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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1471
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    Quote Originally Posted by Bertolucci79 View Post
    The R and B combo SmurfAsH suggests is actually cheaper, (saves 5 death and 100B and 105R aren't that different in price, and will reduce the number of R needed in the Veteran wave).
    You sure about that?

    On average: 75R + 100B + 28R = 103R 100B (203 dead units)

    On average: 15R + 55B + 105R = 120R 55B (175 dead units)

    Did I miss something?

  2. #1472
    Erudite Pioneer SillYcoNe's Avatar
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    Quote Originally Posted by Tage View Post
    The Dark Brotherhood
    Part 4

    Central block and final assault on the Witch Tower



    Move your generals to garrison position G7:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: NORMAL general
    • Position E: NORMAL general
    • Position F: BATTLE HARDENED general or VETERAN general
    • Position G: VETERAN general or BATTLE HARDENED general
    NB!
    If dirt roads are blocking the placement of generals, please exit the game and reload it.
    That should remove all dirt roads from any adventure.

    Now the roads do not disappear anymore, position D is not available
    Same problem for position F...

  3. #1473
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    Quote Originally Posted by SillYcoNe View Post
    Now the roads do not disappear anymore, position D is not available
    Same problem for position F...
    Yes, I'm painfully aware of it, but it's gonna take a while for me to update DB...

    For the time being, please try Dialecticus' setup here:

    Quote Originally Posted by Dialecticus View Post
    In Dark Brotherhood adventure these are the changes in setup that worked for me in 5-way block with fast general (185B) + veteran (51B 198XB 1K). I believe it should work for all other troops too.


  4. #1474
    Erudite Pioneer SillYcoNe's Avatar
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    This is what I did and I confirm it worked.
    Only position D is an issue and as it's just a bit behind I waited 1-2 seconds between D and E and did the kill in 1 wave (major gen for me).
    Not sure it will work without the little wait though. Maybe we can move E a bit behind so that the relative positions are OK and we can send the gens one after the other.
    This block you made rocks BTW

  5. #1475
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    ok, i was doing an outlaws today and had a look at your still great guide tage

    i just found another option to save some r with the mma on camp 19 while not waiting 2hrs

    58r and 150es saves another 13r there

  6. #1476
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    Quote Originally Posted by Raven_Prince View Post
    ok, i was doing an outlaws today and had a look at your still great guide tage

    i just found another option to save some r with the mma on camp 19 while not waiting 2hrs

    58r and 150es saves another 13r there
    Thanks Raven!
    I know I did simulate also that camp for the MoMA, but must have missed to put it into the guide.
    Added now, the way I remember having done it... 58R 70S

  7. #1477
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    Small addition to WOTS, the double block is with the MMA possible without Cannons: 44R 1ES 46B 129XB, 2 rounds 39-44R 29-45B losses

  8. #1478
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by Bertolucci79 View Post
    The R and B combo SmurfAsH suggests is actually cheaper, (saves 5 death and 100B and 105R aren't that different in price, and will reduce the number of R needed in the Veteran wave).

    Just using B (and or LB) on a suicide like this reduces chances on hitting the second round in the first wave (due to bad hitpoint performance), which reduces the effect of the MMA.

    And about tired foul-ups lol; go to bed; that's what i'm trying to do myself nowadays
    Hmm, obviously never looked up "rampant insomnia", the definition is a picture of me.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  9. #1479
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    Quote Originally Posted by Tage View Post
    You sure about that?

    On average: 75R + 100B + 28R = 103R 100B (203 dead units)

    On average: 15R + 55B + 105R = 120R 55B (175 dead units)

    Did I miss something?
    My response was on Nogbad and was comparing the Smurfash version of 75R 100B +28R with Nogbads 180R + 53R on the difference B would make versus sending solely R.

    That things could be even more cheaper and were to be found under the link to the original guide in your post before nogbad's was what i missed but not excluded in my writing.

    @Rampant insomnia, that's cruel, sorry man!
    Last edited by Bertolucci79; 07.05.14 at 00:53.

  10. #1480
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    Good Morning Settlers,

    First thank you everyone whose working on updating these guides,. doing an amazing job and after trying my hand at it,... pheeww rough!

    So, instead of waiting for an update to the Surprise Attack, I decided to play arround with the simulator and try to find the best use of the MoMA for the adventure. Now I am sure that PrincessAlly or Tage or Killste would do a much better job then I at fine tuning this, but I am satisfied with the results.

    There are certain camps that the MoMa is useless on, because cav dont help in the least, so you would need both Vet/MG and MoMA to pull this off. The end result is saving 34 Militia and 83 Recruits on Max Losses, with even better improvements min losses.


    Surprise Attack: Master of Martial Arts Mod

    This is based off of the Surprise Attack Guide written by PrincessAlly.



    Camp 1

    Master of Martial Arts: 44 cav 1 elite 175 Xbow (0-0-0)

    Camp 2

    Master of Martial Arts: 84 cav 1 elite 135 XBow (0-0-0)

    Camp 3

    Master of Martial Arts: 31R 15M 1E 38C 135 Xbow (31R 8m - 31R 15M)


    Camp 4

    Master of Martial Arts: 19R 15M 1E 63C 122 XBOW (19R 9M - 19R 14M)

    Blocking

    Blocking


    Camp 7

    Cav are useless in this battle, more economical to use the veteran setup from the guide.



    blocking

    blocking

    Camp 10

    Master of Martial Arts: 48R 1E 61C 110 XBOw (39R - 48R)


    Camp 11 Same as 4

    Master of Martial Arts: 19R 15M 1E 63C 122 XBOW (19R 9M - 19R 14M)


    Camp 12 Blocking

    Camp 13 Blocking

    Camp 14 Blocking

    Camp 15 Same as 10

    Master of Martial Arts: 48R 1E 61C 110 XBOw (39R - 48R)


    Camp 16-20

    MoMa is pretty much useless, but a suicide wave from the adventure runner and the ls buyer with the MoMa may be viable, didnt have the time to test that theory myself.
    Last edited by BenFranklin; 07.05.14 at 04:38.
    "They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." ~Benjamin Franklin

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