just want to say thank you
just want to say thank you
One of my guild mate used this setup for the last camp and actually lost the battle (0.04% of the case).
Moreover, in many cases, I've heard about people losing up to 52XB using the above setup, that can be even proved by the simulator, from what I've seen (simulating 99999 times).
Therefore, for those who want to be even more safer, use this setup:
48S 1E 201XB
a
Valiant Little Tailor
3 Player/12 Days/76790 XP
Double veteran setups, round blocks, cannons
Major setups
Troops needed:
VETERAN: 1738R, 1646B, 280M, 139C, 318LB, 141S, 223ES, 181XB, 178K
MAJOR: 2190R, 719B, 347M, 185C, 138LB, 186S, 196ES, 210XB, 153K
Maximum loss:
VETERAN: 1738R, 1646B, 280M, 318LB, 63S, 28ES
MAJOR: 2190R, 719B, 347M, 138LB, 122S
Needed: 4 regular generals, 2 veterans
Credits:
Evil_J
Athlan
Nighteye
Legend:
block
REGULAR general
VETERAN general
MAJOR general
Sector1:
c1: 100 boar, 30 fox
VETERAN general: 124R, 1ES, 125K (124R)
c2: 120 wolf
VETERAN general: 92R, 1ES, 132C, 18K (92R)
MAJOR general: 83R, 1ES, 183C, 3K (83R)
c3: 130 boar, 30 wolf
w1:ANY general: 61B (61B)
w2: VETERAN general: 112R, 32B, 106K (112R, 32B)
w1:ANY general: 38B (38B)
w2: MAJOR general: 142R, 1ES, 127K (142R)
c4: 90 wolf, 90 fox
w1: ANY general: 150B (150B)
w2: VETERAN general: 139R, 1ES, 110K (139R)
MAJOR general: 181R, 24M, 1ES, 64K (181R, 24M)
c5: 120 boar, 30 fox
REGULAR general: block: [99S, 50ES, 50C] --- [6-11 rounds, avg 7]
c6: 80 boar, 60 fox, 1 Giant Bogor, 1 Giant Gogor
w1: VETERAN general: 60B, 180LB (60B, 180LB)--- 2 rounds
w2: VETERAN general: 29M, 41S, 2ES, 178K (29M, 41S) --- 8 rounds
MAJOR general: 29M, 87S, 1ES, 153K (29M, 87S) --- 10 rounds
Sector 2 :
c7: 170 boar
w1: ANY general: 110B (110B)
w2: VETERAN general: 131R, 1ES, 118K (131R)
MAJOR general: 194R, 11S, 1ES, 64K (194R, 11S)
c8: 90 boar, 60 wolf
VETERAN general: 60R, 130B, 60K (60R, 130B)
MAJOR general: 147R, 1ES, 122K (147R)
The next 6 hits all belong to one continuous multiple (round) block. Send all generals in order one after the other to the proper camps as listed and as fast as possible. It is risky and as such it needs maximum attention.
REG 1 c9: 180 boar block: [1R]
REGULAR 2 c10 100 boar, 60 fox block: [60S, 109ES, 31B]
REG 3 c9: 180 boar block: [1R]
VET 1 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn [250B]
REG 4 c9: 180 boar block: [1R]
VET 2 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn [126R, 9S, 1ES, 114K (126R, 9S)]
or
REG 1 c9: 180 boar block: [1R]
REGULAR 2 c10 100 boar, 60 fox block: [60S, 109ES, 31B]
REG 3 c9: 180 boarblock: [1R]
BHG /VET 1 c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn [198B]
REG 4 c9: 180 boar block: [1R]
MAJOR c11: 50 boar, 80 wolf, 60 fox, 1 Unicorn [150R, 23M, 1ES, 96K (150R, 23M)]
Sector 3:
c12: 60 wolf, 140 fox
VETERAN general: 150M, 100K (150M)
MAJOR general: 136M, 1ES, 133K (136M)
c13: 40 bear, 60 fox
VETERAN general: 99R, 1ES, 130K (99R)
c14: 50 bear, 80 wolf
VETERAN general: 133B, 117K (113B)
MAJOR general: 129R, 1ES, 140K (129R)
Troop composition for blocks is the same for both veteran option and major option. Send all 5 generals immediately one after the other. Watch them closely and be prepared to retreat if the 1R block fails.
Note: I actually prefer 2nd position for REGULAR general REG1: (the one in an orange circle in the picture below).
REGULAR general REG1: c15: 160 fox block 1R (1R)
REGULAR general REG2: c16: 190 wolf block 105ES, 95C
REGULAR general REG3: c15: 160 fox block 90ES, 110B
c17: 50 bear, 69 wolf, 80 fox, 1 Furious Boar
Veteran option
VETERAN general VET1: 80B, 138LB (80B, 138LB)
VETERAN general VET2: 82M, 28ES, 140K (82M, 28ES)
or
Major option
VETERAN general VET1: 80B, 138LB (80B, 138LB)
MAJOR general: 117M, 13S, 1ES, 139K (117M)
Sector 4:
c18: 80 royal recruits, 60 royal bowmen
VETERAN general: 144R, 1ES, 105K (144R)
MAJOR general: 129R, 1ES, 38C, 102K (129R)
c19: 50 royal militia, 60 royal longbows
VETERAN general: 110R, 140K (110R)
c20: 60 royal militia, 30 royal cannons
VETERAN general: 68R, 1ES, 181XB (68R)
MAJOR general: 59R, 1ES, 210XB (59R)
c21: 120 royal longbows
VETERAN general: 109R, 1ES, 85C, 55K (109R)
MAJOR general: 105R, 1ES, 114C, 50K (105R)
c22: 170 royal recruits
w1: ANY general: 100B (100B)
w2: VETERAN general: 133R, 1ES, 116K (133R)
or
w1: ANY general: 52B (52B)
w2: MAJOR general: 164R, 1ES, 105K (164R)
You can invite lootspotters now, the can hit with small catapult on camp 23 or camp 24, with ranged support on the Royal Residence or they can send 1R to the camp between the pirate ships.
c23: 150 royal bowmen, 30 royal cavalry
VETERAN general: 10R, 170B, 70K (10R, 170B)
MAJOR general: 79R, 101B, 90K (79R, 101B)
c24: 30 royal militia, 80 royal longbows, 40 royal cavalry
VETERAN general: 40B, 157LB, 53XB (40B, 157LB)
MAJOR general: 150R, 18M, 102K (150R, 18M)
or
w1: ANY general: 120B (120B)
w2: VETERAN general: 140R, 110K (140R)
Time to finish it:
c25: 60 royal militia, 80 royal longbow, 40 royal cavalry, 1 Evil King
w1: VETERAN general: 250B (250B)
w2: VETERAN general: 137R, 19M, 13S, 1ES, 80K (137R, 19M, 13S)
w1: VETERAN general: 250B (250B)
w2: MAJOR general: 141R, 11S, 118K (141R, 11S)
Last edited by Polymer; 24.03.14 at 17:38.
The Black Knights
short version, using briosheje's little mind
Hello,
This version of "the black knights" is only aimed for players owning at least a VETERAN general with CANNONEERS.
It often happens, at least to me, that a guild mission requires to do the adventure "the black knight", which is of course a good epic adventure (having a quite good loot and a quite high amount of experience per losses) but it also happens that it requires an average of 900 recruits if you want to do it fully.
Expecially, when you're at level 50, you don't really care much anymore about experience (if you do, you would rather do surprise attack to gather 41k experience almost for free, rather than doing the black knights), that's why I tried to come out with a newer way to do this (annoying to me) adventure.
Moreover, if you're at level 50 and you're actually doing fairytales adventure, you will probably know how sad is losing 900R for an adventure that you actually don't want to do.
Using this version, so, we will run through a pretty new way to fastly reach all the castles, allowing us to complete the whole adventure losing, in the worst case, 650R and, by average, about 570-590 recruits earning an amount of about 16700 experience, which gives us, in the WORST case, a ratio of 25.7 experience / loss.
Before starting, I want to point out that, as some of other my guides, you should ALWAYS simulate every battle before using my blocks. I don't obviously take any responsability and I will try to be as clear as possible by attaching pictures and videos to some of the blocks that may be quite hard to accomplish.
Anyway, let's start:
Generals needed:
At least 3 NORMAL GENERALS
At least 1 VETERAN GENERAL WITH CANNONEERS
Troups needed:
650R 52M 99E 50XB 285C 125K
MAX TROUPS LOST:
650R (check below for details).
-- Garrisons Position 1
Spoiler
If you don't like double 1R blocks, check the above spoiler. If you do, there is a pretty easy way to skip sector one to run directly from sector 2 without needing a round block:
For this block, my guild leader, luk77 found out that from the landing zone it's actually quite easy to reach sector 2's leader by only needing to block, for about 12 seconds, a camp of the first sector. That's why we are going to procede in this way, which may result a lot easier rather than doing a (quite tight but not that risky) round block.
Generals, setups and what to do is indicated into the above picture (I'll soon add a video too).
This block is quite easy to do, to me at least, since I was able even to do it with hard lags.
Since positioning is hard, there you have how to position the generals:
-- Garrisons Position 2
We are now able to reach the first castle.
To do this, place your generals in this way:
A - NORMAL (ROUND) BLOCKING GENERAL - 1M 4E 192C (check tage's post to see how safe this is)
B - VETERAN GENERAL - 134R 1E 115K [134R max losses]
Send generals right after each other:
And now.... LOOTSPOT TIME!!!
LOOTSPOT TIME!!!
LOOTSPOT TIME!!!
LOOTSPOT TIME!!!
LOOTSPOT TIME!!!
LOOTSPOT SPAM!!!
Invite two lootspotters now, and ask them to bring 1R.
Differently from every other black knights guide, they won't have to move their generals once landed! they can easily attack the first camp on the landing zone:
-- Garrisons Position 3
To reach the other castle, there isn't much more to do rather than doing exactly like every other guide.
Instead, however, place your generals in this way:
For instance, you will only need B, which is a veteran general with cannonners.
You will have to take out these camps:
C5 : 64R 1E 131C 54K [64R max losses]
C6 : 120R 107E [120R max losses]
C7 : 87R 1E 96C 66K [87R max losses]
While your lootspotters are coming, defeat the above camps, then wait until they have attacked the loot camp.
Once they have done such, get ready for the last block:
Using the positions chosen above (where you placed a normal general A that you didn't yet use), setup general A and B in these ways:
A - NORMAL (ROUND) BLOCKING GENERAL - 1M 53E 146C (check tage's post to see how safe this is)
B - VETERAN GENERAL - 133R 1M 116K [133R max losses]
Send generals right after each other. To be safer, however, count to 5 after general A has been sent:
Don't be too fast, even if it may not look safe, this block is absolutely safe, lasting a MINIMUM amount of 7 rounds (140 seconds), even if I've pretty much found out that the veteran will not need more than 120 seconds to win the battle
Max losses: 650R
Average losses: 580-590R
Exp/losses ratio: BEST: 29.55 | AVERAGE: 28.55 | WORST: 25.69
Loot:
Every battle has been simulated OVER 99999 times using settlersonlinetools.com battle simulator.
I'll someday add setups for MAJOR general.
Last edited by bri0sheje; 27.01.14 at 11:28. Reason: Added an alternative to the first block
Thanks everyone for all these great guides!
I am looking forward to an updated guide for Return to the Bandit's Nest with vet+XB+ES.
Also, is there anyone willing to add guides for Sleepy Reef and Pirate Life?
Updated SE guide with double veterans and cannons to include major general setups
That`s just wrong, either I don`t understand what you are saying or you do not understand blocks (1 round is exactly 1 round, regardless you fight it with 1, 10 or 100 recruits).
Follow this link = How to adventure and read it carefully and completely if you want to better understand blocks:
Last edited by Polymer; 29.01.14 at 16:10.