Reply to Thread
Page 144 of 171 FirstFirst ... 44 94 134 142 143 144 145 146 154 ... LastLast
Results 1,431 to 1,440 of 1708

Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1431
    Original Serf
    Join Date
    Aug 2013
    Posts
    24
    World
    Sandycove
    Last edited by Saturnus72; 25.04.14 at 13:02.

  2. #1432
    Quartermaster Saraptheold's Avatar
    Join Date
    Jan 2012
    Location
    Norway - Birthland of giants......and trolls.
    Posts
    277
    World
    Newfoundland
    Quote Originally Posted by Saturnus72 View Post
    Check out my ultra fast and ultra low loss DP short Cannon MMA+VET guide.

    http://tinyurl.com/m53w3q7
    This
    [*RL="Check out my ultra fast and ultra low loss DP short Cannon MMA+VET guide."]http://tinyurl.com/m53w3q7[/*RL]
    http://tinyurl.com/m53w3q7

    should have been this
    [*RL=http://tinyurl.com/m53w3q7]"Check out my ultra fast and ultra low loss DP short Cannon MMA+VET guide."[/*RL]
    "Check out my ultra fast and ultra low loss DP short Cannon MMA+VET guide."

    (*=U) You see the difference?

    Nice to get it right since copy/pasting tinyurl doesn't work all that well.

  3. #1433
    Original Serf
    Join Date
    Aug 2013
    Posts
    24
    World
    Sandycove
    Quote Originally Posted by Saraptheold View Post
    Nice to get it right since copy/pasting tinyurl doesn't work all that well.
    You have a comment or...?

  4. #1434
    Pathfinder
    Join Date
    Nov 2013
    Posts
    4
    World
    Newfoundland

    Surprise Attack with Veteran and MMA

    Surprise Attack Updated


    Average losses (Veteran with crossbows and elite) 274R 154M 19S
    Average Losses (Veteran and MMA with x-bows/elite) 401R 50M 19S

    Adventure Info:
    Player Level: 36+
    Difficulty: 6/10
    Number of Players: 2
    Duration: 4 days
    Where to get?: Trader (Shop) for 500 map fragments or from a mystery box
    Max XP: 41820

    Brimo’s note: This guide only adds MMA to PrincessAlly’s guide, which is based on the Hasmir guide as compiled by killste. I also decided to lose recruits instead of militia and soldiers.







    One VETERAN general with Crossbows
    Three NORMAL general, using round blocks
    • Units needed: 299R 181M 307S 298E 204C 195XB
    • Units lost, average: 274R 154M 23S
    • Units lost, maximum: 299R 176M 23S

    One MMA general with Crossbows
    One VETERAN general with Crossbows
    Three NORMAL general, using round blocks
    • Units needed: 460R 67M 307S 298E 204C 195XB
    • Units lost, average: 401R 50M 19S
    • Units lost, maximum: 460R, 67M, 23S


    Garrison Position G1 (Camps 1-3)

    Position A: One MMA general with Crossbows or VETERAN general - To save time you can place the general at position C from G2



    From A to Camp 1) 130 Karl, 70 Valkyrie
    VETERAN general: 2M 1E 87C 160XB (0 - 1M - 2M)
    MAJOR general: 100C 1E 169XB (0 - 0 - 0)
    MMA general: 5R 40C 175XB (0 - 0 - 0)

    From A to Camp 2) 100 Karl, 100 Valkyrie
    VETERAN general: 11R 1E 122C 116XB (0 - 2R - 11R)
    MAJOR general: 135C 135XB (0 - 0 - 0)
    MMA general: 10R 70C 140XB (0 - 0 - 1R)

    From A to Camp 3) 120 Housecarl, 80 Valkyrie
    VETERAN general: 31R 25M 1E 61C 132XB (31R 17M - 31R 21M - 31R 25M)
    MAJOR general: 31R 20M 1E 95C 123XB (31R 10M - 31R 14M - 31R 19M)
    MMA general: 68R 2M 10C 140XB (56R - 64R - 68R 2M)

    Garrison Position G2 (Camps 4-7, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general
    Position Random: MMA general (Note: MMA is needed for camp 4, while Vet is needed for block. You can place MMA in Position C, just remember to switch with Vet before block.)

    Note: 9 Feb 2013 changed the order the generals are shown in the following diagram to C-B-A.



    For the first attack only your MMA general or VETERAN general is needed:

    From C to Camp 4) 100 Housecarl, 100 Valkyrie
    MMA general: 63R 2M 50C 105XB (42R - 51R - 63R)
    VETERAN general: 17R 25M 1E 102C 105XB (17R 14M - 17R 20M - 17R 25M)


    Send all generals after each other with a small pause between each. There is a lot of time in this block and so you don't have to be too fast.

    From A to Camp 5) 140 Housecarl, 60 Valkyrie
    BLOCKING NORMAL general: 124E 76C {minimum 270 seconds to end of battle, rounds 10 - 12 - 18}

    Wait 3 seconds

    From B to Camp 6) 200 Housecarl
    BLOCKING NORMAL general: 59S 111E 30XB {minimum 270 seconds to end of battle, rounds 7 - 7.9 - 12}

    Wait 3 seconds

    From C to Camp 7) 100 Housecarl, 90 Berserk
    VETERAN general: 55R 29M 1S 165XB (55R 15M - 55R 23M - 55R 29M) {maximum 215 seconds to end of battle}


    Garrison Position G3 (Camps 8-10, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general or MMA general



    Send all generals after each other in the order A, B, C. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 8) 130 Housecarl, 70 Valkyrie
    BLOCKING NORMAL general: 5S 110E 82C {minimum 250 seconds to end of battle, rounds 10 - 11 - 14}

    Wait 3 seconds

    From B to Camp 9) 130 Housecarl, 70 Valkyrie
    BLOCKING NORMAL general: 137E 31C {minimum 250 seconds to end of battle, rounds 8 - 10 - 16}

    Wait 3 seconds

    From C to Camp 10) 100 Jomviking, 90 Valkyrie
    MMA general: 65R 15C 140XB (40R - 50R - 65R) {2 rounds to end battle}
    VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 190 seconds to end of battle}


    Garrison Position G4 (Camps 11-15, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: NORMAL general for block
    Position D: VETERAN general or MMA general



    For the first attack only your MMA general or VETERAN general is needed:

    From D to Camp 11) 100 Housecarl, 100 Valkyrie
    MMA general: 63R 2M 50C 105XB (42R - 51R - 63R)
    VETERAN general: 17R 25M 1S 102C 105XB (17R 14M - 17R 20M - 17R 25M)

    Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 12) 90 Housecarl, 110 Valkyrie
    BLOCKING NORMAL general: 61E 139C {minimum 250 seconds to end of battle, rounds 9 - 10 - 16}

    Wait 3 seconds

    From B to Camp 14) 120 Housecarl, 80 Berserk
    BLOCKING NORMAL general: 75S 118E 7XB {minimum 245 seconds to end of battle, rounds 7 - 7 - 9}

    Wait 3 seconds

    From C to Camp 13) 100 Housecarl, 100 Berserk
    BLOCKING NORMAL general: 2M 80S 118E {minimum 250 seconds to end of battle, rounds 8 - 9 - 15}

    Wait 3 seconds

    From D to Camp 15) 100 Jomviking, 90 Valkyrie
    MMA general: 65R 15C 140XB (40R - 50R - 65R) {2 rounds to end battle}
    VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 180 seconds to end of battle}


    Garrison Position G5 (Camps 16-20, BLOCK, LOOTSPOT)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: NORMAL general for block
    Position D: VETERAN general
    Position Random: MMA general (Note: MMA is needed for camp 16, while Vet is needed for block. You can place MMA in Position D, just remember to switch with Vet before block.)



    A lootspot buyer can attack camp 16 with 2R but make sure they do not place their general in the paths of your generals.

    For the first attack only your MMA general or VETERAN general is needed:

    From D to Camp 16) 150 Housecarl, 50 Valkyrie
    MMA general: 60R 15M 5S 140XB (52R - 60R 2M - 60R 11M)
    VETERAN general: 48M 1E 34C 167XB (39M - 44M - 48M)


    Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 17) 100 Housecarl, 100 Berserk
    BLOCKING NORMAL general: 95S 105E {minimum 225 seconds to end of battle, rounds 8 - 10 - 17}

    Wait 3 seconds

    From B to Camp 18) 160 Housecarl, 40 Valkyrie
    BLOCKING NORMAL general: 150E 50C {minimum 260 seconds to end of battle, rounds 10 - 11 - 17}

    Wait 3 seconds

    From C to Camp 19) 130 Housecarl, 70 Berserk
    BLOCKING NORMAL general: 188S 12E {minimum 210 seconds to end of battle, rounds 5 - 5 - 5}

    Wait 3 seconds

    From D to Camp 20) 120 Jomviking, 80 Berserk
    VETERAN general: 20R 25M 24S 1E 180XB (20R 25M 14S - 20R 25M 19S - 20R 25M 23S) {maximum 190 seconds to end of battle}



    All garrison setups have been tested using this simulator.
    Don't be too quick sending your generals in the blocks the biggest risk is getting intercepted by the camp you are trying to bypass. All blocks have lots of time.

    I've put honest effort into this, but I'm only adding MMA to an already finished guide. Please give credit where credit is due, Brimo.
    Last edited by Brimo; 25.04.14 at 13:16.

  5. #1435
    Quartermaster Saraptheold's Avatar
    Join Date
    Jan 2012
    Location
    Norway - Birthland of giants......and trolls.
    Posts
    277
    World
    Newfoundland
    Quote Originally Posted by Saturnus72 View Post
    You have a comment or...?
    Nice guide. I have a few DP so I might use this later

  6. #1436
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,563
    World
    Newfoundland
    Quote Originally Posted by Tage View Post
    Now updated with MMA & MG.

    Troops needed (losses)..
    ~1189 R (~-1150)
    238 S (0-16 - send some more, if unlucky losing any.)
    155 ES
    535 C (-50)
    101 XB
    173 K

    Suggests new pathing..
    G4 spoiler setup
    G5 normal generals (85R 115S)
    G5 2nd block
    G5 1st block
    G1 spoiler setup
    G6
    G2 sacrifice BHG 50C
    Call in LS - attack Camp 12 with MMA 1R from LZ
    G5 take down Camp 12
    G7
    G9

    Check spoiler for alternative garrisons for G9
    Spoiler
    Last edited by SmurfAsH; 30.04.14 at 16:21.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  7. #1437
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Thanks SmurfAsh!
    I'm currently playing it again and I'm still updating... will have a few setups for 2 vets (or vet + major/MMA), plus update the last block.

  8. #1438
    Pathfinder
    Join Date
    Dec 2012
    Posts
    4
    World
    Newfoundland
    BK on middle castle it is now possible to take it with one block and one wave:

    put MMA to position B
    112 r 56 s 52 e (112 r and 2 s losses). 150 less recruit loss.
    Last edited by Crazyfox; 26.04.14 at 22:49.

  9. #1439
    Erudite Pioneer DUNJAI's Avatar
    Join Date
    Jul 2012
    Location
    Swindon,UK
    Posts
    90
    World
    Sandycove

    IotP's Alt. method Camp 8

    with regards to IotP's.....

    If like me u do not like the complex block at the end and prefer to eliminate camp 8, there is now a better alt. to the W1:38R. W2:249C+1SR.
    You can now kill Camp 8 with any the following various methods depending your preffered types of troops:

    +++MMA
    MMA+33R+1E+115K / MMA+33R+165E+22K

    +/+MMA
    MMA+33R+97E
    MMA+34R+186S
    He who speaks often, knows little;
    Those that know, speak rarely.

  10. #1440
    Treasure Hunter Polymer's Avatar
    Join Date
    Jan 2012
    Posts
    217
    World
    Northisle
    Clever Little Tailor



    Adventure Info:
    Player Level:
    Difficulty:
    Number of Players: 3
    Duration: 12 days
    Where to get?: as loot from Valiant Little Tailor
    Max XP:

    True owner of this guide is PrincessAlly, all I did was to add major general setups and even those were copied from Evil_J guide (with minor adjustments here and there).
    Credits:
    PrincessAlly ---- copy/paste her guide and updated few stuff, including MMA options
    Evil_J

    This guide is based on the guide by evil_j. I have detailed the block timings so you can make better decisions on the risks. I prefer the style of Tage and so this guide has been written in that style.

    There are some obstacles on the map that seem to block some positions. In my experience if you send your generals to the adventure and then send some of them back BEFORE inviting anyone else, then return to your home island then when you return to the adventure the paths seem to have disappeared.




    Two or Three VETERAN general with Cannon
    Two FAST general, using round blocks
    Two NORMAL general, using round blocks
    • Units needed: 2096R 241M 251S 298E 341C 1962B 167XB 157K
    • Max Units needed: 2096R 301M 251S 298E 341C 1962B 167XB 157K

      Taking more elite and cannonneers will speed up the attacks.
    • Units lost, average: 1990R 219M 204S 120C 1946B
    • Units lost, maximum: 2092R 241M 221S 120C 1957B 2K


    Garrison Position G1 (Camps 1-3,L1

    Position A: NORMAL general for block
    Position B: VETERAN general
    Position C: VETERAN general



    From B or C to Camp 1) 100 Roughneck, 100 Ranger
    VETERAN general: 114R 1S 1E 111C 23K (84R - 103R - 114R)
    MAJOR general: 86R 1E 113C 70K (86R)
    MMA general: 83R, 1ES, 61C, 75K (83R)

    From B or C to Camp 2) 200 Ranger
    VETERAN general: 13R 1E 236C (0 - 3R - 13R)
    MAJOR general: 270C (0)
    MMA general: 20ES, 200C (0)

    From A to Camp 3) 100 Roughneck, 90 Ranger
    BLOCKING NORMAL general: 56E 144C {minimum 310 seconds to end of battle, rounds 5 - 6 - 6 100% chance of win}

    if you cannot get this general positioned correctly then use the alternative location but wait 5 seconds before sending general B. Alternatively send a general home and return to your home island. When you get back the position should be open. This definitely seems to work if you have not yet invited anyone else to the adventure.

    From B to Camp L1) 1 Chuck, 89 Roughneck, 110 Ranger
    VETERAN general: 72S 89C 89XB (58S - 65S - 71S) {max time 270s}
    MAJOR general: 59S 1E 118C 91XB 1K (59S)
    MMA general: 55S 72C 93XB (55S)

    Garrison Position G2 (Camps 4-8, L2,BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general

    any other VETERAN generals can be placed behind position C to speed up the attacks.



    For the first attacks only your BEST general is needed:

    From C to Camp 4) 130 Roughneck, 70 Ranger
    VETERAN general: 158R 1E 53C 38K (129R - 146R - 158R)
    MAJOR general: 126R 1E 81C 62K (126R)
    MMA general: 50R, 22S, 1ES, 33C, 114K (50R, 21S)

    From C to Camp 5) 80 Guard dog, 120 Ranger
    VETERAN general: 110R 140S (91R - 101R - 110R)
    optional 2 wave attack by suiciding MMA in wave 1, but not recommended unless you can wait for the healing time of the general:
    w1: MMA general: 1R (1R)
    w2: ANY general: 200C (0)

    From C to Camp 6) 100 Guard dog, 100 Roughneck
    VETERAN general: 98R 1E 140K (or 151K) (80R - 91R - 98R)
    MMA general: 98R, 2ES, 120K (98R)

    For the block send all generals after each other with as little delay as possible.

    From A to Camp 7) 150 Roughneck, 50 Ranger
    BLOCKING NORMAL general: 104E 96C {minimum 287 seconds to end of battle, rounds 7 - 7.6 - 11}

    From B to Camp 8) 110 Roughneck, 90 Ranger
    BLOCKING NORMAL general: 19S 41E 140C {minimum 320 seconds to end of battle, rounds 7 - 7.8 - 12}

    From C to Camp L2) 99 Roughneck, 100 Ranger, 1 Iron Fist
    VETERAN general: 53S 2E 105C 90K (42S - 48S - 53S) {maximum 273 seconds to end of battle, rounds 5}
    MAJOR general: 15R 40S 1E 125C 89K (15R 40S)
    MMA general: 24R, 35S, 1ES, 70C, 90K (24R, 35S)


    Garrison Position G3 (Camps 9-13,L3, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: FAST general
    Position D: VETERAN general

    any other VETERAN generals can be placed behind position D to speed up the attacks.



    For the first attacks only your BEST general is needed:

    From D to Camp 9) 80 Boar, 60 Wolf
    VETERAN general: 140R 1E 109K (122R - 133R - 140R)
    MAJOR general: 127R 1E 30C 112K (127R)
    MMA general: 125R, 1ES, 94K (125R)

    From D to Camp 10) 90 Boar, 50 Fox
    VETERAN general: 135R 9M 106K (128R - 135R 3M - 135R 9M)
    MAJOR general: 131R 1M 1E 137K (131R 1M)


    Camp 11) can also be blocked, you`ll find block version down the page.
    From D to Camp 11) 50 Bear, 40 Wolf Packleader
    VETERAN general: 82R 1E 72C 95K (79R - 80R - 81R)
    MAJOR general: 77R 1E 95C 97K (77R)
    MMA general: 75R, 1ES, 58C, 86K (75R)

    Send all generals after each other with as little delay as possible.

    From A to Camp 12) 110 Boar, 30 Wolf Packleader
    BLOCKING NORMAL general: 31S 120E 49C {minimum 340 seconds to end of battle, 0.7% chance of 320s, rounds 6 - 8.3 - 12}

    This has a 0.7% chance of failing by the battle being lost after only 6 rounds. If the win bar comes up the block will succeed. The win takes 20s on this camp but only 10s on the leader camp, therefore if the 2 bars come up within a few seconds the block will work.

    From B to Camp 13) 110 Bear
    BLOCKING NORMAL general: 129E 70C 1K {minimum 439 seconds to end of battle, rounds 8 - 8.8 - 12}

    From C to Camp L4a) 80 Bear, 40 Fox, 30 Giant
    FAST general: 149B (149B 1G) {1 round}
    From D to Camp L4b) 80 Bear, 40 Fox, 30 Giant
    VETERAN general: 137B 100XB 13K (125B - 128B - 136B) {maximum 332 seconds to end of battle, rounds 2}

    If you insist on using MMA general or find the losses better:
    FAST general: 200LB (200LB 1G) {2 rounds}
    MMA general: 8R, 57B, 2LB, 153XB (8R, 57B, 2LB) {1 round}


    3 way block option:


    From P to Camp 11) 50 Bear, 40 Wolf Packleader
    BLOCKING NORMAL general: 1S 46E 150C {8-11-15 rounds}

    From A to Camp 12) 110 Boar, 30 Wolf Packleader
    BLOCKING NORMAL general: 31S 120E 49C {minimum 340 seconds to end of battle, 0.7% chance of 320s, rounds 6 - 8.3 - 12}

    From B to Camp 13) 110 Bear
    BLOCKING NORMAL general: 129E 70C 1K {minimum 439 seconds to end of battle, rounds 8 - 8.8 - 12}

    From C to Camp L4a) 80 Bear, 40 Fox, 30 Giant
    FAST general: 149B (149B 1G) {1 round}
    From D to Camp L4b) 80 Bear, 40 Fox, 30 Giant
    VETERAN general: 137B 100XB 13K (125B - 128B - 136B) {maximum 332 seconds to end of battle, rounds 2} or
    MAJOR general: 150R 120K (150R) {2 rounds} or
    MAJOR general: 119B 151XB (119B) {2 rounds}

    If you insist on using MMA general or find the losses better:
    FAST general: 200LB (200LB 1G) {2 rounds}
    MMA general: 8R, 57B, 2LB, 153XB (8R, 57B, 2LB) {1 round}


    Garrison Position G4 (Camps 14-16, L4,BLOCK)

    Position A: NORMAL general for 1R block
    Position B: VETERAN general
    Position C: NORMAL general for 1R block
    Position D: VETERAN general or MAJOR general

    any other VETERAN generals can be placed behind position D to speed up the attacks.



    For the first attacks only your BEST general is needed:

    From D to Camp 14) 150 Fox
    VETERAN general: 52R 48M 1E 149K (52R 39M - 52R 46M - 52R 48M)
    MAJOR general: 94R 27M 149K (94R 27M)
    MMA general: 220S (50S)
    MMA general: 75M, 1ES, 144K (75M)

    From D to Camp 15) 80 Wolf Packleader, 60 Fox
    VETERAN general: 140R 1E 109K (128R - 135R 3M - 135R 9M)


    To attack the Leader you can block camp 16 with 1R. As the leader attack requires 2 waves this will need to be done twice. Be vigilant and if the general gets intercepted retreat the Veteren. There is an alternative position shown

    From A to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R (1R)

    From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant
    VETERAN general: 250B (250B 1G)

    Wait until you know the 1R block will not fail i.e. the attack on L4 has not been intercepted.

    From C to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R

    From C to Camp L4b) 90 Bear, 50 Fox, 40 Giant - wave 1
    VETERAN general: 126B 124XB (114B - 119B - 122B)
    VETERAN general: 77R 1E 50B 121XB 1K (70R 50B - 75R 50B - 77R 50B)
    MAJOR general: 67R 1E 50B 151XB 1K (67R 50B)


    MMA option:
    From A to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R (1R)

    From B to Camp L4a) 90 Bear, 50 Fox, 40 Giant
    MMA general: 220B (220B) --- MMA rests 2 hours

    Wait until you know the 1R block will not fail i.e. the attack on L4 has not been intercepted.

    From C to Camp 16) 50 Boar, 130 Bear
    BLOCKING NORMAL general: 1R

    VETERAN general: 68R, 1ES, 20B, 160XB, 1K (68R, 20B)
    MAJOR general: 55R, 1ES, 25B, 188XB, 1K (55R, 25B)


    Garrison Position G5 (Camps 17-19, L5, BLOCK)

    Position A: NORMAL general for block
    Position B: VETERAN general
    Position C: VETERAN general
    Position D: ANY general
    Position E: ANY general

    Place generals D and E anywhere behind generals B and C.



    From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
    w1: ANY general: 173B (173B 1G)
    w2: VETERAN general: 126B 124K (126B)

    alternative

    From D to Camp 17a) 80 Boar, 40 Bear, 60 Wolf Packleader
    w1: ANY general: 200B (200B 1G)
    w2: VETERAN general: 108R 26C 116K (104R - 107R - 108R)

    MMA option:
    w1: ANY general: 180B (180B 1G)
    w2: MMA general: 105R, 115K (104R 1G)


    From C to Camp 18) 110 wolf,70 wolfpack leader
    VETERAN general: 92R, 88B, 70K (92R 88B)
    MAJOR general: 162R, 18B, 90K (162R 18B)
    MMA general: 169B, 51K (169B)

    Camp 19 can be blocked once some of the enemies have been killed.
    From E to Camp 19a) 110 Bear, 70 Wolf
    ANY general: 100B (100B)


    From A to Camp 19b) 85-88 Bear, 70 Wolf
    BLOCKING NORMAL general: 200E {minimum 240 seconds to end of battle, 4 rounds}

    From B to Camp L5) 70 Bear, 110 Fox, 20 Giant
    VETERAN general: 250B (250B 1G)

    From C to Camp L5) 70 Bear, 110 Fox, 20 Giant
    VETERAN general: 152M 1E 97K (152M) {maximum 230 seconds to end of battle, rounds 1+3}
    MAJOR general: 144M 1E 125K (144M)
    MMA general: 170M, 50K (170M)


    Garrison Position G6 (Camp 20, L6)



    No blocks so the generals can be placed anywhere convenient.

    to Camp 20) 90 Bear, 70 Wolf Packleader
    w1: ANY general: 169B (169B 1G)
    w2; VETERAN general: 120R 130K (119R)

    Alternative W1:153B (153B 1G) W2:125B 125K (125B)

    Camp 20) 90 Bear, 70 Wolf Packleader
    MAJOR general option:
    w1: ANY general: 163B (163B 1G)
    w2: MAJOR general: 120R 10C 140K (120R)

    MMA general option:
    w1: ANY general 200B (200B)
    w2: MMA general 105B, 115XB (105B)

    Leader camp 6 requires 3 waves
    to Camp L6) 110 Bear, 69 Giant, 1 Giant Bear
    w1: ANY general: 194B (194B)
    w2: ANY general: 200B (200B)
    w3: VETERAN general: 50R 32M 1E 167XB (50R 6M - 50R 21M - 50R 32M)
    w3: MAJOR general: 59R 23M 1E 187XB (59R 23M)


    Garrison Position G7 (Camps 21-22, L7, BLOCK)
    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: FAST general
    Position D: VETERAN general



    Camp 21 can be blocked but there is a 16.5% chance, 363 outcomes fail out of the simulated 2200, the block will not last long enough. The rebuild time is large if the block fails and so generally I will chose to lose 110R. I have done the block successfully a few times but only you can determine how unhappy you will be if you lose 128E 15C. You have been warned!

    From C to Camp 21) 100 Guard Dog 120 Roughneck
    VETERAN general: 117R 3E 130K (94R - 107R - 117R)
    MMA general 112R, 1ES, 107K (112R)


    From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above
    BLOCKING NORMAL general: 128E 15C {minimum 191 seconds to end of battle 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
    BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14}

    From B to Camp 22) 200 Roughneck
    BLOCKING NORMAL general: 30S 170E {minimum 307 seconds to end of battle, rounds 7}

    From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    FAST general: 120C (120C 1G)
    From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    VETERAN general: 97S 15C 138K (83S - 91S - 97S) {including first wave maximum 217 seconds to end of battle, rounds 1+2}


    MAJOR general option:
    From A to Camp 21) 100 Guard Dog, 120 Roughneck OPTIONAL see above
    BLOCKING NORMAL general: 128E 15C {minimum 191 seconds to end of battle 16.5% chance of fail, rounds 7 - 9.9 - 14} OR
    BLOCKING NORMAL general: 2M 127E 16C {7-9.5-14}

    From B to Camp 22) 200 Roughneck
    BLOCKING NORMAL general: 30S 170E {minimum 307 seconds to end of battle, rounds 7}

    From C to Camp L7a) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    FAST general: 100C (100C 1G)
    From D to Camp L7b) 1 Metal Tooth, 180 Roughneck, 100 Ranger
    MAJOR general: 97S 25C 1E 147K (83S - 91S - 97S) {including first wave maximum 217 seconds to end of battle, rounds 1+2}
    MMA general: 100S, 2ES, 118K (100S)

    Garrison Position G5 (Camps 23-25, L8, BLOCK, Lootspot)
    Position A: ANY general a general MUST be at this location
    Position B: VETERAN general optional
    Position C: NORMAL general for block
    Position D: VETERAN general
    Position E: VETERAN general



    A lootspot buyer can attack camp 26 with 1C but make sure they do not place their general behind your generals or just attack from the landing zone. It is a 22 minute walk from the landing zone so you could invite the lootspot players once you get to the start of this section.

    From A to Camp 23a) 60 Guard Dog, 100 Roughneck, 80 Ranger
    ANY general: 72R (72R 1G)

    From B to Camp 23b) 60 Guard Dog, 100 Roughneck, 80 Ranger
    VETERAN general: 88R 1E 95C 66K (66R - 77R - 88R)
    MAJOR general: 78R 1E 105C 86K (61R - 71R - 78R)
    MMA general: 83R, 1ES, 65C, 71K (83R)

    For the next camps the MAJOR general option can be found a little further down the guide.

    From B to Camp 24) 190 Guard Dog, 70 Roughneck
    VETERAN general: 130R 5E 115K (108R - 120R - 130R)

    Make sure the lootspot players have made a kill before continuing.

    From C to Camp 25) 200 Roughneck, 80 Ranger
    BLOCKING NORMAL general: 133E 39C 28K {minimum 293 seconds to end of battle, rounds 5 - 5 - 9}

    From D to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
    VETERAN general: 250R (250R 1G)

    From E to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
    VETERAN general: 133R 117K (105R - 120R - 131R) {maximum 276 seconds to end of battle, rounds 2+4}
    VETERAN general: 30R 60M 160K (30R 46M - 30R 55M - 30R 60M 1K) {maximum 266 seconds to end of battle, rounds 2+3} [thanks Kris3457]


    MAJOR general option:



    Make sure the lootspot players have made a kill before continuing.

    From A to Camp 24) 190 Guard Dog, 70 Roughneck
    BLOCKING NORMAL general: 115E

    From B to Camp 25) 200 Roughneck, 80 Ranger
    BLOCKING NORMAL general: 133E 39C 28K {minimum 293 seconds to end of battle, rounds 5 - 5 - 9} or
    BLOCKING NORMAL general: 134E 40C 11XB 15K

    From C to Camp L8a) 80 Guard Dog, 200 Roughneck, 1 Rivaling tailor
    VETERAN general: 250R (250R 1G)
    MMA general: 220R (220R) --- MMA rests

    From D to Camp L8b) 80 guard dog,200 roughneck,1 rivaling tailor
    MAJOR general 87R, 25M, 1ES, 157K (87R, 25M)
    MMA general: 88R, 25M, 1ES, 106K (88R, 25M)



    All garrison setups have been tested using this simulator.
    Last edited by Polymer; 27.04.14 at 09:46.

Reply to Thread

Similar Threads

  1. [Guide] corona88 adventure guides
    By corona88 in forum Adventure Guides
    Replies: 313
    Last Post: 25.09.19, 13:11
  2. [Guide] Fill : Collected Adventure Guides by Filalithis
    By Filalithis in forum Adventure Guides
    Replies: 6
    Last Post: 04.03.13, 16:39
  3. Replies: 62
    Last Post: 22.04.12, 00:50
  4. [Guide] Adventure guides by Tage
    By Tage in forum Adventure Guides
    Replies: 0
    Last Post: 14.04.12, 16:35

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.