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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1251
    Treasure Hunter Polymer's Avatar
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    Updated guide: new combat system --- VET/MG/MMA

    old system - do not play ---Sons of the Little Tailor


    required: 1925R, 1053B, 71LB, 175M, 306C, 60XB (MG=137XB) , 154S, 326ES, 216K
    max losses: 1874R, 1052B, 71LB, 133M, 27S




    This is a 99% mix of Nighteye`s, Athlan and corona88 `s guides. All credits go to them. If for whatever reason you find yourself in a rough spot, use them for ideas with confidence.
    During this adventure try saving your slow generals (use for wave 1 sacrifice fast generals as much as possible), enough triple or quad blocks to need the slow generals.

    In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
    Camps 0 and 00 are to be destroyed before any blocks.
    Sector 7 block is the most... problematic and it is to be considered risky. Use with caution.

    Tip: After clearing sector 1 you can pick from a number of target sectors, it really doesn`t matter in what direction you go.

    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general

    Sector 1:





    c1: 180 rough, 20 ranger
    REGULAR general block: 39M, 120ES, 40C {7-15 rounds}

    when general 1 attacking c1 reached the black spot marked on the map, send the rest of the generals in order to corresponding camps:

    c2: 130 rough, 70 ranger
    REGULAR general block: 96S, 98C {7-12 rounds}

    c3: 90 rough, 110 ranger
    REGULAR general block: 1M, 34ES, 165C {7-11 rounds}

    c4: 120 dogs, 80 roughneck
    REGULAR general block: 103ES, 3C {8-13 rounds}

    c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert
    VETERAN general 140R, 1ES, 109K (140R) {2 rounds} or
    VETERAN general 84M, 1ES, 165K (84M) {2 rounds}
    MAJOR general 132R, 1ES, 137K (132R) {2 rounds} or
    MAJOR general 1R, 82M, 1ES, 186K (1R, 82M) {1-2 rounds}

    Sector 2:





    hits in order to corresponding camps

    c1: 50 bear, 40 wolfpack leaders
    REGULAR general block: 96S, 98C

    c2: 110 bear
    REGULAR general block: 132ES, 68C

    c3 leader: 60 bear, 40 fox, 30 giant
    VETERAN general 190B, 60XB (190B)
    MAJOR general 133B, 137XB (133B)

    While your best general is in this position you might consider taking out c1 of sector 7, easy to reach and makes things faster laters.

    Sector 3:





    c1: 20 boar, 80 bear
    REGULAR general block via attacking c2: 98ES, 98C

    c2 leader: 70 bear, 40 fox, 20 giant
    VETERAN general 175B, 30LB, 45XB (175B, 30LB)
    MAJOR general 172B, 98XB (172B)

    Sector 4:





    c0: 40 bear, 70 wolfpack leaders
    VETERAN general 106R, 33C, 111K (106R)
    MAJOR general 101R, 69C, 100K (101R)

    c1: 90 wolf, 60 wolfpack leaders
    REGULAR general block: 98ES, 102C

    c2 leader: 90 fox, 20 giant, 1 giant bear
    VETERAN general 114M, 1ES, 135K (114M)
    MAJOR general 39R, 94M, 1ES, 136K (39R, 94M)

    Sector 5:





    c0: 110 boar, 40 wolf
    VETERAN general 115R, 75B, 60K (115R, 75B)
    MAJOR general 105R, 41B, 124K (105R, 41B)

    c1 = trap : 90 bear, 50 fox, 1 lying goat
    REGULAR general block: 198ES

    c2: 70 bear, 40 fox
    REGULAR general block: 1M, 79ES, 120C

    REGULAR general Block camp 3 indirectly by attacking c4 and getting intercepted:
    c3: 140 boar
    REGULAR general block via c4: 1R, 154S, 45C

    c4: 70 bear, 50 fox, 20 giant
    FAST general w1: 158B (158B)--- use fast gen
    VETERAN general w2: 129R, 1ES, 120K (129R)

    FAST general w1: 139B (139B)
    MAJOR general w2: 129R, 1ES, 140K (129R)

    Sector 6:





    c0: 120 boar, 70 wolf
    ANY general w1: 160B (160B)
    VETERAN general w2: 142R, 1ES, 107K (142R)

    ANY general w1: 140B (140B)
    MAJOR general w2: 144R, 1ES, 125K (144R)

    c00: 90 boar, 40 bear
    VETERAN general 146R, 1ES, 103K (146R)
    MAJOR general 130R, 1ES, 139K (130R)

    c1: 90 bear, 50 wolf
    REGULAR general block: 146ES, 54C {8-14 rounds, most~9}

    c2: 190 boar
    REGULAR general block: 4S, 179ES, 17K {4-7 rounds, most~5}
    or
    REGULAR general block: 16S, 164ES, 18K {5-7 rounds}

    c3 leader: 70 bear, 90 wolfpack leaders, 1 Giant Gogor (Giant Leader II)
    VETERAN general w1: 209B, 41LB (209B, 41LB) --- 2 rounds, veteran rests
    VETERAN general w2: 85R, 1S, 1ES, 163K (85R) --- 4 rounds

    VETERAN general w1: 250B (250B)
    MAJOR general w2: 106R, 1ES, 163K (106R)

    Sector 7:



    Use corona88 placement from above:

    G1, G2 = REGULAR general
    G3= VETERAN general or MAJOR general

    c1: 80 bear, 50 wolf
    VETERAN general 185B 65K (185B)
    MAJOR general 155B, 115K (155B)

    c2: 70 wolfpack, 30 fox
    REGULAR general block: 20ES, 180C

    c3: 40 boar, 60 fox, 50 giant --- send general to leader camp and let it be intercepted
    REGULAR general block: 120S, 57ES

    c4 leader: 100 dogs, 100 roughneck
    VETERAN general 100R 1ES 139K (100R)
    MAJOR general 98R, 1ES, 171K (98R)

    Sector 8:





    c0: 150 roughneck, 50 ranger
    VETERAN general 155R, 10S, 35C, 50K (155R, 10S)
    MAJOR general 155R, 10S, 35C, 70K (155R)

    c00: 20 dog, 180 roughneck
    VETERAN general 152R, 17S, 1ES, 80K (152R, 17S)
    MAJOR general 189R, 1ES, 80K (189R)

    Block positions from this picture can`t be achieved anymore (after adamantium changes), but block wil work if you place camps 1 and 2 on each side of that road that appeared, camp 1 a bit upper than 2 (exactly on top sides of the green area). Just send camps 3 and 4 with a 3-5 seconds delay after sending 1 and 2.
    c1: 70 dogs, 130 roughneck
    REGULAR general block: 1R, 107ES, 85C {8-14 rounds, most~9)

    c2: 80 dogs, 120 roughneck
    REGULAR general block: 1M, 98ES, 95C {7-13 rounds, most~9}

    c3 leader: 30 dogs, 180 roughneck, 40 ranger
    FAST general w1: 200R (200R) -- use fast gen, 2 rounds
    VETERAN general w2: 107R, 1ES, 48C, 94K (107R) --- 2 rounds
    MAJOR general w2: 99R, 1ES, 70C, 100K (99R)

    Sector 9:





    Invite lootspotters to send 1C to this camp:

    c0: 120 dogs, 80 ranger
    VETERAN general 250R (89R) --- use minimum 90R and rest of 160 can be M, S, ES or K in any combo you like (in case you`re short on R)

    Time to wrap it up:
    c1: 120 roughneck, 80 ranger
    REGULAR general block: 68ES, 132C

    c2: 200 roughneck
    REGULAR general block: 2M, 160ES, 35C

    c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
    VETERAN general 110R, 19M, 1ES, 120K (110R)
    MAJOR general 138R, 1ES, 131K (138R)
    Last edited by Polymer; 11.12.14 at 04:32.

  2. #1252
    Raving Rabbid matie2506's Avatar
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    Tage can u plz complete your guide from DB with units needed and lost ?
    Retired settler, may 2012 - oktober 2017

  3. #1253
    Forum Explorer Killste's Avatar
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    thanks polymer, i was waiting for this myself, evil guides are so hard to read, so i'm waiting forward to use your guide

  4. #1254
    Treasure Hunter Polymer's Avatar
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    Thanks, let me know how it goes and if any suggestions.

  5. #1255
    Forum Explorer Killste's Avatar
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    Quote Originally Posted by Polymer View Post
    Thanks, let me know how it goes and if any suggestions.
    worked fine I started middle of your guide since i was allready in halfway but was easy to read, there was little problem to image where generals should be place since it was so small pictures, maybe add additional picture about general placement?

  6. #1256
    Effellump
    Polymer, would you kindly make the other tailor adventures with guides like you did with Sons?

  7. #1257
    Treasure Hunter Polymer's Avatar
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    On the guides I find messy or missing from this group, yup, I might do them, just slowly as I play through the adventures (yes, I play them on live server, not on test).

  8. #1258
    Pathfinder
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    If you do have a veteran general, only two blocking attacks will be needed:

    From Y Camp 9) 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCKING NORMAL general: [1R (1R)]
    From B Camp 11) 60 Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    ANY general: [175R (175R)]

    From X Camp 9) 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCKING NORMAL general: [1R (1R)]
    From A Camp 11) 8-27 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    VETERAN general: [150R 100S (82R - 129R - 150R 16S)]
    From A Camp 11) 8-27 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    VETERAN general: [100R 100S 50 ES (100R and 10S)]

    just what I have done 12-13 times now and it gives less R AND S losses

  9. #1259
    Skilled Student
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    Quote Originally Posted by borobe View Post


    Send all generals right after each other:

    From A to Camp 5
    BLOCKING NORMAL general: [1R (1R)]

    From B & C to Camp 6
    use untis from Tage's guide.

    I'm pretty sure that now General A could do the round block and this will work well with Elites. Now the marching of the Generals B & C is near 10 step lesser

    Thanks to Tage for his great guide and to Loucaux for the new position of the blocking General A at Garrison G6.
    Perhaps, if you're unlucky enough like me, your veteran general with this block will get intercepted even when he is inside the black castle.

    If such happen, retreat him immediatly.

    You may move another general next to the other normal one and do another block 1R, if you still don't want to risk with a type 2 block.

    Once you placed the second general, send your veteran general when the normal general is in this spot OR a flag before: in this way the block is still tight.



    Hope this helps someone.

  10. #1260
    Forum Explorer Killste's Avatar
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    Modified Sons of the Little Tailor
    Quote Originally Posted by Polymer View Post
    Sons of the Little Tailor







    required: 1925R, 1053B, 71LB, 175M, 306C, 60XB , 154S, 326ES, 216K
    max losses: 1874R, 1052B, 71LB, 133M, 27S

    Minimal General Requirements
    4 Normal General
    1 Fast General, Bhg, Grim, etc...
    2 Veteran General


    Recommend General Requirements
    Minimal General Requirements and...
    +1 Normal General/Fast General. Normal General can used in sector 6, C0 First wave. No blocking required.
    +1 Fast General. Your first fast general attack at sector 5, C4 First wave. Second time you need fast general is at sector 8, C3 First wave. If you are fast enough, your first fast general is still unconscious from first attack and you may wait some time. Blocking required.


    This is a 99% mix of Nighteye`s and Athlan`s guides. All credits go to them. If for whatever reason you find yourself in a rough spot, use them for ideas with confidence.
    During this adventure try saving your slow generals (use for wave 1 sacrifice fast generals as much as possible), enough triple or quad blocks to need the slow generals.

    In the interess of having clear pictures, for most of them I gave up on drawing the lines, instead I used color codes: camp 1 blue hits on camp 1 red, camp 2 blue on camp 2 red and so on.
    Camps 0 and 00 are to be destroyed before any blocks.
    Sector 7 block is the most... problematic and it is to be considered risky. Use with caution.

    Important Tip.
    You don't need to play as guide ordered. After sector 1 you can take 3 different path. You can attack sector 2, Sector 5 or Sector 7. Just scroll down to right Sector. Also if you want attack different Sectors same time (lets say 3), put 3 different tabs to your browers. First tab shows Sector 2, second tab shows Sector 5 and third Sector 7. Well ofcourse this is only possible if you have enough generals and troops. You also can use this in other Adventures. My favorite is Outlaws, where I usually attack 2 different route at the same time


    Sector 1:



    General Placement.
    1. Normal.Block. 39M, 120ES, 40C
    2. Normal.Block. 96S, 98C
    3. Normal.Block. 1M, 34ES, 165C
    4. Normal.Block. 103ES, 3C
    5. Veteran. 140R, 1ES, 109K (140R loss) OR 84M, 1ES, 165K (84M loss)



    c1: 180 rough, 20 ranger
    block: 39M, 120ES, 40C {7-15 rounds}

    Send general 2, after general 1 has arrived as following image shows

    c2: 130 rough, 70 ranger
    block: 96S, 98C {7-12 rounds}

    c3: 90 rough, 110 ranger
    block: 1M, 34ES, 165C {7-11 rounds}

    c4: 120 dogs, 80 roughneck
    block: 103ES, 3C {8-13 rounds}

    c5 leader: 80 dogs, 119 rough, 1 OneEyed Bert
    140R, 1ES, 109K (140R) 2 rounds
    or
    84M, 1ES, 165K (84M) 2 rounds

    Sector 2:



    General Placement.
    1. Normal. Block. 96S, 98C
    2. Normal. Block. 132ES, 68C
    3. Veteran. 190B, 60XB (loss 190B)




    hits in order to corresponding camps

    c1: 50 bear, 40 wolfpack leaders
    block: 96S, 98C

    c2: 110 bear
    block: 132ES, 68C

    c3 leader: 60 bear, 40 fox, 30 giant
    veteran: 190B, 60XB (190B)

    Sector 3:


    General Placement.
    1. Normal.Block. 98ES, 98C
    2. Veteran. 175B, 30LB, 45XB (loss 175B, 30LB)


    c1: 20 boar, 80 bear
    block via attacking c2: 98ES, 98C

    c2 leader: 70 bear, 40 fox, 20 giant
    175B, 30LB, 45XB (175B, 30LB)

    Sector 4:



    General Placement.
    1. Normal.Block. 98ES, 98C
    2. Veteran. 114M, 1ES, 135K (114M)

    Remember to first kill camp 0, before attempting to block



    c0: 40 bear, 70 wolfpack leaders
    106R, 33C, 111K (106R)

    c1: 90 wolf, 60 wolfpack leaders
    block: 98ES, 102C

    c2 leader: 90 fox, 20 giant, 1 giant bear
    114M, 1ES, 135K (114M)

    Sector 5:


    General Placement.
    1. Normal.Block. 198ES
    2. Normal.Block. 1M, 79ES, 120C
    3. Normal.Block. 1R, 154S, 45C
    4. Fast General. 158B (loss 158B)
    5. Veteran. 129R, 1ES, 120K (loss 129R)

    Remember to first kill camp 0, before attempting to block



    c0: 110 boar, 40 wolf
    115R, 75B, 60K (115R, 75B)

    c1 = trap : 90 bear, 60 fox, 1 lying goat
    block: 198ES

    c2: 70 bear, 40 fox
    block: 1M, 79ES, 120C

    Block camp 3 indirectly by attacking c4 and getting intercepted:
    c3: 140 boar
    block via c4: 1R, 154S, 45C

    c4: 70 bear, 50 fox, 20 giant
    w1: 158B (158B)--- use fast gen
    w2: 129R, 1ES, 120K (129R)


    Recommend. Attack Sector 7 first, before attacking Sector 6, if you have only 2 Veteran Generals.
    Sector 6:

    General Placement.
    1. Normal.Block. 146ES, 54C
    2. Normal.Block. 4S, 179ES, 17K OR 16S, 164ES, 18K
    3. Veteran. General. 209B, 41LB (loss 209B, 41LB)
    4. Veteran General. 85R, 1S, 1ES, 163K (loss 85R)
    Remember to first kill camp 0 and 00 before attempting to block



    c0: 120 boar, 70 wolf
    w1: 160B (160B)
    w2: 142R, 1ES, 107K (142R)

    c00: 90 boar, 40 bear
    146R, 1ES, 103K (146R)

    c1: 90 bear, 50 wolf
    block: 146ES, 54C {8-14 rounds, most~9}

    c2: 190 boar
    block: 4S, 179ES, 17K {4-7 rounds, most~5}
    or
    block: 16S, 164ES, 18K {5-7 rounds}

    c3 leader: 70 bear, 90 wolfpack leaders, 1 Giant Gogor (Giant Leader II)
    w1: 209B, 41LB (209B, 41LB) --- 2 rounds, veteran rests
    w2: 85R, 1S, 1ES, 163K (85R) --- 4 rounds

    Sector 7:


    General Placement.
    1. Normal.Block. 1R, 114ES, 85C
    2. Normal.Block. 20ES, 180C
    3. Veteran General. 100R, 85B, 65K (loss 100R, 85B)
    4. Normal.Block. 120S, 57ES
    5. Veteran General. 98R, 1ES, 151K (loss 98R)

    Important. Block 1 is extremely dangerous and can fail. Send generals immediately one after another. Still I recommend to kill that camp than try to block it.



    Block can be extremely tight on camp 1, it started countdown before veteran entering leader, but he managed to finish just 1 line ahead, so take your heart pill before doing it

    ALL c1-c5 hits leave one after the other. During this set of hits camp c3 will go down (intended). This is done so that c4 has a clear path to his target without being intercepted by camp 3.

    Take in consideration Athlan`s way of clearing this sector (numbered in his guide as s5): http://settlers.athlan.net/sons/s5.png

    c1: 80 bear, 50 wolf
    block: 1R, 114ES, 85C or to kill it 127R, 70B, 53K (loss )

    c2: 70 wolfpack, 30 fox
    block: 20ES, 180C

    c3: 110 boar, 40 wolfpack
    100R, 85B, 65K (100R, 85B)

    c4: 40 boar, 60 fox, 50 giant
    block: 120S, 57ES

    c5 leader: 100 dogs, 100 roughneck
    98R, 1ES, 151K (98R)

    Sector 8:


    General Placement.
    1. Normal.Block. 1R, 107ES, 85C
    2. Normal.Block. 1M, 98ES, 95C
    3. Fast General. 200R (200R) (loss 200R)
    4. Veteran General. 107R, 1ES, 48C, 94K (loss 107R)

    Remember to first kill camp 0 and 00 before attempting to block



    c0: 150 roughneck, 50 ranger
    155R, 10S, 35C, 50K (155R)

    c00: 20 dog, 180 roughneck
    152R, 17S, 1ES, 80K (152R)

    c1: 70 dogs, 130 roughneck
    block: 1R, 107ES, 85C {8-14 rounds, most~9)

    c2: 80 dogs, 120 roughneck
    block: 1M, 98ES, 95C {7-13 rounds, most~9}

    c3 leader: 30 dogs, 180 roughneck, 40 ranger
    w1: 200R (200R) -- use fast gen, 2 rounds
    w2: 107R, 1ES, 48C, 94K (107R) --- 2 rounds

    Sector 9:

    General Placement.
    1. Normal.Block. 68ES, 132C
    2. Normal.Block. 2M, 160ES, 35C
    3. Veteran General. 110R, 19M, 1ES, 120K (loss 110R)

    Remember to first kill camp 0 before attempting to block



    Invite lootspotters to send 1C to this camp:

    c0: 120 dogs, 80 ranger
    250R (89R) --- use minimum 90R and rest of 160 can be M, S, ES or K in any combo you like (in case you`re short on R)

    Time to wrap it up:
    c1: 120 roughneck, 80 ranger
    block: 68ES, 132C

    c2: 200 roughneck
    block: 2M, 160ES, 35C

    c3 leader: 80 dogs, 119 roughneck, 1 Cudgel Claus (Thug Leader)
    110R, 19M, 1ES, 120K (110R)

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