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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #241
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    Yes, cannons.... I have over 1k in store, but still about a million xp to go before I can use them...

  2. #242
    Aunt Irma’s Favourite Writer
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    Horseback

    Average Losses (Veteran with Crossbows): 266R 90B
    Average Losses (Veteran with Cannoneers): 352R

    Adventure Info:
    Player Level: 26+
    Difficulty: 2/10
    Number of Players: 1
    Duration: 2 days
    Where to get?: Adventure seek with Explorer or Trader (Shop) for 100 map fragments




    For more information about the loot, please refer to Triple-J's Loot Overview


    QUICK LINKS: ... G1 ... G2 ... G3 ... G4

    You need to send troops 4-5 times.


    This guide contains several optional setups, so all combinations of versions cannot be listed with needed and lost troops.
    Below are a few versions, with the following minimum number of generals.

    Please note!
    Even if you would prefer using elite soldiers over ordinary soldiers,
    I'd still recommend that you do send 62S or an extra 107B for the block on camp 7.

    One ANY general, no blocks
    • Units needed, average: 648R 92B 132LB (872 units)
    • Units needed, maximum: 720R 92B 132LB (944 units)
    • Units lost, minimum: 489R 90B
    • Units lost, average: 569R 90B
    • Units lost, maximum: 652R 92B

    One ANY general, no blocks
    • Units needed, average: 537R 158S 90B 125LB (910 units)
    • Units needed, maximum: 574R 161S 91B 125LB (951 units)
    • Units lost, minimum: 464R 90B
    • Units lost, average: 534R 90B
    • Units lost, maximum: 574R 91B 7S

    One ANY general, sacrificing bowmen, no blocks (based on Haggarth's version here)
    • Units needed, average: 368R 158S 259B 125LB (910 units)
    • Units needed, maximum: 402R 161S 259B 125LB (947 units)
    • Units lost, minimum: 295R 256B
    • Units lost, average: 365R 259B
    • Units lost, maximum: 402R 259B 7S

    One ANY general with Longbows
    One NORMAL general using three 1R blocks
    • Units needed, average: 525R 92B 132LB (749 units)
    • Units needed, maximum: 579R 92B 132LB (803 units)
    • Units lost, minimum: 347R 90B
    • Units lost, average: 413R 90B
    • Units lost, maximum: 485R 92B

    One ANY general with Longbows
    One NORMAL general using three 1R blocks
    • Units needed, average: 390R 162S 91B 65LB (708 units)
    • Units needed, maximum: 415R 168S 91B 125LB (799 units)
    • Units lost, minimum: 332R 90B
    • Units lost, average: 387R 90B
    • Units lost, maximum: 415R 91B 6S

    One ANY general with Crossbows
    One NORMAL general using three 1R blocks
    • Units needed, average: 382R 162S 90B 77XB (711 units)
    • Units needed, maximum: 404R 168S 90B 125XB (787 units)
    • Units lost, minimum: 324R 90B
    • Units lost, average: 379R 90B
    • Units lost, maximum: 404R 90B 6S

    One BATTLE HARDENED general with Longbows
    Two NORMAL general, using one 1R block and two round blocks
    • Units needed, average: 380R 162S 1C 91B 65LB (699 units)
    • Units needed, maximum: 413R 168S 1C 91B 125LB (798 units)
    • Units lost, minimum: 321R 90B
    • Units lost, average: 377R 90B
    • Units lost, maximum: 413R 91B 6S

    One BATTLE HARDENED general with Crossbows
    Two NORMAL general, using one 1R block and two round blocks
    • Units needed, average: 372R 162S 1C 90B 77XB (702 units)
    • Units needed, maximum: 402R 168S 1C 90B 125XB (786 units)
    • Units lost, minimum: 311R 90B
    • Units lost, average: 369R 90B
    • Units lost, maximum: 402R 90B 6S

    One BATTLE HARDENED general with Cannoneers
    Two NORMAL general, using three round blocks
    • Units needed, average: 411R 162S 83C 83K (739 units)
    • Units needed, maximum: 440R 167S 83C 125XB 83K (898 units)
    • Units lost, minimum: 358R
    • Units lost, average: 408R
    • Units lost, maximum: 440R 5S

    One VETERAN general with Longbows
    Two NORMAL generals, using three round blocks
    • Units needed, average: 273R 231S 83C 90B 133LB (810 units)
    • Units needed, maximum: 282R 234S 83C 90B 133LB (822 units)
    • Units lost, minimum: 238R 90B
    • Units lost, average: 270R 90B
    • Units lost, maximum: 282R 90B 4S

    One VETERAN general with Crossbows
    Two NORMAL generals, using three round blocks
    • Units needed, average: 269R 231S 83C 90B 138XB (811 units)
    • Units needed, maximum: 279R 233S 83C 90B 138XB (823 units)
    • Units lost, minimum: 235R 90B
    • Units lost, average: 266R 90B
    • Units lost, maximum: 279R 90B 4S

    One VETERAN general with Cannoneers
    Two NORMAL generals, using three round blocks
    • Units needed, average: 355R 231S 83C 142K (811 units)
    • Units needed, maximum: 366R 233S 83C 142K (824 units)
    • Units lost, minimum: 323R
    • Units lost, average: 352R
    • Units lost, maximum: 366R 4S

    This guide includes three blocks, which can be either method 1 or method 2.
    If you opt to use any of the 1R blocks, do watch your main general and be prepared to recall him, if he gets intercepted.




    Game flow, garrison settings and losses (minimum - average - maximum):




    Garrison Position G1 (Camps 18-20, BLOCK)
    Move your best general and two normal generals (for the block) to garrision position G1:
    • Position A: NORMAL general (needed for the optional block if you have a veteran general)
    • Position B: NORMAL general (needed for the block)
    • Position C: VETERAN general or BATTLE HARDENED general or ANY general



    The following round block is recommended if you do have a veteran general.
    Send general A first:

    From A to Camp 19) 40 Lance Riders, 70 Nomads
    BLOCKING NORMAL general: [53S 7C (-)] {120 - 240 seconds of fighting, 0.1% chance of 100 seconds}
    BLOCKING NORMAL general: [47E 3C (-)] {140 - 240 seconds of fighting, <0.1% chance of 120 seconds}
    BLOCKING NORMAL general: [50S 25B (-)] {120 - 240 seconds of fighting}
    BLOCKING NORMAL general: [46E 10B (-)] {140 - 240 seconds of fighting, 0.1% chance of 120 seconds}

    Wait till general A has appeared outside his garrison before sending generals B and C.
    In order to avoid being intercepted, general B must march out at least 5 seconds after general A.
    If generals A and B march out at the same time, immediately recall all generals.

    From B to Camp 18) 70 Nomads, 40 Riding Amazonian Guards
    BLOCKING NORMAL general: [26S 76C (-)] {120 - 180 seconds of fighting, <0.1% chance of 100 seconds}
    BLOCKING NORMAL general: [25E 67C (-)] {120 - 200 seconds of fighting}

    Send general C right after general B:

    From C to Camp 20) 90 Riding Amazonian Guards, 10 Uproarious Bulls
    BATTLE HARDENED general: [117R 83K (115R - 116R - 117R)] {60 seconds of fighting}
    BATTLE HARDENED general: [116B 84K (115B - 115B - 116B)] {50-60 seconds of fighting}
    MASTER of Martial Arts: [29R 1S 90B 100LB (28R 90B - 28R 90B - 29R 90B)] {40 (50) seconds of fighting}
    MASTER of Martial Arts: [23R 90B 107XB (21R 90B - 22R 90B - 23R 90B)] {40 seconds of fighting}
    VETERAN general: [26R 90B 1S 133LB (25R 90B - 26R 90B - 26R 90B)] {60 seconds of fighting}
    VETERAN general: [116B 134LB (115B - 115B - 116B)] {60 seconds of fighting}
    VETERAN general: [23R 90B 1S 96LB 40XB (22R 90B - 22R 90B - 23R 90B)] {50 seconds of fighting}
    VETERAN general: [21R 90B 1S 138XB (20R 90B - 21R 90B - 21R 90B)] {50 seconds of fighting}
    VETERAN general: [111B 139XB (110B - 110B - 111B)] {50 seconds of fighting}
    VETERAN general: [108R 142K (107R - 107R - 108R)] {30 seconds of fighting}
    VETERAN general: [107B 143K (107B)] {30 seconds of fighting}
    MAJOR general: [106R 164K (106R)] {30 seconds of fighting}
    MAJOR general: [106B 164K (106B)] {30 seconds of fighting}

    Including a slight delay before sending generals B and C, it takes 55-60 seconds for general C to reach camp 20 from the moment when general A starts his fight on camp 19. If the main fight on camp 20 lasts 60 seconds, then the block on camp 19 becomes rather tight. A block lasting 120 seconds would only just be enough, but for one of the block versions there is also a very small chance that it lasts only 100 seconds.


    If you do not have a veteran general, attack camp 19 first:

    From B to Camp 19) 40 Lance Riders, 70 Nomads
    ANY general: [171R (38R - 44R - 50R)]
    ANY general: [46R 110S (38R - 44R - 46R 1S)]

    For the following 1R block send both generals right after each other:

    From B to Camp 18) 70 Nomads, 40 Riding Amazonian Guards
    NORMAL general: [1R (1R)] {20 seconds of fighting}

    From C to Camp 20) 90 Riding Amazonian Guards, 10 Uproarious Bulls
    ANY general: [130B 70LB (127B - 130B - 130B)]
    ANY general: [44R 92B 64LB (40R 90B - 41R 90B - 44R 92B)]
    ANY general: [43R 91B 1S 65LB (40R 90B - 40R 90B - 43R 91B)]
    ANY general: [32R 90B 1S 77XB (30R 90B - 32R 90B - 32R 90B)]
    ANY general: [122B 78XB (119B - 120B - 122B)]
    VETERAN general: [123R 127S (122R - 122R - 123R 1S)]
    VETERAN general: [26R 90B 1S 133LB (25R 90B - 26R 90B - 26R 90B)]
    VETERAN general: [21R 90B 1S 138XB (20R 90B - 21R 90B - 21R 90B)]


    If you do not want to try any blocks:

    Camp 19) 40 Lance Riders, 70 Nomads
    ANY general: [171R (38R - 44R - 50R)]
    ANY general: [46R 110S (38R - 44R - 46R 1S)]

    Camp 18) 70 Nomads, 40 Riding Amazonian Guards
    ANY general: [191R (62R - 66R - 70R)]
    ANY general: [68R 110S (62R - 66R - 68R 1S)]
    ANY general: [28R 110S 40B (22R 40B - 26R 40B - 28R 1S 40B)]

    Camp 20) 90 Riding Amazonian Guards, 10 Uproarious Bulls
    ANY general: [130B 70LB (127B - 130B - 130B)]
    ANY general: [44R 92B 64LB (40R 90B - 41R 90B - 44R 92B)]
    ANY general: [43R 91B 1S 65LB (40R 90B - 40R 90B - 43R 91B)]
    ANY general: [32R 90B 1S 77XB (30R 90B - 32R 90B - 32R 90B)]
    ANY general: [122B 78XB (119B - 120B - 122B)]
    VETERAN general: [123R 127S (122R - 122R - 123R 1S)]
    VETERAN general: [26R 90B 1S 133LB (25R 90B - 26R 90B - 26R 90B)]
    VETERAN general: [21R 90B 1S 138XB (20R 90B - 21R 90B - 21R 90B)]




    Garrison Position G1 (Camp 10)



    Camp 10) 70 Nomads, 20 Cataphracts
    ANY general: [145R (42R - 46R - 50R)]
    ANY general: [47R 90S (42R - 46R - 47R 1S)]
    ANY general: [27R 90S 20B (22R 20B - 26R 20B - 27R 1S 20B)]




    Garrison Position G2 (Camp 16)
    Move your best general and two normal generals (for the blocks) to garrision position G2:
    • Position A: NORMAL general (needed for a round block)
    • Position B: NORMAL general (needed for a block)
    • Position C: VETERAN general or BATTLE HARDENED general or ANY general


    From C to Camp 16) 60 Nomads, 40 Lance Riders, 60 Composite Bowmen
    ANY general: [200R (35R - 46R - 62R)]
    ANY general: [42R 158S (35R - 40R - 42R 1S)]
    MASTER of Martial Arts: [42R 140S (35R - 40R - 42R 1S)]




    Garrison Position G2 (Camps 7-8, BLOCK)




    The following round block is recommended. Send both generals right after each other:

    From B to Camp 7) 40 Riding Bowmen, 30 Riding Amazonian Guards
    BLOCKING NORMAL general: [62S (-)] {120 - 140 seconds of fighting}
    BLOCKING NORMAL general: [58R 31E 11C (-)] {100 - 160 seconds of fighting}
    BLOCKING NORMAL general: [15R 9S 41E 11C (-)] {100 - 160 seconds of fighting}
    BLOCKING NORMAL general: [5S 107B (-)] {140 seconds of fighting}
    BLOCKING NORMAL general: [5E 107B (-)] {140 seconds of fighting}

    From C to Camp 8) 60 Nomads, 75 Riding Bowmen
    ANY general: [200R (90R - 112R - 132R)] {80 seconds of fighting}
    ANY general: [115R 85S (80R - 102R - 115R 1S)] {80 seconds of fighting}
    BATTLE HARDENED general: [115R 85S (80R - 102R - 115R 1S)] {40 seconds of fighting}
    VETERAN general: [96R 135S (80R - 90R - 96R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [96R 124S (80R - 90R - 96R 1S)] {20 seconds of fighting}

    The remaining marching time for general C to his camp 8, from the moment when general B starts his fight on camp 7, is less than 20 seconds. Thus, if you haven't got a fast general, avoid using the blocks having a minimum length of 100 seconds. Otherwise, this block still leaves a margin of some 20 seconds. For increased safety, use the block lasting 140 seconds.


    The following 1R block is recommended only if you lack the needed troops for the round block above.
    Send both generals right after each other:

    From B to Camp 7) 30 Riding Amazonian Guards, 40 Riding Bowmen
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From C to Camp 8) 60 Nomads, 75 Riding Bowmen
    ANY general: [200R (90R - 112R - 132R)]
    ANY general: [115R 85S (80R - 102R - 115R 1S)]

    It takes about 15 seconds for general C to engage camp 8, from the moment when general B starts his fight on camp 7.


    And if you still do not want to use any blocks:

    From B to Camp 7) 30 Riding Amazonian Guards, 40 Riding Bowmen
    ANY general: [167R (60R - 66R - 70R)]
    ANY general: [69R 70S (60R - 66R - 69R)]
    ANY general: [69S 69B (69B)]

    From C to Camp 8) 60 Nomads, 75 Riding Bowmen
    ANY general: [200R (90R - 112R - 132R)]
    ANY general: [115R 85S (80R - 102R - 115R 1S)]




    Garrison Position G2 (Camps 3-5, ROUND BLOCK)

    Note!
    If you want to use a 1R block, instead of the round block, skip this part and jump to the next section, Garrison Position G3 now.




    The following round block is recommended if you do have a fast general. Send both generals right after each other:

    From A to Camp 3) 60 Lance Riders
    BLOCKING NORMAL general: [31S 1C (-)] {120 - 200 seconds of fighting}
    BLOCKING NORMAL general: [27E 3C (-)] {140 - 220 seconds of fighting, 0.4% chance of 120 seconds}

    From C to Camp 5) 80 Lance Riders, 120 Composite Bowmen
    BATTLE HARDENED general: [81R 119S (57R - 71R - 81R 1S)] {40 seconds of fighting}
    VETERAN general: [37R 200S (30R - 36R - 37R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [37R 183S (30R - 36R - 37R 1S)] {20 seconds of fighting}

    The remaining marching time for general C to camp 5, from the moment when general A starts his fight on camp 3, is less than 50 seconds. Thus, in the worst case, the total marching and fighting time for general C is less than 90 seconds, leaving a margin of at least 30 seconds to the block lasting 120 seconds or more.


    If you do not want to use any blocks:

    Camp 3) 60 Lance Riders
    ANY general: [130R (22R - 27R - 30R)]
    ANY general: [27R 60S (22R - 26R - 27R 1S)]

    Camp 5) 80 Lance Riders, 120 Composite Bowmen
    ANY general: [200R (70R - 88R - 106R)]
    ANY general: [81R 119S (57R - 71R - 81R 1S)]


    When camps 3 and 5 have been killed, attack the last remaining leader, camp 4:

    From C to Camp 4) 90 Nomads, 90 Composite Bowmen
    ANY general: [200R (30R - 43R - 62R)]
    ANY general: [68R 132LB (29R - 33R - 38R)]
    ANY general: [38R 162S (29R - 33R - 38R 1S)]
    ANY general: [36R 39S 125LB (28R - 33R - 36R)]
    ANY general: [36R 39S 125XB (28R - 33R - 36R)]
    VETERAN general: [36R 175S (28R - 33R - 36R)]
    MAJOR general: [34R 1E 235C (26R - 31R - 34R)]
    MASTER of Martial Arts: [33R 1S 186C (25R - 30R - 33R)]




    Garrison Position G3 (Camps 3-4, 1R BLOCK)
    If you skipped the round block for Camps 3-5 above, continue here.

    Move your best general and one normal general (for the 1R block) to garrision position G3:
    • Position A: NORMAL general (needed for a 1R block)
    • Position B: ANY general



    The following 1R block is recommended if you do not have a fast general. Send both generals right after each other:

    From A to Camp 3) 60 Lance Riders
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From B to Camp 4) 90 Nomads, 90 Composite Bowmen
    ANY general: [200R (30R - 43R - 62R)]
    ANY general: [68R 132LB (29R - 33R - 38R)]
    ANY general: [38R 162S (29R - 33R - 38R 1S)]
    ANY general: [36R 39S 125LB (28R - 33R - 36R)]
    ANY general: [36R 39S 125XB (28R - 33R - 36R)]
    VETERAN general: [36R 175S (28R - 33R - 36R)]
    MAJOR general: [34R 1E 235C (26R - 31R - 34R)]
    MASTER of Martial Arts: [33R 1S 186C (25R - 30R - 33R)]

    It takes less than 10 seconds for general B to engage camp 4, from the moment when general A starts his fight on camp 3.




    Garrison Position G4 (Camp 5)
    Move your best general to G4:



    Camp 5) 80 Lance Riders, 120 Composite Bowmen
    ANY general: [200R (70R - 88R - 106R)]
    ANY general: [81R 119S (57R - 71R - 81R 1S)]
    VETERAN general: [37R 200S (30R - 36R - 37R 1S)]
    MASTER of Martial Arts: [37R 183S (30R - 36R - 37R 1S)]






    All garrison setups have been simulated at least 5000 times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
    Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
    In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.

    All round blocks have been optimised using Andelar's TSO battle simulator V1.0.1.
    Last edited by Tage; 30.04.15 at 21:28. Reason: Corrected MoMA setups for Camps 4 & 5

  3. #243
    Erudite Pioneer DUNJAI's Avatar
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    Question stealing from the rich without Vet.Gen

    Quote Originally Posted by Tage View Post

    Stealing from the Rich
    Veteran General and Round Blocks
    Average losses 643R

    For the main version you need at least 3 generals:
    • Two NORMAL generals.
    • One VETERAN general (alternative version with one BATTLE HARDENED general also available).
    You need to send troops 5-6 times.
    With no blocks, the absolute minimum number of generals is one NORMAL general.
    Hi,sorry to bother you folk,but, I am new to the adventure lark and may have missed some info.
    how do i go about completing this adv. without a Vet.Gen?
    I have 3 normal gen. but when I look at the guide for S.F.T.R.,when i get to the G3 position,i am unsure how to proceed without vet.gen.
    can any1 please help out an amateur?
    any help/advice would be most appreciated.
    tyvm to any1/all that respond to my query

    ps. keep up the good work to all involved.sterling job on guides I have used so far
    pps. what are the numbers in brackets? I assume they are troop losses but there appear to be more losses than the actual number of troops sent
    Last edited by DUNJAI; 28.08.12 at 16:51.

  4. #244
    Aunt Irma’s Favourite Writer
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    Hello DUNJAI


    Quote Originally Posted by DUNJAI View Post
    I have 3 normal gen. but when I look at the guide for S.F.T.R.,when i get to the G3 position,i am unsure how to proceed without vet.gen.
    Don't try any blocks if you only have normal (slow) generals.
    Instead, kill the three camps one-by-one, using the settings for ANY general:

    Quote Originally Posted by Tage View Post
    If you do not want to use any blocks, these are the setups to kill each camp one by one:

    From A, B or C to Camp 6) 60 Militia Deserters, 20 Longbowman Deserters
    ANY general: [35R 1S 164C (22R - 29R - 35R)]

    From A, B or C to Camp 7) 40 Militia Deserters, 40 Longbowman Deserters
    ANY general: [18R 1S 181C (11R - 15R - 18R)]

    From A, B or C to Camp 8) 40 Militia Deserters, 40 Cavalry Deserters, 1 Sir Robin
    ANY general: [102R 98S (47R - 88R - 102R)]
    Almost all blocks require fast generals, i.e. either battle hardened or veteran.
    On SftR the additional losses aren't really that big even if you don't use any blocks.


    Quote Originally Posted by DUNJAI View Post
    pps. what are the numbers in brackets? I assume they are troop losses but there appear to be more losses than the actual number of troops sent
    Let's take that first attack on camp 6 above as an example:
    ANY general: [35R 1S 164C (22R - 29R - 35R)]

    The units needed for your general are 35 recruits, 1 soldier and 164 cavalry.
    The losses are minimum 22 recruits, average 29 recruits and maximum 35 recruits.

    A short introduction to my guides can be found here: Bounty Hunter.
    Last edited by Tage; 28.08.12 at 18:10.

  5. #245
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    witch of the swamp
    for 10a: use 15R 132B for 100 cultist eliminate. that more cheap . and if the skip two camp you take all loot but 3900xp

    10b: 69r 5m 8s 127c 41a lost: 69r 5m 5s
    Last edited by Mangalyurek; 29.08.12 at 19:49.

  6. #246
    Pathfinder
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    I can confirm that the long block on Traitors for camp 7 and 8 works without a veteran or battle hardened general using Tage's garrison settings.

    Here are the combinations I used :

    Block general to 7 (Rounds : 7 - 9 - 12)
    15R 50M 75S

    Attack to 8 (Rounds : 2)
    85R 5S 80C 30LB (67R - 79R - 80R 4S)

    It may be possible to increase the margin but I tested this on staging with the troops I had available and there was also quite a bit of lag so either I was lucky or they are quite safe combinations

  7. #247
    Erudite Pioneer DUNJAI's Avatar
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    thanks for all your help Tage.
    most appreciated

  8. #248
    Erudite Pioneer Dragons_Breath's Avatar
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    Awesome Job on the maps Tage - outstanding work thank you

  9. #249
    Aunt Irma’s Favourite Writer
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    Thanks psyche and Dragons_Breath!


    Quote Originally Posted by Mangalyurek View Post
    witch of the swamp
    for 10a: use 15R 132B for 100 cultist eliminate. that more cheap . and if the skip two camp you take all loot but 3900xp

    10b: 69r 5m 8s 127c 41a lost: 69r 5m 5s
    Thanks Mangalyurek!
    I've tweaked your setup a little to remove the risk of losing cavalry (a little more soldiers instead of recruits),
    and added it as an alternative to my guide (also one for longbows instead of crossbows).

  10. #250
    Erudite Pioneer Dragons_Breath's Avatar
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    Tage - I'm just doing your Sons map for the second time after buying the 4th general to do it solo and got to the last battle and realised I'm 92C short.

    So just a note to anyone doing it solo you need 603C not the 511C as stated.
    (You may need extra S too depending your choices but I had ES so no problem for me)

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