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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #611
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Hayek View Post
    In VtV, there is some advantage to be had by making a tailor made setup for the second wave at Wild Mary (based on a vet general and XBs).
    Yes, I'm quite aware of that, and will implement a custom setup with the aim of using no more than 49S (getting that quest setup at the same time)

  2. #612
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    Quote Originally Posted by Tage View Post
    Yes, I'm quite aware of that, and will implement a custom setup with the aim of using no more than 49S (getting that quest setup at the same time)
    I had no doubt you were aware of it, but I'm sure others must have missed it - as I did several times.

  3. #613
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    Quote Originally Posted by Tage View Post
    From B to Camp 19) 50 Shadowsneakers, 150 Dark Priests
    BLOCKING NORMAL general: [123S 10C (-)] {120 seconds of fighting}
    BLOCKING NORMAL general: [118E 20C (-)] {120 seconds of fighting}
    BLOCKING NORMAL general: [1S 127E (-)] {120 seconds of fighting}
    Some improvements for my lord:

    From B to Camp 19) 50 Shadowsneakers, 150 Dark Priests
    BLOCKING NORMAL general: [127S 1B (-)] {140 seconds of fighting, 10.0% chance for 120 seconds}
    BLOCKING NORMAL general
    : [126E 10B (-)] {140 seconds of fighting, 10.1% chance for 120 seconds}

  4. #614
    Battle Hardened Contributor Jamdoggy's Avatar
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    Anyone else done a guide for The Lost Skull yet?
    I know Genesis has one here:
    The Lost Skull (3,020 XP) [Genesis Guide for Vets and Elites, 149R Losses]
    I don't have elites yet... Is there a non-Elite Soldier version anywhere?

  5. #615
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    Quote Originally Posted by Jamdoggy View Post
    Anyone else done a guide for The Lost Skull yet?
    I know Genesis has one here:
    The Lost Skull (3,020 XP) [Genesis Guide for Vets and Elites, 149R Losses]
    I don't have elites yet... Is there a non-Elite Soldier version anywhere?
    I don't have played the adventure myself, but as far as I know, this are the enemy's:

    camp 1) 80 deckschrubber 120 knife thrower
    camp 2) 80 caltrop 120 deckschrubber

    camp 3) 60 caltrop 140 sabel-rattler
    camp 4) 1 crazy cook 80 gunman 20 petty officer

    which means, for veteran:

    camp 1)
    5R 1S 244C (4R - 5R - 5R)

    camp 2)
    53R 197S (38R - 47R - 53R 1S)

    camp 3)
    65R 185S (50R - 58R - 65R)

    camp 4)
    105R 145S (88R - 98R - 105R)
    13R 5S 232C (13R 1S - 13R 3S - 13R 4S)
    Last edited by XiozZe; 26.01.13 at 19:52.

  6. #616
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    Quote Originally Posted by XiozZe View Post
    Some improvements for my lord:

    From B to Camp 19) 50 Shadowsneakers, 150 Dark Priests
    BLOCKING NORMAL general: [127S 1B (-)] {140 seconds of fighting, 10.0% chance for 120 seconds}
    BLOCKING NORMAL general
    : [126E 10B (-)] {140 seconds of fighting, 10.1% chance for 120 seconds}
    I think you wanna recheck those...

  7. #617
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    Quote Originally Posted by Jamdoggy View Post
    Anyone else done a guide for The Lost Skull yet?
    Just found one on the test server and started it right away. Will post a guide later tonight.

  8. #618
    Aunt Irma’s Favourite Writer
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    NB! If you want a thorough guidance in how to read my guides, and especially on how to read this guide,
    plase read Nimurian's excellent How To Read An Adventure Map?! (LOST SKULL).





    The Lost Skull
    Average Losses (Veteran): 131R or 123R 3S
    Average Losses (MoMA, no suicides): 112R
    Average Losses (MoMA, best version): 29R

    Adventure Info:
    Player Level: 26+
    Difficulty: 2/10
    Number of Players: 1
    Duration: 2 days
    Where to get?: Adventure seek (Short or Medium) with Explorer




    2100 of the XP come from completing subquests.
    For more information about the loot, please refer to Triple-J's Loot Overview


    QUICK LINKS: ... G1 (Camps 1-2) ... ANCIENT RUINS ... G2 (Camps 3-4)

    You need to send troops 3 times.


    Ten versions are presented below, with the following needed and lost troops:


    One ANY general
    • Units needed, average: 334R 184C (518 units)
    • Units needed, maximum: 358R 184C (542 units)
    • Units lost, minimum: 237R
    • Units lost, average: 270R
    • Units lost, maximum: 305R

    One ANY general with Soldiers
    • Units needed, average: 265R 140S 185C (590 units)
    • Units needed, maximum: 283R 140S 185C (608 units)
    • Units lost, minimum: 226R
    • Units lost, average: 259R
    • Units lost, maximum: 283R 1S

    One ANY general with Elite Soldiers
    • Units needed, average: 262R 141E 186C (589 units)
    • Units needed, maximum: 279R 141E 186C (606 units)
    • Units lost, minimum: 226R
    • Units lost, average: 257R
    • Units lost, maximum: 279R

    One ANY general with Cannoneers
    • Units needed, average: 235R 1M 1E 186C 140K (563 units)
    • Units needed, maximum: 252R 1M 1E 186C 140K (580 units)
    • Units lost, minimum: 201R
    • Units lost, average: 230R
    • Units lost, maximum: 252R 1M

    One VETERAN general with Soldiers
    • Units needed, average: 123R 185S 243C (551 units)
    • Units needed, maximum: 138R 185S 243C (566 units)
    • Units lost, minimum: 106R
    • Units lost, average: 123R 3S
    • Units lost, maximum: 138R 5S

    One VETERAN general with Elite Soldiers
    • Units needed, average: 123R 3S 180E 244C (550 units)
    • Units needed, maximum: 136R 3S 180E 244C (563 units)
    • Units lost, minimum: 106R
    • Units lost, average: 123R 3S
    • Units lost, maximum: 136R 3S

    One MAJOR general
    • Units needed, average: 119R 180E 268C 12K (579 units)
    • Units needed, maximum: 129R 180E 268C 12K (589 units)
    • Units lost, minimum: 100R
    • Units lost, average: 118R
    • Units lost, maximum: 129R

    One MASTER of Martial Arts with Longbows
    • Units needed, average: 113R 120S 219C 28LB (480 units)
    • Units needed, maximum: 128R 120S 219C 28LB (495 units)
    • Units lost, minimum: 92R
    • Units lost, average: 112R
    • Units lost, maximum: 128R

    One MASTER of Martial Arts with Crossbows
    • Units needed, average: 113R 120S 219C 19XB (471 units)
    • Units needed, maximum: 128R 120E 219C 19XB (486 units)
    • Units lost, minimum: 92R
    • Units lost, average: 112R
    • Units lost, maximum: 128R

    One MASTER of Martial Arts with Cannoneers
    • Units needed, average: 113R 120E 219C 12K (464 units)
    • Units needed, maximum: 128R 120E 219C 12K (479 units)
    • Units lost, minimum: 92R
    • Units lost, average: 112R
    • Units lost, maximum: 128R

    Three MASTERs of Martial Arts
    One VETERAN general with Crossbows or Cannoneers
    • Units needed, average: 29R 1E 219C 68XB/47K (317/296 units)
    • Units needed, maximum: 32R 1E 219C 68XB/47K (314/293 units)
    • Units lost, minimum: 25R
    • Units lost, average: 29R
    • Units lost, maximum: 32R

    Game flow, garrison settings and losses (minimum - average - maximum):




    Garrison Position G1 (Camps 1 and 2)


    This mini adventure includes three subquests, each giving you an immediate reward of 600 XP:



    Camp 1) 80 Deckscrubbers, 120 Knifethrowers
    ANY general: [16R 184C (12R - 14R - 16R)]
    ANY general: [14R 1S 185C (12R - 13R - 14R)]
    ANY general: [13R 1E 186C (12R - 13R - 13R)]
    VETERAN general: [6R 1S 243C (4R - 5R - 6R)]
    VETERAN general: [5R 1E 244C (4R - 5R - 5R)]
    MAJOR general: [1R 1E 268C (1R)]
    MASTER of Martial Arts: [1S 219C (-)]
    Champion ANSLEM: [17R 1S 132C (17R)]
    Champion ANSLEM: [16R 1E 133C (16R)]
    Champion NUSALA: [165C (-)]
    Champion VARGUS: [1S/E 179C (-)]




    Camp 2) 80 Caltrops, 120 Deckscrubbers
    ANY general: [200R (40R - 51R - 62R)]
    ANY general: [60R 140S (40R - 51R - 60R)]
    ANY general: [59R 141E (40R - 51R - 59R)]
    ANY general: [59R 1E 140K (40R - 51R - 59R)]
    VETERAN general: [54R 170S (39R - 47R - 54R)]
    VETERAN general: [53R 170E (39R - 47R - 53R)]
    MASTER of Martial Arts: [52R 83S (35R - 44R - 52R)]
    MASTER of Martial Arts: [51R 83E (35R - 44R - 51R)]
    Champion ANSLEM: [23R 1S 126C (23R)]
    Champion ANSLEM: [22R 1E 127C (22R)]
    Champion NUSALA: [40R 60S (18R - 26R - 40R)]
    Champion NUSALA: [39R 60E (18R - 26R - 39R)]
    Champion VARGUS: [20R 1S/E 159C (4R - 10R - 20R)]

    NB!
    If you do own a MASTER of Martial Arts, you may use him for a suicidal attack on camp 2. Each such suicidal attack (with 1R) will however prolong your adventure by two hours while he's recovering. Open the spoiler if you want to minimise your losses:

    Spoiler

    The suicidal attack on camp 2 will kill all caltrops and 8-12 deckscrubbers:

    Camp 2a) 80 Caltrops, 120 Deckscrubbers
    MASTER of Martial Arts: [1R (1R)]

    Camp 2b) 108-112 Deckscrubbers
    ANY general: [5R 1S 194C (3R - 4R - 5R)]
    ANY general: [4R 1E 195C (3R - 4R - 4R)]
    VETERAN general: [1S 230C (-)]
    MASTER of Martial Arts: [1S 175C (-)]
    Champion NUSALA: [100C (-)]
    Champion VARGUS: [1S 130C (-)]





    Explore the Ancient Ruins (A, B, C and D)
    Before moving on, and unless you have already done so, find all ancient ruins and explore them
    (click on each of them so that they disappear).



    This subquest will give you an extra 300 XP.




    Garrison Position G2 (Camps 3 and 4)




    NB!
    If you do own a MASTER of Martial Arts, you may use him for suicidal attacks on the last two camp. Each such suicidal attack (with 1R) will however prolong your adventure by two hours while he's recovering. Open the spoiler if you want to minimise your losses:

    Spoiler

    The suicidal attack on camp 3 will kill all caltrops and 7-8 saberrattlers:

    Camp 3a) 60 Caltrops, 140 Saberrattlers
    MASTER of Martial Arts: [1R (1R)]

    Camp 3b) 132-133 Saberrattlers
    ANY general: [37R 1S 144C 18LB (27R - 32R - 37R)]
    ANY general: [37R 1S 144C 18XB (27R - 32R - 37R)]
    ANY general: [37R 1E 144C 18K (27R - 32R - 37R)]
    VETERAN general: [27R 1S 222C (20R - 24R - 27R)]
    MAJOR general: [24R 1E 245C (17R - 21R - 28R)]
    MASTER of Martial Arts: [24R 1S 195C (17R - 21R - 24R)]
    Champion ANSLEM: [27R 1S 122C (23R - 25R - 27R)]
    Champion ANSLEM: [26R 1E 123C (23R - 25R - 26R)]
    Champion NUSALA: [22R 1S/E 142C (12R - 15R - 22R)]
    Champion VARGUS: [18R 1S/E 161C (11R - 14R - 18R)]


    The suicidal attack on camp 4 will kill all gunmen and 0-1 petty officers:

    Camp 4a) 1 Crazy Cook, 80 Gunmen, 20 Petty Officers
    MASTER of Martial Arts: [1R (1R)]

    Camp 4b) 1 Crazy Cook, 19-20 Petty Officers
    VETERAN general: [6R 1S 143C 100LB (5R - 6R - 6R 12C)]
    VETERAN general: [6R 1S 178C 65XB (5R - 6R - 6R)]
    VETERAN general: [5R 1E 179C 65XB (5R)]
    VETERAN general: [5R 1E 179C 47K (5R)]
    MASTER of Martial Arts: [6R 1S 113C 100LB (5R - 6R - 6R)]
    MASTER of Martial Arts: [6R 1S 100C 105LB (5R - 6R - 6R)]
    MASTER of Martial Arts: [6R 1S 149C 64XB (5R - 6R - 6R)]
    MASTER of Martial Arts: [6R 1S 98C 70XB (5R - 6R - 6R)]
    MASTER of Martial Arts: [5R 1E 150C 64XB (5R)]
    MASTER of Martial Arts: [5R 1E 98C 70XB (5R)]
    MASTER of Martial Arts: [5R 1E 98C 49K (5R)]
    Champion NUSALA: [6R 1S 53C 105LB (5R - 6R - 6R)]
    Champion NUSALA: [6R 1S 94C 64XB (5R - 6R - 6R)]
    Champion NUSALA: [5R 1E 95C 64XB (5R)]
    Champion NUSALA: [5R 1E 55C 47K (5R)]

    Using a VETERAN general with Longbows for the second wave on camp 4 has a very small risk of losing 12 cavalry. First of all, in 80% of the cases, your MASTER of Martial Arts will have killed 1 Petty Officer. In that case it is perfectly safe to use a VETERAN general with Longbows in the second wave (you will lose 5 or 6 recruits). However, if your MoMA left all 20 Petty Officers alive (happens once every 5 times on average), there is about one chance in 35 that you will lose 12 cavalry on the second wave with your VETERAN general. If you want to be absolutely sure not to lose cavalry, wait till your MoMA has recovered before doing the last attack if 20 Petty Officers were alive after the suicidal attack.


    Camp 3) 60 Caltrops, 140 Saberrattlers
    ANY general: [200R (58R - 69R - 80R)]
    ANY general: [75R 125S (56R - 67R - 75R 1S)]
    ANY general: [74R 126E (56R - 66R - 74R)]
    ANY general: [70R 1E 129K (52R - 61R - 70R)]
    VETERAN general: [65R 185S (50R - 58R - 65R 1S)]
    VETERAN general: [65R 180E (50R - 58R - 65R)]
    MASTER of Martial Arts: [63R 120S (47R - 56R - 63R)]
    MASTER of Martial Arts: [62R 120E (47R - 56R - 62R)]
    Champion ANSLEM: [39R 1S 110C (32R - 36R - 39R)]
    Champion ANSLEM: [38R 1E 111C (32R - 36R - 38R)]
    Champion ANSLEM: [38R 1S 111LB (35R - 36R - 38R)]
    Champion ANSLEM: [37R 1E 112XB (35R - 36R - 37R)]
    Champion ANSLEM: [33R 1E 116K (33R)]
    Champion NUSALA: [55R 110S/E (37R - 44R - 55R)]
    Champion VARGUS: [36R 1S/E 143C (23R - 29R - 36R)]

    Camp 4) 1 Crazy Cook, 80 Gunmen, 20 Petty Officers
    ANY general: [200R (127R - 136R - 147R)]
    ANY general: [134R 66S (118R - 128R - 134R)]
    ANY general: [132R 68E (118R - 127R - 132R)]
    ANY general: [110R 1M 89K (97R - 105R - 110R 1M)]
    VETERAN general: [13R 5S 232C (13R - 13R 3S - 13R 4S)]
    VETERAN general: [13R 3S 2E 232C (13R - 13R 3S - 13R 3S)]
    VETERAN general: [11R 6M 1E 232C (11R 2M - 11R 5M - 11R 6M)]
    VETERAN general: [20R 3E 227C (15R - 19R - 20R 12C)]
    MAJOR general: [13R 1E 244C 12K (10R - 12R - 13R)]
    MASTER of Martial Arts: [13R 1E 178C 28LB (10R - 12R - 13R)]
    MASTER of Martial Arts: [13R 1S 187C 19XB (10R - 12R - 13R)]
    MASTER of Martial Arts: [13R 1E 194C 12K (10R - 12R - 13R)]
    Champion ANSLEM: [78R 72S/E (72R - 75R - 78R)]
    Champion ANSLEM: [64R 50K (64R)]
    Champion NUSALA: [13R 1S 110C 30LB (10R - 12R - 13R)]
    Champion NUSALA: [13R 1S/E 110C 20XB (10R - 12R - 13R)]
    Champion NUSALA: [13R 1E 110C 15K (10R - 12R - 13R)]
    Champion VARGUS: [36R 2S 72C 70LB (30R - 35R - 36R 1S)]
    Champion VARGUS: [30R 1E 98C 51XB (24R - 29R - 30R)]
    Champion VARGUS: [27R 1E 115C 37K (21R - 25R - 27R)]






    All garrison setups have been simulated at least 5000 times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
    Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
    In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
    Last edited by Tage; 21.03.17 at 14:07. Reason: Added Anteria Generals

  9. #619
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    Quote Originally Posted by Tage View Post
    I think you wanna recheck those...
    Woops, I mean this of course:

    From B to Camp 19) 50 Shadowsneakers, 150 Dark Priests
    BLOCKING NORMAL general: [127S 3B (-)] {140 seconds of fighting, 10.0% chance for 120 seconds}
    BLOCKING NORMAL general
    : [126E 9B (-)] {140 seconds of fighting, 10.0% chance for 120 seconds}

  10. #620
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    Quote Originally Posted by XiozZe View Post
    Woops, I mean this of course:
    Still don't think so...

    All those setups have a 10% chance of winning after 4 rounds (120 seconds), but a 90% chance of losing after 5 rounds (100 seconds)
    Last edited by Tage; 28.01.13 at 00:49. Reason: typo

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