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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #171
    Forum Explorer Killste's Avatar
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    Quote Originally Posted by Lisztes View Post
    "The general in garrison position A can be your invited friend's."

    But in that case he won't kill enemies...
    Now is the time to invite your friend (lootspot buyer).
    If you've got 4 normal generals yourself, ask your friend to bring 1R and attack camp 18 from garrison position G8.
    That one recruit (actually the general) will kill one roughneck, enough to get 6 XP and the full loot.


    If you've got only 3 normal generals, then ask your friend to bring two generals
    The other general must be a normal one, must be loaded with 106S 94C, and be placed at garrison position G9 above.
    Note that your friend must still bring the 1R and make that kill on camp 18. The block at G9 will not kill anything.

    "I remember old times when we had to go level 50, no rewards, nothing in there, only destination"

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  2. #172
    Aunt Irma’s Favourite Writer
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    While (once again) playing SotV I just realised that I can completely omit one blocking...
    Camp 16 can be saved till later and attacked from garrison position G7, rather than G5.
    This will save one blocking and thus also reduce the losses by 1R

    Need to play it again to make new images I guess...

  3. #173
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    According to your setups:

    South-west:

    From C to Camp 3) 100 Thugs, 80 Rangers, 2 Skunks
    VETERAN general: [89R 2S 102S 57XB (62R - 75R - 89R 1S)]

    that will give 89R + 36-51 S losses also, i used ES instead of S and gave me 35ES losses.

    Those S/ES should be C instead and then its ok.
    Last edited by Nylund; 16.07.12 at 20:17.

  4. #174
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Nylund View Post
    According to your setups:

    South-west:

    From C to Camp 3) 100 Thugs, 80 Rangers, 2 Skunks
    VETERAN general: [89R 2S 102S 57XB (62R - 75R - 89R 1S)]

    that will give 89R + 36-51 S losses also, i used ES instead of S and gave me 35ES losses.

    Those S/ES should be C instead and then its ok.
    Thanks Nylund! They should indeed be C, not S. I've corrected the guide.
    I guess I owe you some damascene swords now, right?

  5. #175
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    I think ill manage, great guide anyway =)

  6. #176
    Aunt Irma’s Favourite Writer
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    Thanks

  7. #177
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    Quote Originally Posted by Tage View Post
    Thanks Nylund! They should indeed be C, not S. I've corrected the guide.
    I guess I owe you some damascene swords now, right?
    Same situation is for block 2 and camp 8. There is written to use S but it should C instead. With this setup you will loose lot of units. The rest of the guide is quite good, all blocks are working properly.

  8. #178
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by MikeeusH View Post
    Same situation is for block 2 and camp 8. There is written to use S but it should C instead.
    Thanks, Mikeeus! Much appreciated and now also corrected.
    I hope you didn't lose any soldiers...



    Quote Originally Posted by MikeeusH View Post
    The rest of the guide is quite good, all blocks are working properly.
    Thanks

  9. #179
    Forum Explorer Killste's Avatar
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    I did, but I forgive you

    "I remember old times when we had to go level 50, no rewards, nothing in there, only destination"

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  10. #180
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    Stealing from the Rich

    Optional Round Blocks
    Average losses (with veteran) 642R
    Average losses (with cannons) 514R
    Average losses (with MoMA & cannons) 351R

    Adventure Info:
    Player Level: 26+
    Difficulty: 4/10
    Number of Players: 2
    Duration: 4 days
    Where to get?: Adventure seek with Explorer or Trader (Shop) for 195 gems




    For more information about the loot, please refer to Triple-J's Loot Overview


    QUICK LINKS: ... Landing Zone ... G1 ... G2 ... G3 ... G4 ... G5 ... Lootspot ... G6

    This guide is based on a single player doing everything in this 2-player adventure.
    A suggestion for when to sell the lootspot is included below, under Lootspot.

    You need to send troops 5-7 times.



    15 versions are presented below, for the following minimum number of needed generals and troops and with the following lost troops. If you do not have a veteran general, nor any cannoneers, you may want to send at least four generals to avoid having to wait for those committing suicide to recover.


    One ANY general with Longbows, no blocks
    • Units needed, average: 1001R 199C 31LB (1231 units)
    • Units needed, maximum: 1179R 199C 31LB (1409 units)
    • Units lost, minimum: 744R
    • Units lost, average: 999R
    • Units lost, maximum: 1179R

    One ANY general with Longbows, no blocks
    • Units needed, average: 931R 187S 199C 31LB (1348 units)
    • Units needed, maximum: 1022R 187S 199C 31LB (1439 units)
    • Units lost, minimum: 714R
    • Units lost, average: 929R
    • Units lost, maximum: 1022R 2S

    One ANY general with Crossbows, no blocks
    • Units needed, average: 929R 187S 199C 23XB (1338 units)
    • Units needed, maximum: 1020R 187S 199C 23XB (1429 units)
    • Units lost, minimum: 713R
    • Units lost, average: 927R
    • Units lost, maximum: 1020R 3S

    One ANY generals with Longbows
    One NORMAL general using one round block and one 1R block
    • Units needed, average: 985R 24M 199C 31LB (1239 units)
    • Units needed, maximum: 1160R 24M 199C 31LB (1414 units)
    • Units lost, minimum: 732R
    • Units lost, average: 983R
    • Units lost, maximum: 1160R

    One ANY general with Longbows
    One NORMAL general using one round block and one 1R block
    • Units needed, average: 916R 11M 187S 199C 31LB (1333 units)
    • Units needed, maximum: 1004R 11M 187S 199C 31LB (1421 units)
    • Units lost, minimum: 703R
    • Units lost, average: 914R
    • Units lost, maximum: 1004R 2S

    One ANY general with Crossbows
    One NORMAL general using one round block and one 1R block
    • Units needed, average: 914R 11M 187S 199C 23XB (1334 units)
    • Units needed, maximum: 1002R 11M 187S 199C 23XB (1422 units)
    • Units lost, minimum: 702R
    • Units lost, average: 912R
    • Units lost, maximum: 1002R 3S

    One BATTLE HARDENED general with Longbows
    Two NORMAL generals, using two round blocks and one 1R block
    • Units needed, average: 875R 11M 187S 244C 31LB (1348 units)
    • Units needed, maximum: 987R 11M 187S 244C 31LB (1460 units)
    • Units lost, minimum: 682R
    • Units lost, average: 872R
    • Units lost, maximum: 987R 2S

    One BATTLE HARDENED general with Crossbows
    Two NORMAL generals, using two round blocks and one 1R block
    • Units needed, average: 873R 11M 187S 244C 23XB (1338 units)
    • Units needed, maximum: 985R 11M 187S 244C 23XB (1450 units)
    • Units lost, minimum: 681R
    • Units lost, average: 870R
    • Units lost, maximum: 985R 3S

    One BATTLE HARDENED general with Cannoneers
    Two NORMAL generals, using three round blocks
    187 soldiers are needed only if you want to save 2R on the attack on trap T15.
    • Units needed, average: 593R 11M 18S 244C 87K (954 units)
    • Units needed, maximum: 668R 11M 187S 244C 87K (1198 units)
    • Units lost, minimum: 455R
    • Units lost, average: 590R
    • Units lost, maximum: 668R 11M

    One Lord DRACUL
    Two NORMAL generals, using three round blocks
    • Units needed, average: 770R 11M 188S 244C (1213 units)
    • Units needed, maximum: 948R 11M 188S 244C (1391 units)
    • Units needed, average: 770R 8M 1S 180E 244C (1203 units)
    • Units needed, maximum: 948R 8M 1S 180E 244C (1381 units)
    • Units lost, minimum: 533R
    • Units lost, average: 766R
    • Units lost, maximum: 948R

    One Lord DRACUL with Cannoneers
    Two NORMAL generals, using three round blocks
    • Units needed, average: 556R 8M 1S 55E 244C 93K (957 units)
    • Units needed, maximum: 627R 8M 1S 55E 244C 93K (1028 units)
    • Units lost, minimum: 422R
    • Units lost, average: 552R
    • Units lost, maximum: 627R 8M

    One VETERAN general
    Two NORMAL generals, using three round blocks
    • Units needed, average: 644R 11M 168S 244C (1068 units)
    • Units needed, maximum: 725R 11M 168S 244C (1136 units)
    • Units lost, minimum: 452R
    • Units lost, average: 642R
    • Units lost, maximum: 725R

    One VETERAN general with Cannoneers
    Two NORMAL generals, using three round blocks
    • Units needed, average: 516R 11M 18S 244C 179K (968 units)
    • Units needed, maximum: 574R 11M 18S 244C 179K (1026 units)
    • Units needed, average: 516R 6M 1S 26E 244C 166K (959 units)
    • Units needed, maximum: 576R 11M 1S 26E 244C 166K (1024 units)
    • Units lost, minimum: 405R
    • Units lost, average: 514R
    • Units lost, maximum: 576R 11M

    One MASTER of Martial Arts
    Two NORMAL generals, using three round blocks
    • Units needed, average: 479R 11M 157S 244C (891 units)
    • Units needed, maximum: 549R 11M 157S 244C (961 units)
    • Units lost, minimum: 313R
    • Units lost, average: 477R
    • Units lost, maximum: 549R 4S

    One MASTER of Martial Arts with Cannoneers
    Two NORMAL generals, using three round blocks
    • Units needed, average: 353R 1M 1S 21E 244C 142K (762 units)
    • Units needed, maximum: 427R 2M 1S 21E 244C 142K (836 units)
    • Units lost, minimum: 258R
    • Units lost, average: 351R
    • Units lost, maximum: 427R 2M



    This guide includes two optional round blocks of method 2. One of the round blocks can also be a 1R block of method 1.




    Game flow, garrison settings and losses (minimum - average - maximum):




    Landing Zone
    Your generals will all be arriving in the western landing zone (landing zone 1).
    If you do not wish to try this first, very simple block, or if player 2 wants to start, jump down to garrison position G1 (landing zone 2).




    Send both generals right after each other:

    From A to Trap T10) 140 Wolves
    BLOCKING NORMAL general: [12R 24M (-)] {240 - 360 seconds of fighting}
    BLOCKING NORMAL general: [11M 18S (-)] {280 - 400 seconds of fighting}
    BLOCKING NORMAL general: [1S 21E (-)] {320 - 440 seconds of fighting}
    BLOCKING MASTER of Defence: [22R (-)] {260 - 330 seconds of fighting}
    BLOCKING MASTER of Defence: [13S (-)] {260 - 340 seconds of fighting}

    From B to Camp 12) 20 Elite Soldier Deserters, 20 Crossbowman Deserters, 20 Cannoneer Deserters, 1 Sir Robin
    ANY general: [200R (54R - 98R - 115R)] {120 - 140 seconds of fighting}
    ANY general: [97R 103S (46R - 87R - 97R)] {100 - 120 seconds of fighting}
    ANY general: [89R 1M 80K (62R - 81R - 89R)] {60 seconds of fighting}
    BATTLE HARDENED general: [97R 103S (46R - 87R - 97R)] {50 - 60 seconds of fighting}
    BATTLE HARDENED general: [89R 1M 80K (62R - 81R - 89R)] {30 seconds of fighting}
    Lord DRACUL: [97R 103S (45R - 84R - 97R)] {40 - 60 seconds of fighting}
    Lord DRACUL: [88R 1M 80K (61R - 80R - 88R)] {30 seconds of fighting}
    VETERAN general: [82R 168S (46R - 74R - 82R)] {50 seconds of fighting}
    VETERAN general: [75R 163K (56R - 68R - 75R)] {20 seconds of fighting}
    VETERAN general: [75R 20E 155K (56R - 68R - 75R)] {20 seconds of fighting}
    MASTER of Martial Arts: [63R 157S (28R - 54R - 63R)] {40 seconds of fighting}
    MASTER of Martial Arts: [50R 39S 131K (28R - 43R - 50R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [50R 10E 142K (28R - 43R - 50R 1E)] {20 seconds of fighting}

    From the moment when general A starts to fight, it will take another 85 seconds for general B to reach camp 12. In the worst case (if the fight takes 140 seconds), a total block duration of 225 seconds would thus be needed. Even with the weekest block, you would still have a margin of 15 seconds.

    Next, jump to garrison position G2.




    Garrison Position G1
    Start here if you are player 2, or if you wanted to skip the block in landing zone 1.
    If you have already killed camp 12, skip this and move down to garrison position G2.




    NB! Be sure to place your generals to the left in G1.
    There is a trap (T1) in the forest, which will intercept your generals if you place them too far to the right.
    In case one of your generals would become intercepted, retreat him at once and move him further to the left.

    Camp 1) 30 Recruit Deserters, 40 Bowman Deserters
    ANY general: [1R 199C (0R - 0R - 1R)]
    ANY general: [1S 199C (-)]
    Lord DRACUL: [1S 185C (-)]
    MASTER of Martial Arts: [150C (-)]

    Trap T9) 40 Wolves
    ANY general: [41R (2R)]
    ANY general: [1R 39S (1R)]
    ANY general: [1R 1S 55C (1R)]
    ANY general: [40E (0E - 0E - 1E)]
    ANY general: [1E 60C (0E - 0E - 1E)]
    ANY general: [1E 39K (0E - 0E - 1E)]
    MASTER of Defence: [1R (1R)] (*
    Lord DRACUL: [1R (1R)] (*
    MASTER of Martial Arts: [2E (0E - 0E - 1E)]

    *) Please note that a MoD or a LD will kill all 40 wolves and, thanks to their area of effect damage ability, will also raze the camp itself.

    Camp 12) 20 Elite Soldier Deserters, 20 Crossbowman Deserters, 20 Cannoneer Deserters, 1 Sir Robin
    ANY general: [200R (54R - 98R - 115R)]
    ANY general: [97R 103S (46R - 87R - 97R)]
    ANY general: [89R 1M 80K (62R - 81R - 89R)]
    Lord DRACUL: [97R 103S (45R - 84R - 97R)]
    Lord DRACUL: [88R 1M 80K (61R - 80R - 88R)]
    VETERAN general: [82R 168S (46R - 74R - 82R)]
    VETERAN general: [75R 163K (56R - 68R - 75R)]
    VETERAN general: [75R 20E 155K (56R - 68R - 75R)]
    MASTER of Martial Arts: [63R 157S (28R - 54R - 63R)]
    MASTER of Martial Arts: [50R 39S 131K (28R - 43R - 50R 1S)]
    MASTER of Martial Arts: [50R 10E 142K (28R - 43R - 50R 1E)]




    Garrison Position G2
    Move at least one veteran general to garrison position G2.



    If you have a veteran general, directly attack the tower 13 on the far right.
    Your general will be intercepted both by the trap T15 and the first tower 13.

    Also without a veteran general, you can attack the right-most tower directly.
    Your additional losses will only be 1R or 2R, compared to the separate attacks further down.

    Tower 13) 200 Wolves (T15), 15 Longbowman Deserters (Tower 13) and 15 Longbowman Deserters (Tower 13)
    ANY general: [100R 100C (14R - 15R - 16R)]
    ANY general: [15R 85S 100C (14R - 15R - 15R)]
    VETERAN general: [15R 1S 100C 84K (14R - 15R - 15R)]
    Lord DRACUL: [13R 179S 8C (13R)]
    Lord DRACUL: [12R 180S 8C (12R - 12R - 12R 1S)]
    Lord DRACUL: [12R 180E 8C (12R)]
    Lord DRACUL: [12R 55E 40C 93K (12R)]
    VETERAN general: [12R 130S 100C (12R)]
    VETERAN general: [12R 88S 150C (12R)]
    VETERAN general: [12R 1E 142C 95K (12R)]
    MASTER of Martial Arts: [12R 1S 207C (12R)]
    MASTER of Martial Arts: [12R 140S 25C (12R)]


    You may of course also kill trap T15 first:

    Trap T15) 200 Wolves
    ANY general: [200R (13R - 14R - 15R)]
    ANY general: [13R 187S (13R)]
    Lord DRACUL: [12R 188S (12R)]
    VETERAN general: [12R 199S (12R)]
    VETERAN general: [12R 130S 100C (12R)]
    VETERAN general: [12R 88S 150C (12R)]
    VETERAN general: [12R 1E 142C 95K (12R)]
    VETERAN general: [12R 1E 55C 163K (12R)]
    MASTER of Martial Arts: [12R 1S 207C (12R)]
    MASTER of Martial Arts: [12R 140S 25C (12R)]

    When the trap is gone, attack the right-most tower 13,
    and the one in front will intercept your general and you'll kill both towers in one go:

    Tower 13) 15 Longbowman Deserters
    ANY general: [30C (-)]
    Lord DRACUL: [8C (-)]
    MASTER of Martial Arts: [1R (-)]

    Tower 13) 15 Longbowman Deserters
    ANY general: [30C (-)]
    Lord DRACUL: [8C (-)]
    MASTER of Martial Arts: [1R (-)]


    Whenever the trap is gone, attack the left-most tower 15,
    and the one in front will intercept your general and you'll kill both towers in one go:

    Tower 15) 15 Longbowman Deserters
    ANY general: [30C (-)]
    Lord DRACUL: [8C (-)]
    MASTER of Martial Arts: [1R (-)]

    Tower 15) 15 Longbowman Deserters
    ANY general: [30C (-)]
    Lord DRACUL: [8C (-)]
    MASTER of Martial Arts: [1R (-)]


    When all towers are gone, kill camp 14.

    NB!
    If you have a MASTER of Martial Arts, leave this camp till the end and let him do a suicidal wave then. You may also let your lootspot buyer bring a MoMA and do this suicide. Open the spoiler for details:

    Spoiler
    Camp 14

    Please note that the troops needed are not necessarily included in the lists above.

    Camp 14a) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
    MASTER of Martial Arts: [1R (1R)]

    Camp 14b) 50 Soldier Deserters, 25-30 Longbowman Deserters, 1 Big Bertha
    ANY general: [200R (74R - 96R - 126R)]
    ANY general: [100R 100S (64R - 83R - 100R)]
    ANY general: [80R 1M 119K (53R - 68R - 80R)]
    Lord DRACUL: [95R 105S (60R - 80R - 95R 1S)]
    Lord DRACUL: [79R 1M 120K (54R - 66R - 79R)]
    VETERAN general: [87R 163S (60R - 74R - 87R)]
    VETERAN general: [77R 1M 172K (50R - 65R - 77R)]
    MASTER of Martial Arts: [64R 156S (41R - 54R - 64R)]
    MASTER of Martial Arts: [53R 1M 166K (34R - 45R - 53R)]



    If you do not have a veteran general, nor any cannoneers, you will need two waves:

    Camp 14a) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
    ANY general: [176R (176R)]

    Camp 14b) 1 Big Bertha
    ANY general: [200R (11R - 21R - 26R)]
    ANY general: [17R 183S (6R - 15R - 17R)]


    The following setups have been optimised for minimal average losses, but may also lead to larger maximum losses.
    The first wave of these setups depend on what general and troops you've got for the second wave:

    Camp 14a) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
    ANY general: [81R (81R)]
    Camp 14b) 40-45 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
    ANY general: [200R (83R - 111R - 144R)]

    Camp 14a) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
    ANY general: [75R (75R)]
    Camp 14b) 43-46 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
    ANY general: [123R 77S (84R - 104R - 123R 1S)]

    Camp 14a) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
    ANY general: [32R (32R)]
    Camp 14b) 24-28 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
    Lord DRACUL: [154R 46S (92R - 116R - 154R)]
    Lord DRACUL: [154R 1S 45E (92R - 115R - 154R)]


    If you have a veteran general, or enough cannoneers, kill camp 14 in one attack:

    Camp 14) 50 Cavalry Deserters, 50 Soldier Deserters, 50 Longbowman Deserters, 1 Big Bertha
    ANY general: [111R 2M 87K (84R - 98R - 111R 1M)]
    Lord DRACUL: [170R 30S (101R - 136R - 170R 30S)] (*
    Lord DRACUL: [109R 1M 90K (82R - 97R - 109R 1M)]
    VETERAN general: [140R 110S (100R - 124R - 140R)]
    VETERAN general: [97R 6M 147K (78R - 91R - 97R 5M)]
    MASTER of Martial Arts: [102R 118S (71R - 89R - 102R 1S)]
    MASTER of Martial Arts: [90R 1M 129K (62R - 74R - 90R 1M)]
    MASTER of Martial Arts: [82R 5M 133K (59R - 74R - 82R 5M)]

    *) Due to the varying attack strength with Lord Dracul, this setup is a little risky. Normally, it should be fine, but if you're unlucky, Lord Dracul gets too many low hits, causing the whole attack to extend over several extra rounds, thus giving Big Bertha the chance to kill several, or even all of your soldiers. Even if all your soldiers are lost, Lord Dracul himself is strong enough to withstand Big Bertha, and since Lord Dracul is also capable of destroying the camp, he will always win.




    Garrison Position G3 (BLOCK)
    Move one veteran general and two normal generals to garrison position G3:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: VETERAN general


    Send general A to camp 6 first:

    From A to Camp 6) 60 Militia Deserters, 20 Longbowman Deserters
    BLOCKING NORMAL general: [140C (-)] {140 - 220 seconds of fighting}
    BLOCKING NORMAL general: [3R 135C (-)] {140 - 240 seconds of fighting}
    BLOCKING NORMAL general: [1S 137C (-)] {140 - 220 seconds of fighting}
    BLOCKING NORMAL general: [1E 136C (-)] {140 - 240 seconds of fighting}

    When general A reaches the spruce tree shown in the inset above, and disappears behind it,
    send both remaining generals after each other in this order (as soon as you can):

    From B to Camp 7) 40 Militia Deserters, 40 Longbowman Deserters
    BLOCKING NORMAL general: [104C (-)] {140 - 220 seconds of fighting}

    From C to Camp 8) 40 Militia Deserters, 40 Cavalry Deserters, 1 Sir Robin
    BATTLE HARDENED general: [102R 98S (47R - 88R - 102R)] {60 seconds of fighting}
    BATTLE HARDENED general: [72R 2M 85K (41R - 62R - 72R)] {40 seconds of fighting}
    Lord DRACUL: [99R 101S (44R - 80R - 99R)] {40 - 60 seconds of fighting}
    Lord DRACUL: [71R 1M 85K (38R - 59R - 71R)] {30 seconds of fighting}
    VETERAN general: [86R 164S (47R - 75R - 86R)] {50 seconds of fighting}
    VETERAN general: [58R 1E 179K (34R - 49R - 58R)] {20 seconds of fighting}
    VETERAN general: [58R 26E 165K (34R - 49R - 58R)] {20 seconds of fighting}
    MASTER of Martial Arts: [82R 138S (43R - 71R - 82R)] {40 seconds of fighting}
    MASTER of Martial Arts: [53R 1E 140K (32R - 45R - 53R)] {20 seconds of fighting}


    If you do not want to use any blocks, these are the setups to kill each camp one by one:

    From A, B or C to Camp 6) 60 Militia Deserters, 20 Longbowman Deserters
    ANY general: [37R 160C 3LB (22R - 29R - 37R)]
    ANY general: [35R 1S 164C (22R - 29R - 35R)]

    From A, B or C to Camp 7) 40 Militia Deserters, 40 Longbowman Deserters
    ANY general: [21R 179C (11R - 15R - 21R)]
    ANY general: [18R 1S 181C (11R - 15R - 18R)]

    From A, B or C to Camp 8) 40 Militia Deserters, 40 Cavalry Deserters, 1 Sir Robin
    ANY general: [200R (53R - 96R - 118R)]
    ANY general: [102R 98S (47R - 88R - 102R)]




    Garrison Position G4
    Move your best general and any other general to the following placements within garrison position G4:
    • Position A: ANY general
    • Position B: VETERAN general or ANY general


    First, attack the two eastern-most towers 9, one at a time (they won't intercept each other):

    Tower 9) 30 Longbowman Deserters
    ANY general: [60C (-)]
    Lord DRACUL: [35C (-)]
    MASTER of Martial Arts: [1R (-)]

    Tower 9) 30 Longbowman Deserters
    ANY general: [60C (-)]
    Lord DRACUL: [35C (-)]
    MASTER of Martial Arts: [1R (-)]

    Now, the road is clear to enter the northern walled in area.




    If you do not have a veteran general, nor cannoneers, you will need to send two waves to kill camp 11.
    In that case, move an extra general to garrison position C (he will be sleeping for 4 hours in a while).

    From C to Camp 11) 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
    ANY general: [175R (175R)]

    From B to Camp 11) 1 Sir Robin
    ANY general: [200R (15R - 39R - 45R)]
    ANY general: [28R 172S (10R - 25R - 28R)]


    The following setups have been optimised for minimal average losses, but may also lead to larger maximum losses.
    The first wave of these setups depend on what general and troops you've got for the second wave:

    From C to Camp 11) 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
    ANY general: [77R (77R)]
    From B to Camp 11) 27-34 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
    ANY general: [200R (77R - 133R - 188R)]

    From C to Camp 11) 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
    ANY general: [60R (60R)]
    From B to Camp 11) 32-38 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
    ANY general: [175R 25S (87R - 135R - 175R)]

    From C to Camp 11) 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
    ANY general: [44R (44R)]
    From B to Camp 11) 36-43 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
    Lord DRACUL: [177R 23S (87R - 136R - 177R)]
    Lord DRACUL: [177R 1S 22E (87R - 136R - 177R)]


    If you have a veteran general (or better), or enough cannoneers, kill camp 11 in one attack:

    From B to Camp 11) 50 Soldier Deserters, 50 Longbowman Deserters, 1 Sir Robin
    ANY general: [126R 2M 72K (83R - 112R - 126R 2M)]
    Lord DRACUL: [101R 6M 93K (72R - 96R - 101R 6M)]
    VETERAN general: [140R 110S (80R - 124R - 140R)]
    VETERAN general: [112R 2M 100K (75R - 99R - 112R 2M)]
    MASTER of Martial Arts: [89R 131S (47R - 77R - 89R 1S)]
    MASTER of Martial Arts: [77R 1M 142K (36R - 55R - 77R 1M)]
    MASTER of Martial Arts: [52R 4S 1E 163K (36R - 50R - 52R 4S)]


    The second camp is still guarded by the two remaining towers.
    However, these towers cannot be attacked directly. Trap T7 would intercept such an attack.



    NB!
    If you have at least one MASTER of Martial Arts alive, you may use one as a combined tower killer and suicidal attack on camp 10. Open the spoiler for details:

    Spoiler
    Camp 10

    Send the suicidal MASTER of Martial Arts onto camp 10. This general will be intercepted by both remaining Towers 9 and kill them without losses, before finally doing the suicidal attack on camp 10:

    From A to Camp 10) 30 Soldier Deserters, 30 Cavalry Deserters, 40 Longbowman Deserters, 1 Sir Robin
    Tower 9) MASTER of Martial Arts: [1R (-)]
    Tower 9) MASTER of Martial Arts: [1R (-)]
    Camp 10) MASTER of Martial Arts: [1R (1R)]

    When both towers have been destroyed, send a second general to finish off what's left in camp 10:

    From B to Camp 10) 30 Soldier Deserters, 5-10 Longbowman Deserters, 1 Sir Robin
    ANY general: [200R (41R - 78R - 106R)]
    ANY general: [79R 121S (35R - 66R - 79R)]
    ANY general: [50R 1E 149K (26R - 39R - 50R)]
    Lord DRACUL: [77R 123S (34R - 63R - 77R)]
    Lord DRACUL: [48R 12E 140K (24R - 38R - 48R)]
    VETERAN general: [78R 172S (31R - 57R - 78R 1S)]
    VETERAN general: [50R 100E 100K (26R - 39R - 50R)]
    MASTER of Martial Arts: [68R 152S (25R - 57R - 68R)]
    MASTER of Martial Arts: [37R 1E 140K (19R - 32R - 38R)]



    To kill the rest up north, we will send two generals, but not right after each other.
    First send general A against camp 10. He will be intercepted by both towers:

    From A to Camp 10) 30 Longbowman Deserters (Tower 9)
    ANY general: [60C (-)]

    When the first tower has been destroyed, and general A is being intercepted by the second tower
    (as seen in the inset above), send general B to camp 10:

    From B to Camp 10) 30 Soldier Deserters, 30 Cavalry Deserters, 40 Longbowman Deserters, 1 Sir Robin
    ANY general: [200R (78R - 133R - 184R)]
    ANY general: [137R 63S (73R - 120R - 137R 1S)]
    ANY general: [95R 2M 85K (61R - 82R - 95R)]
    Lord DRACUL: [137R 63S (71R - 109R - 137R)]
    Lord DRACUL: [110R 5S 85E (66R - 105R - 110R 5S)]
    Lord DRACUL: [93R 2M 85K (58R - 81R - 93R)]
    VETERAN general: [109R 141S (64R - 95R - 109R)]
    VETERAN general: [95R 2M 85K (61R - 82R - 95R)]
    MASTER of Martial Arts: [83R 137S (43R - 71R - 83R 1S)]
    MASTER of Martial Arts: [56R 15E 142K (31R - 45R - 56R)]
    MASTER of Martial Arts: [56R 1E 148K (31R - 45R - 56R)]

    If general A is a normal general, camp 10 will be destroyed first.
    If general A is a fast general, the last tower 9 will be destroyed before camp 10 and that general will attack the same camp 10.
    In either case, general A will return unharmed to his garrison when camp 10 has be destroyed by general B.




    Garrison Position G5 (Camp 18)
    NB!
    If you are using round blocks, you may move your generals closer to the targets in order to keep the marching distances shorter.
    The alternative Garrison Position G5 is shown in the spoiler below:

    Spoiler
    Camps 21 and 18



    From B to Camp 21) 85 Recruit Deserters, 65 Bowman Deserters
    ANY general: [40R 129C 31LB (30R - 35R - 40R)]
    ANY general: [39R 1S 129C 31LB (30R - 35R - 39R)]
    ANY general: [37R 1S 139C 23XB (29R - 33R - 37R)]
    Lord DRACUL: [37R 1S 162C (24R - 28R - 37R)]
    VETERAN general: [27R 1S 222C (21R - 25R - 27R)]
    MASTER of Martial Arts: [25R 1S 194C (19R - 22R - 25R)]

    From B to Camp 18) 20 Militia Deserters, 60 Longbowman Deserters
    ANY general: [4R 196C (0R - 2R - 4R)]
    ANY general: [2R 1S 197C (0R - 1R - 2R)]
    Lord DRACUL: [1S 199C (-)]
    VETERAN general: [1S 230C (-)]
    MASTER of Martial Arts: [175C (-)]



    Camps 19 and 20 (BLOCK)



    Send both generals after each other:

    From A to Camp 19) 40 Militia Deserters, 40 Longbowman Deserters
    BLOCKING NORMAL general: [104C (-)] {120 - 220 seconds of fighting}

    From B to Camp 20) 40 Militia Deserters, 40 Longbowman Deserters, 1 Sir Robin
    ANY general: [95R 2M 80K (61R - 83R - 95R 2M)] {30 seconds of fighting}
    Lord DRACUL: [136R 64S (66R - 106R - 136R)] {40 - 70 seconds of fighting}
    Lord DRACUL: [123R 1S 76E (62R - 106R - 123R)] {40 - 60 seconds of fighting}
    Lord DRACUL: [93R 2M 80K (59R - 80R - 93R 1M)] {30 seconds of fighting}
    VETERAN general: [110R 140S (68R - 96R - 110R)] {50 seconds of fighting}
    VETERAN general: [80R 4M 166K (53R - 70R - 80R 4M)] {20 seconds of fighting}
    MASTER of Martial Arts: [77R 143S (39R - 67R - 77R 1S)] {40 seconds of fighting}
    MASTER of Martial Arts: [48R 1E 140K (27R - 41R - 48R)] {20 seconds of fighting}


    And if you don't have a veteran, Lord Dracul or cannoneers, kill the camps one at a time:

    From A or B to Camp 19) 40 Militia Deserters, 40 Longbowman Deserters
    ANY general: [21R 179C (11R - 15R - 21R)]
    ANY general: [18R 1S 181C (11R - 15R - 18R)]

    From A or B to Camp 20) 40 Militia Deserters, 40 Longbowman Deserters, 1 Sir Robin
    ANY general: [200R (74R - 126R - 172R)]
    ANY general: [138R 62S (74R - 111R - 138R 1S)][/B]


    Move your best general and one normal general to garrison position G5:
    • Position A: NORMAL general
    • Position B: VETERAN general or ANY general


    For the first attack, only your best general is needed:

    From B to Camp 18) 20 Militia Deserters, 60 Longbowman Deserters
    ANY general: [4R 196C (0R - 2R - 4R)]
    ANY general: [2R 1S 197C (0R - 1R - 2R)]
    Lord DRACUL: [1S 199C (-)]
    VETERAN general: [1S 230C (-)]
    MASTER of Martial Arts: [175C (-)]




    Garrison Position G5 (BLOCK)



    If you have a veteran general, Lord Dracul or cannoneers, use the round block.
    Send both generals after each other:

    From A to Camp 19) 40 Militia Deserters, 40 Longbowman Deserters
    BLOCKING NORMAL general: [104C (-)] {120 - 220 seconds of fighting}

    From B to Camp 20) 40 Militia Deserters, 40 Longbowman Deserters, 1 Sir Robin
    ANY general: [95R 2M 80K (61R - 83R - 95R 2M)] {30 seconds of fighting}
    Lord DRACUL: [136R 64S (66R - 106R - 136R)] {40 - 70 seconds of fighting}
    Lord DRACUL: [123R 1S 76E (62R - 106R - 123R)] {40 - 60 seconds of fighting}
    Lord DRACUL: [93R 2M 80K (59R - 80R - 93R 1M)] {30 seconds of fighting}
    VETERAN general: [110R 140S (68R - 96R - 110R)] {50 seconds of fighting}
    VETERAN general: [80R 4M 166K (53R - 70R - 80R 4M)] {20 seconds of fighting}
    MASTER of Martial Arts: [77R 143S (39R - 67R - 77R 1S)] {40 seconds of fighting}
    MASTER of Martial Arts: [48R 1E 140K (27R - 41R - 48R)] {20 seconds of fighting}


    If you do not have a veteran general, Lord Dracul, nor cannoneers, use the 1R block.
    Send both generals after each other:

    From A to Camp 19) 40 Militia Deserters, 40 Longbowman Deserters
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From B to Camp 20) 40 Militia Deserters, 40 Longbowman Deserters, 1 Sir Robin
    ANY general: [200R (74R - 126R - 172R)]
    ANY general: [138R 62S (74R - 111R - 138R 1S)]
    Lord DRACUL: [136R 64S (66R - 106R - 136R)]

    The marching time for general B through the corner of the red influence area of Camp 19 is less than 20 seconds.


    And if you don't want to try any of the blocks, kill the camps one at a time:

    From A or B to Camp 19) 40 Militia Deserters, 40 Longbowman Deserters
    ANY general: [21R 179C (11R - 15R - 21R)]
    ANY general: [18R 1S 181C (11R - 15R - 18R)]
    Lord DRACUL: [16R 1S 183C (7R - 11R - 16R)]
    VETERAN general: [11R 1S 238C (6R - 9R - 11R)]
    MASTER of Martial Arts: [8R 1S 211C (3R - 6R - 8R)]

    From A or B to Camp 20) 40 Militia Deserters, 40 Longbowman Deserters, 1 Sir Robin
    ANY general: [200R (74R - 126R - 172R)]
    ANY general: [138R 62S (74R - 111R - 138R 1S)]
    Lord DRACUL: [136R 64S (66R - 106R - 136R)]
    VETERAN general: [110R 140S (68R - 96R - 110R)]
    MASTER of Martial Arts: [77R 143S (39R - 67R - 77R 1S)]




    Garrison Position G5 (Camp 21)



    Finally, kill the last remaining leader camp in the west:

    From B to Camp 21) 85 Recruit Deserters, 65 Bowman Deserters
    ANY general: [40R 129C 31LB (30R - 35R - 40R)]
    ANY general: [39R 1S 129C 31LB (30R - 35R - 39R)]
    ANY general: [37R 1S 139C 23XB (29R - 33R - 37R)]
    ANY general: [37R 1S 139C 23K (29R - 33R - 37R)]
    Lord DRACUL: [37R 1S 162C (24R - 28R - 37R)]
    VETERAN general: [27R 1S 222C (21R - 25R - 27R)]
    MASTER of Martial Arts: [25R 1S 194C (19R - 22R - 25R)]




    Lootspot
    Invite your friend (lootspot buyer) as soon as your last block above (on camp 20) has been sent off.
    He should bring 3R (or 2C or a MoMA), with which he can attack the nearest forest trap, T1.
    If you haven't killed camp 1, you may also let your lootspot buyer take it without losses.




    Lootspot buyer's kill, either of these two:

    Trap T1) 40 Wolves
    ANY general: [3R (3R)]
    ANY general: [2C (2C)]
    MASTER of Defence: [1R (1R)] (*
    Lord DRACUL: [1R (1R)] (*
    MASTER of Martial Arts: [1R (1R)]

    *) Please note that a MoD or a LD will kill all 40 wolves and, thanks to their area of effect damage ability, will also raze the camp itself.

    Camp 1) 30 Recruit Deserters, 40 Bowman Deserters
    ANY general: [1R 199C (0R - 0R - 1R)]
    ANY general: [1S 199C (-)]
    Lord DRACUL: [1S 185C (-)]
    MASTER of Martial Arts: [150C (-)]




    Garrison Position G6


    Before attacking the last leader camp, make sure your friend has made one kill:

    Camp 3) 65 Recruit Deserters, 85 Bowman Deserters
    ANY general: [27R 170C 3LB (19R - 23R - 27R)]
    ANY general: [26R 1S 173C (19R - 23R - 26R)]
    Lord DRACUL: [23R 1S 176C (16R - 19R - 23R)]
    VETERAN general: [19R 1S 230C (14R - 17R - 19R)]
    MASTER of Martial Arts: [16R 1S 203C (11R - 14R - 16R)]






    All garrison setups have been simulated at least 5000 times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    All round blocks have been optimised using Andelar's TSO battle simulator V1.0.1 and double-checked using this simulator.
    The durations of the blocks and attacks are based on this post.
    Last edited by Tage; 03.08.16 at 10:23. Reason: Updated link to Triple-J's loot table

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