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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1491
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    Quote Originally Posted by Tage View Post
    What kind of?
    Seems like you added MoMA options and then pasted over veteran options or something..
    I think there should be 121R 129S and 120R 130E for veteran.

    About SotV, have you considered an alternative route?
    G4 spoiler setup
    G5 normal generals (85R 115S)
    G5 2nd block
    G5 1st block
    G1 spoiler setup
    G6
    G2 sacrifice BHG 50C
    Call in LS - attack Camp 12 with MMA 1R from LZ
    G5 take down Camp 12
    G7
    G9
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  2. #1492
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by SmurfAsH View Post
    Seems like you added MoMA options and then pasted over veteran options or something..
    I think there should be 121R 129S and 120R 130E for veteran.
    Those setups wouldn't change the outcome in any way. If less than 250 troops are needed to kill the camp in one wave, I only show the minimum needed. The reason I did add MoMA with the same setups was purely to show that there's nothing to gain by using your MoMA on that particular camp.




    Quote Originally Posted by SmurfAsH View Post
    About SotV, have you considered an alternative route?
    I do play different adventures in different orders myself as well.
    But adding all alternative routes wouldn't make the guide any easier to read.
    As long as the losses are the same, I'll leave it to the players themselves to decide the orders.

  3. #1493
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    Spoiler
    Quote Originally Posted by PrincessAlly View Post
    Surprise Attack


    Average losses (Veteran with crossbows and elite) 274R 154M 19S

    Adventure Info:
    Player Level: 36+
    Difficulty: 6/10
    Number of Players: 2
    Duration: 4 days
    Where to get?: Trader (Shop) for 500 map fragments or from a mystery box
    Max XP: 41820

    This guide is based on the Hasmir guide but I couldn't get past some of the camps probably due to pathing changes. I also decided to lose recruits instead of militia and soldiers.







    One VETERAN general with Crossbows
    Three NORMAL general, using round blocks
    • Units needed: 299R 181M 307S 298E 204C 195XB
    • Units lost, average: 274R 154M 23S
    • Units lost, maximum: 299R 176M 23S


    Garrison Position G1 (Camps 1-3)

    Position A: VETERAN general - To save time you can place the general at position C from G2



    From A to Camp 1) 130 Karl, 70 Valkyrie
    VETERAN general: 2M 1E 87C 160XB (0 - 1M - 2M)
    MAJOR general: 100C 1E 169XB (0 - 0 - 0)

    From A to Camp 2) 100 Karl, 100 Valkyrie
    VETERAN general: 11R 1E 122C 116XB (0 - 2R - 11R)
    MAJOR general: 135C 135XB (0 - 0 - 0)

    From A to Camp 3) 120 Housecarl, 80 Valkyrie
    VETERAN general: 31R 25M 1E 61C 132XB (31R 17M - 31R 21M - 31R 25M)
    MAJOR general: 31R 20M 1E 95C 123XB (31R 10M - 31R 14M - 31R 19M)

    Garrison Position G2 (Camps 4-7, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general

    Note: 9 Feb 2013 changed the order the generals are shown in the following diagram to C-B-A.



    For the first attack only your VETERAN general is needed:

    From C to Camp 4) 100 Housecarl, 100 Valkyrie
    VETERAN general: 17R 25M 1E 102C 105XB (17R 14M - 17R 20M - 17R 25M)


    Send all generals after each other with a small pause between each. There is a lot of time in this block and so you don't have to be too fast.

    From A to Camp 5) 140 Housecarl, 60 Valkyrie
    BLOCKING NORMAL general: 124E 76C {minimum 270 seconds to end of battle, rounds 10 - 12 - 18}

    Wait 3 seconds

    From B to Camp 6) 200 Housecarl
    BLOCKING NORMAL general: 59S 111E 30XB {minimum 270 seconds to end of battle, rounds 7 - 7.9 - 12}

    Wait 3 seconds

    From C to Camp 7) 100 Housecarl, 90 Berserk
    VETERAN general: 55R 29M 1S 165XB (55R 15M - 55R 23M - 55R 29M) {maximum 215 seconds to end of battle}


    Garrison Position G3 (Camps 8-10, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: VETERAN general



    Send all generals after each other in the order A, B, C. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 8) 130 Housecarl, 70 Valkyrie
    BLOCKING NORMAL general: 5S 110E 82C {minimum 250 seconds to end of battle, rounds 10 - 11 - 14}

    Wait 3 seconds

    From B to Camp 9) 130 Housecarl, 70 Valkyrie
    BLOCKING NORMAL general: 137E 31C {minimum 250 seconds to end of battle, rounds 8 - 10 - 16}

    Wait 3 seconds

    From C to Camp 10) 100 Jomviking, 90 Valkyrie
    VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 190 seconds to end of battle}


    Garrison Position G4 (Camps 11-15, BLOCK)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: NORMAL general for block
    Position D: VETERAN general



    For the first attack only your VETERAN general is needed:

    From D to Camp 11) 100 Housecarl, 100 Valkyrie
    VETERAN general: 17R 25M 1S 102C 105XB (17R 14M - 17R 20M - 17R 25M)

    Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 12) 90 Housecarl, 110 Valkyrie
    BLOCKING NORMAL general: 61E 139C {minimum 250 seconds to end of battle, rounds 9 - 10 - 16}

    Wait 3 seconds

    From B to Camp 14) 120 Housecarl, 80 Berserk
    BLOCKING NORMAL general: 75S 118E 7XB {minimum 245 seconds to end of battle, rounds 7 - 7 - 9}

    Wait 3 seconds

    From C to Camp 13) 100 Housecarl, 100 Berserk
    BLOCKING NORMAL general: 2M 80S 118E {minimum 250 seconds to end of battle, rounds 8 - 9 - 15}

    Wait 3 seconds

    From D to Camp 15) 100 Jomviking, 90 Valkyrie
    VETERAN general: 74R 1E 65C 110XB (57R - 66R - 74R) {maximum 180 seconds to end of battle}


    Garrison Position G5 (Camps 16-20, BLOCK, LOOTSPOT)

    Position A: NORMAL general for block
    Position B: NORMAL general for block
    Position C: NORMAL general for block
    Position D: VETERAN general



    A lootspot buyer can attack camp 16 with 2R but make sure they do not place their general in the paths of your generals.

    For the first attack only your VETERAN general is needed:

    From D to Camp 16) 150 Housecarl, 50 Valkyrie
    VETERAN general: 48M 1E 34C 167XB (39M - 44M - 48M)


    Send all generals after each other in the order A, B, C, D. Don't be too quick sending your generals, the biggest risk is getting intercepted by the camp you are trying to bypass so count to 3 between each send.

    From A to Camp 17) 100 Housecarl, 100 Berserk
    BLOCKING NORMAL general: 95S 105E {minimum 225 seconds to end of battle, rounds 8 - 10 - 17}

    Wait 3 seconds

    From B to Camp 18) 160 Housecarl, 40 Valkyrie
    BLOCKING NORMAL general: 150E 50C {minimum 260 seconds to end of battle, rounds 10 - 11 - 17}

    Wait 3 seconds

    From C to Camp 19) 130 Housecarl, 70 Berserk
    BLOCKING NORMAL general: 188S 12E {minimum 210 seconds to end of battle, rounds 5 - 5 - 5}

    Wait 3 seconds

    From D to Camp 20) 120 Jomviking, 80 Berserk
    VETERAN general: 20R 25M 24S 1E 180XB (20R 25M 14S - 20R 25M 19S - 20R 25M 23S) {maximum 190 seconds to end of battle}



    All garrison setups have been tested using this simulator.
    Don't be too quick sending your generals in the blocks the biggest risk is getting intercepted by the camp you are trying to bypass. All blocks have lots of time.

    I have tried to be as accurate as possible so please send me a message if there are any corrections required.


    I follow this Sa guide long time ago, everything go well, but today i just trying do another. i have run 2 sa, both fail in camp 8 block, i can still click the camp even the gen attacking it.
    what happen?

  4. #1494
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    Quote Originally Posted by iUnyu View Post
    I follow this Sa guide long time ago, everything go well, but today i just trying do another. i have run 2 sa, both fail in camp 8 block, i can still click the camp even the gen attacking it.
    what happen?
    Happened to me once as well. Contact support. They will sort you out.

  5. #1495
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Always found the blocks on SA pretty stable.
    Just run through a couple of them using the MMA and he's chopped the militia losses down to as good/better then Nords losses, and I'm still fine-tuning it. If I can find the right positions and timings, with the length of the final camp blocks, think I can also eliminate the Soldier losses and that makes this adv even better for 'power levelling'.

    Also tried a variation using him on Lost Skull, apart from the saving on the 1st camp, I was trying him on the leader and losses were identical to the Vet setup, so instead used him as a 1r suicide on the Cook, then sent in Vet to cleanup and shaved off a few more recruits. Should be possible to start taking along a few XBs now, as he clears the danger troops out completely, so good chance to take out Cooky much quicker now.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  6. #1496
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    Quote Originally Posted by Tage View Post


    Outlaws


    Camp 1) 100 Thugs, 60 Rangers

    Camps 2 and 3 can be attacked in any order:

    Camp 2) 60 Thugs, 100 Rangers
    Camp 3) 40 Thugs, 40 Roughnecks, 80 Rangers


    Send all four generals right after each other:

    From A to Camp 4) 80 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [27S 172C (-)] {160 - 260 seconds of fighting}
    BLOCKING NORMAL general: [23E 177C (-)] {160 - 260 seconds of fighting}

    From B to Camp 6) 40 Roughnecks, 80 Guard Dogs, 60 Rangers
    BLOCKING NORMAL general: [5S 195C (-)] {160 - 220 seconds of fighting}
    BLOCKING NORMAL general: [4E 196C (-)] {160 - 220 rounds of fighting}

    From C to Camp 5) 150 Roughnecks
    BLOCKING NORMAL general: [145S (-)] {160 - 260 seconds of fighting}
    BLOCKING NORMAL general: [37S 99E (-)] {180 - 280 seconds of fighting}
    (...)

    From D to Camp 7) 1 Metal Tooth, 2 Skunks
    (...)
    BATTLE HARDENED general: [4R 1M 1S 1B 1LB 192XB (0R - 2R - 4R)] {30 seconds of fighting}
    (...)
    VETERAN general: [1E 211XB 1K (-)] {30 seconds of fighting}
    (...)
    MASTER of Martial Arts: [1E 211XB (-)] {30 seconds of fighting}


    If you do have a fast general, but do not have more than two normal generals, kill camp 4 first, before doing the block above (without general A). And if you do not have a fast general, kill camps 4 and 6 first, before doing the 1R block below:

    Camp 4) 80 Roughnecks, 100 Rangers
    (...)
    VETERAN general: [71R 1S 122C 56XB (49R - 58R - 71R)]
    VETERAN general: [67R 1S 128C 54K (48R - 57R - 67R)]
    1. I believe not only camps 2-3 can be attacked in any order, but all three of them (1-3), since the aggro zones enter the friendly territory.
    2. I know it's not good to mess with the habits about blocks, but this one is pretty safe with BHG for camp 5, for any leader attack that lasts 30 seconds (block is at least 80 seconds with BHG/Vet, and main general needs about 30 seconds to pass the aggro zone of camp 5 and another 30 seconds for the fight).

    And thanks for the great guides!
    Last edited by Kris3457; 14.05.14 at 21:40. Reason: corrected the number of the camp with possible BHG block (I wrote camp 4, which was wrong).

  7. #1497
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Nogbad View Post
    Also tried a variation using him on Lost Skull, apart from the saving on the 1st camp, I was trying him on the leader and losses were identical to the Vet setup, so instead used him as a 1r suicide on the Cook, then sent in Vet to cleanup and shaved off a few more recruits. Should be possible to start taking along a few XBs now, as he clears the danger troops out completely, so good chance to take out Cooky much quicker now.
    I doubt you could get any lower than what you lose when using your MoMA in one attack against that Cooky...

    Quote Originally Posted by Tage View Post
    Camp 4) 1 Crazy Cook, 80 Gunmen, 20 Petty Officers
    MASTER of Martial Arts: [13R 1S 178C 28LB (10R - 12R - 13R)]
    MASTER of Martial Arts: [13R 1S 187C 19XB (10R - 12R - 13R)]
    MASTER of Martial Arts: [13R 1E 194C 12K (10R - 12R - 13R)]



    Quote Originally Posted by Kris3457 View Post
    1. I believe not only camps 2-3 can be attacked in any order, but all three of them (1-3), since the aggro zones enter the friendly territory.
    I need to check that next time I play it.




    Quote Originally Posted by Kris3457 View Post
    2. I know it's not good to mess with the habits about blocks, but this one is pretty safe with BHG for camp 5, for any leader attack that lasts 30 seconds (block is at least 80 seconds with BHG/Vet, and main general needs about 30 seconds to pass the aggro zone of camp 5 and another 30 seconds for the fight).
    Yeah, I know it is rather safe to use a BHG for that particular block on camp 5...
    I'll consider adding a note about it.




    Quote Originally Posted by Kris3457 View Post
    And thanks for the great guides!
    Thanks!

  8. #1498
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by Tage View Post
    I doubt you could get any lower than what you lose when using your MoMA in one attack against that Cooky...
    I did, the suicide wave takes out all of the 1st strike guys and a chunk of the Pettys too.
    If I remember correctly from other advs, Cooky is quite vulnerable to XBs, so I'm trying to see if I can reduce the Cav in the 2nd strike to take care of the remaining Pettys, and leave enough space for enough XBs to trash him 1st round.
    I know we're only talking of shaving maybe 15r off the losses, but as they say, "every little helps".
    Might give it another couple of goes in the next few days, eyes are still too weak to really concentrate on this Surprise Attack idea I'm working on, too many variables to take into account at the moment unless the Devs give it a bit of a makeover and place a few more ideal LZs for the garrisons I want to place.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  9. #1499
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    Quote Originally Posted by Nogbad View Post
    I did, the suicide wave takes out all of the 1st strike guys and a chunk of the Pettys too.
    If I remember correctly from other advs, Cooky is quite vulnerable to XBs, so I'm trying to see if I can reduce the Cav in the 2nd strike to take care of the remaining Pettys, and leave enough space for enough XBs to trash him 1st round.
    I know we're only talking of shaving maybe 15r off the losses, but as they say, "every little helps".
    Might give it another couple of goes in the next few days, eyes are still too weak to really concentrate on this Surprise Attack idea I'm working on, too many variables to take into account at the moment unless the Devs give it a bit of a makeover and place a few more ideal LZs for the garrisons I want to place.
    If you want to use 2 waves, with MMA + Veteran/Major, or with 2 MMA, you could save a few recruits.
    1st wave with 1R kill all 80 Gunman (and 1 Petty Officer if you are lucky); then 70 Crossbowmen or 48 Cannoneers are enough to defeat Crazy Cook, so you can use 153 Cavalry to handle the 20 Petty Officers.


    2 Waves option:
    Camp 4) 1 Crazy Cook, 80 Gunmen, 20 Petty Officers
    MASTER of Martial Arts: [1R (1R)]
    Camp 4) 1 Crazy Cook, 19-20 Petty Officers
    VETERAN general: [7R 1S 153C 70XB (5R - 6R - 7R)]
    VETERAN general: [7R 1S 153C 48K (5R - 6R - 7R)]
    MASTER of Martial Arts: [7R 1S 113C 98LB (5R - 6R - 7R)]
    MASTER of Martial Arts: [7R 1S 113C 70XB (5R - 6R - 7R)]
    MASTER of Martial Arts: [7R 1S 113C 48K (5R - 6R - 7R)]


    But if you have a veteran I think it would be better use to sacrifice the MMA in 3rd camp:

    2 Waves option:
    Camp 3) 60 Caltrops, 140 Saberrattlers
    MASTER of Martial Arts: [1R (1R)]
    Camp 3) 132-133 Saberrattlers
    ANY general: [37R 1S 137C 25LB (28R - 32R - 37R 1S)]
    ANY general: [37R 1E 137C 25XB (28R - 32R - 37R)]
    ANY general: [37R 1E 137C 25K (28R - 32R - 37R)]
    VETERAN general: [28R 1S 221C (20R - 24R - 28R 1S)]
    VETERAN general: [28R 1E 221C (20R - 24R - 28R)]
    MASTER of Martial Arts: [24R 1S 195C (17R - 21R - 24R 1S)]
    MASTER of Martial Arts: [24R 1E 195C (17R - 21R - 24R)]

  10. #1500
    Aunt Irma’s Favourite Writer
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    Thanks Nogbad and urgabel... I guess I will need to add a few more suicidal attacks...

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