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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1261
    Erudite Pioneer
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    hehe I like s1 placement for that sons )

  2. #1262
    Glorious Graduate IMarduk's Avatar
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    nice 1

    ♥♥♥ Thank You BB_Ravel and Dantesama! ♥♥♥

  3. #1263
    Treasure Hunter Polymer's Avatar
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    Quote Originally Posted by NightEye View Post
    hehe I like s1 placement for that sons )
    Quote Originally Posted by Polymer View Post
    This is a 99% mix of Nighteye`s and Athlan`s guides. All credits go to them.
    You should like it ), stole it from your map

    Thanks Killste for the pictures additions
    Last edited by Polymer; 08.11.13 at 05:09.

  4. #1264
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    Quote Originally Posted by Polymer View Post
    Sons of the Little Tailor

    required: 1925, 1053, 71, 175, 306, 60 , 154, 326S, 216
    max losses: 1874, 1052, 71, 133, 27

    This is a 99% mix of Nighteye`s and Athlan`s guides. All credits go to them. If for whatever reason you find yourself in a rough spot, use them for ideas with confidence.
    During this adventure try saving your slow generals (use for wave 1 sacrifice fast generals as much as possible), enough triple or quad blocks to need the slow generals.

    In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
    Camps 0 and 00 are to be destroyed before any blocks.
    Sector 7 block is the most... problematic and it is to be considered risky. Use with caution.

    Sector 1:



    c1: 180 rough, 20 ranger
    block: 39, 120S, 40 {7-15 rounds}

    when general 1 attacking c1 reached the black spot marked on the map, send the rest of the generals in order to corresponding camps:

    c2: 130 rough, 70 ranger
    block: 96, 98 {7-12 rounds}

    c3: 90 rough, 110 ranger
    block: 1, 34S, 165 {7-11 rounds}

    c4: 120 dogs, 80 roughneck
    block: 103S, 3 {8-13 rounds}

    c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert
    140, 1S, 109 (140) 2 rounds
    or
    84, 1S, 165 (84) 2 rounds

    Sector 2:



    hits in order to corresponding camps

    c1: 50 bear, 40 wolfpack leaders
    block: 96, 98

    c2: 110 bear
    block: 132S, 68

    c3 leader: 60 bear, 40 fox, 30 giant
    veteran: 190, 60 (190)

    Sector 3:


    c1: 20 boar, 80 bear
    block via attacking c2: 98S, 98

    c2 leader: 70 bear, 40 fox, 20 giant
    175, 30, 45 (175, 30)

    Sector 4:



    c0: 40 bear, 70 wolfpack leaders
    106, 33, 111 (106)

    c1: 90 wolf, 60 wolfpack leaders
    block: 98S, 102

    c2 leader: 90 fox, 20 giant, 1 giant bear
    114, 1S, 135 (114)

    Sector 5:



    c0: 110 boar, 40 wolf
    115, 75, 60 (115, 75)

    c1 = trap : 90 bear, 60 fox, 1 lying goat
    block: 198S

    c2: 70 bear, 40 fox
    block: 1, 79S, 120

    Block camp 3 indirectly by attacking c4 and getting intercepted:
    c3: 140 boar
    block via c4: 1, 154, 45

    c4: 70 bear, 50 fox, 20 giant
    w1: 158 (158)--- use fast gen
    w2: 129, 1S, 120 (129)

    Sector 6:



    c0: 120 boar, 70 wolf
    w1: 160 (160)
    w2: 142, 1S, 107 (142)

    c00: 90 boar, 40 bear
    146, 1S, 103 (146)

    c1: 90 bear, 50 wolf
    block: 146S, 54 {8-14 rounds, most~9}

    c2: 190 boar
    block: 4, 179S, 17 {4-7 rounds, most~5}
    or
    block: 16, 164S, 18 {5-7 rounds}

    c3 leader: 70 bear, 90 wolfpack leaders, 1 Giant Gogor (Giant Leader II)
    w1: 209, 41 (209, 41) --- 2 rounds, veteran rests
    w2: 85, 1, 1S, 163 (85) --- 4 rounds

    Sector 7:



    Block can be extremely tight on camp 1, it started countdown before veteran entering leader, but he managed to finish just 1 line ahead, so take your heart pill before doing it

    ALL c1-c5 hits leave one after the other. During this set of hits camp c3 will go down (intended). This is done so that c4 has a clear path to his target without being intercepted by camp 3.

    Take in consideration Athlan`s way of clearing this sector (numbered in his guide as s5): http://settlers.athlan.net/sons/s5.png

    c1: 80 bear, 50 wolf
    block: 1, 114S, 85 (if ls killed 1 bear use: 1, 113S, 84)

    c2: 70 wolfpack, 30 fox
    block: 20S, 180

    c3: 110 boar, 40 wolfpack
    100, 85, 65 (100, 85)

    c4: 40 boar, 60 fox, 50 giant
    block: 120, 57S

    c5 leader: 100 dogs, 100 roughneck
    98, 1S, 151 (98)

    Sector 8:



    c0: 150 roughneck, 50 ranger
    155, 10, 35, 50 (155)

    c00: 20 dog, 180 roughneck
    152, 17, 1S, 80 (152)

    c1: 70 dogs, 130 roughneck
    block: 1, 107S, 85 {8-14 rounds, most~9)

    c2: 80 dogs, 120 roughneck
    block: 1, 98S, 95 {7-13 rounds, most~9}

    c3 leader: 30 dogs, 180 roughneck, 40 ranger
    w1: 200 (200) -- use fast gen, 2 rounds
    w2: 107, 1S, 48, 94 (107) --- 2 rounds

    Sector 9:



    Invite lootspotters to send 1 to this camp:

    c0: 120 dogs, 80 ranger
    250 (89) --- use minimum 90 and rest of 160 can be M, S, ES or K in any combo you like (in case you`re short on R)

    Time to wrap it up:
    c1: 120 roughneck, 80 ranger
    block: 68S, 132

    c2: 200 roughneck
    block: 2, 160S, 35

    c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
    110, 19, 1S, 120 (110)
    For some reasons I can't get killste's post where he added the better images.

    This is, anyway, a more graphical version of polymer's guide, where I've added icons foreach troup.

    Edit: I mean, I can't get the quotes inside killste's post, since when you quote a post which has inside it a quote it won't be quoted anymore. That's weird.

  5. #1265
    Forum Explorer Killste's Avatar
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    nice idea bri0sheje. I upload your version also in front page. I am not still planing put those images in my version, since it takes too much work . Also i think it makes it too complicated.

    "I remember old times when we had to go level 50, no rewards, nothing in there, only destination"

    How To Adventure

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  6. #1266
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    Quote Originally Posted by Killste View Post
    nice idea bri0sheje. I upload your version also in front page. I am not still planing put those images in my version, since it takes too much work . Also i think it makes it too complicated.
    You're right...... In a little part.

    It actually doesn't take much work using this: http://settlers.briosheje.net

    (It took me less than a minute with the guide above)

    parse your guide into the bottom form and just send it, it will compile everything for you and will output the raw code to paste on the forum.

    Actually, however, I still need to work on this software: bandits images are way too big. Tonight I will fix everthing

    take a look at this topic if you want to: http://forum.thesettlersonline.com/t...e-guide-Helper

  7. #1267
    Forum Explorer Killste's Avatar
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    Test. Betrayed Little Tailor






    This guide is based on the guide by evil_j.

    Units needed: 3570R 772B 303M 216S 200LB 481E 269C 249XB 146K
    Units lost: 3570R 772B 303M 213S 200LB 19C
    Sector 1
    This block doesn't seem working, lost all troops. Take me while to get them, so this guide will postponed.

    General Placement.
    1. Normal Block. 130E 70C
    2. Normal Block. 168E 32X
    3. Normal Block. 183R (losses 183R)
    4. Veteran. 250B (losses 250B)
    5. Veteran. 103M 1E 146K (loses 103M)



    (general 2 is posted wrong in this picture, look above for correct place)

    0. 139R 10M 101K (losses 139R 10M)
    00. 188R 22B 40k (losses 188R 22B)

    1. Normal Block. 130E 70C
    2. Normal Block. 168E 32X

    Send General 3, Camp 4. When General 2 reach correct spot

    4. Normal Block. 183R (losses 183R) Intercept by camp 3 and block it.

    Send General 4, Camp 4. When General 3 reach correct spot

    4. Veteran. 250B (losses 250B)
    5. Veteran. 103M 1E 146K (loses 103M)

    Sector 2

    General Placement.
    1. Normal Block. 88E 90C
    2. Normal Block. 35S 74E
    3. Veteran. 54S 1E 105C 90K (losses 54S)



    0. 109R 88C 53K (losses 109R)
    1. Normal Block. 88E 90C
    2. Normal Block. 35S 74E
    3. Veteran. 54S 1E 105C 90K (losses 54S)

    Sector


    General Placement.
    1.Normal Block. 135E, 60C
    2.Fast general. 200R
    3. Veteran General 25R 28M 2E 194X 1K




    0. 92R 1E 157X
    01. 90R 1E 81C 78K
    02. 109R 1E 140K
    1.Normal Block. 135E, 60C
    2.Fast general. 200R
    2. Veteran General 25R 28M 2E 194X 1K

    Sector

    General Placement
    1. Normal Block. 133E block
    2. Normal. Block. 1M 1S 131E block
    3. Normal. Block. 176E 18C
    4. Fast 200LB
    4. Veteran 230R
    4. Veteran 61R 59M 1E 129K



    0. Wave 1. 108R. Wave 2. 240C
    01. 120R 36S 1E 93K
    02. 39R 199E
    1.133E block
    2.1M 1S 131E block
    3. 176E 18C block
    4.Fast 200LB
    4.Veteran 230R
    4.Veteran 61R 59M 1E 129K

    Sector

    General Placement
    1. Normal 120E
    2. Veteran 123S 69C 58K


    01 115R 1E 134X
    02 1 E 249X
    03 Wave 1. 200B. Wave 2 140R 1M 109K
    04 Wave 1. 200R. Wave 2 150R 20m 80k. Send both attack camp 2 and generals will intercept by camp 04. After wave 2 destroy camp, retreat your general.

    1 120E
    2. 123S 69C 58K

    Sector

    1. Normal
    2. Fast 200R
    3. Fast 200R
    4. Veteran 250R
    5. Veteran 70R 53M 127K


    01. Wave 1, 200R, Wave 2, 166R 2E 82K
    02. Wave 1, 200B, Wave 2, 100R 29M 1E 93C 27K
    03 Wave 186R, Wave 2, 250C
    1. Wave 100B
    Remaining enemy after wave 1. Roughneck 156-160 Ranger 90. 1. Block 136E 64C
    2 200R
    2 200R
    2 250R
    2 70R 53M 127K
    Last edited by Killste; 15.11.13 at 04:51.

    "I remember old times when we had to go level 50, no rewards, nothing in there, only destination"

    How To Adventure

    How to join a Guild

  8. #1268
    Pathfinder
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    hey Folks, just letting you know a successfull 4 way block using your G3 and G4 positions for SotV, (Must have 4 normal generals and 2 vets)
    for G3 block A to camp 7, 200 dogs - 67S (lasting 5 rounds), B to camp 2 via intercept, 80 dogs 80 rangers - 11E 83S (lasting 5 rounds)
    and using Tage's make up for the leader camp, 100 Thugs, 80 Rangers, 2 Skunks - 53M 1S 137C 59XB (lasted 3 rounds)

    G4 positioning and using the longest timed for the 2 blocks and the make up for the vet i decided to use 78M 172S as it only lasted 40 sec.
    In order of sending the troops were: G4 was sent first in the same order as in the Guide as they had the longest combat time, G3 was next sending general A to camp 7 then general B to camp 2 via intercept off camp 1 then the veteran general to leader camp (5).
    I tried this as i didn't want to wait on general recovery for G5 positioning.
    cheers folks mcwillss

  9. #1269
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    Return to the bandit's nest

    This guide is obsolete due to path and camps changes.

    Please follow this one instead:

    http://forum.thesettlersonline.com/t...l=1#post247508
    Last edited by bri0sheje; 13.01.14 at 12:27. Reason: replaced a picture

  10. #1270
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    very good guide

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