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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #31
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    I looked at SidV's incomplete guide to Sons of the veldt
    http://forum.thesettlersonline.com/t...l=1#post170166

    I went through the combat simulator, so there is an overview of how to address the different camps and their losses. According to the tactical map, there are three zones: North, South and Common (camp 18-28)
    Guide for troops and losses in North:



    Guide for troops and losses in South:



    Guide for troops and losses in camp 18-28:


    When killing Chuck, there will be losses of Militia and bows. That is why, is inserted M and B instead of S and LB in the picture.

    There are some differences between my setups and the german. I have tried to minimize the loss of M and S, and xbows are not used in my setup.
    The camp with 2 x One-eyed Bert + Skunk has a loss of 35S, while in my routine the loss is 160R.

    For Veteran General with xbows, the losses are much less. This guide is fixed at 40 xbowmen.
    Last edited by Fejer; 07.05.12 at 17:30. Reason: Adding Vet. general

  2. #32
    Forum Explorer Killste's Avatar
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    We are going using this


    Player A

    Units need: 520R 170M 290S 140C 50LB 60XB

    Units lost: 514R 107M 88S 137C

    Player B

    Units need: 550R 250M 170S 140C 45LB 60XB

    Units lost: 546R 247M 50S 135C

    We are looking forward to reduce even more losses, when we can play this.

    Ps. We use your garrison setting if yours are better

  3. #33
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    Quote Originally Posted by Killste View Post
    We are goiing using this

    Player A
    Units need: 520R 170M 290S 140C 50LB 60XB
    Units lost: 514R 107M 88S 137C

    Player B
    Units need: 550R 250M 170S 140C 45LB 60XB
    Units lost: 546R 247M 50S 135C

    We are looking forward to reduce even more losses, when we can play this.
    My suggestion demands no more than 100S, 100LB, 0XB. And the losses are recruits, 85B, 25M and 426C.

    Anyways, feel free to look at my suggestion, if you prefer not to lose too many Soldiers.

  4. #34
    Forum Explorer Killste's Avatar
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    Outlaws

    Adventure Infos:
    Player Level: 36+
    Difficulty: 4/10
    Number of Players: 1
    Duration: 4 days
    Where to get?: Adventure seek with explorer or ?












    Tactical map



    Garrison Settings with normal method without block:
    Units need: ?
    Units lost max: 1569R 150B 33M or 1584R 100B 33M (with A units)

    Garrison Settings with block method:
    Units need: ?
    Units lost: 533R 72S (need A units to succes all blocks)


    Tactical map with veteran



    Garrison Settings with normal method without block:
    Units need: ?
    Units lost max: ?

    Garrison Settings with block method:
    Units need: ?
    Units lost: 496R 62S or 496R 95M
    [B]
    Tip. If you have only 3 normal generals and you use all block method. Block first 2, 3 and 4. After that block 1 and then block 5.
    X and A units means both Crossbowman.
    If you want loose recruits in last camp (camp 5) and you have Crossbows, Use 155R 20M 4S 71XB (Hasmir guide)
    Losses max: 155R 20M 3S

    Tage's tactical version

  5. #35
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    The Horseback has a loss of 90B against 90 cavalry and 10 bulls. This can be done in a cheaper way, by attacking with 165R, 35S [165R]. This way you don't sacrifice 90B against opponent cavalry.

  6. #36
    Forum Explorer Killste's Avatar
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    you are right, I will change it.

    fixed*

  7. #37
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    Blocks 1 and 3 on island of the pirates dont quite work.

    Cost me a LOT of expensive troops, including all of the last boss wave which im pretty P1ssed off about!!
    Last edited by bhoycey; 13.04.12 at 07:35.

  8. #38
    Forum Explorer Killste's Avatar
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    hmm what happened. Did your atack general get intecepted? Ofcourse your block generals where normal and atack general battlehardened? Ofcourse you take right amount of troops and there was no lag during blocks?

  9. #39
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    Killste do Veteran version For Son of Veld please lol :P

  10. #40

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