Reply to Thread
Page 119 of 171 FirstFirst ... 19 69 109 117 118 119 120 121 129 169 ... LastLast
Results 1,181 to 1,190 of 1708

Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1181
    Pathfinder
    Join Date
    Dec 2012
    Posts
    5
    World
    Newfoundland
    Quote Originally Posted by borobe View Post
    I'm pretty sure that now General A could do the round block and this will work well with Elites. Now the marching of the Generals B & C is near 10 step lesser
    I can confirm that you can use the setup for Tage's guide to block the camp. I had about 35 seconds spare before the block camp would be killed.
    Awesome work on the revised placements!

  2. #1182
    Pathfinder
    Join Date
    Jan 2013
    Posts
    4
    World
    Newfoundland
    The Valiant Little Tailor adventure

    on Camp 9 (100 boar-60fox) you can also use:
    wave 1: 200R
    wave 2: 150R-35M-65E max losses 350R-35M and saves the recovering time of Vet

    on Camp 18 (120 royal longbowmen) you can also use:
    120R-130XB or even 120B-130XB max losses 120R or 120B
    Last edited by Avatar1982; 25.08.13 at 00:59.

  3. #1183
    Pathfinder
    Join Date
    Apr 2012
    Posts
    8
    World
    Northisle
    Losses in camp 1 are a little high old man.. try 13 recruits 187 cav,,, lose 13 recruits..

  4. #1184
    Pathfinder
    Join Date
    Aug 2013
    Posts
    2
    World
    Northisle
    Quote Originally Posted by rooban View Post
    Hey, a little update about Outlaws - camp 7 does not need 249 XB - I do it with 210 (and 1E). So thats 39 troops less to ferry
    Im using 40E and 210XB. Reason is in case of failing and beeing intercept by camp 5, youll lose 38E instead of 1E and 147XB. Thats huge difference.
    Last edited by Kolaps; 27.08.13 at 00:16.

  5. #1185
    Pathfinder
    Join Date
    Aug 2013
    Posts
    2
    World
    Northisle
    Quote Originally Posted by Knud96 View Post
    L4) 60 Royal militia + 80 Royal longbows + 40 Royal cavalry + 1 evil king


    wave 1: 250R wave 2: 150R - 100E wave 3: 50R - 200A
    loss: 415R - 100E

    Here u can use: Wave 1: 250 militia 2: 200 militia
    Im using:
    wave 1: 40B, 210LB - B dies before can attack, but LB kills all RM and some RL as addition
    wave 2: 107M, 40B, 1E, 102XB - B dies again but M kills most of RL and are sufficient meat shield for XB to kill the rest
    max loss: 80B, 210LB, 107M
    It worth of try, does it?

    I have also 1 wave variant of camp 21
    21) 30 Royal militia + 80 Royal longbows + 40 Royal cavalry
    wave 1: 15E + 190B + 45XB
    loses: 15E, 190B, 0-10-45XB attack have only 99,95% of succes!!
    Only E have enough lives to RM must use two attacks to kill it. RC and RL both killing B. XB have two full rounds before start diing.
    Last edited by Kolaps; 27.08.13 at 00:48.

  6. #1186
    Pathfinder
    Join Date
    Jul 2013
    Posts
    7
    World
    Northisle
    THIS GUIDE IS INCOMPLETE: Missing sector images, all block data and might have some errors. I posted it incomplete so I could use/try any new suggestions on the next test.

    The 4th time I tested this I had unexpected loses on camp 11 & 20 but forgot to save results, it probably was a mistake while I was selecting units. Running this simulator 2200 times doesnt show anything wrong...

    My english isn't perfect, and this is my first guide. Any constructive feedback is appreciated.

    USE AT YOUR OWN RISK!!!!

    The Clever Little Tailor
    with normal general



    Loot table from Corona Guide


    One NORMAL general using crossbows without blocks:
    • Units needed, maximum: 3,375R 949M 524S 90ES 1,199C 1,084B 1,151LB 165XB
    • Units lost, maximum: 3,375R 949M 451S 4ES 1,109C 1,084B 1,151LB
    31 wounded

    One [COLOR="rgb(0, 255, 255)"]BATTLE HARDENED general[/COLOR], ? NORMAL generals with blocks:
    • Units needed, maximum: ?
    • Units lost, maximum: ?

    (full map image)

    Sector 1 (Camp 1-4)

    (sector1 image)

    Camp 1:

    100 Roughneck 100 Ranger

    1: 58s 1es 80c 61xb (58s)

    Camp 2:

    200 Ranger

    1: 46r 2: 200c (46r)

    Camp 3:

    110 Roughneck 90 Ranger

    1: 200r 2: 12s 1es 147c 40xb (200r 12s)

    Camp 4:

    1 Chuck 89 Roughneck 110 ranger

    1:151c 2: 40s 160xb (151c 39s)


    Sector 2 (Camp 5-10)

    (sector2 image)

    Camp 5:

    130 Roughneck 70 Ranger

    1: 200r 2: 20s 100c 80xb (200r 19s)

    Camp 6:

    80 Guard Dog 120 Ranger

    200r (121r)

    Camp 7:

    100 Guard Dog 100 Roughneck

    1: 100r 56m 44es (100r 56m)

    Camp 8:

    150 Roughneck 50 Ranger

    1: 200r 2: 25s 1es 89c 85xb (200r 25s)

    Camp 9:

    110 Roughneck 90 Ranger

    1: 200r 2: 12s 1es 147c 40xb (200r 12s)

    Camp 10:

    99 Roughneck 100 Ranger 1 Iron Fist

    1: 140c 2: 54s 1es 145xb (140c 54s)


    Sector 3 (Camp 11-16)

    (sector3 image)

    Camp 11:

    80 Boar 60 Wolf

    1: 200r 2: 53r 1es 146c (253r)
    (This camp needs rev)
    1: 200R 2: 53R 1E 146C vs. 80BO 60WOL

    Camp 12:

    90 Boar 50 Fox

    1: 200r 2: 100r 27m 73s (300r 27m)

    Camp 13:

    50 Bear 40 Wolf Packleader

    1: 132r 1es 67xb (132r)

    Camp 14:

    110 Boar 30 Wolf Packleader

    1: 200r 2: 74r 1es 25c 100xb (274r)

    Camp 15:

    110 Bear

    1: 169lb 31xb (169 lb)

    Camp 16:

    80 Bear 40 Fox 30 Giant

    1: 47r 153c 2: 200r 3: 6s 1es 105c 88xb (247r 153c 6s)


    Sector 4 (Camp 17-20)

    (sector4 image)

    Camp 17:

    150 Fox

    1: 100m 100s (97m)

    Camp 18:

    50 Boar 130 Bear

    1: 200lb 2: 134lb 66xb (334lb)

    Camp 19:

    80 Wolf Packleader 60 Fox

    1: 200r 2: 200r (283r)

    Camp 20:

    90 Bear 50 Fox 40 Giant
    1: 185c 15lb 2: 200r 3: 35lb 165xb (185c 200r 48lb)
    (This camp needs rev)
    1: 185C 15LB 2: 200R 3: 35LB 165A vs. 80BEA 50FOX 40GIA


    Sector 5 (Camp 21-24)

    (sector5 image)

    Camp 21:

    80 Boar 40 Bear 60 Wolf Packleader

    1: 200lb 2: 123r 1es 76xb (123r 200lb)

    Camp 22:

    110 Wolf 70 Wolf Packleader

    1: 200b 2: 8r 192c (8r 200b)

    Camp 23:

    110 Bear 70 Wolf

    1: 200lb 2: 150b 50xb (150b 200lb)

    Camp 24:

    70 Bear 110 Fox 20 Giant

    1: 200c 2: 170c 30m 3: 88r 1es 111xb (88r 30m 370c)


    Sector 6 (Camp 25-26)

    (sector6 image)

    Camp 25:

    90 Bear 70 Wolf Packleader

    1: 200b 2: 1s 134b 65xb (1s 334b)

    Camp 26:

    110 Bear 69 Giant 1 Giant Bear

    1: 200lb 2: 200B 3: 28s 12es 160xb (200b 200lb 28s 4es)


    Sector 7 (Camp 27-29)

    (sector7 image)

    Camp 27:

    100 Guard Dog 120 Roughneck

    1: 150m 50s (150m)

    Camp 28:

    220 Roughneck

    1: 200r 2: 98m 2es 100xb (200r 98m)

    Camp 29:

    1 Metal Tooth 180 Roughneck 100 ranger

    1: 140c 2: 200m 3: 70s 1es 129xb (200m 70s)


    Sector 8 (Camp 30-33)

    (sector8 image)

    Camp 30:

    60 Guard Dog 100 Roughneck 80 Ranger

    1: 200b 2: 45m 90c 65xb (200b 45m)

    Camp 31:

    190 Guard Dog 70 Roughneck

    1: 110m 90es (109m)

    Camp 32:

    200 Roughneck 80 Ranger

    1: 60m 110c 30lb 2: 90m 110xb (150m 110c)

    Camp 33:

    80 Guard Dog 200 Roughneck 1 Rivaling Tailor

    1: 200r 2: 200s (200r 127s)
    Last edited by hg80; 27.08.13 at 01:18.

  7. #1187
    Skilled Student
    Join Date
    Jan 2013
    Posts
    27
    World
    Sandycove
    Quote Originally Posted by borobe View Post
    Hello, this setup seems no longer available - BK map has changed:


    If you encounter the same problems, please use these positions instead:


    Please note that all three generals have moved, general A moved to one position further down (increasing walking time from 25 to 26 flags), general B and C have both moved one position back.
    Last edited by SirLoxley; 30.08.13 at 08:18.

  8. #1188
    Original Serf NinjaSky's Avatar
    Join Date
    Oct 2012
    Location
    Klikovac
    Posts
    22
    World
    Newfoundland
    used on camp 10 - 99R 17S 113C 21XB - loss - 98R - Traitors adventure

  9. #1189
    Skilled Student
    Join Date
    Jan 2013
    Posts
    26
    World
    Sandycove
    The Outlaws adventure is missing Militias in the "Units needed, average and maximum" summary.

  10. #1190
    Original Serf
    Join Date
    Jun 2012
    Location
    Bulgaria
    Posts
    19
    World
    Sandycove
    Quote Originally Posted by Loucaux View Post
    I think your positioning for A is off by one point; it needs to be closer:
    Yes, your's General A position is better especially in case of 1R block. Thanks!


    Quote Originally Posted by SirLoxley View Post
    Hello, this setup seems no longer available - BK map has changed:
    I noticed that too, where in some (rare) cases General A & C positions are not available. I did corrections of the positions, but I want to check them first few more times just to be sure they are available every time. Then I'll update my post with the new positions: general A move 1 step at 10 o'clock; Generals B & C moves 1 step at 4 o'clock.
    So my new positions are just like yours, but I use General A position from your 1st screenshot. At your 2nd screenshot general is moved 2 steps away, not 1.

Reply to Thread

Similar Threads

  1. [Guide] corona88 adventure guides
    By corona88 in forum Adventure Guides
    Replies: 313
    Last Post: 25.09.19, 13:11
  2. [Guide] Fill : Collected Adventure Guides by Filalithis
    By Filalithis in forum Adventure Guides
    Replies: 6
    Last Post: 04.03.13, 16:39
  3. Replies: 62
    Last Post: 22.04.12, 00:50
  4. [Guide] Adventure guides by Tage
    By Tage in forum Adventure Guides
    Replies: 0
    Last Post: 14.04.12, 16:35

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.