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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1311
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    the attack on the castel failed using your calculations. vet gen with 23R 1S 144C 82XB and he lost completly

  2. #1312
    Treasure Hunter Polymer's Avatar
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    Quote Originally Posted by jokerspet View Post
    the attack on the castel failed using your calculations. vet gen with 23R 1S 144C 82XB and he lost completly
    it helps if you specify adventure, also it helps if you check first that you sent exactly the troops specified in the guide

  3. #1313
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    The round block ... From A to Camp 5) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
    BLOCKING NORMAL general: [1R 6M 1S 190C (-)] {200 - 300 seconds of fighting, 0.1% chance of 180 seconds}
    works also nicely

  4. #1314
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    The Sons of the Little Tailor - Dual 250/MoMA, Cannon - guide

    Not updated.
    Spoiler




    This guide is mostly a combination of
    Polymer's combo (of Nighteye`s and Athlan`s guides)
    and
    Evil_J's Dual Veteran General version,
    but also some setups from
    corona88's Veteran General version.

    I've also added garrison pictures and some tips from
    Killste's Modified Sons of the Little Tailor
    and some icons like
    Sons of the Little Tailor by bri0sheje design.

    Also credits to Jamdoggy for his
    Forum Guide Using BB-tags.

    I've skipped some risky blocks from Evil_J's guide
    and reduced some losses (mainly B and M).

    If requested, I may add alternatives as "quotes" or as "spoilers".

    I've used SettlersOnlineTools - Combat Simulator
    and settlersonlinesimulator - dso_kampfsimulator.

    Tips from Killste:

    You don't need to play as guide ordered.
    After sector 1 you can take 3 different path. You can attack sector 2, Sector 5 or Sector 7.

    Also if you want attack different Sectors same time (lets say 3), put 3 different tabs to your browers.
    First tab shows Sector 2, second tab shows Sector 5 and third Sector 7.
    Well ofcourse this is only possible if you have enough generals and troops.

    You also can use this in other Adventures.
    My favorite is Outlaws, where I usually attack 2 different route at the same time




    Legend:
    BLOCK
    REGULAR general (from tavern)
    ANY general
    FAST general (ie Battle Hardened General, Grim Reaper, et c)
    VETERAN general
    MASTER of Martial Arts

    Minimal General Requirements

    4 REGULAR general

    1 FAST general

    1 VETERAN general

    +1 VETERAN general or MASTER of Martial Arts


    Recommended General Requirements

    Minimal General Requirements and...


    +1 REGULAR general / FAST general. REGULAR general can used in sector 6, C0 First wave. No blocking required.

    +1 FAST general. Your first fast general attack at sector 5, C4 First wave.
    Second time you need fast general is at sector 8, C3 First wave. If you are fast enough, your first fast general is still unconscious from first attack and you may wait some time. Blocking required.

    Troops


    required:
    {4210} 2179 R + 135 M + 154 S + 326 ES + 306 C + 807 B + 63 LB + 60 XB + 181 K

    max losses: - 2178 R - 135 M - 27 S - 807 B - 63 LB


    Quote Originally Posted by Polymer View Post
    Sons of the Little Tailor

    required: {4286} 1925 R + 175 M + 154 S + 326 ES + 306 C + 1053 B + 71 LB + 60 XB + 216 K
    max losses: - 1874 R - 152 M - 27 S - 1052 B - 71 LB

    This is a 99% mix of Nighteye`s and Athlan`s guides. All credits go to them. If for whatever reason you find yourself in a rough spot, use them for ideas with confidence.
    During this adventure try saving your slow generals (use for wave 1 sacrifice fast generals as much as possible), enough triple or quad blocks to need the slow generals.

    In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
    Camps 0 and 00 are to be destroyed before any blocks.
    Sector 7 block is the most... problematic and it is to be considered risky. Use with caution.

    Sector 1
    required: {851} 140 R + 40 M + 96 S + 258 ES + 306 C + 109 K



    General Placement.

    1. REGULAR general BLOCK. {199} 39 M + 120 ES + 40 C .......................

    2. REGULAR general BLOCK. {194} 96 S + 98 C
    3. REGULAR general BLOCK. {200} 1 M + 34 ES + 165 C
    4. REGULAR general BLOCK. {106} 103 ES + 3 C

    5. VETERAN general. {250} 140 R + 1 ES + 109 K (- 140 R loss)
    or VETERAN general. {250} 84 M + 1 ES + 165 K (- 84 M loss)
    or MASTER of Martial Arts. {220} 1 R + 82 M + 1 ES + 136 K (- 1 R - 82 M loss)



    c1: 180 rough, 20 ranger
    REGULAR general BLOCK: {199} 39 M + 120 ES + 40 C {7-15 rounds}

    Send general 2, after general 1 has arrived as following image shows................

    c2: 130 rough, 70 ranger
    REGULAR general BLOCK: {194} 96 S + 98 C {7-12 rounds}


    c3: 90 rough, 110 ranger
    REGULAR general BLOCK: {200} 1 M + 34 ES + 165 C {7-11 rounds}


    c4: 120 dogs, 80 roughneck
    REGULAR general BLOCK: {106} 103 ES + 3 C {8-13 rounds}


    c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert
    VETERAN general: {250} 140 R + 1 ES + 109 K (- 140 R) {2 rounds}
    or VETERAN general: {250} 84 M + 1 ES + 165 K (- 84 M) {2 rounds}
    or MASTER of Martial Arts: {220} 1 R + 82 M + 1 ES + 136 K (- 1 R - 82 M) {2 rounds}

    max losses in sector 1: - 140 R




    Sector 2
    required: {644} 96 S + 132 ES + 166 C + 190 B + 60 XB
    Recommendation: Attack Sector 7 first, to reuse garrison and if you have only minimum required generals.


    General Placement.
    1. REGULAR general BLOCK. {194} 96 S + 98 C
    2. REGULAR general BLOCK. {200} 132 ES + 68 C
    3. VETERAN general. {250} 190 B + 60 XB (- 190 B loss)




    hits in order to corresponding camps


    c1: 50 bear, 40 wolfpack leaders
    REGULAR general BLOCK: {194} 96 S + 98 C


    c2: 110 bear
    REGULAR general BLOCK: {200} 132 ES + 68 C


    c3 leader: 60 bear, 40 fox, 30 giant
    VETERAN general: {250} 190 B + 60 XB (- 190 B)


    max losses in sector 2: - 190 B




    Sector 3
    required: {446} 98 ES + 98 C + 180 B + 22 LB + 48 XB


    General Placement.
    1. REGULAR general BLOCK. {196} 98 ES + 98 C
    2. VETERAN general. {250} 180 B + 22 LB + 48 XB (- 180 B - 22 LB loss)
    or VETERAN general. {250} 175 B + 30 LB + 45 XB (- 175 B - 30 LB loss)



    c1: 20 boar, 80 bear
    REGULAR general BLOCK via attacking c2: {196} 98 ES + 98 C


    c2 leader: 70 bear, 40 fox, 20 giant
    VETERAN general: {250} 180 B + 22 LB + 48 XB (- 180 B - 22 LB)
    or VETERAN general: {250} 175 B + 30 LB + 45 XB (- 175 B - 30 LB)

    max losses in sector 3: - 180 B - 22 LB




    Sector 4
    required: {552} 106 R + 114 M + 99 ES + 98 C + 135 K


    General Placement.
    1. REGULAR general BLOCK. {196} 98 ES + 98 C
    2. VETERAN general. {250} 114 M + 1 ES + 135 K (- 114 M loss)
    or MASTER of Martial Arts. {220} 100 M + 17 S + 103 K (- 100 M - 17 S loss)
    Remember to first kill camp 0, before attempting to block




    c0: 40 bear, 70 wolfpack leaders
    VETERAN general: {250} 106 R + 33 C + 111 K (- 106 R)
    or MASTER of Martial Arts: {220} 101 R + 11 C + 108 K (- 101 R)
    c1: 90 wolf, 60 wolfpack leaders
    REGULAR general BLOCK: {196} 98 ES + 98 C


    c2 leader: 90 fox, 20 giant, 1 giant bear
    VETERAN general: {250} 114 M + 1 ES + 135 K (- 114 M)
    or MASTER of Martial Arts: {220} 100 M + 17 S + 103 K (- 100 M - 17 S)

    max losses in sector 4: - 106 R - 114 M




    Sector 5
    required: {1106} 330 R + 1 M + 154 S + 178 ES + 165 C + 158 B + 120 K


    General Placement.
    1. REGULAR general BLOCK. {198} 198 ES
    2. REGULAR general BLOCK. {200} 1 M + 79 ES + 120 C
    3. REGULAR general BLOCK. {200} 1 R + 154 S + 45 C
    4. FAST general. {158} 158 B (- 158 B loss)
    5. VETERAN general. {250} 129 R + 1 ES + 120 K (- 129 R loss)

    Remember to first kill camp 0, before attempting to block




    c0: 110 boar, 40 wolf
    VETERAN general: {250} 201 R + 1 ES + 48 K (- 201 R)
    or VETERAN general: {250} 115 R + 75 B + 60 K (- 115 R - 75 B)
    or MASTER of Martial Arts: {220} 115 R + 60 B + 45 K (- 115 R - 60 B)

    c1 = trap : 90 bear, 50 fox, 1 lying goat
    REGULAR general BLOCK: {198} 198 ES


    c2: 70 bear, 40 fox
    REGULAR general BLOCK: {200} 1 M + 79 ES + 120 C


    BLOCK camp 3 indirectly by attacking c4 and getting intercepted:
    c3: 140 boar
    REGULAR general BLOCK via c4: {200} 1 R + 154 S + 45 C


    c4: 70 bear, 50 fox, 20 giant
    FAST general W1: {158} 158 B (-158 B)
    VETERAN general W2: {250} 129 R + 1 ES + 120 K (- 129 R)


    max losses in sector 5: - 330 R - 158 B




    Sector 6
    required: {1380} 565 R + 5 S + 326 ES + 54 C + 209 B + 41 LB + 180 K


    General Placement.
    1. REGULAR general BLOCK. {200} 146 ES + 54 C
    2. REGULAR general BLOCK. {200} 4 S + 179 ES + 17 K
    or REGULAR general BLOCK. {200} 183 ES + 17 K

    or better use 1 Assassin on c2
    3. VETERAN general. {250} 209 B + 41 LB (- 209 B - 41 LB loss)
    4. VETERAN general. {250} 85 R + 1 S + 1 ES + 163 K (- 85 R loss)
    or 3. VETERAN general. {250} 250 B (- 250 B loss)
    and 4. MASTER of Martial Arts. {220} 97 R + 9 M + 1 ES + 113 K (- 97 R - 9 M loss)
    Remember to first kill camp 0 and 00 before attempting to block




    c0: 120 boar, 70 wolf
    ANY general W1: {198} 198 R (- 198 R)
    VETERAN general W2: {250} 136 R + 1 ES + 113 K (- 136 R)
    or ANY general W1: {160} 160 B (- 160 B)
    and VETERAN general W2: {250} 142 R + 1 ES + 107 K (- 142 R)
    or MASTER of Martial Arts W2: {220} 134 R + 1 ES + 85 K (- 134 R)

    c00: 90 boar, 40 bear
    VETERAN general: {250} 146 R + 1 ES + 103 K (- 146 R)


    c1: 90 bear, 50 wolf
    REGULAR general BLOCK: {200} 146 ES + 54 C {Rounds: 7 (0.09%) - 9.95 - 14 [losing @ 8 (0.37%)]}


    c2: 190 boar
    REGULAR general BLOCK: {200} 4 S + 179 ES + 17 K {Rounds: 4 (0.64%) - 5.11 - 8 [losing @ 5 (1.64%)]}
    or REGULAR general BLOCK: {200} 183 ES + 17 K {Rounds: 4 (1.01%) - 5.08 - 8 [losing @ 5 (1.09%)]}
    Checking blocks in settlersonlinetools.com/en/combat_simulator. Both alternatives seems to have a slight risk (less than 0.01%) to end in defeat at round 4, so better use 1 Assassin.

    c3 leader: 70 bear, 90 wolfpack leaders, 1 Giant Gogor (Giant Leader II)
    VETERAN general W1: {250} 209 B + 41 LB (- 209 B - 41 LB) --- 2 rounds, veteran rests
    VETERAN general W2: {250} 85 R + 1 S + 1 ES + 163 K (- 85 R) --- 4 rounds
    or VETERAN general W1: {250} 250 B (- 250 B)
    and MASTER of Martial Arts W2: {220} 97 R + 9 M + 1 ES + 113 K (- 97 R - 9 M)
    Mind the rounds; don't slack on this attack!!
    But better use 1 Assassin on c2: 190 boar



    max losses in sector 6: - 565 R - 209 B - 41 LB



    Quote Originally Posted by Evil_J
    Sector 7
    required: {801} 224 R + 175 ES + 187 C + 70 B + 145 K


    General Placement.
    1. REGULAR general BLOCK. {200} 13 ES + 187 C
    2. REGULAR general BLOCK. {154} 154 ES
    3. VETERAN general. {250} 97 R + 8 ES + 145 K (- 97 R loss)

    Remember to first kill camp 0, before attempting to block




    c0: 80 bear, 50 wolf
    VETERAN general: {250} 127 R + 70 B + 53 K (- 127 R - 70 B)
    or MASTER of Martial Arts: {220} 160 B + 60 K (- 160 B)

    c1: 70 wolfpack, 30 fox
    REGULAR general BLOCK: {200} 13 ES + 187 C


    BLOCK camp 2 indirectly by attacking c3 and getting intercepted:
    c2: 40 boar, 60 fox, 50 giant
    REGULAR general BLOCK via c2: {154} 154 ES


    c3 leader: 100 dogs, 100 roughneck
    VETERAN general: {250} 97 R + 8 ES + 145 K (- 97 R)


    max losses in sector 7: - 224 R - 70 B



    If you somehow don't like this setup for sector 7, then check spoiler and/or Evil_J's Dual Veteran General version..

    Sector 7: Alternative Setups
    Spoiler

    Quote Originally Posted by Polymer

    General Placement.
    1. REGULAR general BLOCK. {200} 1 R + 114 ES + 85 C
    or if LS killed 1 bear, use REGULAR general BLOCK. {198} 1 R + 113 ES + 84 C
    or VETERAN general to kill. {250} 127 R + 70 B + 53 K (- 127 R - 70 B)
    2. REGULAR general BLOCK. {200} 20 ES + 180 C
    3. VETERAN general. {250} 100 R + 85 B + 65 K (- 100 R - 85 B loss)
    4. REGULAR general BLOCK. {177} 120 S + 57 ES
    5. VETERAN general. {250} 98 R + 1 ES + 151 K (- 98 R loss)

    Important. Block 1 is extremely dangerous and can fail. Send generals immediately one after another. Still I recommend to kill that camp than try to block it.



    Block can be extremely tight on camp 1, it started countdown before veteran entering leader, but he managed to finish just 1 line ahead, so take your heart pill before doing it I do it cause I like risking.

    ALL c1-c5 hits leave one after the other. During this set of hits camp c3 will go down (intended). This is done so that c4 has a clear path to his target without being intercepted by camp 3.

    Take in consideration Athlan`s way of clearing this sector (numbered in his guide as s5): http://settlers.athlan.net/sons/s5.png

    c1: 80 bear, 50 wolf
    REGULAR general BLOCK: {200} 1 R + 114 ES + 85 C
    or if LS killed 1 bear, use REGULAR general BLOCK: {198} 1 R + 113 ES + 84 C
    or VETERAN general to kill: {250} 127 R + 70 B + 53 K (- 127 R - 70 B)


    c2: 70 wolfpack, 30 fox
    REGULAR general BLOCK: {200} 20 ES + 180 C


    c3: 110 boar, 40 wolfpack
    VETERAN general: {250} 100 R + 85 B + 65 K (- 100 R - 85 B)


    c4: 40 boar, 60 fox, 50 giant
    REGULAR general BLOCK: {177} 120 S + 57 ES


    c5 leader: 100 dogs, 100 roughneck
    VETERAN general: {250} 98 R + 1 ES + 151 K (- 98 R)
    Quote Originally Posted by bakum4tsu View Post
    Regarding Sons of the Little Tailor guide:

    Sector 7

    It is mentioned that the block is very thight and I have never tried but i leave here a possible setup the responsibles for the guide want to put into it. This is part os Corona88 guide and i think its easier that the actual one, same losses basically. I use the guide you have posted but in this part I use this one cause theres no tight block.


    G1 and G2 REGULAR general, G3 VETERAN general

    G3 to camp 1: 50 wolf 80 bear
    VETERAN general: {250} 185 B + 65 K (- 185 B)


    send all generals right after each other:


    G1 to camp 2: 70 wolf packleader 30 fox
    REGULAR general BLOCK: {197} 7 S + 22 ES + 164 C

    G2 to camp 4: will be intercepted by camp 3 (60 fox 40 boar 50 giant)
    REGULAR general BLOCK: {190} 60 S + 80 ES + 30 C + 20 K

    G3 to camp 4 leader: (100 guard dog 100 roughneck)
    VETERAN general: {250} 100 R + 1 ES + 139 K (- 100 R)

    max losses in sector: - 100 R - 185 B
    >> Return to Spoiler Top - Sector 7: Alternative Setups



    Quote Originally Posted by Polymer
    Sector 8
    required: {1171} 615 R + 1 M + 206 ES + 228 C + 94 K


    General Placement.
    1. REGULAR general BLOCK. {193} 1 R + 107 ES + 85 C
    2. REGULAR general BLOCK. {194} 1 M + 98 ES + 95 C
    3. FAST general. {200} 200 R (- 200 R loss)
    4. VETERAN general. {250} 107 R + 1 ES + 48 C + 94 K (- 107 R loss)
    or MASTER of Martial Arts. {220} 97 R + 1 ES + 122 K (- 97 R loss)
    Remember to first kill camp 0 and 00 before attempting to block




    c0: 150 roughneck, 50 ranger
    VETERAN general: {250} 155 R + 10 S + 35 C + 50 K (- 155 R - 10 S)
    or MASTER of Martial Arts: {220} 149 R + 71 K (- 149 R)

    c00: 20 dog, 180 roughneck
    VETERAN general: {250} 152 R + 17 S + 1 ES + 80 K (- 152 R - 17 S)


    c1: 70 dogs, 130 roughneck
    REGULAR general BLOCK: {193} 1 R + 107 ES + 85 C {8-14 rounds, most~9)


    c2: 80 dogs, 120 roughneck
    REGULAR general BLOCK: {194} 1 M + 98 ES + 95 C {7-13 rounds, most~9}


    c3 leader: 30 dogs, 180 roughneck, 40 ranger
    FAST general W1: {200} 200 R (- 200 R) -- use fast gen, 2 rounds
    VETERAN general W2: {250} 107 R + 1 ES + 48 C + 94 K (- 107 R) --- 2 rounds
    or MASTER of Martial Arts W2: {220} 97 R + 1 ES + 122 K (- 97 R) --- 2 rounds

    max losses in sector 8: - 615 R - 27 S




    Sector 9
    required: {787} 200 R + 21 M (+ 50 S) + 229 ES + 167 C + 120 K


    General Placement.
    1. REGULAR general BLOCK. {200} 68 ES + 132 C
    2. REGULAR general BLOCK. {197} 2 M + 160 ES + 35 C
    3. VETERAN general. {250} 110 R + 19 M + 1 ES + 120 K (- 110 R - 19 M loss)

    Remember to first kill camp 0 before attempting to block




    Invite lootspotters to send 1C to this camp:

    c0: 120 dogs, 80 ranger
    VETERAN general: {250} 250 R (- 89R)
    or use minimum 90 R and rest of 160 can be M, S, ES or K in any combo you like (in case you`re short on R)
    or MASTER of Martial Arts: {91} 91 R (- 87R)
    Time to wrap it up:


    c1: 120 roughneck, 80 ranger
    REGULAR general BLOCK: {200} 68 ES + 132 C


    c2: 200 roughneck
    REGULAR general BLOCK: {197} 2 M + 160 ES + 35 C


    c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
    VETERAN general: {250} 110 R + 19 M + 1 ES + 120 K (- 110 R - 19 M)


    max losses in sector 9: - 199 R - 19 M



    Last edited by SmurfAsH; 10.09.15 at 18:48. Reason: Not updated.

  5. #1315
    Pathfinder
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    This block used to work like a charm, but for some reason it recently stopped working. Now, instead of proceeding down the valley (SW to the black castle) the troops from camps B and C go round the mountain above their camp, passing by camp A before heading to the castle. I cannot figure why this is happening - any ideas? Anyway, that practically killed the block... Too bad, because it was excellent.

  6. #1316
    Original Serf
    Join Date
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    This guide is based on Tage's earlier guide, all troop information comes from there.
    General positioning and additional blocks and alternative attacks on last camp come from Trimy's tactical map.
    All credits go to them. I combined them both and added additional MMA, MAJOR and Cannon setups.
    Hopefully without too many mistakes, use at your own risk.

    Wild Mary


    Adventure Info:
    Player Level: 36+
    Difficulty: 7/10
    Number of Players: 1
    Duration: 2 days 12 hours
    Where to get?: Trader (shop) for 200 map fragments



    The only map I could find is a German one on Siedler-Vision, made by cAmou309. All credit for the map goes to him:



    Tactical map by Trimy, all credits for this map and the additional blocks.




    All camps are layed out sequentially, so there are few that can be skipped or blocked.

    You need several generals, mainly due to the fact that a lot of them will be recovering after suicidal waves.
    And you've only got 60 hours to kill all 22 camps...

    Depending on the version below, you need to send troops some 13-20 times!

    The four blocks used are all of method 2.

    Nine versions and three alternatives are presented below;
    • NORMAL generals. Do not use blocks if you only have these.
    • BHG - battle hardened general (at least one of them). 4 blocks used.
    • VETERAN general (one of them). 4 blocks used.
    • VETERAN general (one of them) with Crossbows. 4 blocks used.
    • VETERAN general (one of them) with Crossbows. 4 blocks used and MMA suicide waves.
    • VETERAN general (one of them) with Cannons. 4 blocks used and MMA suicide waves.
    • MAJOR general (one of them) with Cannons. 4 blocks used and MMA suicide waves.
    • MASTER of Martial Arts general with Crossbows. 4 blocks used and MMA suicide waves.
    • MASTER of Martial Arts general with Cannons. 4 blocks used and MMA suicide waves.
    Major,Veteran or battle hardened generals are not needed for the first suicidal waves on camps that are taken in two waves.
    MASTER of Martial Arts can be used several time in a suicide wave for cheaper losses, thus also needing time for recovering between waves.
    Veteran or MASTER of Martial Arts is used on attacks on camp 22, thus also needing time for recovering between waves.

    NORMAL generals
    • Units needed, average: 3440R 90S 580C 170B 129LB
    • Units needed, maximum: 3513R 162S 580C 170B 129LB
    • Units lost, minimum: 3220R 72S 578C 170B
    • Units lost, average: 3439R 83S 578C 170B
    • Units lost, maximum: 3513R 162S 578C 170B

    BHG - battle hardened general
    • Units needed, average: 2970R 90S 550C 170B 129LB
    • Units needed, maximum: 3022R 150S 550C 170B 129LB
    • Units lost, minimum: 2780R 72S 548C 170B
    • Units lost, average: 2961R 83S 548C 170B
    • Units lost, maximum: 3022R 150S 548C 170B

    VETERAN general
    • Units needed, average: 2550R 80S 470C 196LB
    • Units needed, maximum: 2681R 119S 470C 196LB
    • Units lost, minimum: 2319R 69S 466C
    • Units lost, average: 2536R 80S 466C
    • Units lost, maximum: 2681R 119S 466C

    VETERAN general with Crossbows
    • Units needed: 2100R 15M 100S 40ES 470C 150XB
    • Units lost, minimum: 1818R 40S 466C
    • Units lost, average: 1967R 56S 466C
    • Units lost, maximum: 2071R 97S 466C
    Alternative
    • Units needed: 1750R 5M 25M 250S 40ES 300C 150XB
    • Units lost, minimum: 1495R 25M 167S 300C
    • Units lost, average: 1615R 25M 186S 300C
    • Units lost, maximum: 1716R 25M 231S 300C

    VETERAN general with Crossbow and MASTER of Martial Arts suicide waves
    • Units needed: 2000R 15M 100S 40ES 500C 150XB
    • Units lost, minimum: 1531R 42S 311C
    • Units lost, maximum: 1920R 82S 311C
    Alternative A
    • Units needed: 1800R 15M 223S 40ES 290C 150XB
    • Units lost, minimum: 1340R 174S 100C
    • Units lost, maximum: 1722R 218S 100C
    Alternative B
    • Units needed: 1800R 15M 210S 40ES 310C 150XB
    • Units lost, minimum: 1340R 159S 120C
    • Units lost, maximum: 1722R 204S 120C

    VETERAN general with Cannons and MASTER of Martial Arts suicide waves
    • Units needed: 1900R 15M 80S 40ES 500C 105XB 190K
    • Units lost, minimum: 1450R 37S 311C
    • Units lost, maximum: 1834R 72S 311C
    Alternative A
    • Units needed: 1750R 15M 205S 290C 105XB 190K
    • Units lost, minimum: 1296R 161S 100C
    • Units lost, maximum: 1676R 199S 100C
    Alternative B
    • Units needed: 1750R 15M 190S 40ES 310C 105XB 190K
    • Units lost, minimum: 1296R 142S 120C
    • B Units lost, maximum: 1676R 182S 120C


    MAJOR general with Cannons and MASTER of Martial Arts suicide waves
    • Units needed: 1850R 15M 105S 40ES 500C 210K
    • Units lost, minimum: 1399R 32S 311C
    • Units lost, maximum: 1805R 100S 311C
    Alternative A
    • Units needed: 1700R 15M 190S 40ES 300C 210K
    • Units lost, minimum: 1245R 149S 100C
    • Units lost, maximum: 1647R 179S 100C
    Alternative B
    • Units needed: 1700R 15M 175S 40ES 300C 210K
    • Units lost, minimum: 1245R 136S 120C
    • Units lost, maximum: 1647R 166S 120C

    MASTER of Martial Arts general with Crossbows and MASTER of Martial Arts suicide waves
    • Units needed: 1900R 15M 100S 40ES 500C 140XB
    • Units lost, minimum: 1436R 57S 311C
    • Units lost, maximum: 1821R 85S 311C
    Alternative A
    • Units needed: 1700R 15M 205S 40ES 290C 140XB
    • Units lost, minimum: 1272R 176S 100C
    • Units lost, maximum: 1657R 196S 100C
    Alternative B
    • Units needed: 1700R 15M 200S 40ES 310C 140XB
    • Units lost, minimum: 1272R 158S 120C
    • Units lost, maximum: 1657R 178S 120C

    MASTER of Martial Arts general with Cannons and MASTER of Martial Arts suicide waves
    • Units needed: 1850R 15M 75S 40ES 500C 149K
    • Units lost, minimum: 1428R 39S 311C
    • Units lost, maximum: 1816R 57S 311C
    Alternative A
    • Units needed: 1700R 15M 190S 40ES 290C 78XB 149K
    • Units lost, minimum: 1255R 162S 100C
    • Units lost, maximum: 1638R 183S 100C
    Alternative B
    • Units needed: 1700R 15M 175S 40ES 310C 78XB 149K
    • Units lost, minimum: 1255R 143S 120C
    • Units lost, maximum: 1638R 165S 120C



    Camp 1

    NORMAL general:
    1) 80 thugs, 70 stone throwers [64R 3S 85C 48LB (50R - 58R - 64R 2S)]

    VETERAN general:
    1) 80 thugs, 70 stone throwers [56R 2S 165C 27LB (40R - 49R - 56R 1S)]

    VETERAN general with Crossbows:
    1) 80 thugs, 70 stone throwers [56R 2S 165C 27XB (40R - 49R - 56R 1S)] {2 rounds of fighting}

    MAJOR general with Cannons:
    1) 80 thugs, 70 stone throwers [52R 1ES 200C 17K (38R - 52R)] {2 rounds of fighting}

    MASTER of Martial Arts general with Crossbows:
    1) 80 thugs, 70 stone throwers [52R 1E 140C 27XB (38R - 52R)] {2 rounds of fighting}



    Camp 2

    NORMAL general:
    2) 100 thugs, 70 stone throwers [100R 6S 80C 14LB (83R - 96R - 100R 5S)]

    VETERAN general:
    2) 100 thugs, 70 stone throwers [79R 2S 114C 55LB (58R - 69R - 79R 1S)]

    VETERAN general and Crossbows:
    2) 100 thugs, 70 stone throwers [79R 2S 114C 55XB (58R - 69R - 79R 1S)] {2 rounds of fighting}

    VETERAN general and Cannons:
    2) 100 thugs, 70 stone throwers [77R 1ES 132C 40K (56R - 77R)] {2 rounds of fighting}

    Major general and Cannons:
    2) 100 thugs, 70 stone throwers [74R 1ES 155C 40K (55R - 73R)] {2 rounds of fighting}

    MASTER of Martial Arts general and Crossbows:
    2) 100 thugs, 70 stone throwers [73R 1ES 91C 55XB (57R - 73R)] {2 rounds of fighting}

    MASTER of Martial Arts general and Cannons:
    2) 100 thugs, 70 stone throwers [71R 1ES 111C 37K (53R - 71R)] {2 rounds of fighting}



    Camp 3 (CAN BE BLOCKED)

    NORMAL general - not blocked:
    3a) 80 thugs, 70 stone throwers, 30 guard dogs [30C (30C)]
    3b) 79 thugs, 70 stone throwers [63R 3S 85C 49LB (48R - 57R - 63R 1S)]

    NORMAL general - BLOCK (while attacking camp 4):
    3) 80 thugs, 70 stone throwers, 30 guard dogs [1R 14S 185C (-)] {5 - 11 rounds of fighting, average 7.7}


    Camp 4 (LEADER)

    NORMAL general:
    4a) 80 thugs, 50 rangers, 50 guard dogs [50C (50C)] {1 round of fighting}
    4b) 79 thugs, 50 rangers [59R 3S 90C 48LB (46R - 54R - 59R 1S)] {2 rounds of fighting} - BHG if BLOCK on Camp 3

    VETERAN general:
    4) 80 thugs, 50 rangers, 50 guard dogs [145R 105S (118R - 245R 1S)] {2 rounds of fighting}

    VETERAN general with Cannons:
    4) 80 thugs, 50 rangers, 50 guard dogs [112R 1ES 137K (90R - 112R)] {1-2 rounds of fighting}

    MAJOR general:
    4) 80 thugs, 50 rangers, 50 guard dogs [112R 1ES 157K (91R - 112R)] {2 rounds of fighting}

    MASTER of Martial Arts general:
    4) 80 thugs, 50 rangers, 50 guard dogs [96R 124S (75R - 96R)] {2 rounds of fighting}


    Camp 9

    NORMAL general:
    9a) 100 roughnecks, 50 rangers [50R (50R)] or [45B (45B)]
    9b) 85 roughnecks, 50 rangers [83R 5S 62C 50LB (70R - 81R - 83R 4S)]

    VETERAN general:
    9) 100 roughnecks, 50 rangers [98R 2S 62C 88LB (75R - 87R - 98R 1S)]

    VETERAN general and Crossbows:
    9) 100 roughnecks, 50 rangers [81R 2S 63C 104XB (62R - 71R - 81R 1S)]

    MAJOR general and Cannons:
    9) 100 roughnecks, 50 rangers [77R 1S 107C 85K (60R - 77R)]

    MASTER of Martial Arts general and Crossbows:
    9) 100 roughnecks, 50 rangers [78R 1S 63C 78X (58R - 78R)]


    Camp 10 (CAN BE BLOCKED)

    NORMAL general - not blocked:
    10a) 70 roughnecks, 80 rangers, 30 guard dogs [36R (36R)]
    10b) 69 roughnecks, 80 rangers [67R 5S 100C 28LB (59R - 66R - 67R 4S)]

    NORMAL general - BLOCK (while attacking camp 11):
    10) 70 roughnecks, 80 rangers, 30 guard dogs [5R 20S 175C (-)] {7 - 12 rounds of fighting, average 9.0}


    Camp 11 (LEADER)

    NORMAL general:
    11a) 100 roughnecks, 50 rangers, 50 guard dogs [103R (103R)] {1 round of fighting}
    11b) 87 roughnecks, 50 rangers [87R 6S 54C 53LB (72R - 85R - 87R 5S)] {2 rounds of fighting} - BHG if BLOCK on Camp 10

    VETERAN general:
    11a) 100 roughnecks, 50 rangers, 50 guard dogs [60R (60R)] {1 round of fighting}
    11b) 99 roughnecks, 50 rangers [95R 2S 62C 91LB (74R - 85R - 95R 1S)] {2 rounds of fighting}

    VETERAN general and Crossbows:
    11a) 100 roughnecks, 50 rangers, 50 guard dogs [60R (60R)] {1 round of fighting}
    11b) 99 roughnecks, 50 rangers [80R 2S 63C 105XB (61R - 71R - 80R 1S)] {2 rounds of fighting}

    MAJOR general and Cannons:
    11a) 100 roughnecks, 50 rangers, 50 guard dogs [60R (60R)] {1 round of fighting}
    11b) 99 roughnecks, 50 rangers [76R 1S 103C 90K (56R - 76R)] {1 rounds of fighting}

    MASTER of Martial Arts general and Crossbows:
    11a) 100 roughnecks, 50 rangers, 50 guard dogs [60R (60R)] {1 round of fighting}
    11b) 99 roughnecks, 50 rangers [77R 1S 67C 75XB (55R - 77R)] {1-2 rounds of fighting}



    Camp 12

    NORMAL general:
    12a) 100 roughnecks, 100 rangers [155R 10B (155R 10B)]
    12b) 45 roughnecks, 100 rangers [36R 5S 125C 32LB (28R - 35R - 36R 4S)]

    VETERAN general:
    12) 100 roughnecks, 100 rangers [120R 10S 108C 12LB (104R - 120R 1S - 120R 9S)]

    VETERAN general and Crossbows:
    12) 100 roughnecks, 100 rangers [110R 5S 110C 25XB (88R - 103R - 110R 4S)]

    VETERAN general and Cannons:
    12) 100 roughnecks, 100 rangers [112R 3S 115C 20K (89R - 112R 2S)]

    MAJOR general and Cannons:
    12) 100 roughnecks, 100 rangers [96R 1S 111C 62K (64R - 96R)]

    MASTER of Martial Arts general and Crossbows:
    12) 100 roughnecks, 100 rangers [98R 1S 77C 44X (94R - 98R)]


    Camp 13

    NORMAL general:
    13a) 180 roughnecks [200R (200R)]
    13b) 102 roughnecks [90R 5S 105LB (79R - 88R - 90R 4S)]

    VETERAN general:
    13a) 180 roughnecks [200R (200R)]
    13b) 102 roughnecks [80R 3S 167LB (62R - 73R - 80R 1S)]

    VETERAN general with Crossbows:
    13) 180 roughnecks [140R 20S 90XB (140R 5S - 140R 12S - 140R 19S)]

    VETERAN general with Cannons:
    13) 180 roughnecks [140R 20S 90K (140R 2S - 16S)]

    MAJOR general with Cannons:
    13) 180 roughnecks [165R 5S 100K (142R - 165R 0S - 2S)]

    MASTER of Martial Arts general with Crossbows:
    13) 180 roughnecks [137R 33S 50XB (137R 15S - 31S)]

    MASTER of Martial Arts general with Cannons:
    13) 180 roughnecks [137R 28S 55K (137R 9S - 27S)]


    Camp 14 (CAN BE BLOCKED)

    NORMAL general:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs [135R (135R)]
    14b) 70 roughnecks, 60 rangers [60R 5S 75C 60LB (51R - 59R - 60R 4S)]

    VETERAN general:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
    14b) 99 roughnecks, 60 rangers [99R 2S 75C 74LB (75R - 89R - 99R 1S)]

    VETERAN general and Crossbows:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
    14b) 99 roughnecks, 60 rangers [80R 2S 75C 93XB (61R - 71R - 80R 1S)]

    VETERAN general and Cannons:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
    14b) 99 roughnecks, 60 rangers [80R 2S 85C 83K (60R - 80R 1S)]

    MAJOR general and Cannons:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
    14b) 99 roughnecks, 60 rangers [78R 2S 127C 63K (57R -78R)]

    MASTER of Martial Arts general and Crossbows:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
    14b) 99 roughnecks, 60 rangers [80R 2S 45C 93XB (60R - 80R)]

    MASTER of Martial Arts general and Cannons:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs [48R (48R)]
    14b) 99 roughnecks, 60 rangers [76R 1S 71C 72K (58R - 76R)]

    Cheaper option for without block: First a MASTER of Martial Arts general suicide wave, saving around 45-55R, kills 40 guard dogs and 25-30 rangers

    VETERAN general and Crossbows:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs MMA: 1R (1R)]
    14b) 100 roughnecks, 35 rangers [77R 1S 80C 92X (59R - 77R)]

    VETERAN general and Cannons:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs MMA: 1R (1R)]
    14b) 100 roughnecks, 35 rangers [77R 1S 80C 92K (57R - 77R)]

    MAJOR general and Cannons:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs MMA: 1R (1R)]
    14b) 100 roughnecks, 35 rangers [75R 1S 112C 82K (55R - 75R)]

    MASTER of Martial Arts general and Crossbows:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs MMA: 1R (1R)]
    14b) 100 roughnecks, 35 rangers [76R 1S 48C 95X (59R - 75R)]

    MASTER of Martial Arts general and Cannons:
    14a) 100 roughnecks, 60 rangers, 40 guard dogs MMA: 1R (1R)]
    14b) 100 roughnecks, 35 rangers [75R 1S 72C 72K (57R - 75R)]

    NORMAL general - BLOCK (while attacking camp 16):
    15) 100 roughnecks, 60 rangers, 40 guard dogs [20S 40E 140C (-)] {7 - 24 rounds of fighting, average 9}


    Camp 15 (CAN BE BLOCKED)

    NORMAL general - not blocked:
    15a) 100 roughnecks, 100 guard dogs [110R (110R)]
    15b) 97 roughnecks[82R 5S 113LB (70R - 80R - 82R 4S)]

    NORMAL general - BLOCK (while attacking camp 16):
    15) 100 roughnecks, 100 guard dogs [89S 111C (-)] {7 - 12 rounds of fighting, average 9.0}


    Camp 16 (LEADER)

    NORMAL general:
    16a) 130 roughnecks, 70 rangers [50R 115B (50R 115B)] {1 round of fighting}
    16b) 78 roughnecks, 70 rangers [90R 6S 55C 49LB (80R - 89R - 90R 5S)] {2 rounds of fighting} - BHG if BLOCK on Camp 15

    VETERAN general:
    16a) 130 roughnecks, 70 rangers [110R (110R)] {1 round of fighting}
    16b) 98 roughnecks, 70 rangers [103R 5S 85C 57LB (80R - 92R - 103R 1S)] {2 rounds of fighting}

    VETERAN general and Crossbows:
    16) 130 roughnecks, 70 rangers [93R 22S 85C 50XB (93R 7S - 93R 14S - 93R 21S)] {2 rounds of fighting}

    VETERAN general and Cannons:
    16) 130 roughnecks, 70 rangers [93R 22S 75C 60K (93R 5S - 21S)] {2 rounds of fighting}

    MAJOR general and Cannons:
    16) 130 roughnecks, 70 rangers [93R 14S 88C 75K (93R 0S - 12S)] {2 rounds of fighting}

    MASTER of Martial Arts general and Crossbows:
    16) 130 roughnecks, 70 rangers [130R 1S 24C 65XB (101R - 130R)] {2 rounds of fighting}

    MASTER of Martial Arts general and Cannons:
    16) 130 roughnecks, 70 rangers [125R 2S 28C 5X 60K (98R - 125R)] {2 rounds of fighting}


    Camp 5 (CAN BE SKIPPED)

    NORMAL general:
    5) 100 thugs, 70 rangers [100R 6S 80C 14LB (83R - 96R - 100R 5S)]

    VETERAN general:
    5) 100 thugs, 70 rangers [79R 2S 114C 55LB (58R - 69R - 79R 1S)]

    VETERAN general and Crossbows:
    5) 100 thugs, 70 rangers [79R 2S 114C 55XB (58R - 69R - 79R 1S)]

    MAJOR general and Cannons:
    5) 100 thugs, 70 rangers [73R 1S 156C 40K (55R - 73R 1S)]

    MASTER of Martial Arts general and Crossbows:
    5) 100 thugs, 70 rangers [73R 1S 96C 50XB (56R - 73R)]


    Camp 6 (CAN BE BLOCKED)

    NORMAL general:
    6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
    6b) 89 thugs, 70 rangers [87R 2S 85C 26LB (65R - 78R - 87R 1S)]

    VETERAN general:
    6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
    6b) 89 thugs, 70 rangers [67R 2S 140C 41LB (48R - 58R - 67R 1S)]

    VETERAN general and Crossbows:
    6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
    6b) 89 thugs, 70 rangers [66R 2S 145C 37XB (48R - 58R - 66R 1S)]

    VETERAN general and Cannons:
    6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
    6b) 89 thugs, 70 rangers [66R 2S 155C 27K (48R - 66R)]

    MAJOR general and Cannons:
    6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
    6b) 89 thugs, 70 rangers [63R 1S 179C 27K (44R - 63R)]

    MASTER of Martial Arts general and Crossbows:
    6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
    6b) 89 thugs, 70 rangers [62R 1S 130C 27XB (44R - 62R)]

    MASTER of Martial Arts general and Cannons:
    6a) 90 thugs, 70 rangers, 30 guard dogs [30C (30C)]
    6b) 89 thugs, 70 rangers [62R 1S 140C 17K (45R - 62R)]

    Cheaper option for without block: First a MASTER of Martial Arts general suicide wave, saving around 30C and 5-10R, kills 30 guard dogs and 30-35 rangers.

    VETERAN general and Crossbows:
    6a) 90 thugs, 70 rangers, 30 guard dogs MMA: 1R (1R)]
    6b) 90 thugs, 40 rangers [62R 1S 150C 37XB (46R - 62R)]

    VETERAN general and Cannons:
    6a) 90 thugs, 70 rangers, 30 guard dogs MMA: 1R (1R)]
    6b) 90 thugs, 40 rangers [62R 1S 160C 27K (45R - 62R)]

    MAJOR general and Cannons:
    6a) 90 thugs, 70 rangers, 30 guard dogs MMA: 1R (1R)]
    6b) 90 thugs, 70 rangers [58R 1S 186C 25K (43R - 58R)]

    MASTER of Martial Arts general and Crossbows:
    6a) 90 thugs, 70 rangers, 30 guard dogs MMA: 1R (1R)]
    6b) 90 thugs, 40 rangers [56R 1S 126C 27XB (42R - 56R)]

    MASTER of Martial Arts general and Cannons:
    6a) 90 thugs, 70 rangers, 30 guard dogs MMA: 1R (1R)]
    6b) 90 thugs, 40 rangers [56R 1S 146C 17K (41R - 56R)]

    NORMAL general - BLOCK (while attacking camp 8):
    7) 90 thugs, 70 rangers, 30 guard dogs [15M 150C 20E (-)] {6 - 19 rounds of fighting, average 9}


    Camp 7 (CAN BE BLOCKED)

    NORMAL general - not blocked:
    7a) 100 thugs, 100 rangers [58R (58R)] or [50B (50B)]
    7b) 75 thugs, 100 rangers [75R 5S 110C 10LB (59R - 71R - 75R 4S)]

    NORMAL general - BLOCK (while attacking camp 8):
    7) 100 thugs, 100 rangers [26S 174C (-)] {5 - 11 rounds of fighting, average 7.8}


    Camp 8 (LEADER)

    NORMAL general:
    8) 80 roughnecks, 70 rangers [90R 5S 85C 20LB (71R - 85R - 90R 4S)] {3 rounds of fighting} - BHG if BLOCK on Camp 7

    VETERAN general:
    8) 80 roughnecks, 70 rangers [72R 2S 85C 91LB (51R - 62R - 72R 1S)] {2 rounds of fighting}

    VETERAN general and Crossbows:
    8) 80 roughnecks, 70 rangers [67R 2S 85C 96XB (48R - 58R - 67R 1S)] {1 round of fighting}

    VETERAN general and Cannons:
    8) 80 roughnecks, 70 rangers [64R 1S 110C 75K (47R - 64R)] {1 round of fighting}

    MAJOR general and Cannons:
    8) 80 roughnecks, 70 rangers [62R 1S 135C 72K (46R - 62R)] {1 round of fighting}

    MASTER of Martial Arts general and Crossbows:
    8) 80 roughnecks, 70 rangers [63R 1S 55C 101XB (46R - 63R)] {1 round of fighting}

    MASTER of Martial Arts general and Cannons:
    8) 80 roughnecks, 70 rangers [61R 1S 85C 73K (46R - 61R)] {1 round of fighting}


    Camp 17

    NORMAL general:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs [150R (150R)]
    17b) 88 roughnecks, 50 rangers [89R 5S 63C 43LB (75R - 86R - 89R 4S)]

    VETERAN general:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs [50R (50R)]
    17b) 122 roughnecks, 50 rangers [140R 5S 62C 43LB (115R - 131R - 140R 4S)]

    VETERAN general and Crossbows:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs [24R (24R)]
    17b) 129 roughnecks, 50 rangers [134R 3S 63C 50XB (108R - 122R - 134R 1S)]

    VETERAN general and Cannons:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs [24R (24R)]
    17b) 129 roughnecks, 50 rangers [134R 1S 69C 46K (110R - 134R)]

    MAJOR general and Cannons:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs [24R (24R)]
    17b) 129 roughnecks, 50 rangers [134R 1S 89C 46K (101R - 134R)]

    MASTER of Martial Arts general and Crossbows:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs [24R (24R)]
    17b) 129 roughnecks, 50 rangers [132R 1S 42C 45XB (103R - 132R)]

    MASTER of Martial Arts general and Cannons:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs [24R (24R)]
    17b) 129 roughnecks, 50 rangers [130R 1S 39C 50K (103R - 130R)]

    Cheaper option: First a MASTER of Martial Arts general suicide wave, saving around 55R, kills 20 guard dogs and 35-40 rangers.

    VETERAN general and Crossbows:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs MMA: 1R (1R)]
    17b) 130 roughnecks, 15 rangers [104R 1S 25C 120X (80R - 104R)]

    VETERAN general and Cannons:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs MMA: 1R (1R)]
    17b) 130 roughnecks, 15 rangers [104R 1S 35C 110K (79R - 103R)]

    MAJOR general and Cannons:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs MMA: 1R (1R)]
    17b) 129 roughnecks, 15 rangers [104R 1S 35C 20X 110K (78R - 104R)]

    MASTER of Martial Arts general and Crossbows:
    17a) 130 roughnecks, 50 rangers, 20 guard dogs MMA: 1R (1R)]
    17b) 130 roughnecks, 15 rangers [101R 1S 118XB (79R - 101R)]


    Camp 18

    NORMAL general:
    18a) 80 roughnecks, 120 rangers [150R (150R)]
    18b) 34 roughnecks, 120 rangers [27R 5S 150C 18LB (20R - 26R - 27R 4S)]

    VETERAN general:
    18) 80 roughnecks, 120 rangers [85R 8S 150C 7LB (72R - 84R - 85R 7S)]

    VETERAN general and Crossbows:
    18) 80 roughnecks, 120 rangers [83R 4S 150C 13XB (66R - 78R - 83R 3S)]

    VETERAN general and Cannons:
    18) 80 roughnecks, 120 rangers [83R 3S 140C 24K (60R - 83R 1S)]

    MAJOR general and Cannons:
    18) 80 roughnecks, 120 rangers [68R 1S 150C 51K (48R - 68R)]

    MASTER of Martial Arts general and Crossbows:
    18) 80 roughnecks, 120 rangers [68R 1S 90C 61XB (48R - 68R)]

    MASTER of Martial Arts general and Cannons:
    18) 80 roughnecks, 120 rangers [65R 1S 100C 54K (48R - 65R)]


    Camp 19

    NORMAL general:
    19a) 200 roughnecks [200R (200R)]
    19b) 133 roughnecks [150R 5S 45LB (127R - 144R - 150R 4S)]

    VETERAN general:
    19a) 200 roughnecks [200R (200R)]
    19b) 133 roughnecks [118R 3S 129LB (97R - 110R - 118R 2S)]

    VETERAN general and Crossbows:
    19a) 200 roughnecks [200R (200R)]
    19b) 133 roughnecks [104R 1S 20C 125XB (83R - 104R)]

    VETERAN general and Cannons:
    19a) 200 roughnecks [200R (200R)]
    19b) 133 roughnecks [104R 1S 35C 110K (82R - 104R)]

    MAJOR general and Cannons:
    19a) 200 roughnecks [200R (200R)]
    19b) 133 roughnecks [101R 1S 68C 100K (80R - 102R)]

    MASTER of Martial Arts general and Crossbows:
    19a) 200 roughnecks [200R (200R)]
    19b) 133 roughnecks [104R 1S 2C 113XB (80R - 104R)]

    MASTER of Martial Arts general and Cannons:
    19a) 200 roughnecks [200R (200R)]
    19b) 133 roughnecks [102R 1S 17C 100K (77R - 102R)]


    Camp 20

    MASTER of Martial Arts general:
    20) 80 roughnecks, 70 rangers, 30 guard dogs [111R 109S (85R - 111R)]

    NORMAL general:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
    20b) 79 roughnecks, 70 rangers [89R 5S 85C 21LB (71R - 83R - 89R 4S)]

    VETERAN general:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
    20b) 79 roughnecks, 70 rangers [67R 3S 85C 95LB (49R - 60R - 67R 2S)]

    VETERAN general and Crossbows:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
    20b) 79 roughnecks, 70 rangers [63R 1S 131C 55X (45R - 63R)]

    VETERAN general and Cannons:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
    20b) 79 roughnecks, 70 rangers [62R 1S 137C 50K (45R - 62R)]

    MAJOR general and Cannons:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
    20b) 79 roughnecks, 70 rangers [62R 1S 167C 40K (44R - 61R)]

    MASTER of Martial Arts general and Crossbows:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
    20b) 79 roughnecks, 70 rangers [60R, 1S 104C 55XB (43R - 60R)]

    MASTER of Martial Arts general and Cannons:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs [36R (36R)]
    20b) 79 roughnecks, 70 rangers [60R, 1S 110C 40K (42R - 60R)]

    Cheaper option: First a MASTER of Martial Arts general suicide wave, saving around 35-40R, kills 30 guard dogs and 30-35 rangers.

    VETERAN general and Crossbows:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs MMA: 1R (1R)]
    20b) 79 roughnecks, 70 rangers [60R 1S 134C 55XB (43R - 60R)]

    VETERAN general and Cannons:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs MMA: 1R (1R)]
    20b) 79 roughnecks, 70 rangers [60R 1S 144C 45K (42R - 60R)]

    MAJOR general and Cannons:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs MMA: 1R (1R)]
    20b) 79 roughnecks, 70 rangers [56R 1S 173C 40K (40R - 56R)]

    MASTER of Martial Arts general and Crossbows:
    20a) 80 roughnecks, 70 rangers, 30 guard dogs MMA: 1R (1R)]
    20b) 79 roughnecks, 70 rangers [61R 1S 128C 30XB (43R - 61R)]

    Camp 21

    NORMAL general:
    21a) 140 roughnecks, 60 rangers [155R 45B (155R 45B)]
    21b) 63 roughnecks, 60 rangers [50R 5S 75C 70LB (38R - 47R - 50R 4S)]

    VETERAN general:
    21a) 140 roughnecks, 60 rangers [75R (75R)]
    21b) 118 roughnecks, 60 rangers [143R 5S 60C 42LB (112R - 132R - 143R 4S)]

    VETERAN general and Crossbows:
    21) 140 roughnecks, 60 rangers [160R 15S 36C 39XB (145R - 160R 2S - 160R 14S)]

    VETERAN general and Cannons:
    21) 140 roughnecks, 60 rangers [160R 9S 36C 45K (142R - 160R 0S - 8S)]

    MAJOR general and Cannons:
    21) 140 roughnecks, 60 rangers [162R 1S 36C 71K (127R - 162R)]

    MASTER of Martial Arts general and Crossbows:
    21) 140 roughnecks, 60 rangers [148R 1S 23C 48XB (116R - 148R)]

    MASTER of Martial Arts general and Cannons:
    21) 140 roughnecks, 60 rangers [146R 1S 27C 46K (120R - 146R)]

    Cheaper option: First a MASTER of Martial Arts general suicide wave, saving around 25-35R and 0-14S, kills 45-50 rangers.

    VETERAN general and Crossbows:
    21a) 140 roughnecks, 60 rangers MMA: 1R (1R)]
    21b) 140 roughnecks, 15 rangers [124R 1S 16C 109XB (95R - 124R)]

    VETERAN general and Cannons:
    21a) 140 roughnecks, 60 rangers MMA: 1R (1R)]
    21b) 140 roughnecks, 15 rangers [117R 2S 23C 108K (90R - 117R)]

    MAJOR general and Cannons:
    21a) 140 roughnecks, 60 rangers MMA: 1R (1R)]
    21b) 140 roughnecks, 15 rangers [115R 1S 50C 104K (89R - 115R)]

    MASTER of Martial Arts general and Crossbows:
    21a) 140 roughnecks, 60 rangers MMA: 1R (1R)]
    21b) 140 roughnecks, 15 rangers [123R 1S 96XB (96R - 123R)]

    MASTER of Martial Arts general and Cannons:
    21a) 140 roughnecks, 60 rangers MMA: 1R (1R)]
    21b) 140 roughnecks, 15 rangers [118R 1S 101K (89R - 118R)]


    Camp 22

    NORMAL general:
    22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary [75R 125C (75R 125C)]
    22b) 93 roughnecks, 1 Wild Mary [104R 96C (104R 96C)]
    22c) 72 roughnecks, 1 Wild Mary [83R 117C (83R 117C)]
    22d) 43 roughnecks, 1 Wild Mary [25R 15S 160C (25R 15S 160C)]
    22e) 1 Wild Mary [71S 129LB (57S 68S 71S)]

    VETERAN general:
    22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary [155R 95C (155R 95C)]
    22b) 96 roughnecks, 1 Wild Mary [99R 151C (99R 151C)]
    22c) 59 roughnecks, 1 Wild Mary [2R 28S 220C (2R 28S 220C)]
    22d) 1 Wild Mary [54S 196LB (41S 51S 53S)]

    VETERAN general and Crossbows:
    22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary [155R 95C (155R 95C)]
    22b) 96 roughnecks, 1 Wild Mary [99R 151C (99R 151C)]
    22c) 59 roughnecks, 1 Wild Mary [2R 28S 220C (2R 28S 220C)]
    22d) 1 Wild Mary [99R 1S 150XB (92R 96R 99R)]

    VETERAN general and Crossbows Alternative :
    22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary [25R 25M 150C (25R 25M 150C)], ANY General
    22b) 91 roughnecks, 1 Wild Mary [150C 100S (151C 100S)]
    22c) 21 roughnecks, 1 Wild Mary [64S 186XB (55S 58S 62S)]

    MASTER of Martial Arts general (3 or 4x Suicide Wave MMA) and Crossbows/Cannons:
    22a_1) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 1R (1R)]
    22a_2) 100 roughnecks, 35 rangers, 1 Wild Mary MMA: 1R (1R)]
    Optional killing guard dogs and rangers in 1 go. Costs additional 131R but 1 time less recovery MMA.
    22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 133R (1R)]
    In between wave 1 killing as much roughnecks as possible with recruits and cav:
    22b) 99 roughnecks,1 Wild Mary MMA: 99R 121C (99R 121C)]
    In between wave 2 killing remaining roughnecks:
    22c) 65 roughnecks,1 Wild Mary MMA: 30S 190C (30S 190C)]
    Last wave options different generals and troops:
    22d) 1 Wild Mary VETERAN with crossbow: 99R 1S 150XB (92R - 99R)]
    or
    22d) 1 Wild Mary VETERAN with cannons: 59R 1S 190K (55R - 59R)]
    or
    22d) 1 Wild Mary MAJOR with cannons: 59R 11S 210K (55R - 59R)]
    or
    22d) 1 Wild Mary MASTER of Martial Arts with crossbow: 65R 24S 131XB (65R 12S-24S)]
    or
    22d) 1 Wild Mary MASTER of Martial Arts with cannons: 79R 1S 149K (74R - 79R)]


    MASTER of Martial Arts general (2 or 3x Suicide Wave MMA) and Crossbows/Cannons Alternative A :
    22a_1) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 1R (1R)]
    22a_2) 100 roughnecks, 35 rangers, 1 Wild Mary MMA: 1R (1R)]
    Optional killing guard dogs and rangers in 1 go. Costs additional 131R but 1 time less recovery MMA.
    22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 133R (1R)]
    In between wave killing as much roughnecks as possible:
    22b) 99 roughnecks,1 Wild Mary MMA: 120S 100C (120S 100C)]
    Last wave options different generals and troops:
    22c) 13 roughnecks,1 Wild Mary VETERAN with crossbow: 46S 1ES 66C 137X (42S - 46S)]
    or
    22c) 13 roughnecks,1 Wild Mary VETERAN with cannons: 37S 1ES 80C 132K (34S - 37S)]
    or
    22c) 13 roughnecks,1 Wild Mary MAJOR: 31S 1Es 48C 190K (27S - 31S)]
    or
    22c) 13 roughnecks,1 Wild Mary MASTER of Martial Arts with crossbow: 45S 1ES 37C 137XB (41S - 45S)]
    or
    22c) 13 roughnecks,1 Wild Mary MASTER of Martial Arts with cannons: 36S 1ES 50C 133K (33S - 36S)]


    MASTER of Martial Arts general (2 or 3x Suicide Wave MMA) and Crossbows/Cannons Alternative B :
    22a_1) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 1R (1R)]
    22a_2) 100 roughnecks, 35 rangers, 1 Wild Mary MMA: 1R (1R)]
    Optional killing guard dogs and rangers in 1 go. Costs additional 131R but 1 time less recovery MMA.
    22a) 100 roughnecks, 60 rangers, 40 guard dogs, 1 Wild Mary MMA: 133R (1R)]
    In between wave killing as much roughnecks as possible:
    22b) 99 roughnecks,1 Wild Mary MMA: 100S 120C (100S 120C)]
    Last wave options different generals and troops:
    22c) 13 roughnecks,1 Wild Mary VETERAN with crossbow: 52S 1ES 50C 147X (47S - 52S)]
    or
    22c) 13 roughnecks,1 Wild Mary VETERAN with cannons: 40S 1ES 83C 126K (35S - 40S)]
    or
    22c) 13 roughnecks,1 Wild Mary MAJOR with cannons: 38S 1ES 105C 126K (34S - 38S)]
    or
    22c) 13 roughnecks,1 Wild Mary MASTER of Martial Arts with crossbow: 47S 1ES 32C 140XB (43S - 47S)]
    or
    22c) 13 roughnecks,1 Wild Mary MASTER of Martial Arts with cannons: 38S 1ES 55C 126K (34S - 38S)]
    Last edited by TheVictim; 26.05.14 at 17:54. Reason: Added MMA. MAJOR and Cannons

  7. #1317
    Erudite Pioneer Gamla's Avatar
    Join Date
    Apr 2013
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    Newfoundland

    Adv HORSEBACK - A SMALL CHANGE OF PATH - 1st Attack C10 (interception by C19)

    Hello all members, by co-incidence I changed my Path on the Guide collected by Killste & C°. See http://forum.thesettlersonline.com/t...l=1#post194033

    TIP = Change the normal path with a first attack on Camp10 (and get intercepted by Camp19) special for ANY general or ANY normal general.

    Starting from G1 you start an attack on 2x Camps in 1 ride - 1st step Target is Camp10 (wich will lead you to an interception by Camp19) with 1 garrison normal general =
    Interception fight Camp19 40 Lance Riders, 70 Nomads = [100R 100S (39R - 45R - 49R)], after this fight normal general will continue to Camp10 70 Nomads, 20 Cataphracts (original destination) = [51R+100S (41R - 46R - 50R)].

    Variant 01 (R+M+S) same script (interceptor Camp19) Normal general but with [80R 18M 100S (40R - 45R - 47R)] continue with min 33R 18M 100S to Camp10 = [33R 18M 100S (33R+6M - 33R+8M - 33R+10M)]
    (TOTAL MIN 74R+6M -AV 78R+8M - MAX 80R+10M)

    Variant 02 (R+B+S) same script (interceptor Camp19) =ANY normal general [80R 30B 90S (26R+30B - 30R+30B - 32R+30B)] continue with min 48R 90S to Camp10 = [48R 90S (42R - 46R - 48R)]
    (TOTAL MIN 74R+30B -AV 76R+30B - MAX 80R+30M)

    Anyway/anyhow this fight can be used in 3 versions or it can be split and added into the seperate fights of the Guide.
    Which for the normal path would result in :
    For camp19=
    ANY normal general = [34R 30B 90S (25R+30B - 30R+30B - 34R+30B)]
    ANY normal general = [26R 18M 90S (26R+9M - 26R+13M - 26R+17M)]

    For Camp10=
    ANY normal general = [23R 18M 90S (23R+14M - 23R+16M - 23R+17M)]
    ANY normal general = [26R 30B 90S (23R+20B - 25R+20B - 26R+20B)]
    ANY normal general = [27R 20B 90S (22R+20B - 26R+20B - 27R+20B+1S)]

    All these fight have been pre-tested and simulated on the simulator and played by Gamla.

    Have Fun - Kind regards, Gamla (ACG).
    Happy ? Sure I am. Enjoyable and relaxed. ==> Visit Guild FB41

  8. #1318
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by jokerspet View Post
    the attack on the castel failed using your calculations. vet gen with 23R 1S 144C 82XB and he lost completly
    That is the setup for the second wave, after first sending a suicidal wave of 108R.
    Thus, I suspect you didn't send the first wave (called 15a) at all...


    Quote Originally Posted by Tage View Post
    If you have a veteran general or cannoneers, the witch tower should be killed in one wave:

    Camp 15) 40 Cultists, 40 Dark Priests, 40 Shadowsneakers, 1 Dark High Priest
    VETERAN general: [83R 1S 18B 148XB (78R 5B - 82R 12B - 83R 18B)]


    If you do not have a veteran general, you will have to send a suicidal wave first.
    Note that the suicidal wave depends on whether you have crossbows for the second wave:

    Camp 15a) 40 Cultists, 40 Dark Priests, 40 Shadowsneakers, 1 Dark High Priest
    ANY general: [108R (108R)]
    ANY general: [107B (107B)]
    Camp 15b) 26-40 Dark Priests, 1 Dark High Priest
    VETERAN general: [23R 1S 144C 82XB (20R - 22R - 23R)]

  9. #1319
    Pathfinder
    Join Date
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    Quote Originally Posted by Polymer View Post
    Secluded Experiments

    Double veteran with cannons version. In case of only 1 veteran, use the silvered alternate setup.
    Blocks are designed to be long and not necessarly victorious, out of all setups I chose the one giving highest average number of rounds.
    Play this if you are expert level on blocks and have the right temper for it. This is still a beta guide (sic!). It will be updated as I see fit. I will appreciate all commentaries provided they offer valid objective points and not just trolling.

    In the Summary , maximum losses aren`t cosmetic fitted in any way, they`re exactly that, maximum. Final results will be under that for sure.



    Alternate image

    For this adventure it is preferable you have at least:
    * 2 Veteran General
    * 2 Fast General (Battle Hardened, Grim Reaper)
    * 2 Normal General
    * Level 3 Barracks
    * Full capacity to train required troops during the 10 days this adventure lasts, i.e. weapons in storehouse and enough +625 settlers sets in star menu

    Sector 1: 2050 xp
    C1: 400 xp
    C2: 750 xp
    C3: 900 xp

    C1: 100 gunmen, 100 sabrerattlers---
    block: 36ES, 49C {5-9 rounds, avg 6} -- it is possible for the block to come short yet within demolishion time of the camp

    alternate kill:
    C1: 100 gunmen, 100 sabrerattlers---
    25R, 225C (25R)


    C2: 150caltrop, 100officer ---
    block: 122ES, 60C --- 5-9 rounds, avg 6.5 ----regular gen {140-180 sec, avg 160 sec}

    C3: 1 cook, 100 officers, 50 gunmen
    w1: 8R, 144B (8R, 144B) -- BHG, 1 round {10 sec}
    w2: 166R, 1M, 83K (166R, 1M) -- vet, 1 round, avg 1 {30 sec}[/COLOR]

    Send all generals one after the other.





    Credits go to Nighteye on this block, original guide here: Nighteye`s SE map

    Spoiler

    Sector 2: 2150 xp

    C4: 800 xp
    C5: 400 xp
    C6: 950 xp

    DOUBLE VETERAN SETUP

    C4:
    100 officer, 100 gunmen
    optional kill: 182R, 9M, 59K (182R, 9M)
    block: 115 ES, 50C {5-8 rounds, avg 6.3}


    C5:
    100 caltrop, 150 gunman

    block:
    51S, 58ES for 5-9 rounds, avg 6.57 {140-180sec, avg 180sec} --- normal gen

    optional kill: 110R, 140ES

    C6:
    1 cook, 50 caltrop, 50 gunman, 100 officer

    w1: 16R, 234B (16R, 234B) --- 1 round , use veteran {10 sec}
    w2: 150R, 1M, 99K /ES (150R, 1K) --- 1 round , veteran {30 sec}

    Send the 2 regular generals to block their respective camps. Wait until the second general passed first black dot, then send the other 2 veteran generals to attack the leader camp (personally I sent them when the general reached 2nd black dot, but found the first veteran had enough space to cover yet). Only try the block though if you have enough spare troops and the willing to gamble with them.






    Sector 7: 3200 xp
    C19: 400 xp
    C20: 600 xp
    C21: 900 xp
    C22: 650 xp
    C23: 650 xp

    Send generals in order, wait 3-5 seconds before sending general 2.
    C19:
    200 sabrerattler
    optional kill: 64R,1ES, 93C, 92XB (64R) ---2 rounds
    block: 1S, 71ES --- 6-11 rounds, avg 8.15; regular general {160-220 sec, avg 200 sec}


    C21:
    50 decksrubber, 100 officers
    block: 112ES, 6C --- 5-8 rounds, avg 6.31; regular general {140-160 sec, avg 160 sec}

    C22:
    3 cook, 150 gunman
    35R, 1ES, 151C, 63K (35R) --- 2 rounds, veteran general {40 sec}





    Sector 6: 2800 xp

    C16: 800 xp
    C17: 350 xp
    C18: 950 xp
    C32: 700 xp

    Attack sector 6 leadercamp directly from garrissons placed in sector 7. Use the silvered option if you want to save one veteran.

    C18:
    1 cook, 50 caltrop, 50 gunman, 100 officer

    w1: 16R, 234B (16R, 234B) --- 1 round , use veteran {10 sec}
    w2: 150R, 1M, 99K /ES (150R, 1K) --- 1 round , veteran {30 sec}

    w1: 70R (70R)
    w2: 8R, 175B (8R, 175B)
    w3: 150R, 1S, 99K /ES (150R, 1S) --- veteran


    Sector 5: 2050 xp

    C13: 400 xp
    C14: 750 xp
    C15: 900 xp

    Attack sector 5 camps from garrissons placed in sector 6.

    C14:
    150caltrop, 100officer ---
    block: 122ES, 60C --- 5-8 rounds, avg 6.5 ----regular gen {140-160 sec}

    C15:
    1 cook, 50 gunman, 100 officer

    w1: 8R, 144B (8R, 144B) --- fast general /1round {10 sec}
    w2: 166R, 1M, 83K (166R, 1M) --- veteran /1 round {30 sec}





    Sector 8: 4750 xp

    C24: 600 xp
    C25: 550 xp
    C26: 800 xp
    C27: 400 xp
    C28: 600 xp
    C29: 750 xp
    C30: 650 xp
    C31: 400 xp

    Attack sector 8 camps from garrissons placed in sector 7.


    DOUBLE VETERAN SETUP
    For single veteran, block C28 twice (first time with 1R only) and attack the leader camps one at a time, use original guide here for block positions.

    C27:
    200 sabrerattlers
    64R, 1ES, 85C, 100XB (64R)

    C28:
    75 officers, 73 gunmen
    block: 1M, 102ES --- 5-8 rounds, avg 6.17.

    C26:
    2 cook, 100 gunmen, 100 sabrerattler
    66R, 1ES, 100C, 42XB, 41K (66R) --- 2 rounds

    C30:
    2 bulls, 75 officers, 100 caltrop
    125R, 2M,1S, 1ES, 110K (125R, 1M) --- 1 round

    Allow the blocking general to exit his camp and make 2 steps before sending the veterans. Double check setups and make sure to send proper general to proper leader camp.





    Sector 12: 4500 xp

    C57: 600 xp
    C58: 600 xp
    C59: 400 xp
    C60: 450 xp
    C61: 600 xp
    C62: 1450 xp
    C63: 400 xp

    C57:
    75 officers, 75 gunman
    143R, 107ES (143R)

    C61:
    100 officers
    140R, 110ES (140R, 1ES)

    C63:
    200 gunman
    210C (0C)

    C62:
    3 cook, 50 gunmen, 125 officers
    w1: 23R, 147B (23R, 147B)
    w2: 15R, 150B (15R, 150B)
    w3: 8R, 242B (8R, 242B) -- veteran rests for 2 hours
    w4: 145R, 105K (145R)


    C59:
    200 sabrerattlers
    block: 72 ES, 2C --- 6-12 rounds, avg 8.21/ use regular general

    C60:
    2 bull, 50 gunmen, 125sabrerattlers
    37R, 1ES, 199C, 13K (37R) --- 3 rounds

    Send regular general first followed by the veteran after a 3 seconds delay.




    Sector 11: 1850 xp

    C53: 600 xp
    C54: 300 xp
    C55: 550 xp
    C56: 400 xp

    C54:
    100 decksrubber, 100 sabrerattler
    optional kill: 39R, 1ES, 205C, 5XB (39R)

    block: 64ES, 9C --- 7-11 rounds, avg. 8.35 / use regular general {180-220 sec, avg. 200 sec}

    C55:
    block: 92ES --- 4-8 rounds, avg 5.8 / use regular general {120-160 sec, avg 160}
    optional kill: 125R, 125ES (125R)

    C56:
    2 bulls, 75 sabrerattlers, 75 gunman
    22R, 1ES, 146C, 81K (22R) --- 1 round (thanks Aklbr for the setup)

    Send general 1 to block C54, wait for him to cross the border (the black line on the image), then send general 2, when general 2 is about to cross the black line (2 to no steps ahead), send general 3. This block is a bit risky and can be short (mostly on second part of the block), yet I succeeded on it.




    Sector 10: 5350 xp

    C46: 900 xp
    C47: 350 xp
    C48: 1050 xp
    C49: 650 xp
    C50: 700 xp
    C51: 700 xp
    C52: 1000 xp

    Keep following attack order, block needs to be done LAST.
    Move veteran in sector 7 in order to kill camp 46.
    C46:
    3 crazy cooks, 150 sabrerattlers
    95R, 1ES, 15C, 139K (95R)

    Attack camp 52 directly from camps placed in sector 11 or in sector 12. No block needed.
    C52:
    1 crazy cook, 50 caltrop, 125 officers
    w1: 8R, 215B (8R, 215B) - veteran rests 2 hours OR w1: 8R, 150B, 42LB (8R, 150B, 42LB)
    w2: 180R, 70K (180R)

    C49:
    100 officers, 50 caltrop
    block: 110ES, 4C --- 5-8 rounds, avg. 6.16 / use regular general --- {140-160 sec, avg 160sec}

    C48:
    1 crazy cook, 125 officers, 50 gunman
    w1: 8R, 192B (8R, 192B) --- use fast general --- {10 sec}
    w2: 190R, 60K (190R) --- {30 sec}



    Alternate image

    Sector 4: 1450 xp

    C11: 550 xp
    C12: 900 xp

    C11:
    100 caltrop, 75 officers
    block: 105ES, 14B --- 5-8 rounds, avg 6; regular general {140-160 sec, avg 160 sec}

    C12:
    1 crazy cook, 100 officers, 50 sabrerattlers
    w1: 8R, 60B (8R, 60B) --- fast general
    w2: 106R, 29M, 1ES, 114K (106R, 29M)-- veteran






    Sector 3: 2475 xp

    C7: 600 xp
    C8: 400 xp
    C9: 600 xp
    C10: 875 xp

    C9:
    50 decksrubber, 75 officers, 50 gunman
    block: 2S, 110ES --- 5-8 rounds, avg. 6.36 / regular general {140-160 sec, avg. 160 sec}

    C10:
    1 crazy cook, 100 officers, 75 caltrop
    6R, 106M, 138K (6R, 106M) ---- DO NOT replace militia with soldiers or elites or the enemy officers will hit on cannons instead of hitting on militia





    Alternate setup --- just change the order in which you place the generals, obviously first general to place and send is the BHG and only after the veteran (used image from the guide without cannons)

    w1: 100R (100R)
    w2: 118R, 21M, 111K (118R, 21M)



    Sector 9: 7310 xp

    C33: 660 xp
    C34: 800 xp
    C35: 500 xp
    C36: 400 xp
    C37: 400 xp
    C38: 400 xp
    C39: 900 xp
    C40: 350 xp
    C41: 500 xp
    C42: 500 xp
    C43: 350 xp
    C44: 550 xp
    C45: 1000 xp

    C33:
    110 officers
    175R, 75K (155R)

    C35:
    50 officers, 100 sabrerattlers
    block: 1R (1R)

    C34:
    2 cook, 50 officers, 50 gunmen
    13R, 68M, 1ES, 168K (13R, 68M)



    Alternate image





    Alternate image

    C38:
    200 sabrerattlers
    64R, 1ES, 89C, 96K (64R)

    If attacks come from sector 6, the generals will pass right between the influence zones of enemy camps and hit directly on camp 40 and then on camp 45.

    C40:
    50 caltrop, 150 gunman
    w1: 63R (63R)
    w2: 1 ES, 149C (0C)

    C45:
    3 crazy cook, 50 gunman, 50 officers
    w1: 40C (40C)
    w2: 5R, 63M, 182K (5R, 63M)


    Time to call in lootspotters. Have them send attacks on C35 with 1R from landing zone or from sector 5.

    C42:
    50 officers, 100 gunman
    block: 3S, 89ES --- 6 rounds/ use regular general

    C39:
    2 crazy cook, 50 officers, 100 sabrerattlers
    99M, 151K (99M) --- veteran

    optional kill: 184R, 11M, 55K (184R, 10M)




    Alternate image

    Summary:



    I can't place my vet here... Why?

  10. #1320
    Treasure Hunter Polymer's Avatar
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    return to home island and then back to adventure, sometimes (not all times) that helps

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