Here's a quick one...
The Dark Priests
Quick version, not full XP, losing fewer than 300R
Average Losses (MoMA with Cannoneers: 117R)
Adventure Info:
Player Level: 26+
Difficulty: 3/10
Number of Players: 2
Duration: 2 days
Where to get?: Adventure seek with Explorer or Trader (Shop) for 150 map fragments
This quick version will give the full loot, but only 3355 XP.
For more information about the loot, please refer to Triple-J's Loot Overview
QUICK LINKS: ... G1 (Camps 1, T4, 7-10) ... G2 (Camps 11 & 15)
This guide is based on a single player doing everything in this 2-player adventure.
Since there are no blocks, a lootspot buyer or friend can be invited at any stage.
You need to send troops 4 times.
If you need to fulfil the quest losing fewer than 300R, don't send more than 299R to avoid having to count...
This guide contains several optional setups.
A few versions are summarized below, with the number of needed generals and troops and with the following lost troops:
One ANY general with Longbows, no blocks- Units needed, average: 207R 8M 193C 135B 135LB (678 units)
- Units needed, maximum: 214R 8M 193C 135B 135LB (685 units)
- Units lost, minimum: 161R 4C 135B
- Units lost, average: 202R 3M 12C 135B
- Units lost, maximum: 214R 8M 19C 135B
One ANY general with Longbows, no blocks- Units needed, average: 200R 8M 65S 194C 135B 135LB (737 units)
- Units needed, maximum: 205R 8M 65S 194C 135B 135LB (742 units)
- Units lost, minimum: 161R 4C 135B
- Units lost, average: 199R 3M 12C 135B
- Units lost, maximum: 205R 8M 1S 19C 135B
One ANY general with Crossbows, no blocks- Units needed, average: 172R 65S 194C 118B 88XB (637 units)
- Units needed, maximum: 181R 65S 194C 118B 88XB (646 units)
- Units lost, minimum: 145R 4C 118B
- Units lost, average: 171R 12C 118B
- Units lost, maximum: 181R 19C 118B
One ANY general with Cannoneers, no blocks- Units needed, average: 278R 65S 1E 194C 100K (638 units)
- Units needed, maximum: 285R 65S 1E 194C 100K (645 units)
- Units lost, minimum: 261R 4S
- Units lost, average: 278R 8S
- Units lost, maximum: 285R 9S
One VETERAN general with Longbows, no blocks- Units needed, average: 235R 65S 249C 18B 123LB (690 units)
- Units needed, maximum: 242R 65S 249C 18B 123LB (697 units)
- Units lost, minimum: 205R 4C 5B
- Units lost, average: 233R 12C 12B
- Units lost, maximum: 242R 19C 18B
One VETERAN general with Crossbows, no blocks- Units needed, average: 197R 65S 249C 18B 148XB (677 units)
- Units needed, maximum: 204R 65S 249C 18B 148XB (684 units)
- Units lost, minimum: 176R 4C 5B
- Units lost, average: 196R 12C 12B
- Units lost, maximum: 204R 19C 18B
One VETERAN general with Cannoneers, no blocks- Units needed, average: 216R 65S 249C 18B 148XB 183K (879 units)
- Units needed, maximum: 221R 65S 249C 18B 148XB 183K (884 units)
- Units lost, minimum: 200R 5B
- Units lost, average: 215R 12B
- Units lost, maximum: 221R 18B
Game flow, garrison settings and losses (minimum - average - maximum):
Garrison Position G1 (Camps 1, T4, and 7-10)
Move your general to the west of the lake (as far north as you can get)
If you've got a VETERAN general, attack camp 7 right away.
Your general will be intercepted both by camp 1 and trap T4 on the way.
Even without a veteran general, you might want to attack camp 7 directly in order to save time:
Camp 7) 10 Thugs, 15 Stone Throwers (Camp 1) + 50 wolves (Trap T4) + 30 Cultists, 40 Dark Priests (Camp 7)
ANY general: [10R 190C (6R - 8R - 9R)]
ANY general: [8R 1S 191C (6R - 7R - 8R 1S)]
ANY general: [8R 1E 191C (6R - 7R - 8R)]
Lord DRACUL: [6R 1S 193C (3R - 4R - 6R)]
VETERAN general: [2R 1S 247C (2R)]
VETERAN general: [1R 1E 240C (1R)]
MASTER of Martial Arts: [2R 1S 191C (2R)]
MASTER of Martial Arts: [1R 1E 191C (1R)]
Otherwise, attack the trap T4 first, and then camp 7 in a separate attack.
Your general will be intercepted by camp 1 on the way to trap T4 (with no losses on that camp):
Trap T4) 10 Thugs, 15 Stone Throwers (Camp 1) + 50 wolves (Trap T4)
ANY general: [4R 100C (3R)]
ANY general: [2R 1S 100C (2R)]
ANY general: [1R 1E 100C (1R)]
Lord DRACUL: [2R 1S 60C (2R)]
Lord DRACUL: [1R 1E 60C (1R)]
MASTER of Martial Arts: [2R 1S 45C (2R)]
MASTER of Martial Arts: [1R 1E 45C (1R)]
Camp 7) 30 Cultists, 40 Dark Priests
ANY general: [7R 193C (2R - 4R - 6R)]
ANY general: [5R 1S 194C (2R - 4R - 5R)]
Lord DRACUL: [3R 1S 196C (0R - 1R - 3R)]
VETERAN general: [1S 249C (-)]
MASTER of Martial Arts: [1S 191C (-)]
Next, attack camp 9. The general will be intercepted by camp 8, and then continue to camp 9.
Camp 9) 30 Dark Priests, 30 Shadowsneakers (Camp 8) and 30 Cultists, 20 Shadowsneakers, 10 Firedancers (Camp 9)
ANY general: [140R (53R - 58R - 60R)]
ANY general: [60R 65S (53R - 58R - 60R)]
Lord DRACUL: [59R 60S (42R - 48R - 59R)]
MASTER of Martial Arts: [34R 33S (28R - 30R - 34R)]
Camp 10) 40 Cultists, 30 Dark Priests, 20 Shadowsneakers, 1 Witch of the Swamp
ANY general: [98R 8M 60C 34LB (71R 4C - 97R 3M 12C - 98R 8M 19C)]
ANY general: [89R 28M 18S 65C (79R 4C - 89R 18M 12C - 89R 28M 3S 19C)] (provided for achievement quest)
ANY general: [75R 1S 70C 54XB (56R 4C - 70R 12C - 75R 19C)]
ANY general: [112R 1S 87K (102R - 109R - 112R)]
Lord DRACUL: [97R 9M 47C 47LB (73R 4C - 93R 12C - 97R 8M 19C)]
Lord DRACUL: [74R 1S 73C 52XB (51R 4C - 65R 12C - 74R 19C)]
Lord DRACUL: [112R 1S 87K (96R - 106R - 112R)]
VETERAN general: [189R 61S (155R - 178R - 189R)] (provided for achievement quests)
VETERAN general: [187R 63E (152R - 175R - 187R)] (provided for achievement quests)
VETERAN general: [62R 1S 113C 74LB (46R 4C - 58R 12C - 62R 19C)]
VETERAN general: [49R 1S 112C 88XB (36R 4C - 45R 12C - 49R 19C)]
VETERAN general: [66R 1E 183K (60R - 64R - 66R)]
MAJOR general: [66R 1E 188K (60R - 64R - 66R)]
MASTER of Martial Arts: [78R 142S (60R - 73R - 78R)]
MASTER of Martial Arts: [49R 1E 159K (39R - 45R - 49R)]
If you have a Master of Martial Arts, it is cheaper to use him for a suicidal first wave on the bone church.
This wave can also be taken by a lootspot buyer:
Camp 10a) 40 Cultists, 30 Dark Priests, 20 Shadowsneakers, 1 Witch of the Swamp
MASTER of Martial Arts: [1R (1R)]
Camp 10b) 40 Cultists, 10-13 Dark Priests, 1 Witch of the Swamp
ANY general: [62R 1M 60C 77LB (44R - 57R - 62R)]
ANY general: [46R 1S 64C 89XB (33R - 43R - 46R)]
ANY general: [43R 1E 94C 62K (30R - 40R - 43R)]
Lord DRACUL: [60R 1M 65C 74LB (40R - 53R - 60R)]
Lord DRACUL: [44R 1S 68C 87XB (29R - 39R - 44R)]
Lord DRACUL: [40R 1E 98C 61K (26R - 36R - 40R)]
VETERAN general: [44R 1S 77C 128LB (32R - 41R - 44R)]
VETERAN general: [39R 1S 130C 80XB (27R - 36R - 39R)]
VETERAN general: [30R 1E 76C 143K (22R - 28R - 30R)]
MAJOR general: [27R 1E 104C 138K (19R - 25R - 27R)]
MASTER of Martial Arts: [41R 1S 54C 124LB (29R - 38R - 41R)]
MASTER of Martial Arts: [36R 1S 105C 78XB (24R - 33R - 36R)]
MASTER of Martial Arts: [26R 1E 55C 138K (19R - 24R - 26R)]
Garrison Position G2 (Camps 11 and 15)
Move your general to G2.
Camp 11) 60 Cultists, 20 Dark Priests
ANY general: [18R 182C (12R - 15R - 17R)]
ANY general: [16R 1S 183C (12R - 15R - 16R)]
Lord DRACUL: [14R 1S 145C (9R - 11R - 14R)]
VETERAN general: [10R 1S 239C (7R - 9R - 10R)]
MAJOR general: [8R 1E 261C (5R - 7R - 8R)]
MASTER of Martial Arts: [8R 1S 211C (4R - 6R - 8R)]
MASTER of Martial Arts: [7R 1E 212C (4R - 6R - 7R)]
If you have a Master of Martial Arts, it is cheaper to use him for a suicidal first wave on the dark castle.
This wave can also be taken by a lootspot buyer:
Camp 15a) 40 Cultists, 40 Dark Priests, 40 Shadowsneakers, 1 Dark High Priest
MASTER of Martial Arts: [1R (1R)]
Camp 15b) 40 Cultists, 25-28 Dark Priests, 1 Dark High Priest
ANY general: [95R 15S 56C 34LB (95R - 95R 9S - 95R 14S)]
ANY general: [95R 1S 71C 34XB (77R - 90R - 95R)]
ANY general: [74R 1E 61C 64K (57R - 67R - 74R)]
Lord DRACUL: [105R 1S 41C 53LB (81R - 96R - 105R)]
Lord DRACUL: [57R 1S 37C 105XB (43R - 50R - 57R)]
VETERAN general: [66R 1S 103C 80LB (53R - 63R - 66R)]
VETERAN general: [40R 1S 112C 97XB (32R - 38R - 40R)]
MAJOR general: [36R 1E 139C 94XB (30R - 35R - 36R)]
MASTER of Martial Arts: [62R 1S 81C 76LB (50R - 59R - 62R)]
MASTER of Martial Arts: [36R 1S 88C 95XB (29R - 34R - 36R)]
Otherwise, if you have a veteran general or cannoneers, the witch tower can be killed in one wave:
Camp 15) 40 Cultists, 40 Dark Priests, 40 Shadowsneakers, 1 Dark High Priest
ANY general: [90R 9S 1E 100K (90R 4S - 90R 8S - 90R 9S)]
Lord DRACUL: [132R 1S 18B 49XB (94R 5B - 126R 12B - 132R 18B)]
Lord DRACUL: [108R 1S 1E 90K (97R - 106R - 108R 1S)]
VETERAN general: [137R 113S (120R - 133R - 137R)]
VETERAN general: [108R 1S 18B 123LB (97R 5B - 106R 12B - 108R 18B)]
VETERAN general: [83R 1S 18B 148XB (78R 5B - 82R 12B - 83R 18B)]
VETERAN general: [112R 1S 94K (100R - 110R - 112R)]
MASTER of Martial Arts: [125R 95S (106R - 119R - 125R)]
MASTER of Martial Arts: [96R 18B 1S 105LB (83R 5B - 92R 12B - 96R 18B)]
MASTER of Martial Arts: [71R 18B 1S 130XB (63R 5B - 69R 12B - 71R 18B)]
MASTER of Martial Arts: [100R 1E 119K (85R - 95R - 100R)]
Note that it isn't really advantegeous to use cannoneers if you have a veteran general.
Use them only if you have the cannoneers, but lack the otherwise needed bowmen and crossbowmen.
It is better to be able to kill the dark high priest with crossbowmen in the second round,
before he (having last strike, just like cannoneers) gets a chance to fire a second time.
If you do not have a veteran general, you will have to send a suicidal wave first.
Note that the suicidal wave depends on whether you have crossbows for the second wave.
If you need to fulfil the quest losing fewer than 300R, use bowmen in the suicide.
If Lord Dracul is one of your generals, it is better to use him in the first suicidal wave.
Camp 15a) 40 Cultists, 40 Dark Priests, 40 Shadowsneakers, 1 Dark High Priest
ANY general: [131B (131B)]
ANY general: [124R (124R)]
Lord DRACUL: [122B (122B)]
Lord DRACUL: [114R (114R)]
Camp 15b) 0-16 Dark Priests, 1 Dark High Priest
ANY general: [30R 35C 135LB (20R - 25R - 30R)]
ANY general: [24R 2S 39C 135LB (20R - 23R - 24R 1S)]
Camp 15a) 40 Cultists, 40 Dark Priests, 40 Shadowsneakers, 1 Dark High Priest
ANY general: [145B (145B)]
ANY general: [134R (134R)]
Lord DRACUL: [140B (140B)]
Lord DRACUL: [123R (123R)]
Camp 15b) 1 Dark High Priest
ANY general: [200XB (-)]
Camp 15a) 40 Cultists, 40 Dark Priests, 40 Shadowsneakers, 1 Dark High Priest
ANY general: [116B (116B)]
ANY general: [114R (114R)]
Lord DRACUL: [104B (104B)]
Lord DRACUL: [98R (98R)]
Camp 15b) 14-32 Dark Priests, 1 Dark High Priest
ANY general: [23R 1S 88C 88XB (20R - 22R - 23R)]
Camp 15a) 40 Cultists, 40 Dark Priests, 40 Shadowsneakers, 1 Dark High Priest
ANY general: [107B (107B)]
ANY general: [108R (108R)]
Lord DRACUL: [96B (96B)]
Lord DRACUL: [95R (95R)]
Camp 15b) 26-40 Dark Priests, 1 Dark High Priest
VETERAN general: [29R 1S 91C 129LB (20R - 26R - 29R)]
VETERAN general: [23R 1S 144C 82XB (20R - 22R - 23R)]
All garrison setups have been simulated at least 5000 times, using this simulator.
Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.
All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...
On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.