Priests ANY general: [14R 1E 185C (2R - 9R - 14R)]
    Camp 21b) 88 Dark Priests ANY general: [16R 1E 183C (4R - 11R - 16R)]
    Camp 21b) 89 Dark Priests ANY general: [17R 1E 182C (5R - 12R - 17R)]
    Camp 21b) 90 Dark Priests ANY general: [19R 1E 180C (7R - 14R - 19R)]
    Camp 21b) 91 Dark Priests ANY general: [20R 1E 179C (9R - 16R - 20R)]



    Camp 22) 50 Cultists, 100 Shadowsneakers, 50 Fire Dancers
    ANY general: [135R 65S/E (128R - 132R - 135R)]
    ANY general: [135R 1E 64K (128R - 132R - 135R)]
    VETERAN general: [102R 148S (84R - 93R - 102R)]
    VETERAN general: [98R 152E (82R - 89R - 98R)]
    VETERAN general: [84R 1E 165K (77R - 82R - 84R)]
    MASTER of Martial Arts: [84R 96S/E (77R - 82R - 84R)]
    Champion ANSLEM: [69R 1S/E 80C (66R - 68R - 69R)]
    Champion NUSALA: [68R 70E (44R - 50R - 68R)]
    Champion VARGUS: [72R 1S/E 107C (62R - 66R - 72R)]




    From here, jump to the Final Assault on the Witch Tower.
    Last edited by Tage; 07.08.17 at 06:37. Reason: Corrected Nusala för camp 7

  10. #590
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    657
    World
    Newfoundland
    The Dark Brotherhood
    Part 2

    Northwestern attack route
    (Landing Zone 2)


    QUICK LINKS: ... G1 ... G2 ... G3 ... G4 ... G5 ... G6 ... CLEARING THE EAST




    Garrison Position G1 (BLOCK)
    Move your best general and one normal general to garrison position G1:
    • Position A: NORMAL general
    • Position B: VETERAN general or BATTLE HARDENED general


    Send both generals right after each other:

    From A to Camp 1) 100 Cultists, 100 Fanatics
    BLOCKING NORMAL general: [43S 155C (-)] {120 - 220 seconds of fighting, <0.1% chance of 100 seconds}
    BLOCKING NORMAL general: [29E 171C (-)] {120 - 220 seconds of fighting}
    BLOCKING MASTER of Defence: [23E 177C (-)] {100 - 300 seconds of fighting}

    From B to Camp 2) 100 Cultists, 100 Shadowsneakers
    BATTLE HARDENED general: [62R 138S/E (55R - 59R - 62R)] {40 seconds of fighting}
    BATTLE HARDENED general: [62R 1M 137K (55R - 59R - 62R)] {30 seconds of fighting}
    VETERAN general: [58R 192S (53R - 56R - 58R)] {30 (40) seconds of fighting}
    VETERAN general: [58R 192E (53R - 56R - 58R)] {30 seconds of fighting}
    VETERAN general: [58R 2M 190K (53R - 56R - 58R 1M)] {20 seconds of fighting}
    MASTER of Martial Arts: [58R 110S/E (53R - 56R - 58R)] {20 seconds of fighting}
    Champion ANSLEM: [31R 95E (31R)] {20 seconds of fighting}
    Champion NUSALA: [51R 80E (40R - 44R - 51R)] {20 seconds of fighting}
    Champion VARGUS: [48R 1S/E 131C (35R - 39R - 48R)] {30(40) seconds of fighting}

    If sent within 5 seconds after general A, the remaining marching time for general B, from the moment general A starts his fight, is about 55 seconds. With the fight for camp 2 lasting a maximum of 40 seconds, a block of 95 seconds would be needed. Thus, you have at least 25 seconds spare time with this block.




    Garrison Position G2
    Move your needed generals to garrison position G2:



    Kill camps 3 and 4 one at a time:

    Camp 3) 80 Cultists, 40 Shadowsneakers, 80 Fanatics
    ANY general: [1: 166R, 2: 3R 1E 196C (166R - 166R - 169R)]
    ANY general: [1: 161B, 2: 3R 1E 196C (161B - 161B - 3R 161B)]
    VETERAN general: [149R 101S/E (128R - 140R - 149R)]
    VETERAN general: [147R 1M 102K (126R - 138R - 147R)]
    MAJOR general: [121R 2M 147K (105R - 115R - 121R 1M)]
    MASTER of Martial Arts: [109R 110S/E (92R - 102R - 109R)]
    Champion ANSLEM: [70R 1S/E 79C (64R - 68R - 70R)]
    Champion ANSLEM: [69R 1E 80K (66R - 67R - 69R)]
    Champion NUSALA: [82R 1E 82K (51R - 58R - 82R)]

    Camp 4) 80 Cultists, 40 Shadowsneakers, 40 Fanatics, 40 Dark Priests
    ANY general: [1: 166R, 2: 3R 1E 196C (166R - 166R - 169R)]
    ANY general: [1: 161B, 2: 3R 1E 196C (161B - 161B - 3R 161B)]
    VETERAN general: [154R 96S (141R - 148R - 154R 1S)]
    VETERAN general: [154R 96E (141R - 148R - 154R)]
    VETERAN general: [153R 2M 95K (139R - 147R - 153R 1M)]
    MAJOR general: [122R 2M 146K (111R - 118R - 122R 1M)]
    MASTER of Martial Arts: [110R 110S/E (99R - 105R - 110R)]
    Champion ANSLEM: [116R 1E 33K (89R - 103R - 116R)]
    Champion NUSALA: [82R 1E 82K (53R - 59R - 82R)]
    Champion VARGUS: [126R 1S/E 53C (92R - 100R - 126R)]




    Garrison Position G3 (BLOCK)
    NB!
    If your best general is only a BATTLE HARDENED general, open the spoiler for best garrison placements:
    Spoiler

    Move your generals to garrison position G3:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general
    • Position C: BATTLE HARDENED general


    Move your generals to garrison position G3:
    • Position A: NORMAL general
    • Position B: VETERAN general (or better)


    If you have a VETERAN general, or better, send both generals right after each other:

    From A to Camp 5) 200 Cultists
    BLOCKING NORMAL general: [75S 120C (-)] {120 - 220 seconds of fighting}
    BLOCKING NORMAL general: [5S 54E 133C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}
    BLOCKING NORMAL general: [57E 137C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}

    From B to Camp 6) 120 Cultists, 80 Dark Priests
    VETERAN general: [103R 5S 1E 141C (92R - 100R - 103R 5S)] {50 seconds of fighting}
    VETERAN general: [120R 4S 1E 90C 35LB (105R - 117R - 120R 4S)] {40 seconds of fighting}
    VETERAN general: [113R 1S 1E 110C 25XB (100R - 107R - 113R 1S)] {40 seconds of fighting}
    VETERAN general: [103R 4S 1E 141C 1K (92R - 100R - 103R 4S)] {40 seconds of fighting}
    VETERAN general: [113R 1S 1E 110C 25K (100R - 107R - 113R 1S)] {30 seconds of fighting}
    MAJOR general: [90R 1S 1E 177C 1K (73R - 82R - 90R 1S)] {40 seconds of fighting}
    MAJOR general: [92R 1S 1E 154C 22K (77R - 86R - 92R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [92R 1S 1E 96C 30LB (77R - 85R - 92R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [87R 1S 1E 109C 22XB (72R - 79R - 87R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [87R 1S 1E 109C 22K (72R - 79R - 87R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [83R 1S 1E 135C (71R - 76R - 83R 1S)] {40 seconds of fighting}
    Champion NUSALA: [75R 1S/E 89C (51R - 58R - 75R)] {30-40 seconds of fighting}
    Champion NUSALA: [57R 1S 1E 82C 24XB (48R - 52R - 57R 1S)] {30 seconds of fighting}


    If you have two BATTLE HARDENED generals, send all three generals right after each other
    (be sure that you have placed general B in accordance with the image hidden in the spoiler above).
    However, if generals A and B march out at the same time, then you must recall them both.
    For additional safety, wait an extra 3 seconds before sending out generals B and C:

    From A to Camp 5) 200 Cultists
    BLOCKING NORMAL general: [75S 120C (-)] {120 - 220 seconds of fighting}
    BLOCKING NORMAL general: [5S 54E 133C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}
    BLOCKING NORMAL general: [57E 137C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}

    From B to Camp 6) 120 Cultists, 80 Dark Priests
    ANY general: [162B (162B)] {20 seconds of fighting}
    BATTLE HARDENED general: [162B (162B)] {10 seconds of fighting}

    From C to Camp 6) 47-78 Dark Priests
    BATTLE HARDENED general: [1E 199C (-)] {30 seconds of fighting}
    BATTLE HARDENED general: [199C 1K (-)] {20 seconds of fighting}


    If the veteran is sent within 5 seconds after general A, or the first BHG is sent within 8 seconds after general A, the remaining marching time for general B, from the moment general A starts his fight, is about 78 seconds. With the fight for camp 2 lasting a maximum of 50 seconds, a block of 130 seconds would be needed. Since there is a chance of the block lasting only 120 seconds (especially if you do not have elite soldiers), I would refrain from using any combination of attack(s) on camp 6 that would last 50 seconds.




    Garrison Position G4
    Move your needed generals to garrison position G4:



    If you have a VETERAN general, kill camp 7 in one wave:

    Camp 7) 50 Cultists, 50 Shadowsneakers, 100 Dark Priests
    VETERAN general: [138R 112S/E (127R - 132R - 138R)]
    VETERAN general: [138R 1E 111K (127R - 132R - 138R)]
    MAJOR general: [129R 135E (125R - 128R - 129R)]
    MASTER of Martial Arts: [118R 87S/E (113R - 116R - 118R)]
    Champion NUSALA: [91R 74E (63R - 68R - 91R)]
    Champion VARGUS: [114R 1S/E 65C (103R - 108R - 114R)]


    If you have an ANY general, kill camp 7 in two waves:

    Camp 7a) 50 Cultists, 50 Shadowsneakers, 100 Dark Priests
    ANY general: [154R (154R)]
    ANY general: [147B (147B)]

    Camp 7b) 65-79 Dark Priests
    ANY general: [1E 199C (-)]

    Camp 7b) 80-91 Dark Priests
    Open the spoiler below for an optimised setup if you have more than 79 Dark Priests alive:
    Spoiler

    Camp 7b) 79 Dark Priests ANY general: [1E 199C (-)]
    Camp 7b) 80 Dark Priests ANY general: [3R 1E 196C (0R - 0R - 3R)]
    Camp 7b) 81 Dark Priests ANY general: [5R 1E 194C (0R - 0R - 5R)]
    Camp 7b) 82 Dark Priests ANY general: [7R 1E 192C (0R - 1R - 7R)]
    Camp 7b) 83 Dark Priests ANY general: [8R 1E 191C (0R - 3R - 8R)]
    Camp 7b) 84 Dark Priests ANY general: [10R 1E 189C (0R - 5R - 10R)]
    Camp 7b) 85 Dark Priests ANY general: [11R 1E 188C (0R - 6R - 11R)]
    Camp 7b) 86 Dark Priests ANY general: [13R 1E 186C (1R - 8R - 12R)]
    Camp 7b) 87 Dark Priests ANY general: [14R 1E 185C (2R - 9R - 14R)]
    Camp 7b) 88 Dark Priests ANY general: [16R 1E 183C (4R - 11R - 16R)]
    Camp 7b) 89 Dark Priests ANY general: [17R 1E 182C (5R - 12R - 17R)]
    Camp 7b) 90 Dark Priests ANY general: [19R 1E 180C (7R - 14R - 19R)]
    Camp 7b) 91 Dark Priests ANY general: [20R 1E 179C (9R - 16R - 20R)]





    Garrison Position G5 (BLOCK)
    Move your generals to garrison position G5:
    • Position A: NORMAL general
    • Position B: VETERAN general or BATTLE HARDENED general
    • Position C: BATTLE HARDENED general (only needed if you do not have a veteran general)


    If you have a VETERAN general, send both generals right after each other:

    From A to Camp 14) 200 Cultists
    BLOCKING NORMAL general: [75S 120C (-)] {120 - 220 seconds of fighting}
    BLOCKING NORMAL general: [5S 54E 133C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}
    BLOCKING NORMAL general: [57E 137C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}

    From B to Camp 15) 120 Cultists, 80 Fanatics
    VETERAN general: [107R 2S 1E 138C 2LB (90R - 100R - 107R 2S)] {50 seconds of fighting}
    VETERAN general: [107R 1S 1E 138C 3XB (90R - 100R - 107R 1S)] {50 seconds of fighting}
    VETERAN general: [107R 1S 1E 138C 3K (90R - 100R - 107R 1S)] {40 seconds of fighting}
    MAJOR general: [89R 1S 1E 178C 1K (73R - 81R - 89R 1S)] {40 seconds of fighting}
    MASTER of Martial Arts: [84R 1S 1E 134C (72R - 76R - 84R 1S)] {40 seconds of fighting}
    Champion NUSALA: [75R 1S/E 89C (51R - 58R - 75R)] {30-40 seconds of fighting}
    Champion NUSALA: [57R 1S 1E 82C 24XB (48R - 52R - 57R 1S)] {30 seconds of fighting}


    If you have two BATTLE HARDENED generals, send all three generals right after each other:

    From A to Camp 14) 200 Cultists
    BLOCKING NORMAL general: [75S 120C (-)] {120 - 220 seconds of fighting}
    BLOCKING NORMAL general: [5S 54E 133C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}
    BLOCKING NORMAL general: [57E 137C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}

    From B to Camp 15) 120 Cultists, 80 Fanatics
    ANY general: [162B (162B)] {20 seconds of fighting}
    BATTLE HARDENED general: [162B (162B)] {10 seconds of fighting}

    From C to Camp 15) 47-78 Fanatics
    BATTLE HARDENED general: [1E 199C (-)] {30 seconds of fighting}
    BATTLE HARDENED general: [199C 1K (-)] {20 seconds of fighting}


    If sent within 5 seconds after general A, the remaining marching time for general B, from the moment general A starts his fight, is about 60 seconds. With the fight for camp 15 lasting a maximum of 50 seconds, a block of 110 seconds would be needed. Thus, you have at least 10 seconds spare time with this block.




    Garrison Position G6
    Move your needed generals to garrison position G6:




    If you have a MAJOR general or a MASTER of Martial Arts, kill camp 9 in one wave:

    Camp 9) 50 Cultists, 150 Dark Priests
    MAJOR general: [128R 6S 1E 134C 1K (113R - 124R - 128R 6S)]
    MASTER of Martial Arts: [116R 5S 1E 98C (103R - 110R - 116R 5S)]
    MASTER of Martial Arts: [115R 5S 1E 93C 6K (104R - 112R - 115R 5S)]
    Champion NUSALA: [98R 1S 1E 65C (68R - 75R - 98R 1S)]


    If you have a MAJOR general, you may also kill camp 9 in two waves:

    Camp 9) 50 Cultists, 150 Dark Priests
    ANY general: [103B (103B)]

    Camp 9) 96-106 Dark Priests
    MAJOR general: [1E 269C (-)]

    Camp 9b) 107-118 Dark Priests
    Open the spoiler below for an optimised setup if you have more than 106 Dark Priests alive:
    Spoiler

    Camp 9b) 106 Dark Priests MAJOR general: [1E 269C (-)]
    Camp 9b) 107 Dark Priests MAJOR general: [2R 1E 267C (0R - 0R - 2R)]
    Camp 9b) 108 Dark Priests MAJOR general: [3R 1E 266C (0R - 0R - 3R)]
    Camp 9b) 109 Dark Priests MAJOR general: [5R 1E 264C (0R - 0R - 5R)]
    Camp 9b) 110 Dark Priests MAJOR general: [7R 1E 262C (0R - 1R - 7R)]
    Camp 9b) 111 Dark Priests MAJOR general: [8R 1E 261C (0R - 2R - 8R)]
    Camp 9b) 112 Dark Priests MAJOR general: [10R 1E 259C (0R - 3R - 10R)]
    Camp 9b) 113 Dark Priests MAJOR general: [12R 1E 257C (0R - 5R - 12R)]
    Camp 9b) 114 Dark Priests MAJOR general: [13R 1E 256C (0R - 6R - 13R)]
    Camp 9b) 115 Dark Priests MAJOR general: [15R 1E 254C (0R - 8R - 15R)]
    Camp 9b) 116 Dark Priests MAJOR general: [17R 1E 252C (2R - 10R - 17R)]
    Camp 9b) 117 Dark Priests MAJOR general: [18R 1E 251C (3R - 11R - 18R)]
    Camp 9b) 118 Dark Priests MAJOR general: [20R 1E 249C (5R - 13R - 20R)]



    If you have a VETERAN general:

    Camp 9a) 50 Cultists, 150 Dark Priests
    ANY general: [110B (110B)]

    Camp 9b) 90-99 Dark Priests
    VETERAN general: [1E 249C (-)]

    Camp 9b) 100-111 Dark Priests
    Open the spoiler below for an optimised setup if you have more than 99 Dark Priests alive:
    Spoiler

    Camp 9b) -99 Dark Priests VETERAN general: [1E 249C (-)]
    Camp 9b) 100 Dark Priests VETERAN general: [3R 1E 246C (0R - 0R - 3R)]
    Camp 9b) 101 Dark Priests VETERAN general: [5R 1E 244C (0R - 0R - 5R)]
    Camp 9b) 102 Dark Priests VETERAN general: [7R 1E 242C (0R - 1R - 7R)]
    Camp 9b) 103 Dark Priests VETERAN general: [8R 1E 241C (0R - 2R - 8R)]
    Camp 9b) 104 Dark Priests VETERAN general: [10R 1E 239C (0R - 3R - 10R)]
    Camp 9b) 105 Dark Priests VETERAN general: [11R 1E 238C (0R - 5R - 11R)]
    Camp 9b) 106 Dark Priests VETERAN general: [13R 1E 236C (0R - 7R - 12R)]
    Camp 9b) 107 Dark Priests VETERAN general: [14R 1E 235C (0R - 8R - 14R)]
    Camp 9b) 108 Dark Priests VETERAN general: [16R 1E 233C (2R - 10R - 16R)]
    Camp 9b) 109 Dark Priests VETERAN general: [17R 1E 232C (4R - 11R - 17R)]
    Camp 9b) 110 Dark Priests VETERAN general: [19R 1E 230C (6R - 13R - 19R)]
    Camp 9b) 111 Dark Priests VETERAN general: [20R 1E 229C (7R - 15R - 20R)]



    If you have an ANY general:

    Camp 9a) 50 Cultists, 150 Dark Priests
    ANY general: [130B (130B)]

    Camp 9b) 70-79 Dark Priests
    ANY general: [1E 199C (-)]

    Camp 9b) 80-91 Dark Priests
    Open the spoiler below for an optimised setup if you have more than 79 Dark Priests alive:
    Spoiler

    Camp 9b) 79 Dark Priests ANY general: [1E 199C (-)]
    Camp 9b) 80 Dark Priests ANY general: [3R 1E 196C (0R - 0R - 3R)]
    Camp 9b) 81 Dark Priests ANY general: [5R 1E 194C (0R - 0R - 5R)]
    Camp 9b) 82 Dark Priests ANY general: [7R 1E 192C (0R - 1R - 7R)]
    Camp 9b) 83 Dark Priests ANY general: [8R 1E 191C (0R - 3R - 8R)]
    Camp 9b) 84 Dark Priests ANY general: [10R 1E 189C (0R - 5R - 10R)]
    Camp 9b) 85 Dark Priests ANY general: [11R 1E 188C (0R - 6R - 11R)]
    Camp 9b) 86 Dark Priests ANY general: [13R 1E 186C (1R - 8R - 12R)]
    Camp 9b) 87 Dark Priests ANY general: [14R 1E 185C (2R - 9R - 14R)]
    Camp 9b) 88 Dark Priests ANY general: [16R 1E 183C (4R - 11R - 16R)]
    Camp 9b) 89 Dark Priests ANY general: [17R 1E 182C (5R - 12R - 17R)]
    Camp 9b) 90 Dark Priests ANY general: [19R 1E 180C (7R - 14R - 19R)]
    Camp 9b) 91 Dark Priests ANY general: [20R 1E 179C (9R - 16R - 20R)]



    Kill also camps 10 and 17 from here:

    Camp 10) 80 Cultists, 120 Shadowsneakers
    ANY general: [53R 147S/E (47R - 51R - 53R)]
    ANY general: [53R 1M 146K (46R - 50R - 53R)]
    VETERAN general: [50R 200S/E (44R - 48R - 50R)]
    VETERAN general: [50R 1M 185K (44R - 48R - 50R)]
    MASTER of Martial Arts: [50R 115S (44R - 48R - 50R)]
    MASTER of Martial Arts: [50R 110E (44R - 48R - 50R)]
    Champion ANSLEM: [26R 75E (26R)]
    Champion NUSALA: [44R 70E (34R - 38R - 44R)]
    Champion VARGUS: [37R 1S/E 142C (27R - 32R - 37R)]

    Camp 17) 125 Shadowsneakers, 75 Dark Priests
    ANY general: [96R 104S/E (88R - 92R - 96R)]
    ANY general: [96R 2M 102K (88R - 92R - 96R)]
    VETERAN general: [85R 165S/E (81R - 84R - 85R)]
    VETERAN general: [85R 1E 164K (81R - 84R - 85R)]
    MASTER of Martial Arts: [85R 50S/E (81R - 84R - 85R)]
    Champion ANSLEM: [73R 77E (73R)]
    Champion NUSALA: [67R 20E (39R - 43R - 67R)]
    Champion VARGUS: [43R 1S/E 136C (14R - 22R - 43R)]




    Optional Clearing of Eastern Route
    Camps 1 - 6 can be skipped. If you want their 5400 XP, open the spoiler for details:
    Spoiler



    Camp 6) 120 Cultists, 80 Dark Priests
    ANY general: [1: 128R, 2: 62R 1E 137C (171R - 180R - 190R)]
    ANY general: [1: 161B, 2: 3R 1E 196C (161B - 161B - 3R 161B)]
    VETERAN general: 103R 5S 1E 141C (92R - 100R - 103R 5S)]
    VETERAN general: 1: 71B, 2: 34R 1S 1E 214C (20R 71B - 27R 71B - 34R 1S 71B)]
    VETERAN general: 1: 56B, 2: 42R 4S 1E 191C 12LB (28R 56B - 35R 56B - 42R 4S 56B)]
    VETERAN general: 1: 55B, 2: 42R 4S 1E 191C 12XB (29R 55B - 36R 55B - 42R 4S 55B)]
    MAJOR general: [88R 1S 1E 180C (73R - 81R - 88R 1S)]
    MASTER of Martial Arts: [83R 1S 1E 135C (71R - 76R - 83R 1S)]
    Champion NUSALA: [75R 1S/E 89C (51R - 58R - 75R)]

    Camp 4) 80 Cultists, 40 Shadowsneakers, 40 Fanatics, 40 Dark Priests
    ANY general: [1: 166R, 2: 3R 1E 196C (166R - 166R - 169R)]
    ANY general: [1: 161B, 2: 3R 1E 196C (161B - 161B - 3R 161B)]
    VETERAN general: [149R 101S/E (128R - 140R - 149R)]
    VETERAN general: [147R 1M 102K (126R - 138R - 147R)]
    MAJOR general: [122R 2M 146K (111R - 118R - 122R 1M)]
    MASTER of Martial Arts: [110R 110S/E (99R - 105R - 110R)]
    Champion ANSLEM: [116R 1E 33K (89R - 103R - 116R)]
    Champion NUSALA: [82R 1E 82K (53R - 59R - 82R)]
    Champion VARGUS: [126R 1S/E 53C (92R - 100R - 126R)]

    Camp 2) 100 Cultists, 100 Shadowsneakers
    ANY general: [62R 138S/E (55R - 59R - 62R)]
    VETERAN general: [58R 192S/E (53R - 56R - 58R)]
    MASTER of Martial Arts: [58R 110S/E (53R - 56R - 58R)]
    Champion ANSLEM: [31R 95E (31R)]
    Champion NUSALA: [51R 80E (40R - 44R - 51R)]
    Champion VARGUS: [48R 1S/E 131C (35R - 39R - 48R)]




    From here, skip the next post and jump to Part 4; Central block and final assault on the Witch Tower
    Last edited by Tage; 20.03.17 at 16:27. Reason: Tweaked Nusala for camps 6 & 15

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