Reply to Thread
Page 67 of 171 FirstFirst ... 17 57 65 66 67 68 69 77 117 167 ... LastLast
Results 661 to 670 of 1708

Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #661
    Erudite Pioneer Asipak's Avatar
    Join Date
    Jan 2012
    Posts
    98
    World
    Northisle
    but at first, I want to let all my guide users now there is an chance for failing
    and second, I will not stop searching till I found 100% succes chance, which I think I found after seeing there isn't a failing chance.
    If you argue like this, you won't get a 100% succes chance if you use our simulators. Then you need to use castleempiresim.com, that calculates the min. and max. losses on setting the hit damage to max. or min. and the other way around. Then you have your 100% chance. And these results are not useful because the losses are much higher than the ones that my simulator shows. 1/2200 = 0.00045. So, in general, you get every result whose probability is greater than 0.045%. And that is good enough!

    Regards
    Last edited by Asipak; 05.02.13 at 09:19.

  2. #662
    Skilled Student
    Join Date
    Dec 2012
    Posts
    27
    World
    Sandycove
    Quote Originally Posted by Asipak View Post
    If you argue like this, you won't get a 100% succes chance if you use our simulators. Then you need to use castleempiresim.com, that calculates the min. and max. losses on setting the hit damage to max. or min. and the other way around. Then you have your 100% chance. And these results are not useful because the losses are much higher than the ones that my simulator shows. 1/2200 = 0.00045. So, in general, you get every result whose probability is greater than 0.045%. And that is good enough!

    Regards
    Yes, 100% isn't achievable.
    But, with blocks, it's all or nothing, that 0,045% is the difference between a win, or a lose of many (expensive) troops.

    You think, 0,045% is not much, but:
    This topic is viewed >1,6 million times
    Let's say, 10,000 adventures have done with my guide
    I made a setup for a block, and the chance for failing the block, is 0,030%
    With your simulator, I think: "nice, no failing chance, I'm done"
    10,000 adventures = 3 fails
    Yes, that is okay, but,
    if I had a simulator of 10,000 repetitions, it would say "3 fails"
    So I search further: I find a set-up which gives my 0 fails after 10,000 repetitions
    Of course, it fail chance can be 0,0006%, but it's better anyway

    When I use the last set-up, I have, every 10,000 adventures, 3 unnecessary fails less
    This is what I mean with
    Quote Originally Posted by XiozZe
    "I will not stop searching till I found 100% succes chance, which I think I found after seeing there isn't a failing chance"

  3. #663
    Skilled Student Harrytipper's Avatar
    Join Date
    Aug 2012
    Location
    England, UK
    Posts
    45
    World
    Newfoundland
    Quote Originally Posted by PrincessAlly View Post
    Roaring Bull


    Average losses (Veteran with crossbows and elite) Full Version 1219R 724B 15M 50S
    Average losses (Veteran with crossbows and elite) Short Version 834R 217B

    Adventure Info:
    Player Level: 42+
    Difficulty: 9/10
    Number of Players: 3
    Duration: 5 days
    Where to get?: Trader (Shop) for 300 map fragments
    Max XP: 41K XP [actual max 38k long, 17k short approx]

    This guide is based on the Genesis guide guide but the blocks on that seem to be a bit unreliable.

    The goal of this adventure is to destroy all Witch Towers (camps 6, 8 and 21). This can be achieved by attacking from positions G1, G2 and G7 for the short version. The long version gives more experience but also incurs a lot more losses.



    This guide has not been checked for typos, please make sure you use a simulator to check the camp setups. The short and long xp amounts are only approximate
    Once I have got a few people to test the guide I will remove the spoiler.

    ! NOTE opening this spoiler and following the guide is at your own risk !
    This guide worked flawlessly for me, thanks!

  4. #664
    Nifty
    Join Date
    Apr 2012
    Posts
    66
    World
    Sandycove
    Thanks Harrytipper glad it worked for you.

  5. #665
    Pathfinder
    Join Date
    Mar 2012
    Location
    uk
    Posts
    2
    World
    Northisle
    guide says for short version with elites a xbows that cav needed is 50 but to complete the two wave suggestion for camp 4 needs 249 cav, but great guide ty

  6. #666
    Skilled Student
    Join Date
    Apr 2012
    Location
    Netherlands
    Posts
    33
    World
    Northisle

    photo uploader

    Done! :-)

  7. #667
    Original Serf
    Join Date
    May 2012
    Posts
    11
    World
    Sandycove
    lootspot suggestion 10 militia against camp 15 from below C

  8. #668
    Original Serf
    Join Date
    Apr 2012
    Posts
    23
    World
    Newfoundland
    Quote Originally Posted by PrincessAlly View Post

    Camp 7) 100 Housecarl, 50 Valkyrie, 10 Jomviking
    Veteren: 20M 4E 66C 160XB (15M - 18M - 20M)
    I lost 20M + 1E. Tried it with a simulator and it agreed this could happen.
    Otherwise great guide.

  9. #669
    Skilled Student Harrytipper's Avatar
    Join Date
    Aug 2012
    Location
    England, UK
    Posts
    45
    World
    Newfoundland
    PrincessAlly, I notice your Post: Nords is missing images, did you take the images down or something?

    Also, have you seen the Genesis guide? For the beginning, the map is a very good base I think.
    Last edited by Harrytipper; 09.02.13 at 17:57.

  10. #670
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland



    Tropical Sun

    Average losses (veteran): 259R
    Average losses (MoMA): 178R
    Average losses (veteran + 2 suicidal MoMAs): 127R

    Adventure Info:
    Player Level: 26+
    Difficulty: 4/10
    Number of Players: 1
    Duration: 2 days
    Where to get?: Adventure seek (Short or Medium) with Explorer




    750 of the XP come from completing subquests.
    For more information about the loot, please refer to Triple-J's Loot Overview


    QUICK LINKS: ... G1 (Camps 1-3) ... G2 (Camps 4-5) ... ISLAND'S DEED ... G3 (Camps 6-9)

    You need to send troops 3-4 times...


    Eleven versions are presented below, with the following needed and lost troops:


    One ANY general with Longbows
    • Units needed, average: 475R 200C 71LB (746 units)
    • Units needed, maximum: 520R 200C 71LB (791 units)
    • Units lost, minimum: 256R
    • Units lost, average: 307R
    • Units lost, maximum: 359R

    One NORMAL general with Longbows
    • Units needed, average: 296R 163S 200C 72LB (731 units)
    • Units needed, maximum: 330R 170S 200C 72LB (772 units)
    • Units lost, minimum: 240R
    • Units lost, average: 291R
    • Units lost, maximum: 330R 7S

    One NORMAL general with Crossbows
    • Units needed, average: 293R 163S/163E 200C 35XB (691 units)
    • Units needed, maximum: 328R 170S/163E 200C 35XB (726 units)
    • Units lost, minimum: 237R
    • Units lost, average: 288R
    • Units lost, maximum: 328R 7S

    One NORMAL general with Cannoneers
    • Units needed, average: 269R 55E 180C 85K (589 units)
    • Units needed, maximum: 298R 2E 180C 120K (600 units)
    • Units lost, minimum: 216R
    • Units lost, average: 264R
    • Units lost, maximum: 298R

    One VETERAN general with Longbows
    • Units needed, average: 266R 213S 185C 38LB (702 units)
    • Units needed, maximum: 295R 218S 185C 38LB (736 units)
    • Units lost, minimum: 213R
    • Units lost, average: 261R
    • Units lost, maximum: 295R 5S

    One VETERAN general with Crossbows
    • Units needed, average: 264R 213S/213E 190C 20XB (687 units)
    • Units needed, maximum: 293R 218S/213E 190C 20XB (716 units)
    • Units lost, minimum: 212R
    • Units lost, average: 259R
    • Units lost, maximum: 293R 5S

    One VETERAN general with Cannoneers
    • Units needed, average: 264R 55E 193C 85K (597 units)
    • Units needed, maximum: 292R 2E 193C 120K (607 units)
    • Units lost, minimum: 211R
    • Units lost, average: 259R
    • Units lost, maximum: 292R

    One MAJOR general
    • Units needed, average: 260R 230E 221C 12K (723 units)
    • Units needed, maximum: 288R 230E 221C 12K (751 units)
    • Units lost, minimum: 209R
    • Units lost, average: 256R
    • Units lost, maximum: 288R

    One MASTER of Martial Arts with Longbows
    • Units needed, average: 184R 180S 157C 25LB (546 units)
    • Units needed, maximum: 220R 180S 157C 25LB (582 units)
    • Units lost, minimum: 138R
    • Units lost, average: 179R
    • Units lost, maximum: 220R

    One MASTER of Martial Arts with Crossbows
    • Units needed, average: 183R 180S 170C 13XB (546 units)
    • Units needed, maximum: 219R 180E 170C 13XB (582 units)
    • Units lost, minimum: 137R
    • Units lost, average: 178R
    • Units lost, maximum: 219R

    One MASTER of Martial Arts with Cannoneers
    • Units needed, average: 183R 180E 172C 12K (547 units)
    • Units needed, maximum: 218R 180E 172C 12K (582 units)
    • Units lost, minimum: 136R
    • Units lost, average: 178R
    • Units lost, maximum: 218R




    Game flow, garrison settings and losses (minimum - average - maximum):




    Garrison Position G1 (Camps 1-3)
    Note that camps 1-8 reside in friendly territory. You will however still have to defeat them all.
    Each of them blocks the path for your generals to get past them.
    Feel free to use your own garrison placements.



    This mini adventure includes six subquests, each giving you an immediate reward of 50-200 XP:



    Camp 1) 30 Scavengers, 30 Rangers
    ANY general: [200C (-)]
    ANY general: [1S 185C (-)]
    ANY general: [1E 180C (-)]
    MASTER of Martial Arts: [1R 132C (-)]
    Champion ANSLEM: [2R 1S 148C (1R - 2R - 2R)]
    Champion ANSLEM: [1R 1E 149C (1R)]
    Champion NUSALA: [1S/E 60C (-)]
    Champion VARGUS: [1S/E 90C (-)]

    Camp 2) 30 Scavengers, 30 Guard Dogs
    ANY general: [105R (16R - 19R - 21R)]
    ANY general: [20R 65S (16R - 19R - 20R 1S)]
    ANY general: [20R 65E (16R - 19R - 20R)]
    ANY general: [20R 2E 55K (16R - 19R - 20R)]
    MASTER of Martial Arts: [17R 13S (13R - 16R - 17R)]
    Champion ANSLEM: [12R 10S/E (12R)]
    Champion NUSALA: [10R 12S/E (4R - 6R - 10R)]
    Champion VARGUS: [5R 1S/E 90C (4R - 5R - 5R)]




    Camp 3) 20 Caltrops, 1 Crazy Cook, 20 Knifethrowers, 20 Petty Officers 2nd Class
    ANY general: [200R (73R - 84R - 93R)]
    ANY general: [77R 123S (57R - 68R - 77R 1S)]
    ANY general: [75R 125E (56R - 66R - 75R)]
    ANY general: [48R 2E 85K (37R - 44R - 48R)]
    VETERAN general: [48R 195S (37R - 44R - 48R 1S)]
    VETERAN general: [48R 190E (37R - 44R - 48R)]
    MASTER of Martial Arts: [36R 144S (24R - 30R - 36R)]
    Champion ANSLEM: [38R 112S/E (35R - 37R - 38R)]
    Champion NUSALA: [22R 143S (5R - 11R - 22R)]
    Champion NUSALA: [21R 144E (5R - 11R - 21R)]
    Champion NUSALA: [22R 1M 55K (5R - 11R - 22R)]
    Champion VARGUS: [33R 1S 73C 73LB (23R - 28R - 33R)]
    Champion VARGUS: [31R 1S 99C 49XB (18R - 23R - 31R)]
    Champion VARGUS: [30R 1E 100C 49XB (18R - 23R - 30R)]
    Champion VARGUS: [22R 1E 119C 38K (15R - 20R - 22R)]

    Optionally, use a Master of Martial Arts for a suicidal wave:

    Camp 3a) 20 Caltrops, 1 Crazy Cook, 20 Knifethrowers, 20 Petty Officers 2nd Class
    MASTER of Martial Arts: [1R (1R)]

    Camp 3b) 1 Crazy Cook, 15-16 Petty Officers 2nd Class
    ANY general: [15R 140C 45LB (10R - 13R - 15R)]
    ANY general: [13R 47S 140C (10R - 12R - 13R)]
    VETERAN general: [6R 1S 140C 95LB (5R - 6R - 6R)]
    VETERAN general: [6R 1S 140C 65XB (5R - 6R - 6R)]
    VETERAN general: [5R 1E 140C 65XB (5R)]
    Champion ANSLEM: [8R 1S 123C 18LB (8R)]
    Champion ANSLEM: [8R 1S 125C 16XB (8R)]
    Champion ANSLEM: [8R 1E 125C 10K (8R)]
    Champion NUSALA: [6R 150S (5R - 6R - 6R)]
    Champion NUSALA: [5R 150E (5R)]
    Champion NUSALA: [6R 1S 100LB (5R - 6R - 6R)]
    Champion NUSALA: [5R 1E 70XB (5R)]
    Champion NUSALA: [5R 1E 70K (5R)]
    Champion VARGUS: [13R 1S 84C 82LB (6R - 10R - 13R)]
    Champion VARGUS: [7R 1S 113C 59XB (4R - 6R - 7R)]
    Champion VARGUS: [6R 1E 114C 59XB (4R - 5R - 6R)]
    Champion VARGUS: [5R 1E 125C 49K (4R - 5R - 5R)]




    Garrison Position G2 (Camps 4-5)




    Camp 4) 40 Caltrops, 50 Sabrerattlers
    ANY general: [125R (18R - 24R - 30R)]
    ANY general: [28R 90S (18R - 24R - 28R 1S)]
    ANY general: [28R 85E (18R - 24R - 28R)]
    ANY general: [28R 2E 75K (18R - 24R - 28R)]
    MASTER of Martial Arts: [26R 18S (13R - 19R - 26R)]
    Champion ANSLEM: [4R 1S 145C (4R)]
    Champion ANSLEM: [3R 1E 146C (3R)]
    Champion NUSALA: [18R 25S (3R - 9R - 18R)]
    Champion NUSALA: [17R 25E (3R - 9R - 17R)]
    Champion VARGUS: [7R 1S 135C (1R - 4R - 7R)]
    Champion VARGUS: [6R 1E 135C (1R - 4R - 6R)]

    Camp 5) 20 Caltrops, 40 Sabrerattlers, 40 Gunmen
    ANY general: [125R (32R - 37R - 42R)]
    ANY general: [40R 85S (32R - 37R - 40R 1S)]
    ANY general: [40R 85E (32R - 37R - 40R)]
    ANY general: [40R 2E 70K (32R - 37R - 40R)]
    MASTER of Martial Arts: [19R 15S (10R - 15R - 19R)]
    Champion ANSLEM: [3R 1S 146C (3R)]
    Champion ANSLEM: [2R 1E 147C (2R)]
    Champion NUSALA: [12R 20S (0R - 4R - 12R)]
    Champion NUSALA: [11R 20E (0R - 4R - 11R)]
    Champion VARGUS: [4R 1S 120C (0R - 2R - 4R)]
    Champion VARGUS: [3R 1E 120C (0R - 2R - 3R)]




    The Island's Deed (A, B and C)
    Before moving on, and unless you have already done so (after killing the pirate leader), find all pirate ships and explore them
    (click on each of them so that they disappear).



    This subquest will give you an extra 50 XP.




    Garrison Position G3 (Camps 6 - 9)




    Camp 6) 50 Guard Dogs, 40 Rangers
    ANY general: [100R (32R - 38R - 45R)]
    ANY general: [44R 56S (32R - 38R - 44R)]
    ANY general: [43R 57E (32R - 38R - 43R)]
    ANY general: [43R 2E 55K (32R - 38R - 43R)]
    MASTER of Martial Arts: [27R 3S (16R - 21R - 27R)]
    Champion ANSLEM: [25R (25R)]
    Champion NUSALA: [1R (1R)]
    Champion VARGUS: [1R (1R)]

    Camp 7) 60 Roughnecks, 30 Rangers
    ANY general: [49R 80C 71LB (33R - 40R - 49R)]
    ANY general: [47R 1S 80C 72LB (33R - 40R - 47R)]
    ANY general: [45R 1S 119C 35XB (30R - 37R - 45R)]
    ANY general: [44R 1E 124C 31K (29R - 37R - 44R)]
    VETERAN general: [41R 1S 170C 38LB (26R - 34R - 41R)]
    VETERAN general: [39R 1S 190C 20XB (25R - 32R - 39R)]
    VETERAN general: [38R 1E 193C 18K (24R - 32R - 38R)]
    MAJOR general: [36R 1E 221C 12K (23R - 30R - 36R)]
    MASTER of Martial Arts: [37R 1S 157C 25LB (24R - 31R - 37R)]
    MASTER of Martial Arts: [36R 1S 170C 13XB (23R - 30R - 36R)]
    MASTER of Martial Arts: [35R 1E 172C 12K (22R - 30R - 35R)]
    Champion ANSLEM: [31R 1S 67C 51LB (28R - 30R - 31R)]
    Champion ANSLEM: [29R 1S/E 88C 32XB (27R - 28R - 29R)]
    Champion ANSLEM: [28R 1E 90C 31K (27R - 27R - 28R)]
    Champion NUSALA: [36R 1S/E 128C (18R - 25R - 36R)]
    Champion VARGUS: [22R 1S 135C 22LB (14R - 17R - 22R)]
    Champion VARGUS: [21R 1S/E 143C 15XB (14R - 17R - 21R)]
    Champion VARGUS: [20R 1E 144C 15K (14R - 17R - 20R)]

    Camp 8) 60 Guard Dogs, 30 Rangers
    ANY general: [105R (27R - 33R - 40R)]
    ANY general: [37R 65S (27R - 33R - 37R 1S)]
    ANY general: [37R 65E (27R - 33R - 37R)]
    ANY general: [37R 2E 63K (27R - 33R - 37R)]
    MASTER of Martial Arts: [25R 3S (15R - 19R - 25R)]
    Champion ANSLEM: [21R (21R)]
    Champion NUSALA: [1R (1R)]
    Champion VARGUS: [1R (1R)]




    Camp 9) 30 Thugs, 50 Guard Dogs, 1 Skunk
    ANY general: [200R (25R - 32R - 39R)]
    ANY general: [37R 115S (26R - 32R - 37R 1S)]
    ANY general: [37R 115E (26R - 32R - 37R)]
    ANY general: [37R 1E 120K (25R - 32R - 37R)]
    ANY general: [37R 55E 85K (25R - 32R - 37R)]
    VETERAN general: [37R 213S (26R - 32R - 37R 1S)]
    VETERAN general: [37R 213E (26R - 32R - 37R)]
    MAJOR general: [35R 230E (25R - 31R - 35R)]
    MASTER of Martial Arts: [33R 180S (23R - 28R - 33R)]
    Champion ANSLEM: [19R 90S/E (19R)]
    Champion NUSALA: [26R 139S/E (13R - 18R - 26R)]
    Champion VARGUS: [16R 52S 112C (8R - 11R - 16R)]
    Champion VARGUS: [15R 51E 114C (8R - 11R - 15R)]


    If you have a MASTER of Martial Arts, rather use him for a first suicidal wave though:

    Camp 9a) 30 Thugs, 50 Guard Dogs, 1 Skunk
    MASTER of Martial Arts: [1R (1R)]

    Camp 9b) 26-27 Thugs, 1 Skunk
    ANY general: [5R 2S 158C 35LB (1R - 4R - 5R 1S)]
    ANY general: [4R 2S 171C 23XB (0R - 2R - 4R 1S)]
    VETERAN general: [1R 44S 205C (0R - ½R - 1R)]
    VETERAN general: [1R 1S 205C 30LB (0R - ½R - 1R)]
    VETERAN general: [45E 205C (-)]
    VETERAN general: [1R 1S 205C 20XB (0R - ½R - 1R)]
    VETERAN general: [1E 205C 20XB (-)]
    MAJOR general: [1S 189C 70XB (-)]
    MASTER of Martial Arts: [1R 1S 168C 30LB (0R - ½R - 1R)]
    MASTER of Martial Arts: [1S 149C 70XB (-)]
    MASTER of Martial Arts: [1E 169C 20XB (-)]
    Champion ANSLEM: [2R 1S 147C (2R)]
    Champion ANSLEM: [1R 1E 148C (1R)]
    Champion NUSALA: [1R 45S 90C (0R - ½R - 1R)]
    Champion NUSALA: [45E 90C (-)]
    Champion VARGUS: [1R 45S 120C (0R - ½R - 1R)]
    Champion VARGUS: [45E 120C (-)]





    All garrison setups have been simulated at least 5000 times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
    Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
    In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
    Last edited by Tage; 03.04.17 at 11:04. Reason: Added Anteria Generals

Reply to Thread

Similar Threads

  1. [Guide] corona88 adventure guides
    By corona88 in forum Adventure Guides
    Replies: 313
    Last Post: 25.09.19, 13:11
  2. [Guide] Fill : Collected Adventure Guides by Filalithis
    By Filalithis in forum Adventure Guides
    Replies: 6
    Last Post: 04.03.13, 16:39
  3. Replies: 62
    Last Post: 22.04.12, 00:50
  4. [Guide] Adventure guides by Tage
    By Tage in forum Adventure Guides
    Replies: 0
    Last Post: 14.04.12, 16:35

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.