Guide for using no CAV. (With MMA and Cannons)
1: 120R+80S+20B (av. loss 28 R)
2: 60R+80E+80K (av. loss 41 R)
3: 120R+60M+40E (av. loss 53R)
4: 60R+60S+20E+80K (av. loss 31R)
Guide for using no CAV. (With MMA and Cannons)
1: 120R+80S+20B (av. loss 28 R)
2: 60R+80E+80K (av. loss 41 R)
3: 120R+60M+40E (av. loss 53R)
4: 60R+60S+20E+80K (av. loss 31R)
Secluded Experiments
Here are some suggestions for attacking with an MMA and options for keeping the recruit losses below 500 for the achievement. All of the following formations are for use with a Master of Martial Arts unless otherwise specified. Some fine tuning may yield further minor improvements. Maximum losses will be the first named troops plus 1 or 2 soldiers and elites if unlucky.
Will need max 228k and up to 566m.
Sector 2
camp C6: 81r, 2s, 137e or 52m, 2s, 166e
Sector 3
camp c11: 86r, 2s, 132e or 54m, 2s, 164e
Sector 4
camp c5: 105r, 115e or 65m, 1s, 154e
camp c15: 88r, 2s, 130k or 67m, 2s, 150k
Sector 1
camp c3 (losing 30c): 65r, 1e, 99c, 55xb or 39m, 1e, 125c, 55xb
camp c3 (no cav losses) : 96r, 1s, 1e, 122k or 62m, 1s, 1e, 156k
Sector 5
camp c16: 34m, 1s, 121c, 64k
camp c19: 115r, 105k (1 or 2 rounds) or 81m, 1s, 138k (1 round - best option)
Sector 6
I found the veteran general to be be a better option than the MMA for camp c21.
Sector 7
camp c27: 93r, 1s, 62c, 64k or 53m, 1s, 100c, 66k
Sector 8
camp c31: wave 1: 48r; wave 2: 81r, 1e, 46c, 92k or 46m, 1e, 73c, 100k (both 1 round)
Sector 9
camp c32: 55r, 36m, 1e, 60c, 68k
camp c33: 50m, 1e, 70c, 99k or 31s, 1e, 88c, 100k
Sector 10
camp c39: 46r, 1e, 138c, 35k (similar losses to vet option)
Dark Castle
wave 1: MMA with 1r (will kill 45-50 crossbowmen)
wave 2: any gen with 160b (165b if 5xb remain) (will kill all 50 elites and 20 canoneers, leaving the 2 big berthas)
wave 3: veteran with 22r and 228k
Last edited by CharlieMuffin; 06.09.14 at 13:54.
I haven't done all the adventures and I wish ppl would mention which adventure they're talking about!
tropical sun, last camp :
1 mma 1r : 2 MG 1es 188c 81xb
Lost Skull with MMA - all 4 achievements:
Bring: 52R - 40B - 178E - 79M - 3S (losses max: 79M 40B 52R 3S)
3 camps have a very slim chance of lossing 1S.
C1 - mma vs. 80 Deckscrubbers, 120 Knifethrowers --> 23M 1S 176E 20B (max 23M losses)
C2 - mma vs. 80 Caltrops, 120 Deckscrubbers --> 52R 168E (max 52R losses)
C3 - mma vs. 60 Caltrops, 140 Saberrattlers --> 35M 20B 1S 164E (max 35M + 20B losses)
C4 - mma vs. 1 Crazy Cook, 80 Gunmen, 20 Petty Officers --> 21M 20B 1S 178E (max 21M + 20B losses)
what does the A stand for?
Hi Tage hope you're well. In case it's of any interest, I've just posted a DB guide with a variation on your centre block, but leaving three extra leader camps surrounding the centre (and one in NW route) untouched to save losses.
Click here for the guide.
back on this topic, i had to do a wots for my daily, and decided to try this out.
after defeating the former leadercamp, with the borders there still red, my gen did indeed get intercepted, but after placing my gens in that sector(and visiting home island , that might matter), i tried again, and the gen only got intercepted after coming into the red borders of the sector i was attacking.
maybe it will need some further trying, but it seems the block could be made safer (if that is necesary)
this is about camp 7-8-9 of wots btw, heh
Last edited by Raven_Prince; 20.08.14 at 09:30. Reason: name of adv