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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #691
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    Northisle
    I can confirm the new setup for traitors with cannoneers and vet works like a charm - but I guess you already knew that. Might be worthwhile to put a small warning in that the 77Rs don't kill all deserter cav (but don't need to; in fact it looks like it could be a bit thighter even). Placement was clear without the iadditional insets. Thanks

  2. #692
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    Quote Originally Posted by Hayek View Post
    I can confirm the new setup for traitors with cannoneers and vet works like a charm - but I guess you already knew that.
    Thanks!
    Everything always works well in theory, but it never hurts getting it confirmed...



    Quote Originally Posted by Hayek View Post
    Might be worthwhile to put a small warning in that the 77Rs don't kill all deserter cav
    Yes, there is a mentioning about 0-10 Cavalry Deserters being alive for the second wave.

  3. #693
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    Quote Originally Posted by Polymer View Post
    Yes, with the exception of that sector 2 block I`m not entirely sure on as I`ve never tested it with regular general.
    It is up to you if you want to risk the block, but I`d recommend the optional way of killing that camp with 110R, 140ES
    What if i buy 2nd veteran general with gems. Then i will have 2 veteran generals and 1 Gream Reaper. Will this work with your guide and your blocks?

  4. #694
    Original Serf
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    Sandycove
    VTV ADV.
    camp 15 one attack: 30m 75s 1e 144k
    lost: 30m,69s-30m,75s

    and last camp
    a: 130r 120c
    b:49m 26s 44c 1e 130k
    lost: 49m,16s-49m,26s
    Last edited by Mangalyurek; 21.02.13 at 11:18.

  5. #695
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    Quote Originally Posted by speedydust View Post
    What if i buy 2nd veteran general with gems. Then i will have 2 veteran generals and 1 Gream Reaper. Will this work with your guide and your blocks?
    A veteran can always take the place of a BHG in any guides. They are both fast generals.

  6. #696
    Skilled Student duboisdvoleur's Avatar
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    i do not understand how but twice now i have had the 150 Karls take out 30 militia and then my vet has lost the battle with the last camp.
    The moral of the story would be do not take your eyes off just in case.

  7. #697
    Battle Hardened Contributor Jamdoggy's Avatar
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    Quote Originally Posted by duboisdvoleur View Post
    i do not understand how but twice now i have had the 150 Karls take out 30 militia and then my vet has lost the battle with the last camp.
    The moral of the story would be do not take your eyes off just in case.
    Yep, with deliberate interceptions like the last attack on Nords, it's always a good idea to check your general's troop numbers between camps, and be ready to retreat if something went wrong.

    Of course, in this particular case, it means you would then also need to remove the other intercepting camp before you could take out the Leader, but if you lose your Veteran, you'd have to do that anyway, with one less general.

  8. #698
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    Killing the towers number 13.. i send 100 cav. i come back with 100 cav each time, no recruit loss what so ever.

  9. #699
    Battle Hardened Contributor Jamdoggy's Avatar
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    Quote Originally Posted by Steven_2012 View Post
    Killing the towers number 13.. i send 100 cav. i come back with 100 cav each time, no recruit loss what so ever.
    On Stealing from the Rich (I assume), you can do all of the towers (at numbers 9, 13 and 15) with 100 Cavalry and have zero losses, but personally, I like to err on the side of caution and use 120C.

    In fact, the four towers at number 9 can be done in one attack without getting intercepted by a trap. Send you general with 100C to attack camp 11. He will get intercepted by ALL 4 towers. As soon as he's destroyed the 4th tower, retreat your general before he enters camp 11 - your Cavalry wouldn't stand a chance!

    Note that after the 2nd tower, your general will walk right up to the entrance of Camp 11 before being intercepted by the 3rd tower. It's a scary moment... The image below shows the route your general will take.

    You are then free to attack camps 10 and 11 in the normal way, without ever having to worry about any of the traps in that sector...


  10. #700
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    Northisle
    Hi

    In Black Knights, middle castle block

    blocking army = Normal army = 1R 5S 190C.

    I switched out the 7 militia with 5 Soldiers. Think that gave some needed seconds. Making this block a little safer

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