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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #311
    Treasure Hunter
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    Northisle
    Quote Originally Posted by Tage View Post
    It lasts about as long as it takes a general to march one step (half a garrison width).
    That's 3.3 seconds, and is indeed a very good timer to use when sending them off right after each other.

    On the other hand, virtually all my blocks (except a few 1R blocks) should also work even if the generals are marching off at the same time
    (which can happen if the first one is delayed due to lag). I'll recheck that block in Traitors next time I play it.
    Okay, Looks like i managed to launch my generals within 2-3 seconds then. As normally the sound is still playing when the second general is send off. Doing six traitors in a row will give you a lot of practice in sending off generals i can assure you. Slowed down a bit after this accident and just waited untill the music stopped when I send off the next general.

  2. #312
    Original Serf mike1574's Avatar
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    good job on the maps i have done dont know how i would have done them without them

  3. #313
    Aunt Irma’s Favourite Writer
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    The Black Knights adventure is hard to find and expensive to buy, but play it if you get the chance.
    Losses are lower than with Victor the Vicious, but both the loot and the XP are better.




    The Black Knights
    Veteran or Battle Hardened General and Round Blocks
    Average Losses (veteran with crossbows): 1183R
    Average Losses (veteran with cannons): 881R
    Average Losses (5 MoMAs with cannons): 473R 2C

    Adventure Info:
    Player Level: 42+
    Difficulty: 9/10
    Number of Players: 3
    Duration: 8 days
    Where to get?: Adventure seek with Explorer or Trader (Shop) for 300 map fragments or 495 gems




    For more information about the loot, please refer to Triple-J's Loot Overview


    QUICK LINKS: ... G1 ... G2 ... G3 ... G4 ... G5 ... G6 ... G7 ... G8 ... LOOTSPOT ... G8 TOWER

    Depending on what generals and what troops you've got, there are two ways to play this.
    If you own a VETERAN general, but no Cannoneers, go for the northern route: G1, G2, G5, G6, G7, G8.
    You may also go for this way if you want to skip G2 completely (not killing the southern camps).
    If you own a MASTER of Martial Arts or any fast general with Cannoneers, go for G1, G2, G3, G4, G6, G8.
    If you do not have any of the above generals, go for the southern route G1, G2, G3, G4, G6, G8, and without doing the block at G3.

    This guide contains several versions, and they are all based on one player doing everything in this 3-player adventure.
    You're free to invite friends right from the start, and choose different solutions on different camps, depending on what troops you all possess.

    If you play it alone, you need to send troops 7-8 times.
    A suggestion for the lootspots is presented further down.

    Thirteen versions are listed here with the following needed generals and needed/lost troops:


    One BATTLE HARDENED general with Longbows
    One ANY general (battle hardened better than normal)
    Two NORMAL generals using two round blocks
    • Units needed, average: 1297R 176M 154S 203C 59LB (1889 units)
    • Units needed, maximum: 1355R 189M 154S 203C 59LB (1960 units)
    • Units lost, minimum: 1152R 187M
    • Units lost, average: 1275R 210M
    • Units lost, maximum: 1355R 231M 12S 15C

    One BATTLE HARDENED general with Crossbows and Soldiers
    One ANY general (battle hardened better than normal)
    Two NORMAL generals using two round blocks
    • Units needed, average: 1227R 176M 154S 199C 63XB (1819 units)
    • Units needed, maximum: 1300R 193M 154S 199C 63XB (1909 units)
    • Units lost, minimum: 1082R 159M
    • Units lost, average: 1205R 176M
    • Units lost, maximum: 1300R 193M 12S 5C

    One BATTLE HARDENED general with Crossbows and Elite Soldiers
    One ANY general (battle hardened better than normal)
    Two NORMAL generals using two round blocks
    • Units needed, average: 1225R 176M 42S 110E 221C 63XB (1837 units)
    • Units needed, maximum: 1299R 193M 42S 110E 221C 63XB (1928 units)
    • Units lost, minimum: 1087R 159M
    • Units lost, average: 1203R 176M
    • Units lost, maximum: 1299R 193M 10S 5C

    One BATTLE HARDENED general with Cannoneers
    Two NORMAL generals using three round blocks
    • Units needed, average: 866R 202M 43S 110E 237C 105K (1563 units)
    • Units needed, maximum: 916R 221M 43S 110E 237C 105K (1632 units)
    • Units lost, minimum: 779R 164M
    • Units lost, average: 862R 194M
    • Units lost, maximum: 916R 221M 18S 4C

    One VETERAN general with Longbows
    One ANY general (battle hardened better than normal)
    Two NORMAL generals using two round blocks
    • Units needed, average: 1252R 19M 154S 199C 114LB (1738 units)
    • Units needed, maximum: 1314R 19M 154S 199C 114LB (1800 units)
    • Units lost, minimum: 1095R
    • Units lost, average: 1241R 1S
    • Units lost, maximum: 1314R 22S 1C

    One VETERAN general with Crossbows and Soldiers
    One ANY general (battle hardened better than normal)
    Two NORMAL generals using two round blocks
    • Units needed, average: 1198R 19M 154S 208C 117XB (1696 units)
    • Units needed, maximum: 1257R 32M 154S 208C 117XB (1768 units)
    • Units lost, minimum: 1042R
    • Units lost, average: 1187R 1S
    • Units lost, maximum: 1257R 22S 8C

    One VETERAN general with Crossbows and Elite Soldiers
    One ANY general (battle hardened better than normal)
    Two NORMAL generals using two round blocks
    • Units needed, average: 1196R 42S 130E 230C 117XB (1715 units)
    • Units needed, maximum: 1267R 81M 43S 139E 230C 117XB (1868 units)
    • Units lost, minimum: 1042R
    • Units lost, average: 1183R
    • Units lost, maximum: 1267R 11S 4E 8C

    One VETERAN general with Cannoneers
    Two NORMAL generals using four round blocks
    • Units needed, average: 889R 10M 43S 130E 190C 117XB 127K (1506 units)
    • Units needed, maximum: 960R 10M 46S 139E 190C 117XB 127K (1580 units)
    • Units lost, minimum: 777R
    • Units lost, average: 881R
    • Units lost, maximum: 960R 5M 8S 8C

    One MASTER of Martial Arts with Longbows
    Two NORMAL generals using four round blocks
    • Units needed, average: 820R 19M 257S 190C 143LB (1429 units)
    • Units needed, maximum: 887R 19M 257S 190C 143LB (1496 units)
    • Units lost, minimum: 695R
    • Units lost, average: 804R 7S
    • Units lost, maximum: 887R 4M 23S

    One MASTER of Martial Arts with Crossbows and Soldiers
    Two NORMAL generals using four round blocks
    • Units needed, average: 799R 19M 257S 190C 129XB (1394 units)
    • Units needed, maximum: 867R 19M 257S 190C 129XB (1462 units)
    • Units lost, minimum: 675R
    • Units lost, average: 783R 7S
    • Units lost, maximum: 867R 4M 19S

    One MASTER of Martial Arts with Crossbows and Elite Soldiers
    Two NORMAL generals using four round blocks
    • Units needed, average: 798R 6M 47S 214E 190C 129XB (1384 units)
    • Units needed, maximum: 869R 6M 56S 214E 190C 129XB (1464 units)
    • Units lost, minimum: 665R
    • Units lost, average: 783R 4S
    • Units lost, maximum: 864R 17S

    One MASTER of Martial Arts with Cannoneers
    Two NORMAL generals using four round blocks
    • Units needed, average: 765R 11M 46S 153E 190C 129XB 108K (1402 units)
    • Units needed, maximum: 830R 12M 51S 153E 190C 129XB 130K (1495 units)
    • Units lost, minimum: 638R
    • Units lost, average: 753R
    • Units lost, maximum: 825R 8M 16S


    A note regarding the MASTER of Martial Arts:
    The losses can be significantly reduced by using suicidal MoMAs with 1R on certains camps:
    • MoMA 1R on Camp 4 saves between 55R and 96R
    • MoMA 1R on Camp 4 saves between 55R and 96R
    • MoMA 1R on Camp 4 saves between 55R and 96R (this can be taken by a lootspot buyer)
    • MoMA 1R on Camp 6 saves some 50R (if you have two MoMAs)
    • MoMA 1R on Camp 15 saves 119R (this can be taken by a lootspot buyer)

    One MASTER of Martial Arts with Cannoneers
    1-4 MASTERs of Martial Arts doing four suicidal attacks (two of these can be lootspots)
    Two NORMAL generals using four round blocks
    • Units needed, average: 485R 11M 41S 153E 283C 129XB 103K (1205 units)
    • Units needed, maximum: 546R 12M 41S 153E 283C 129XB 130K (1294 units)
    • Units lost, minimum: 379R
    • Units lost, average: 473R 2C
    • Units lost, maximum: 541R 8M 1S 10C


    This guide includes four round blocks of method 2. Two of them are optional, and only if you have cannoneers or MoMAs.




    Game flow, garrison settings and losses (minimum - average - maximum):




    Garrison Position G1 (BLOCK)
    Rearrange your generals in the landing zone accoring to garrison position G1:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: BATTLE HARDENED general or ANY general
    • Position D: VETERAN general or BATTLE HARDENED general


    Send your two blocking normal generals right after each other:

    From A to Camp 2) 100 Soldier Deserters, 100 Bowman Deserters
    BLOCKING NORMAL general: [61S 128C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [1R 47E 150C (-)] {180 - 300 seconds of fighting}

    Note that general B must be sent to camp 4, and will be intercepted by camp 3:

    From B to Camp 4) 100 Militia Deserters, 100 Cavalry Deserters (Camp 3)
    BLOCKING NORMAL general: [11R 19M 91S (-)] {180 - 340 seconds of fighting, 0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [41S 62E (-)] {200 - 380 seconds of fighting, 0.2% chance of 180 seconds}

    Now, wait till general B has reached the indicated spot next to garrison A, before sending off general C.


    If you have a veteran general with cannoneers, or a master of martial arts, camp 4 may be killed in one wave:

    From C to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)] {20-30 seconds of fighting}
    MAJOR general: [120R 2S 2E 137K (99R - 110R - 120R 2S)] {20 seconds of fighting}
    MASTER of Martial Arts: [115R 105S (90R - 102R - 115R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [115R 105E (88R - 101R - 115R)] {30 seconds of fighting}
    MASTER of Martial Arts: [105R 5S 2E 108K (84R - 97R - 105R 5S)] {20 seconds of fighting}
    Champion ANSLEM: [96R 54S/E (84R - 90R - 96R)] {50 seconds of fighting}
    Champion ANSLEM: [70R 1E 79K (67R - 69R - 70R)] {20 seconds of fighting}
    Champion NUSALA: [82R 83S/E (54R - 65R - 82R)] {30 seconds of fighting}
    Champion NUSALA: [73R 1E 70K (49R - 58R - 73R)] {20 seconds of fighting}
    Champion VARGUS: [103R 20S 57LB (82R - 93R 1S - 103R 20S)] {30 seconds of fighting}
    Champion VARGUS: [98R 1S/E 81XB (82R - 90R - 98R)] {30 seconds of fighting}
    Champion VARGUS: [98R 1S/E 81K (82R - 90R - 98R)] {30 seconds of fighting}


    Otherwise, camp 4 must be killed in two waves.
    Send general D right after general C.


    If you have a MASTER of Martial Arts, the cheapest way is to use him for the first, suicidal wave.
    This will however leave your best general recovering for two hours:

    From C to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 4) 60 Elite Soldier Deserters, 40-45 Longbowman Deserters, 10 Cannoneer Deserters
    BATTLE HARDENED general: [76R 2S 53C 69LB (56R - 66R - 76R 1S)] {40 seconds of fighting}
    BATTLE HARDENED general: [69R 2S 53C 76XB (51R - 61R - 69R 1S)] {40 seconds of fighting}
    BATTLE HARDENED general: [69R 1S 1E 53C 76XB (51R - 61R - 69R 1S)] {40 seconds of fighting}
    BATTLE HARDENED general: [59R 1S 1E 92C 47K (42R - 51R - 59R 1S)] {30 seconds of fighting}
    VETERAN general: [53R 2S 61C 134LB (37R - 46R - 53R 1S)] {30-40 seconds of fighting}
    VETERAN general: [51R 2S 82C 115XB (37R - 46R - 51R 1S)] {30 seconds of fighting}
    VETERAN general: [51R 1S 1E 82C 115XB (37R - 46R - 51R 1S)] {30 seconds of fighting}
    VETERAN general: [51R 1S 1E 82C 114XB 1K (37R - 46R - 51R 1S)] {20 seconds of fighting}
    VETERAN general: [51R 1E 159C 39K (36R - 44R - 51R)] {30 seconds of fighting}
    MAJOR general: [51R 1S 1E 106C 110XB 1K (37R - 46R - 51R 1S)] {20 seconds of fighting}
    MAJOR general: [49R 1E 184C 36K (35R - 45R - 49R)] {30 seconds of fighting}
    MASTER of Martial Arts: [51R 2S 32C 135LB (37R - 46R - 51R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [51R 2S 56C 111XB (36R - 46R - 51R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [51R 1S 1E 56C 111XB (36R - 46R - 51R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [49R 1E 133C 37K (35R - 42R - 49R)] {30 seconds of fighting}
    Champion NUSALA: [46R 1E 85C 33K (31R - 39R - 46R)] {30 seconds of fighting}
    Champion VARGUS: [31R 1E 118C 30K (21R - 25R - 31R)] {30 seconds of fighting}


    If you have a BATTLE HARDENED general with Longbows:

    From C to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    BATTLE HARDENED general or ANY general: [96R (96R)] {10 or 20 seconds of fighting}

    From D to Camp 4) 53-55 Elite Soldier Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    BATTLE HARDENED general: [74R 2S 75C 49LB (55R - 65R - 74R 1S)] {40 seconds of fighting}


    In all other cases:

    From C to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    BATTLE HARDENED general or ANY general: [72R (72R)] {10 or 20 seconds of fighting}

    From D to Camp 4) 59-60 Elite Soldier Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    BATTLE HARDENED general: [80R 2S 71C 47XB (57R - 70R - 80R 1S)] {40 seconds of fighting}
    BATTLE HARDENED general: [80R 1S 1E 71C 47XB (57R - 70R - 80R 1S)] {40 seconds of fighting}
    BATTLE HARDENED general: [62R 2S 87C 49K (43R - 54R - 63R 2S)] {40 seconds of fighting}
    VETERAN general: [63R 2S 71C 114LB (37R - 51R - 63 1S)] {30-40 seconds of fighting}
    VETERAN general: [51R 2S 80C 117XB (37R - 46R - 51R 1S)] {30 seconds of fighting}
    VETERAN general: [51R 1S 1E 80C 117XB (37R - 46R - 51R 1S)] {30 seconds of fighting}


    The marching time for general C, from the moment general A starts his battle, till the moment general C starts his battle, is about 70 seconds plus the time it takes to send off generals B and C, some 5 seconds each. The maximum time needed to kill camp 4, from the moment the block on camp 2 starts to fight, is thus 70+10+20+40 = 140 seconds. The first block always lasts at least 160 seconds.




    Garrison Position G2 (BLOCK)
    G2 can be skipped (meaning you will not get any XP from the southern camps) if you opt to take the northern route.
    In that case jump to G5 now.

    Move your generals to garrison position G2:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general or ANY general
    • Position C: VETERAN general or BATTLE HARDENED general


    Send all generals right after each other:

    From A to Camp 3) 100 Militia Deserters, 100 Cavalry Deserters
    BLOCKING NORMAL general: [11R 19M 91S (-)] {180 - 340 seconds of fighting, 0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [41S 62E (-)] {200 - 380 seconds of fighting, 0.2% chance of 180 seconds}


    If you have a veteran general with cannoneers, or a master of martial arts, camp 4 may be killed in one wave:

    From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)] {20-30 seconds of fighting}
    MAJOR general: [120R 2S 2E 137K (99R - 110R - 120R 2S)] {20 seconds of fighting}
    MASTER of Martial Arts: [115R 105S (90R - 102R - 115R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [115R 105E (88R - 101R - 115R)] {30 seconds of fighting}
    MASTER of Martial Arts: [105R 5S 2E 108K (84R - 97R - 105R 5S)] {20 seconds of fighting}
    Champion ANSLEM: [96R 54S/E (84R - 90R - 96R)] {50 seconds of fighting}
    Champion ANSLEM: [70R 1E 79K (67R - 69R - 70R)] {20 seconds of fighting}
    Champion NUSALA: [82R 83S/E (54R - 65R - 82R)] {30 seconds of fighting}
    Champion NUSALA: [73R 1E 70K (49R - 58R - 73R)] {20 seconds of fighting}
    Champion VARGUS: [103R 20S 57LB (82R - 93R 1S - 103R 20S)] {30 seconds of fighting}
    Champion VARGUS: [98R 1S/E 81XB (82R - 90R - 98R)] {30 seconds of fighting}
    Champion VARGUS: [98R 1S/E 81K (82R - 90R - 98R)] {30 seconds of fighting}


    Otherwise, camp 4 must be killed in two waves.
    Send general C right after general B.


    If you have a MASTER of Martial Arts, the cheapest way is to use him for the first, suicidal wave.
    This will however leave your best general recovering for two hours:

    From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From C to Camp 4) 60 Elite Soldier Deserters, 40-45 Longbowman Deserters, 10 Cannoneer Deserters
    BATTLE HARDENED general: [76R 2S 53C 69LB (56R - 66R - 76R 1S)] {40 seconds of fighting}
    BATTLE HARDENED general: [69R 2S 53C 76XB (51R - 61R - 69R 1S)] {40 seconds of fighting}
    BATTLE HARDENED general: [69R 1S 1E 53C 76XB (51R - 61R - 69R 1S)] {40 seconds of fighting}
    BATTLE HARDENED general: [59R 1S 1E 92C 47K (42R - 51R - 59R 1S)] {30 seconds of fighting}
    VETERAN general: [53R 2S 61C 134LB (37R - 46R - 53R 1S)] {30-40 seconds of fighting}
    VETERAN general: [51R 2S 82C 115XB (37R - 46R - 51R 1S)] {30 seconds of fighting}
    VETERAN general: [51R 1S 1E 82C 115XB (37R - 46R - 51R 1S)] {30 seconds of fighting}
    VETERAN general: [51R 1S 1E 82C 114XB 1K (37R - 46R - 51R 1S)] {20 seconds of fighting}
    VETERAN general: [51R 1E 159C 39K (36R - 44R - 51R)] {30 seconds of fighting}
    MAJOR general: [51R 1S 1E 106C 110XB 1K (37R - 46R - 51R 1S)] {20 seconds of fighting}
    MAJOR general: [49R 1E 184C 36K (35R - 45R - 49R)] {30 seconds of fighting}
    MASTER of Martial Arts: [51R 2S 32C 135LB (37R - 46R - 51R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [51R 2S 56C 111XB (36R - 46R - 51R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [51R 1S 1E 56C 111XB (36R - 46R - 51R 1S)] {20 seconds of fighting}
    MASTER of Martial Arts: [49R 1E 133C 37K (35R - 42R - 49R)] {30 seconds of fighting}
    Champion NUSALA: [46R 1E 85C 33K (31R - 39R - 46R)] {30 seconds of fighting}
    Champion VARGUS: [31R 1E 118C 30K (21R - 25R - 31R)] {30 seconds of fighting}


    If you have a BATTLE HARDENED general with Longbows:

    From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    BATTLE HARDENED general or ANY general: [96R (96R)] {10 or 20 seconds of fighting}

    From C to Camp 4) 53-55 Elite Soldier Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    BATTLE HARDENED general: [74R 2S 75C 49LB (55R - 65R - 74R 1S)] {40 seconds of fighting}


    In all other cases:

    From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    BATTLE HARDENED general or ANY general: [72R (72R)] {10 or 20 seconds of fighting}

    From C to Camp 4) 59-60 Elite Soldier Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    BATTLE HARDENED general: [80R 2S 71C 47XB (57R - 70R - 80R 1S)] {40 seconds of fighting}
    BATTLE HARDENED general: [62R 2S 87C 49K (43R - 54R - 63R 2S)] {40 seconds of fighting}
    BATTLE HARDENED general: [62R 1S 1E 87C 49K (43R - 54R - 63R 2S)] {40 seconds of fighting}
    VETERAN general: [63R 2S 71C 114LB (37R - 51R - 63 1S)] {30-40 seconds of fighting}
    VETERAN general: [51R 2S 80C 117XB (37R - 46R - 51R 1S)] {30 seconds of fighting}
    VETERAN general: [51R 1S 1E 80C 117XB (37R - 46R - 51R 1S)] {30 seconds of fighting}




    Garrison Position G3 (OPTIONAL BLOCK)
    If your best general is a VETERAN general and you do NOT have Cannoneers, jump to G5 now.

    NB!
    If your friend / lootspot buyer is bringing a Master of Martial Arts for the first attack on camp 15 (see G8 below for details), you may want to kill camp 12 first, thus opening the road to camp 15 right away. Open the spoiler below for a quick reference:

    Spoiler
    Camp 12) 80 Soldier Deserters, 80 Crossbowman Deserters
    ANY general: [57M 3S 99C 41LB (47M - 52M - 57M 2S)]
    ANY general: [49M 3S 95C 53XB (37M - 43M - 49M 2S)]
    ANY general: [49M 2S 1E 95C 53XB (37M - 43M - 49M 2S)]
    ANY general: [99R 7S 1E 79C 14K (80R - 95R - 99R 7S)]
    VETERAN general: [74R 4S 98C 74LB (58R - 68R - 74R 3S)]
    VETERAN general: [65R 2S 122C 61XB (49R - 58R - 65R 1S)]
    VETERAN general: [65R 1S 1E 122C 61XB (49R - 58R - 65R 1S)]
    VETERAN general: [64R 1S 1E 132C 52K (48R - 57R - 64R 1S)]
    MAJOR general: [64R 1S 1E 159C 45K (46R - 55R - 64R)]
    MASTER of Martial Arts: [67R 2S 49C 102LB (49R - 59R - 67R 1S)]
    MASTER of Martial Arts: [64R 2S 102C 52XB (46R - 55R - 64R)]
    MASTER of Martial Arts: [64R 1S 1E 102C 52XB (46R - 55R - 64R)]
    MASTER of Martial Arts: [64R 1E 110C 45K (45R - 55R - 64R)]
    Champion ANSLEM: [83R 12S 55C (83R - 83R 6S - 83R 12S)]
    Champion NUSALA: [67R 1S 49C 48LB (42R - 51R - 67R)]
    Champion NUSALA: [60R 1S/E 68C 36XB (40R - 49R - 60R)]
    Champion NUSALA: [59R 1E 69C 36K (39R - 49R - 59R)]
    Champion VARGUS: [48R 1S 101C 30LB (33R - 39R - 48R)]
    Champion VARGUS: [43R 1S/E 100C 36XB (28R - 33R - 43R)]
    Champion VARGUS: [42R 1E 100C 37K (27R - 32R - 42R)]


    Move your generals to garrison position G3:
    • Position A: NORMAL general
    • Position B: VETERAN general or BATTLE HARDENED general
    • Position C: VETERAN general (only for the brave hearted)


    If you do have a MASTER of Martial Arts, or any other fast general with Cannoneers, do try this block:
    Send both generals right after each other:

    From A to Camp 5) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
    BLOCKING NORMAL general: [1R 6M 1S 190C (-)] {200 - 300 seconds of fighting, 0.1% chance of 180 seconds}

    From B to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    BATTLE HARDENED general: [5R 90M 105K (5R 63M - 5R 80M - 5R 90M)] {70-90 seconds of fighting}
    VETERAN general: [130R 4M 116K (100R - 123R - 130R 3M)] {70-90 seconds of fighting}
    MASTER of Martial Arts: [110R 110S (87R - 110R 7S - 110R 15S)] {80-90 seconds of fighting}
    MASTER of Martial Arts: [117R 13S 90E (87R - 117R 4S - 117R 12S)] {80 seconds of fighting}
    MASTER of Martial Arts: [113R 2M 1S 1E 103K (76R - 100R - 113R 1M)] {50 seconds of fighting}
    Champion ANSLEM: [95R 1E 54K (95R)] {50 seconds of fighting}
    Champion NUSALA: [112R 53S (61R - 102R 1S - 112R 7S)] {60-70 seconds of fighting}
    Champion NUSALA: [112R 6S 47E (61R - 102R 1S - 112R 6S)] {60-70 seconds of fighting}
    Champion NUSALA: [80R 1M 84K (47R - 69R - 80R)] {40 seconds of fighting}
    Champion VARGUS: [123R 1E 56K (92R - 116R - 123R)] {50(60) seconds of fighting}


    If you've got more than one MASTER of Martial Arts, you may also opt to use one for a suicidal first wave:

    From B to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From C to Camp 6) 50 Elite Soldier Deserters, 25-30 Crossbowman Deserters, 1 Sir Robin
    MASTER of Martial Arts: [57R 1S 1E 161K (34R - 50R - 57R 1S)] {40-50 seconds of fighting}
    MAJOR general: [81R 5S 2E 182K (60R - 77R - 81R 5S 2E)] {60-90 seconds of fighting} (*

    *) The risk of losing one or two elite soldiers is about 1 in 1,000. There is also a very small risk of losing cannoneers. About once every 50,000 times (if Sir Robin isn't killed in one round), you may lose up to 10 cannoneers.


    The remaining marching time for general B, when general A starts his blocking attack, is just under 45 seconds.
    Thus the battle for the castle needs 115-135 seconds, and the block lasts at least 180 seconds.


    NB!
    If your best general is a VETERAN without cannoneers and if you're brave and consider a risk of losing 7M 190C acceptable, check the block hidden in the spoiler below. Otherwise, you shouldn't really be here, you should be jumping to G5 instead.

    Spoiler

    Now, if you do not have cannoneers, but if you consider yourself brave, you might want to try this block with recruits and soldiers too.
    Without cannoneers, the fight for the castle may last up to 45+10+180 = 235 seconds, but in most cases the battle will last a maximum of 45+10+140 = 195 seconds (or 205 seconds with a normal general B).
    Thus, 200 seconds is only barely enough for the block...
    With a slightly modified block there is a 94% chance that the block will indeed last 220 seconds or longer. It's all up to you...
    Further discussion about this block and whether it is worth trying, can be found here.

    From A to Camp 5) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
    BLOCKING NORMAL general: [1R 7M 190C (-)] {220 - 300 seconds of fighting, 5.7% chance of 200 seconds or less}

    From B to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    BATTLE HARDENED general or ANY general: [94R (94R)] {10 or 20 seconds of fighting}

    From C to Camp 6) 42-46 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    VETERAN general: [125R 25M 100S (93R - 125R 8M - 125R 24M)] {130-160 seconds of fighting}
    VETERAN general: [150R 1S 99E (100R - 138R - 150R 1S 3E)] {130-140 seconds of fighting, small chance of up to 180 seconds}
    VETERAN general: [36R 74M 1S 139E (36R 34M - 36R 61M - 36R 72M)] {120-130 seconds of fighting}



    Without blocking, attack camp 5 first:

    From B to Camp 5) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
    ANY general: [63R 3S 74C 60LB (48R - 58R - 63R 2S)]
    ANY general: [63R 2S 74C 61XB (44R - 54R - 63R 1S)]
    ANY general: [51R 2S 102C 45K (36R - 45R - 51R 1S)]
    VETERAN general: [50R 2S 103C 95LB (35R - 45R - 50R 1S)]
    VETERAN general: [49R 2S 125C 74XB (35R - 44R - 49R 1S)]


    If you do have cannoneers, kill camp 6 in one wave:

    From B to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    ANY general: [5R 90M 105K (5R 63M - 5R 80M - 5R 90M)]
    VETERAN general: [130R 4M 116K (100R - 123R - 130R 3M)]


    Otherwise, two waves are needed to kill camp 6.


    If you do not have a veteran general:

    From A to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    ANY general: [175R (175R)]

    From B to Camp 6) 7-20 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    ANY general: [142R 58S (69R - 118R - 142R)]
    ANY general: [141R 1S 58E (69R - 115R - 141R)]


    If you do have a veteran general:

    From A to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    ANY general: [94R (94R)]

    From B to Camp 6) 42-46 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    VETERAN general: [140R 110S (100R - 140R 1S - 140R 10S)]
    VETERAN general: [150R 100E (100R - 138R - 150R 4E)]




    Garrison Position G4
    From this point on, you may start inviting two friends or lootspot buyers (see further down for the recommended lootspot kill).
    Move your best general to garrison position G4:





    If you have a veteran general with cannoneers, or a master of martial arts, camp 4 may be killed in one wave:

    Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)]
    MAJOR general: [120R 2S 2E 137K (99R - 110R - 120R 2S)]
    MASTER of Martial Arts: [115R 105S (90R - 102R - 115R 1S)]
    MASTER of Martial Arts: [115R 105E (88R - 101R - 115R)]
    MASTER of Martial Arts: [105R 5S 2E 108K (84R - 97R - 105R 5S)]
    Champion ANSLEM: [96R 54S/E (84R - 90R - 96R)]
    Champion ANSLEM: [70R 1E 79K (67R - 69R - 70R)]
    Champion NUSALA: [82R 83S/E (54R - 65R - 82R)]
    Champion NUSALA: [73R 1E 70K (49R - 58R - 73R)]
    Champion VARGUS: [103R 20S 57LB (82R - 93R 1S - 103R 20S)]
    Champion VARGUS: [98R 1S/E 81XB (82R - 90R - 98R)]
    Champion VARGUS: [98R 1S/E 81K (82R - 90R - 98R)]


    Otherwise, camp 4 must be killed in two waves.
    Send the first general from G3 (or wherever you have a spare one) while your best general marches up to G4.


    If you have a MASTER of Martial Arts, the cheapest way is to use him for the first, suicidal wave.
    This will however leave your best general recovering for two hours.
    Please note that this suicidal wave can also be taken care of by a lootspot buyer:

    From G3 to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    MASTER of Martial Arts: [1R (1R)]

    From G4 to Camp 4) 60 Elite Soldier Deserters, 40-45 Longbowman Deserters, 10 Cannoneer Deserters
    ANY general: [76R 2S 53C 69LB (56R - 66R - 76R 1S)]
    ANY general: [69R 2S 53C 76XB (51R - 61R - 69R 1S)]
    ANY general: [69R 1S 1E 53C 76XB (51R - 61R - 69R 1S)]
    ANY general: [59R 1S 1E 92C 47K (42R - 51R - 59R 1S)]
    VETERAN general: [53R 2S 61C 134LB (37R - 46R - 53R 1S)]
    VETERAN general: [51R 2S 82C 115XB (37R - 46R - 51R 1S)]
    VETERAN general: [51R 1S 1E 82C 115XB (37R - 46R - 51R 1S)]
    VETERAN general: [51R 1E 159C 39K (36R - 44R - 51R)]
    MAJOR general: [49R 1E 184C 36K (35R - 45R - 49R)]
    MASTER of Martial Arts: [51R 2S 32C 135LB (37R - 46R - 51R 1S)]
    MASTER of Martial Arts: [51R 2S 56C 111XB (36R - 46R - 51R 1S)]
    MASTER of Martial Arts: [51R 1S 1E 56C 111XB (36R - 46R - 51R 1S)]
    MASTER of Martial Arts: [49R 1E 133C 37K (35R - 42R - 49R)]
    Champion NUSALA: [46R 1E 85C 33K (31R - 39R - 46R)]
    Champion VARGUS: [31R 1E 118C 30K (21R - 25R - 31R)]


    If you have ANY general with Longbows:

    From G3 to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    ANY general: [96R (96R)]

    From G4 to Camp 4) 53-55 Elite Soldier Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    ANY general: [74R 2S 75C 49LB (55R - 65R - 74R 1S)]


    In all other cases:

    From G3 to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    ANY general: [72R (72R)]

    From G4 to Camp 4) 59-60 Elite Soldier Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    ANY general: [80R 2S 71C 47XB (57R - 70R - 80R 1S)]
    ANY general: [80R 1S 1E 71C 47XB (57R - 70R - 80R 1S)]
    ANY general: [62R 2S 87C 49K (43R - 54R - 63R 2S)]
    VETERAN general: [63R 2S 71C 114LB (37R - 51R - 63 1S)]
    VETERAN general: [51R 2S 80C 117XB (37R - 46R - 51R 1S)]
    VETERAN general: [51R 1S 1E 80C 117XB (37R - 46R - 51R 1S)]




    Garrison Position G5 (1R BLOCK)
    This route requires a 1R block, but will later make the killing of camp 6 a lot safer than doing the southern block over G3.

    Move your generals to garrison position G5:
    • Position A: NORMAL general
    • Position B: ANY general
    • Position C: VETERAN general or ANY general


    Send all generals right after each other:

    From A to Camp 5) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    If you have a veteran general with cannoneers, or a master of martial arts, camp 4 may be killed in one wave:

    From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    VETERAN general: [120R 2S 1E 127K (99R - 110R - 120R 2S)]
    MAJOR general: [120R 2S 2E 137K (99R - 110R - 120R 2S)]
    MASTER of Martial Arts: [115R 105S (90R - 102R - 115R 1S)]
    MASTER of Martial Arts: [115R 105E (88R - 101R - 115R)]
    MASTER of Martial Arts: [105R 5S 2E 108K (84R - 97R - 105R 5S)]
    Champion ANSLEM: [96R 54S/E (84R - 90R - 96R)]
    Champion ANSLEM: [70R 1E 79K (67R - 69R - 70R)]
    Champion NUSALA: [82R 83S/E (54R - 65R - 82R)]
    Champion NUSALA: [73R 1E 70K (49R - 58R - 73R)]
    Champion VARGUS: [103R 20S 57LB (82R - 93R 1S - 103R 20S)]
    Champion VARGUS: [98R 1S/E 81XB (82R - 90R - 98R)]
    Champion VARGUS: [98R 1S/E 81K (82R - 90R - 98R)]


    Otherwise, camp 4 must be killed in two waves.
    Send general C right after general B.


    If you have a MASTER of Martial Arts, the cheapest way is to use him for the first, suicidal wave.
    This will however leave your best general recovering for two hours:

    From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    MASTER of Martial Arts: [1R (1R)]

    From C to Camp 4) 60 Elite Soldier Deserters, 40-45 Longbowman Deserters, 10 Cannoneer Deserters
    ANY general: [76R 2S 53C 69LB (56R - 66R - 76R 1S)]
    ANY general: [69R 2S 53C 76XB (51R - 61R - 69R 1S)]
    ANY general: [69R 1S 1E 53C 76XB (51R - 61R - 69R 1S)]
    ANY general: [59R 1S 1E 92C 47K (42R - 51R - 59R 1S)]
    VETERAN general: [53R 2S 61C 134LB (37R - 46R - 53R 1S)]
    VETERAN general: [51R 2S 82C 115XB (37R - 46R - 51R 1S)]
    VETERAN general: [51R 1S 1E 82C 115XB (37R - 46R - 51R 1S)]
    VETERAN general: [51R 1E 159C 39K (36R - 44R - 51R)]
    MAJOR general: [49R 1E 184C 36K (35R - 45R - 49R)]
    MASTER of Martial Arts: [51R 2S 32C 135LB (37R - 46R - 51R 1S)]
    MASTER of Martial Arts: [51R 2S 56C 111XB (36R - 46R - 51R 1S)]
    MASTER of Martial Arts: [51R 1S 1E 56C 111XB (36R - 46R - 51R 1S)]
    MASTER of Martial Arts: [49R 1E 133C 37K (35R - 42R - 49R)]
    Champion NUSALA: [46R 1E 85C 33K (31R - 39R - 46R)]
    Champion VARGUS: [31R 1E 118C 30K (21R - 25R - 31R)]


    If you have ANY general with Longbows:

    From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    ANY general: [96R (96R)]

    From C to Camp 4) 53-55 Elite Soldier Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    ANY general: [74R 2S 75C 49LB (55R - 65R - 74R 1S)]


    In all other cases:

    From B to Camp 4) 60 Elite Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    ANY general: [72R (72R)]

    From C to Camp 4) 59-60 Elite Soldier Deserters, 60 Longbowman Deserters, 10 Cannoneer Deserters
    ANY general: [80R 2S 71C 47XB (57R - 70R - 80R 1S)]
    ANY general: [80R 1S 1E 71C 47XB (57R - 70R - 80R 1S)]
    ANY general: [62R 2S 87C 49K (43R - 54R - 63R 2S)]
    VETERAN general: [63R 2S 71C 114LB (37R - 51R - 63 1S)]
    VETERAN general: [51R 2S 80C 117XB (37R - 46R - 51R 1S)]
    VETERAN general: [51R 1S 1E 80C 117XB (37R - 46R - 51R 1S)]


    Watch your generals closely when they march past camp 5. If your first attacking general B gets intercepted, retreat both generals B and C immediately. If only general C gets intercepted, retreat him immediately, but let general B finish his suicidal attack (then wait till all generals have recovered before redoing the second part, using only generals A and C).




    Garrison Position G6
    Move your best general to garrison position G6:



    Camp 10 is a little special, due to the cannoneer deserters in it.
    First of all, if you have a veteran general, there is no advantage in using cannoneers yourself.
    Since cannoneers have last strike, it is more advantageous to use crossbowmen killing as many as possible before they get a chance to hit.

    Also, since cannoneer deserters would be the units remaining by the end of the round,
    it doesn't really pay to have militia or soldiers protecting your cavalry.
    Each cannoneer deserter kills one militia just as easily as it kills one cavalry.
    Even 70% of your soldiers (or elite soldiers) would be killed by one cannoneer deserter each.

    Thus, in most cases, I'm only using recruits, cavalry and range units in this attack.
    Even if the maximum number of lost cavalry may seem high, the chance for even one cavalry dying is still quite small.

    From G6 to Camp 10) 60 Elite Soldier Deserters, 60 Crossbowman Deserters, 20 Cannoneer Deserters
    ANY general: [110R 39C 51LB (93R - 105R - 110R 15C)]
    ANY general: [110R 50C 40XB (86R - 98R - 110R 5C)]
    ANY general: [105R 55C 40K (69R - 86R - 105R 4C)]
    VETERAN general: [78R 75C 97LB (57R - 67R - 78R 1C)]
    VETERAN general: [63R 72C 115XB (38R - 50R - 63R 8C)]
    MAJOR general: [56R 84C 130XB (36R - 46R - 56R)]
    MASTER of Martial Arts: [58R 19C 143LB (37R - 46R - 58R)]
    MASTER of Martial Arts: [56R 35C 129XB (36R - 46R - 56R)]
    Champion ANSLEM: [65R 1S/E 84C (51R - 58R - 65R)]
    Champion NUSALA: [53R 1S 21C 90LB (38R - 46R - 53R)]
    Champion NUSALA: [53R 1S/E 21C 90XB (38R - 46R - 53R)]
    Champion VARGUS: [54R 2S 76C 48LB (44R - 48R - 54R 1S)]
    Champion VARGUS: [53R 1S/E 78C 48XB (41R - 46R - 53R)]




    Garrison Position G7 (BLOCK)
    If you have already killed the first castle, camp 6, from G3, move on to G8 now.

    Move your generals to garrison position G7:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general
    • Position C: VETERAN general


    For the block, send the generals right after each other:

    From A to Camp 5) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
    BLOCKING NORMAL general: [1R 6M 1S 190C (-)] {200 - 300 seconds of fighting, 0.1% chance of 180 seconds}


    If you do have Cannoneers or a MASTER of Martial Arts, kill camp 6 in one wave:

    From B to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    BATTLE HARDENED general: [5R 90M 105K (5R 63M - 5R 80M - 5R 90M)] {70-90 seconds of fighting}
    VETERAN general: [130R 4M 116K (100R - 123R - 130R 3M)] {70-90 seconds of fighting}
    MASTER of Martial Arts: [110R 110S (87R - 110R 7S - 110R 15S)] {80-90 seconds of fighting}
    MASTER of Martial Arts: [117R 13S 90E (87R - 117R 4S - 117R 12S)] {80 seconds of fighting}
    MASTER of Martial Arts: [113R 2M 1S 1E 103K (76R - 100R - 113R 1M)] {50 seconds of fighting}
    Champion ANSLEM: [95R 1E 54K (95R)] {50 seconds of fighting}
    Champion NUSALA: [112R 53S (61R - 102R 1S - 112R 7S)] {60-70 seconds of fighting}
    Champion NUSALA: [112R 6S 47E (61R - 102R 1S - 112R 6S)] {60-70 seconds of fighting}
    Champion NUSALA: [80R 1M 84K (47R - 69R - 80R)] {40 seconds of fighting}
    Champion VARGUS: [123R 1E 56K (92R - 116R - 123R)] {50(60) seconds of fighting}


    Otherwise, two waves are needed to kill camp 6:

    From B to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    ANY general: [94R (94R)] {20 seconds of fighting}
    BATTLE HARDENED general: [94R (94R)] {10 seconds of fighting}

    From C to Camp 6) 42-46 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    VETERAN general: [125R 25M 100S (93R - 125R 8M - 125R 24M)] {130-160 seconds of fighting}
    VETERAN general: [150R 1S 99E (100R - 138R - 150R 1S 3E)] {130-140 seconds of fighting, small chance of up to 180 seconds}
    VETERAN general: [36R 74M 1S 139E (36R 34M - 36R 61M - 36R 72M)] {120-130 seconds of fighting}


    The remaining marching time for general B, when general A starts his blocking attack, is less than 15 seconds.
    Thus the battle for the castle normally needs a maximum of 175 seconds, and the block lasts at least 180 seconds.


    Without blocking, attack camp 5 first:

    From B to Camp 5) 60 Elite Soldier Deserters, 60 Crossbowman Deserters
    ANY general: [63R 3S 74C 60LB (48R - 58R - 63R 2S)]
    ANY general: [63R 2S 74C 61XB (44R - 54R - 63R 1S)]
    ANY general: [51R 2S 102C 45K (36R - 45R - 51R 1S)]
    VETERAN general: [50R 2S 103C 95LB (35R - 45R - 50R 1S)]
    VETERAN general: [49R 2S 125C 74XB (35R - 44R - 49R 1S)]


    If you do have cannoneers, kill camp 6 in one wave:

    From B to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    ANY general: [5R 90M 105K (5R 63M - 5R 80M - 5R 90M)]
    VETERAN general: [130R 4M 116K (100R - 123R - 130R 3M)]


    Otherwise, two waves are needed to kill camp 6.


    If you do not have a veteran general:

    From A to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    ANY general: [175R (175R)]

    From B to Camp 6) 7-20 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    ANY general: [142R 58S (69R - 118R - 142R)]
    ANY general: [141R 1S 58E (69R - 115R - 141R)]


    If you do have a veteran general:

    From A to Camp 6) 50 Cavalry Deserters, 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    ANY general: [94R (94R)]

    From B to Camp 6) 42-46 Elite Soldier Deserters, 50 Crossbowman Deserters, 1 Sir Robin
    VETERAN general: [140R 110S (100R - 140R 1S - 140R 10S)]
    VETERAN general: [150R 100E (100R - 138R - 150R 4E)]





    Garrison Position G8 (possible Lootspot)
    Move your best general to garrison position G8:



    Camp 12) 80 Soldier Deserters, 80 Crossbowman Deserters
    ANY general: [57M 3S 99C 41LB (47M - 52M - 57M 2S)]
    ANY general: [49M 3S 95C 53XB (37M - 43M - 49M 2S)]
    ANY general: [49M 2S 1E 95C 53XB (37M - 43M - 49M 2S)]
    ANY general: [99R 7S 1E 79C 14K (80R - 95R - 99R 7S)]
    VETERAN general: [74R 4S 98C 74LB (58R - 68R - 74R 3S)]
    VETERAN general: [65R 2S 122C 61XB (49R - 58R - 65R 1S)]
    VETERAN general: [65R 1S 1E 122C 61XB (49R - 58R - 65R 1S)]
    VETERAN general: [64R 1S 1E 132C 52K (48R - 57R - 64R 1S)]
    MAJOR general: [64R 1S 1E 159C 45K (46R - 55R - 64R)]
    MASTER of Martial Arts: [67R 2S 49C 102LB (49R - 59R - 67R 1S)]
    MASTER of Martial Arts: [64R 2S 102C 52XB (46R - 55R - 64R)]
    MASTER of Martial Arts: [64R 1S 1E 102C 52XB (46R - 55R - 64R)]
    MASTER of Martial Arts: [64R 1E 110C 45K (45R - 55R - 64R)]
    Champion ANSLEM: [83R 12S 55C (83R - 83R 6S - 83R 12S)]
    Champion NUSALA: [67R 1S 49C 48LB (42R - 51R - 67R)]
    Champion NUSALA: [60R 1S/E 68C 36XB (40R - 49R - 60R)]
    Champion NUSALA: [59R 1E 69C 36K (39R - 49R - 59R)]
    Champion VARGUS: [48R 1S 101C 30LB (33R - 39R - 48R)]
    Champion VARGUS: [43R 1S/E 100C 36XB (28R - 33R - 43R)]
    Champion VARGUS: [42R 1E 100C 37K (27R - 32R - 42R)]


    If your lootspot buyer has their own Nusala or Master of Martial Arts,
    it would be rather beneficial to let them attack camp 15 with their Nusala or MoMA carrying 1R.
    After the initial 1R attack, you can finish off this camp with none or few losses:


    If your lootspot buyer has a Champion NUSALA:

    Camp 15a) 100 Cavalry Deserters, 100 Crossbowman Deserters
    Champion NUSALA: [1R (1R)]

    In 90% of the cases, Nusala will survive and raze the camp.
    In 10% of the cases, Nusala will die and 50 Crossbowman Deserters will remain:

    Camp 15b) 50 Crossbowman Deserters
    ANY general: [75C (-)]


    If your lootspot buyer has a MASTER of Martial Arts:

    Camp 15a) 100 Cavalry Deserters, 100 Crossbowman Deserters
    MASTER of Martial Arts: [1R (1R)]

    In 80% of the times, all Cavalry Deserters will die, and no more losses will be needed:
    Camp 15b) 100 Crossbowman Deserters
    ANY general: [150C (-)]
    Lord DRACUL: [135C (-)]
    MASTER of Martial Arts: [90C (-)]
    Champion VARGUS: [1E 50C (-)]

    In 20% of the times, 10 Cavalry Deserters will stay alive following the initial MoMA.

    With a Champion Vargus that would still be no problem:
    Camp 15b) 10 Cavalry Deserters, 100 Crossbowman Deserters
    Champion VARGUS: [1E 50C (-)]

    Without Vargus, if you consider losing 10C acceptable:
    Camp 15b) 10 Cavalry Deserters, 100 Crossbowman Deserters
    ANY general: [150C (10C)]
    Lord DRACUL: [135C (10C)]
    MASTER of Martial Arts: [90C (10C)]
    Champion VARGUS: [1E 50C (-)]

    If losing 10C is not acceptable, there are a few optional ways of killing the remaining Cavalry Deserters:
    Camp 15b) 10 Cavalry Deserters, 100 Crossbowman Deserters
    MASTER of Defence: [1R (1R)] (has a 20% risk of leaving 5 Cavalry Deserters alive)
    Lord DRACUL: [1R (1R)] (also kills 6 or 28 Crossbowman Deserters)
    MASTER of Martial Arts: [1R (1R)] (also kills 40 or 45 Crossbowman Deserters)

    The third wave would now incur losses in only 4% of the cases where a MoMA and MoD were used:
    Camp 15c) 0-5 Cavalry Deserters, 100 Crossbowman Deserters
    ANY general: [150C (0 or 5C)]
    Lord DRACUL: [135C (0 or 5C)]
    MASTER of Martial Arts: [90C (0 or 5C)]

    If a MoMA and a LD were used in the first two waves:
    Camp 15c) 72-94 Crossbowman Deserters
    ANY general: [135C (-)]
    Lord DRACUL: [120C (-)]
    MASTER of Martial Arts: [75C (-)]

    And, if two MoMAs were used in the first two waves:
    Camp 15c) 55-60 Crossbowman Deserters
    ANY general: [90C (-)]
    Lord DRACUL: [75C (-)]
    MASTER of Martial Arts: [25C (-)]


    Otherwise, if you decide to kill camp 15 yourself, and don't have an extra MoMA to spare:

    Camp 15) 100 Cavalry Deserters, 100 Crossbowman Deserters
    ANY general: [1: 119R (119R), 2: 138C (-)]
    VETERAN general: [121R 100S (116R - 119R - 121R)]
    VETERAN general: [120R 100E (116R - 119R - 120R)]
    MASTER of Martial Arts: [121R 100S (116R - 119R - 121R)]
    MASTER of Martial Arts: [120R 100E (116R - 119R - 120R)]
    MASTER of Martial Arts: [1: 1R (1R), 2: 150C (0C - 2C - 10C)]
    Champion VARGUS: [19R 1S/E 160C (17R - 19R - 19R)]


    Camp 16) 100 Soldier Deserters, 75 Crossbowman Deserters
    ANY general: [92M 3S 87C 18LB (73M - 83M - 92M 2S)]
    ANY general: [71M 3S 89C 37XB (59M - 65M - 71M 2S)]
    ANY general: [71M 2S 1E 89C 37XB (59M - 65M - 71M 2S)]
    ANY general: [65M 5S 1E 89C 40K (57M - 63M - 65M 5S)]
    VETERAN general: [111R 3S 93C 43LB (89R - 101R - 111R 2S)]
    VETERAN general: [90R 5S 89C 66XB (68R - 82R - 90R 4S)]
    VETERAN general: [90R 4S 1E 89C 66XB (68R - 82R - 90R 4S)]
    VETERAN general: [90R 1S 1E 89C 69K (66R - 77R - 90R 1S)]
    VETERAN general: 47M 2S 1E 121C 79K (40M - 46M - 47M 2S)]
    MAJOR general: [83R 1S 1E 114C 71K (61R - 73R - 83R 1S)]
    MASTER of Martial Arts: [97R 5S 32C 86LB (78R - 90R - 97R 4S)]
    MASTER of Martial Arts: [82R 2S 55C 81XB (62R - 73R - 82R 1S)]
    MASTER of Martial Arts: [82R 1S 1E 55C 81XB (62R - 73R - 82R 1S)]
    MASTER of Martial Arts: [80R 1S 1E 66C 72K (61R - 72R - 80R 1S)]
    Champion ANSLEM: [78M 1S 71C (59M - 68M - 78M)]
    Champion NUSALA: [89R 1S 75LB (61R - 73R - 89R)]
    Champion NUSALA: [79R 1S/E 23C 62XB (55R - 67R - 79R)]
    Champion NUSALA: [77R 1E 20C 67K (55R - 67R - 77R)]
    Champion VARGUS: [76R 3S 90C 11LB (53R - 61R - 76R 2S)]
    Champion VARGUS: [69R 1S/E 91C 19XB (49R - 56R - 69R)]
    Champion VARGUS: [68R 1E 91C 20K (48R - 55R - 68R)]


    Camp 14 can be blocked if you have a veteran general with cannoneers or a master of martial arts (se below).
    Otherwise, kill camp 14 as well now:

    Camp 14) 100 Elite Soldier Deserters, 50 Longbowman Deserters
    ANY general: [82M 3S 59C 56LB (67M - 75M - 82M 2S)]
    ANY general: [73M 3S 61C 63XB (63M - 68M - 73M 2S)]
    ANY general: [73M 2S 1E 61C 63XB (63M - 68M - 73M 2S)]
    ANY general: [58M 1E 60C 81K (44M - 51M - 58M)]
    VETERAN general: [122R 3S 60C 65LB (94R - 109R - 122R 2S)]
    VETERAN general: [112R 3S 60C 75XB (90R - 103R - 112R 2S)]
    VETERAN general: [112R 2S 1E 60C 75XB (90R - 103R - 112R 2S)]
    VETERAN general: [81R 2S 1E 78C 88K (65R - 76R - 81R 2S)]
    MAJOR general: [83R 1S 1E 102C 83K (64R - 75R - 83R 1S)]
    MASTER of Martial Arts: [107R 3S 110LB (84R - 98R - 107R 2S)]
    MASTER of Martial Arts: [102R 2S 116XB (79R - 91R - 102R 1S)]
    MASTER of Martial Arts: [102R 1S 1E 116XB (79R - 91R - 102R 1S)]
    MASTER of Martial Arts: [83R 1S 1E 51C 84K (64R - 75R - 83R 1S)]
    Champion ANSLEM: [130R 1S 19LB (112R - 120R - 130R)]
    Champion ANSLEM: [111R 1S/E 38XB (102R - 108R - 111R)]
    Champion ANSLEM: [86R 1E 28C 35K (78R - 83R - 86R)]
    Champion NUSALA: [89R 1S 75LB (61R - 73R - 89R)]
    Champion NUSALA: [95R 1S/E 69XB (70R - 81R - 95R)]
    Champion NUSALA: [81R 1E 83K (61R - 71R - 81R)]
    Champion VARGUS: [81R 1S 59C 39LB (59R - 67R - 81R)]
    Champion VARGUS: [75R 1S/E 61C 43XB (56R - 63R - 75R)]
    Champion VARGUS: [57R 1E 59C 63K (40R - 48R - 57R)]




    Lootspot
    If you haven't invited any friends for the lootspots yet, do it now.
    Each lootspot buyer should bring a general with 1R.




    If you are going to block camp 14, then let your lootspot buyers attack camp 17.
    If your lootspot buyer is bringing his Master of Martial Arts, he may attack camp 11 and kill all 90 cavalry deserters with one single recruit.
    Camp 11 can also be attacked if your lootspot buyer brings 1C with any other general.

    Otherwise, for best result, your lootspot buyer should help you killing the troops in the last castle, camp 18.
    Each 1R attack on that castle will kill one Elite Soldier Deserter. And each such kill will reduce your losses in the last attack by 3-6 recruits.

    Also, if you at this stage have normal generals recovering and waking up from their hibernation,
    use each of them to attack the castle with 1R, to further reduce your overall losses.

    Note also that, in order to avoid being intercepted by camp 11,
    the 1R attacks on the castle must originate from somewhere south of the green line in the map above.




    Garrison Position G8 (OPTIONAL BLOCK)
    If you have a veteran general with cannoneers, or a master of martial arts, arrange your generals within garrison position G8:
    • Position A: NORMAL general
    • Position B: VETERAN general


    NB! Be sure you have killed camp 16, before starting this block. If the blocking general is sent to camp 14, before camp 16 has been demolished, that general's path will be rerouted to the left of camp 16, and in that case he will enter the agro zone of camp 13 before reaching the agro zone of camp 14, and will thus become intercepted by camp 13.

    Send both generals right after each other:

    From A to Camp 14) 100 Elite Soldier Deserters, 50 Longbowman Deserters
    BLOCKING NORMAL general: [5M 61S 133C (-)] {200 - 320 seconds of fighting, 0.7% chance of 180 seconds}
    BLOCKING NORMAL general: [5R 3M 38S 20E 133C (-)] {200 - 320 seconds of fighting, 0.6% chance of 180 seconds}

    From B to Camp 18) 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    VETERAN general: [133R 2M 1S 1E 113K (112R - 125R - 133R 2M)] {80-100 seconds of fighting}
    MAJOR general: [133R 2M 1S 1E 133K (112R - 125R - 133R 2M)] {80-100 seconds of fighting}
    MASTER of Martial Arts: [90R 5M 125S (58R - 74R - 90R 4M)] {120-130 seconds of fighting}
    MASTER of Martial Arts: [80R 5S 135E (54R - 70R - 80R 4S)] {120 seconds of fighting}
    MASTER of Martial Arts: [77R 8M 1S 133E 1K (52R - 70R - 77R 7M)] {110 seconds of fighting}
    MASTER of Martial Arts: [86R 2M 1S 1E 130K (62R - 73R - 86R 2M)] {60-70 seconds of fighting}
    Champion ANSLEM: [100R 50K (91R - 96R - 100R)] {90 seconds of fighting}
    Champion NUSALA: [93R 72S (58R - 77R - 93R 3S)] {110-130 seconds of fighting}
    Champion NUSALA: [97R 68E (58R - 77R - 97R)] {110-130 seconds of fighting}
    Champion NUSALA: [75R 1M 89K (46R - 60R - 75R 1M)] {60-70 seconds of fighting}
    Champion VARGUS: [125R 1M 54K (102R - 114R - 125R 1M)] {90-100 seconds of fighting}

    The remaining marching time for general B, when general A starts his blocking attack, is about 40 seconds.
    Thus the battle for the castle needs a maximum of 170 seconds, and the block lasts at least 180 seconds.


    If you have already killed camp 14 above, the last attack(s) on camp 18 depend on how many 1R attacks you've sent at it first.

    Camp 18) 50 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 120R, 2: 121R 79S (198R - 220R - 241R 2S)]
    ANY general: [1: 120R, 2: 121R 79E (198R - 219R - 241R)]
    ANY general: [1: 59R, 2: 132R 9M 59K (169R - 187R - 191R 8M)]
    VETERAN general: [1: 18R, 2: 148R 102S (133R - 153R - 166R 1S)]
    VETERAN general: [1: 18R, 2: 148R 102E (133R - 151R - 166R)]

    Camp 18) 49 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 117R, 2: 121R 79S (195R - 217R - 238R 2S)]
    ANY general: [1: 117R, 2: 121R 79E (195R - 216R - 238R)]
    ANY general: [1: 55R, 2: 132R 9M 59K (165R - 183R - 187R 8M)]
    VETERAN general: [1: 13R, 2: 148R 102S (128R - 148R - 161R 1S)]
    VETERAN general: [1: 13R, 2: 148R 102E (128R - 146R - 161R)]

    Camp 18) 48 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 114R, 2: 121R 79S (192R - 214R - 235R 2S)]
    ANY general: [1: 114R, 2: 121R 79E (192R - 213R - 235R)]
    ANY general: [1: 50R, 2: 132R 9M 59K (160R - 178R - 182R 8M)]
    VETERAN general: [1: 7R, 2: 148R 102S (125R - 144R - 155R 1S)]
    VETERAN general: [1: 7R, 2: 148R 102E (125R - 142R - 155R)]

    Camp 18) 47 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 109R, 2: 121R 79S (187R - 209R - 230R 2S)]
    ANY general: [1: 109R, 2: 121R 79E (187R - 208R - 230R)]
    ANY general: [1: 44R, 2: 132R 9M 59K (154R - 172R - 176R 8M)]
    VETERAN general: [1: 1R, 2: 148R 102S (120R - 138R - 149R 2S)]
    VETERAN general: [1: 1R, 2: 148R 102E (120R - 136R - 149R)]

    Camp 18) 46 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 104R, 2: 121R 79S (182R - 204R - 225R 2S)]
    ANY general: [1: 104R, 2: 121R 79E (182R - 203R - 225R)]
    ANY general: [1: 39R, 2: 132R 9M 59K (149R - 167R - 171R 8M)]
    VETERAN general: [148R 102S (119R - 137R - 148R 2S)]
    VETERAN general: [148R 102E (119R - 135R - 148R)]

    Camp 18) 45 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 99R, 2: 121R 79S (177R - 199R - 220R 2S)]
    ANY general: [1: 99R, 2: 121R 79E (177R - 198R - 220R)]
    ANY general: [1: 34R, 2: 132R 9M 59K (144R - 162R - 166R 8M)]
    VETERAN general: [146R 104S (117R - 133R - 146R 1S)]
    VETERAN general: [146R 104E (117R - 131R - 146R)]

    Camp 18) 44 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 94R, 2: 121R 79S (172R - 194R - 215R 2S)]
    ANY general: [1: 94R, 2: 121R 79E (172R - 193R - 215R)]
    ANY general: [1: 29R, 2: 132R 9M 59K (139R - 157R - 161R 8M)]
    VETERAN general: [142R 108S (114R - 129R - 142R 1S)]
    VETERAN general: [140R 110E (108R - 128R - 140R)]

    Camp 18) 43 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 88R, 2: 121R 79S (166R - 188R - 209R 2S)]
    ANY general: [1: 88R, 2: 121R 79E (166R - 187R - 209R)]
    ANY general: [1: 23R, 2: 132R 9M 59K (133R - 151R - 155R 8M)]
    VETERAN general: [135R 115S (107R - 126R - 135R 1S)]
    VETERAN general: [135R 115E (106R - 123R - 135R)]

    Camp 18) 42 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 83R, 2: 121R 79S (161R - 183R - 204R 2S)]
    ANY general: [1: 83R, 2: 121R 79E (161R - 182R - 204R)]
    ANY general: [1: 18R, 2: 132R 9M 59K (128R - 146R - 150R 8M)]
    VETERAN general: [132R 118S (104R - 122R - 132R 1S)]
    VETERAN general: [132R 118E (102R - 119R - 132R)]

    Camp 18) 41 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 78R, 2: 121R 79S (156R - 178R - 199R 2S)]
    ANY general: [1: 78R, 2: 121R 79E (156R - 177R - 199R)]
    ANY general: [1: 13R, 2: 132R 9M 59K (123R - 141R - 145R 8M)]
    VETERAN general: [129R 121S (101R - 117R - 129R 1S)]
    VETERAN general: [129R 121E (100R - 116R - 129R)]

    Camp 18) 40 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 73R, 2: 121R 79S (151R - 173R - 194R 2S)]
    ANY general: [1: 73R, 2: 121R 79E (151R - 172R - 194R)]
    ANY general: [1: 7R, 2: 132R 9M 59K (117R - 135R - 139R 8M)]
    VETERAN general: [126R 124S (99R - 114R - 126R 1S)]
    VETERAN general: [124R 126E (96R - 113R - 124R)]

    Camp 18) 39 Elite Soldier Deserters, 50 Crossbowman Deserters, 25 Cannoneer Deserters, 1 Big Bertha
    ANY general: [1: 68R, 2: 121R 79S (146R - 168R - 189R 2S)]
    ANY general: [1: 68R, 2: 121R 79E (146R - 167R - 189R)]
    ANY general: [1: 1R, 2: 132R 9M 59K (111R - 129R - 133R 8M)]
    VETERAN general: [120R 130S (93R - 111R - 120R 1S)]
    VETERAN general: [120R 130E (92R - 110R - 120R)]






    All garrison setups have been simulated at least 5000 times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
    Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
    In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.

    All round blocks have been optimised using Andelar's TSO battle simulator V1.0.1 and double-checked using this simulator.
    The duration of the blocks and attacks are based on this post.
    Last edited by Tage; 20.03.17 at 15:46. Reason: Added Champion Vargus for the second round on camp 15

  4. #314
    Original Serf
    Join Date
    Jun 2012
    Posts
    16
    World
    Sandycove
    Thanks for such detailed guide Tage, really good job. Iam just starting with BK and iam sure its going to help me alot.

  5. #315
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    657
    World
    Newfoundland
    At first I thought there was no way of reducing the losses on this adventure...
    It's a rather straight forward one, with only three traps and two camps to kill...
    However, for those who want a new challenge, try the blocks on camp 2 below!
    And those who fear the stress, can still play it the way most say it should be played.




    Motherly Love
    Optional 1R Blocks
    Average Losses (veteran with crossbows): 73R 3M 44S 328C
    Average Losses (veteran with cannons): 73R 51M 328C
    Average Losses (MoMA + MG with cannons): 479R

    Adventure Info:
    Player Level: 36+
    Difficulty: 7/10
    Number of Players: 2
    Duration: 2 days
    Where to get?: Only as a reward from "Island of the Pirates"




    For more information about the loot, please refer to Triple-J's Loot Overview



    This guide is based on one player doing everything in this 2-player adventure.
    If you play it alone, you need to send troops 4-6 times.
    A suggestion for the lootspots is presented further down.


    Twelve versions are listed here with the following needed generals and needed/lost troops:


    One ANY general with Longbows, no blocks
    • Units needed, average: 458R 125S 352C 75LB (1010 units)
    • Units needed, maximum: 476R 143S 352C 75LB (1046 units)
    • Units lost, minimum: 304R 99S 352C
    • Units lost, average: 335R 111S 352C
    • Units lost, maximum: 362R 124S 352C

    One BATTLE HARDENED general with Longbows
    One ANY general needed for one block
    Two NORMAL generals needed for the four 1R blocks
    • Units needed, average: 201R 125S 352C 75LB (752 units)
    • Units needed, maximum: 201R 143S 352C 75LB (770 units)
    • Units lost, minimum: 70R 99S 352C
    • Units lost, average: 80R 111S 352C
    • Units lost, maximum: 89R 124S 352C

    One ANY general with Crossbows, no blocks
    • Units needed, average: 458R 74S 352C 126XB (1010 units)
    • Units needed, maximum: 476R 143S 352C 126XB (1097 units)
    • Units lost, minimum: 304R 56S 352C
    • Units lost, average: 335R 68S 352C
    • Units lost, maximum: 362R 73S 352C

    One BATTLE HARDENED general with Crossbows
    One ANY general needed for one block
    Two NORMAL generals needed for the four 1R blocks
    • Units needed, average: 201R 74S 352C 126XB (752 units)
    • Units needed, maximum: 201R 143S 352C 126XB (821 units)
    • Units lost, minimum: 70R 56S 352C
    • Units lost, average: 80R 68S 352C
    • Units lost, maximum: 89R 73S 352C

    One ANY general with Cannoneers, no blocks
    • Units needed, average: 458R 70M 5S 352C 125K (1010 units)
    • Units needed, maximum: 476R 70M 143S 352C 125K (1166 units)
    • Units lost, minimum: 304R 66M 352C
    • Units lost, average: 335R 70M 2S 352C
    • Units lost, maximum: 362R 70M 5S 352C

    One BATTLE HARDENED general with Cannoneers
    One ANY general needed for one block
    Two NORMAL generals needed for the four 1R blocks
    • Units needed, average: 201R 70M 5S 352C 125K (752 units)
    • Units needed, maximum: 201R 70M 143S 352C 125K (890 units)
    • Units lost, minimum: 70R 66M 352C
    • Units lost, average: 80R 70M 2S 352C
    • Units lost, maximum: 89R 70M 5S 352C

    One VETERAN general with Longbows, no blocks
    • Units needed, average: 457R 77S 328C 173LB (1035 units)
    • Units needed, maximum: 475R 199S 328C 173LB (1175 units)
    • Units lost, minimum: 250R 63S 328C
    • Units lost, average: 273R 70S 328C
    • Units lost, maximum: 306R 80S 328C

    One VETERAN general with Longbows
    One ANY general needed for one block
    Two NORMAL generals needed for the four 1R blocks
    • Units needed, average: 251R 77S 328C 173LB (828 units)
    • Units needed, maximum: 251R 199S 328C 173LB (950 units)
    • Units lost, minimum: 65R 63S 328C
    • Units lost, average: 73R 70S 328C
    • Units lost, maximum: 84R 76S 328C

    One VETERAN general with Crossbows, no blocks
    • Units needed, average: 457R 3M 47S 328C 200XB (1035 units)
    • Units needed, maximum: 475R 3M 199S 328C 200XB (1205 units)
    • Units lost, minimum: 250R 3M 39S 328C
    • Units lost, average: 273R 3M 44S 328C
    • Units lost, maximum: 306R 3M 50S 328C

    One VETERAN general with Crossbows
    One ANY general needed for one block
    Two NORMAL generals needed for the four 1R blocks
    • Units needed, average: 251R 3M 47S 328C 200XB (828 units)
    • Units needed, maximum: 251R 3M 199S 328C 200XB (980 units)
    • Units lost, minimum: 65R 3M 39S 328C
    • Units lost, average: 73R 3M 44S 328C
    • Units lost, maximum: 84R 3M 46S 328C

    One VETERAN general with Cannoneers, no blocks
    • Units needed, average: 250R 54M 1S 328C 195K (828 units)
    • Units needed, maximum: 250R 54M 199S 328C 195K (1026 units)
    • Units lost, minimum: 200R 47M 328C
    • Units lost, average: 217R 51M 328C
    • Units lost, maximum: 245R 54M 328C

    One VETERAN general with Cannoneers
    One ANY general needed for one block
    Two NORMAL generals needed for the four 1R blocks
    • Units needed, average: 251R 54M 1S 328C 195K (828 units)
    • Units needed, maximum: 251R 54M 199S 328C 195K (1026 units)
    • Units lost, minimum: 65R 47M 328C
    • Units lost, average: 73R 51M 328C
    • Units lost, maximum: 84R 54M 328C

    This guide includes three optional 1R blocks of method 1. If you choose to block, you will need to do all three 1R blocks.




    Game flow, garrison settings and losses (minimum - average - maximum):




    Landing Zone (NO BLOCKS FOR MASTER OF MARTIAL ARTS)

    If you do not have a master of martial arts, move down to Garrison Position G1 instead.
    Attacking camp 2 is cheaper than attacking camp 1 if you do not have a master of martial arts.

    If you do have a master of martial arts and don't want to try the blocks, attack from the west, starting with camp 1.
    Move your needed generals as close to camp 1 as possible.

    Camp 1) 100 Gunmen, 100 Petty Officers 2nd Class
    MASTER of Martial Arts: [146R 74S (126R - 136R - 146R 1S)]
    MASTER of Martial Arts: [146R 74E (126R - 136R - 146R)]
    MASTER of Martial Arts: [146R 1M 50K (126R - 136R - 146R)]

    Trap T1) 200 Wolves
    VETERAN general: [12R 200S (12R)]
    MASTER of Martial Arts: [12R 160S (12R)]

    Trap T2) 200 Wolves
    VETERAN general: [12R 200S (12R)]
    MASTER of Martial Arts: [12R 160S (12R)]

    Trap T3) 100 Caltrops
    ANY general: [23R 100S (8R - 16R - 23R)]
    MASTER of Martial Arts: [23R 2S (8R - 16R - 23R)]

    These three traps can also conveniently be killed by sending one attack directly onto T3,
    and letting your general be intercepted by T1 and T2:

    Trap T3) 200 Wolves (Trap T1), 200 Wolves (Trap T2) and 100 Caltrops (Trap T3)
    VETERAN general: [51R 199S (34R - 42R - 51R)]
    MASTER of Martial Arts: [51R 160S (34R - 42R - 51R)]


    The leader camp will need three waves.
    If you've got only one master of martial arts, but your lootspot buyer also got one, let him/her do the first attack on camp 3.

    If you have two masters of martial arts, or if your lootspot buyer is prepared to sacrifice 178R, chose the first alternative with only recruits:

    Camp 3a) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
    MASTER of Martial Arts: [178R (178R)]

    Camp 3b) 1 Wild Mary, 1 Crazy Cook, 30-32 Petty Officers 2nd Class
    MASTER of Martial Arts: [182R (182R)]


    If your lootspot buyer has a MoMA, but is only prepared to sacrifice 1R, here's a less recommended alternative:

    Camp 3a) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
    MASTER of Martial Arts: [1R (1R)]

    Camp 3b) 1 Wild Mary, 1 Crazy Cook, 46-47 Petty Officers 2nd Class
    MASTER of Martial Arts: [28R 190C (28R 190C)]


    After all auxiliary troops have been killed, kill Wild Mary and the Crazy Cook in one attack:

    Camp 3c) 1 Wild Mary, 1 Crazy Cook
    VETERAN general: [77S 173LB (63S - 70S - 76S)]
    VETERAN general: [49S 201XB (41S - 46S - 48S)]
    VETERAN general: [2R 47S 1E 200XB (2R 40S - 2R 45S - 2R 47S)]
    VETERAN general: [3M 47S 200XB (3M 39S - 3M 44S - 3M 46S)]
    VETERAN general: [4M 45S 1E 200XB (4M 39S - 4M 43S - 4M 45S)]
    VETERAN general: [54M 1E 190K (47M - 51M - 54M)]
    VETERAN general: [20R 40M 1E 189K (20R 33M - 20R 38M - 20R 40M)]
    MAJOR general: [80R 1E 189K (70R - 77R - 80R)]
    MASTER of Martial Arts: [98S 122LB (77S - 90S - 97S)]
    MASTER of Martial Arts: [17R 54S 149XB (17R 45S - 17R 50S - 17R 53S)]
    MASTER of Martial Arts: [40R 45M 1E 134K (40R 36M - 40R 42M - 40R 45M)]


    Before sending out the third and last wave onto Wild Mary and the Crazy Cook, do make sure that all Petty Officers are dead.
    This is very important. Otherwise you will lose quite a few longbows or crossbows.

    In the unlikely event (chance being about 1 in 500) that at least one Petty Officer survived,
    you will have to send one extra wave before the last one:

    Camp 3c) 1 Wild Mary, 1 Crazy Cook, 1 Petty Officer 2nd Class
    ANY general: [10C (10C)]

    Camp 3c) 1 Wild Mary, 1 Crazy Cook, 2 Petty Officers 2nd Class
    ANY general: [18C (18C)]

    Camp 3c) 1 Wild Mary, 1 Crazy Cook, 3 Petty Officers 2nd Class
    ANY general: [25C (25C)]

    Note that these extra horses are not accounted for in the needed troops.




    Garrison Position G1 (NO BLOCKS)

    If you want to try the blocks, skip this whole section.
    If you do not want to try the blocks, but do own a master of martial arts, don't start here. Move up and attack camp 1 instead.

    If you do not want to try the blocks in this adventure, kill the camps in the following order:

    Camp 2) 100 Caltrops, 100 Petty Officers 2nd Class
    ANY general: [1: 200R, 2: 140R (237R - 258R - 276R)]
    ANY general: [1: 200R, 2: 75R 50S (237R - 258R - 275R)]
    VETERAN general: [225R 25S (188R - 207R - 225R 4S)]
    VETERAN general: [164R 1M 85K (138R - 151R - 164R)]

    Trap T3) 100 Caltrops
    ANY general: [125R (8R - 16R - 25R)]
    ANY general: [23R 100S (8R - 16R - 23R)]

    Trap T2) 200 Wolves
    ANY general: [200R (13R - 14R - 15R)]
    ANY general: [13R 187S (13R)]
    VETERAN general: [12R 200S (12R)]

    Trap T1) 200 Wolves
    ANY general: [200R (13R - 14R - 15R)]
    ANY general: [13R 187S (13R)]
    VETERAN general: [12R 200S (12R)]

    These three traps can also conveniently be killed by sending one attack directly onto T1,
    and letting your general be intercepted by T3 and T2:

    Trap T1) 100 Caltrops (Trap T3), 200 Wolves (Trap T2) and 200 Wolves (Trap T1)
    ANY general: [200R (39R - 49R - 58R)]
    ANY general: [57R 143S (39R - 49R - 57R)]
    VETERAN general: [250R (34R - 42R - 53R)]
    VETERAN general: [51R 199S (34R - 42R - 51R)]


    The leader camp will need three waves.

    If you do not have a veteran general:

    Camp 3a) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
    ANY general: [180C (180C)]
    MASTER of Martial Arts: [178R (178R)]

    Camp 3b) 1 Wild Mary, 1 Crazy Cook, 30-33 Petty Officers 2nd Class
    ANY general: [28R 172C (28R 172C)]

    Camp 3c) 1 Wild Mary, 1 Crazy Cook
    ANY general: [125S 75LB (99S - 111S - 124S)]
    ANY general: [74S 126XB (56S - 68S - 73S)]
    ANY general: [70M 5S 125K (66M - 70M 2S - 70M 5S)]


    If you do have a veteran general:

    Camp 3a) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
    ANY general: [106C (106C)]
    MASTER of Martial Arts: [44C (44C)]

    Camp 3b) 1 Wild Mary, 1 Crazy Cook, 41-43 Petty Officers 2nd Class
    VETERAN general: [28R 222C (28R 222C)]

    Camp 3c) 1 Wild Mary, 1 Crazy Cook
    VETERAN general: [77S 173LB (63S - 70S - 76S)]
    VETERAN general: [49S 201XB (41S - 46S - 48S)]
    VETERAN general: [2R 47S 1E 200XB (2R 40S - 2R 45S - 2R 47S)]
    VETERAN general: [3M 47S 200XB (3M 39S - 3M 44S - 3M 46S)]
    VETERAN general: [4M 45S 1E 200XB (4M 39S - 4M 43S - 4M 45S)]
    VETERAN general: [54M 1S 195K (47M - 51M - 54M)]
    VETERAN general: [20R 40M 1E 189K (20R 33M - 20R 38M - 20R 40M)]
    MAJOR general: [80R 1E 189K (70R - 77R - 80R)]


    If you do have have two masters of martial arts or are prepared to wait 2 hours for him to recover:

    Camp 3a) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
    MASTER of Martial Arts: [178R (178R)]

    Camp 3b) 1 Wild Mary, 1 Crazy Cook, 30-32 Petty Officers 2nd Class
    MASTER of Martial Arts: [182R (182R)]

    Camp 3c) 1 Wild Mary, 1 Crazy Cook
    ANY general: [125S 75LB (99S - 111S - 124S)]
    ANY general: [74S 126XB (56S - 68S - 73S)]
    ANY general: [70M 5S 125K (66M - 70M 2S - 70M 5S)]
    VETERAN general: [77S 173LB (63S - 70S - 76S)]
    VETERAN general: [49S 201XB (41S - 46S - 48S)]
    VETERAN general: [2R 47S 1E 200XB (2R 40S - 2R 45S - 2R 47S)]
    VETERAN general: [3M 47S 200XB (3M 39S - 3M 44S - 3M 46S)]
    VETERAN general: [4M 45S 1E 200XB (4M 39S - 4M 43S - 4M 45S)]
    VETERAN general: [54M 1E 190K (47M - 51M - 54M)]
    VETERAN general: [20R 40M 1E 189K (20R 33M - 20R 38M - 20R 40M)]
    MAJOR general: [80R 1E 189K (70R - 77R - 80R)]
    MASTER of Martial Arts: [98S 122LB (77S - 90S - 97S)]
    MASTER of Martial Arts: [17R 54S 149XB (17R 45S - 17R 50S - 17R 53S)]
    MASTER of Martial Arts: [40R 45M 1E 134K (40R 36M - 40R 42M - 40R 45M)]


    Before sending out the third and last wave onto Wild Mary and the Crazy Cook, do make sure that all Petty Officers are dead.
    This is very important. Otherwise you will lose quite a few longbows or crossbows.

    In the unlikely event (chance being about 1 in 500) that at least one Petty Officer survived,
    you will have to send one extra wave before the last one:

    Camp 3c) 1 Wild Mary, 1 Crazy Cook, 1 Petty Officer 2nd Class
    ANY general: [10C (10C)]

    Camp 3c) 1 Wild Mary, 1 Crazy Cook, 2 Petty Officers 2nd Class
    ANY general: [18C (18C)]

    Camp 3c) 1 Wild Mary, 1 Crazy Cook, 3 Petty Officers 2nd Class
    ANY general: [25C (25C)]

    Note that these extra horses are not accounted for in the needed troops.




    Garrison Position G1 (FIRST BLOCK)

    Move your generals from the landing zone to garrison position G1:
    • Position A: NORMAL general
    • Position B: ANY general
    • Position C: NORMAL general
    • Position D: VETERAN general or BATTLE HARDENED general


    Please note that all blocks from here on are very tight.
    When saying that you need to send two generals right after each other,
    try to send the second one right after the military tattoo (music) has stopped playing for the first general.
    You must not send them too close to each other though. The second general should be sent off 4-5 seconds after the first one.
    This also means that if, due to lagging, both generals would march out at the same time, recall them as soon as possible!

    If any of the main generals, not heading for camp 2, would become intercepted by camp 2, do recall him immediately.
    To save you from a really bad outcome, pick one of the options with only recruits (no soldiers) for general D.
    If that general would become intercepted by camp 2, you wouldn't lose any valuable troops,
    and could instead revert back to the method without blocks above, where camp 2 has to be killed first.


    First, send your fast general towards Trap T1 (the one furthest away). His mission is to kill all three traps:

    From D to Trap T1) 100 Caltrops (Trap T3) 200 Wolves (Trap T2) and 200 Wolves (Trap T1)
    BATTLE HARDENED general: [200R (39R - 49R - 58R)]
    BATTLE HARDENED general: [57R 143S (39R - 49R - 57R)]
    VETERAN general: [250R (34R - 42R - 53R)]
    VETERAN general: [51R 199S (34R - 42R - 51R)]


    Now watch while general D gets intercepted by Trap T3.
    When T3 has been killed, general D will instead get intercepted by the nearby Trap T2.

    Just after this message has popped up, telling you that your general has been intercepted,
    you will see your general marching out above the tree, as shown in the image inset above.

    At this very moment, send generals A and B right after each other.
    Note that the consist of general B depends on what general you will use for the second attack on camp 3:

    From A to Camp 2) 100 Caltrops, 100 Petty Officers 2nd Class
    BLOCKING NORMAL general: [1R (1R)]

    From B to Camp 3) 1 Wild Mary, 1 Crazy Cook, 50 Gunmen, 50 Petty Officers 2nd Class
    ANY general: [180C (180C)] if you do not have a veteran general
    ANY general: [106C (106C)] if you do have a VETERAN general
    MASTER of Martial Arts: [124C (124C)] if you do not have a veteran general
    MASTER of Martial Arts: [44C (44C)] if you do have a VETERAN general
    MASTER of Martial Arts: [178R (178R)] if you do have a MASTER of Martial Arts


    The blocking general A will serve two purposes. While he blocks Camp 2,
    fast general D can keep marching onto Trap T1 and general B can march up to Camp 3.




    Garrison Position G1 (SECOND BLOCK)

    Unless you already moved a normal general to position C, do so now:
    • Position C: NORMAL general
    • Position D: VETERAN general or ANY general



    Send both generals right after each other:

    From C to Camp 2) 100 Caltrops, 100 Petty Officers 2nd Class
    BLOCKING NORMAL general: [1R (1R)]


    From D to Camp 3) 1 Wild Mary, 1 Crazy Cook, 30-33 Petty Officers 2nd Class
    ANY general: [28R 172C (28R 172C)]

    From D to Camp 3) 1 Wild Mary, 1 Crazy Cook, 41-43 Petty Officers 2nd Class
    VETERAN general: [28R 222C (28R 222C)]

    From D to Camp 3) 1 Wild Mary, 1 Crazy Cook, 30-32 Petty Officers 2nd Class
    MASTER of Martial Arts: [182R (182R)]




    Lootspot (AND POSSIBLE EXTRA BLOCK)

    Now is the time to invite a friend to get the other lootspot.
    You should let your friend attack Camp 1 from Landing Zone 1 with 1R, thus killing 2 gunmen.

    Now you must also check to see what units remain in Camp 3.
    Only Wild Mary and her Crazy Cook should still be alive at this stage.
    This is very important. Otherwise you will lose quite a few longbows or crossbows on the last block and attack.

    There is a small chance (1 in 500) that not all Petty Officers have been killed.
    I have chosen to leave this small risk. Otherwise, to completely remove the risk,
    the first attack from garrison B onto camp 3 above would have needed 7 more cavalry.
    Rather than 500 times losing those extra 7C, it's better to lose an additional 10C every 500 times played.

    So, if we would still have surviving Petty Officers,
    you will have to send one extra block and attack (e.g. from garrisons A and B) at this stage,
    with the setup of general B depending on the number of Petty Officers remaining (1, 2 or 3).

    Send both generals right after each other:

    From A to Camp 2) 100 Caltrops, 100 Petty Officers 2nd Class
    BLOCKING NORMAL general: [1R (1R)]

    From B to Camp 3) 1 Wild Mary, 1 Crazy Cook, 1 Petty Officer 2nd Class
    ANY general: [10C (10C)]
    MASTER of Martial Arts: [1R (1R)]

    From B to Camp 3) 1 Wild Mary, 1 Crazy Cook, 2 Petty Officers 2nd Class
    ANY general: [18C (18C)]
    MASTER of Martial Arts: [1R (1R)]

    From B to Camp 3) 1 Wild Mary, 1 Crazy Cook, 3 Petty Officers 2nd Class
    ANY general: [25C (25C)]
    MASTER of Martial Arts: [1R (1R)]

    Note that these extra horses are not accounted for in the needed troops.




    Garrison Position G1 (LAST BLOCK)

    Wait till your fast general has recoverd (unless you have two of them).
    If have only two normal generals, or in case you've had to make some attack more than once,
    wait also till one normal general has recovered and move your fast general next to him.

    You can choose garrison positions A and B, C and D or E and F.
    If you have at least three normal generals and only have to wait for your fast general to recover, use garrison positions E and F:
    • Position E: NORMAL general
    • Position F: VETERAN general or ANY general


    Send both generals right after each other:

    From E to Camp 2) 100 Caltrops, 100 Petty Officers 2nd Class
    BLOCKING NORMAL general: [1R (1R)]

    From F to Camp 3) 1 Wild Mary, 1 Crazy Cook
    ANY general: [125S 75LB (99S - 111S - 124S)]
    ANY general: [74S 126XB (56S - 68S - 73S)]
    ANY general: [70M 5S 125K (66M - 70M 2S - 70M 5S)]
    VETERAN general: [77S 173LB (63S - 70S - 76S)]
    VETERAN general: [49S 201XB (41S - 46S - 48S)]
    VETERAN general: [2R 47S 1E 200XB (2R 40S - 2R 45S - 2R 47S)]
    VETERAN general: [3M 47S 200XB (3M 39S - 3M 44S - 3M 46S)]
    VETERAN general: [4M 45S 1E 200XB (4M 39S - 4M 43S - 4M 45S)]
    VETERAN general: [54M 1E 190K (47M - 51M - 54M)]
    VETERAN general: [20R 40M 1E 189K (20R 33M - 20R 38M - 20R 40M)]
    MAJOR general: [80R 1E 189K (70R - 77R - 80R)]
    MASTER of Martial Arts: [98S 122LB (77S - 90S - 97S)]
    MASTER of Martial Arts: [17R 54S 149XB (17R 45S - 17R 50S - 17R 53S)]
    MASTER of Martial Arts: [40R 45M 1E 134K (40R 36M - 40R 42M - 40R 45M)]






    All garrison setups have been simulated at least 5000 times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
    Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
    In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
    Last edited by Tage; 22.02.15 at 19:40. Reason: Cosmetic update

  6. #316
    Pathfinder
    Join Date
    Aug 2012
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    Newfoundland
    Quote Originally Posted by Tage View Post
    [CENTER]Horseback
    Camp 5) 80 Lance Riders, 120 Composite Bowmen
    ANY general: [200R (70R - 88R - 106R)]
    ANY general: [81R 119S (57R - 71R - 81R 1S)]
    You can do better with the following setup - no tweaking yet, just a quick idea:
    ANY general: [40R 95S 65LB (30R - 33R - 36R)]

  7. #317
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Decoy42 View Post
    You can do better with the following setup - no tweaking yet, just a quick idea:
    ANY general: [40R 95S 65LB (30R - 33R - 36R)]
    Don't think so...
    Lance Riders have first strike ability and also attack the weakest target, which in your case would be the longbowmen.

  8. #318
    Skilled Student Eschatos's Avatar
    Join Date
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    Sandycove
    Tage, would it be possible to include the old way of the last block on stealing from the rich on the original post? like in a
    Spoiler
    way
    or put a link for the other post with the old images.

    Thanks
    Some they learn, some thy burn...

  9. #319
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Tage View Post
    DEVELOPMENT NOTE: I now have a suspecion that the first blocking general from A to Camp 2 isn't needed at all...
    Since the traps are still there when general B attacks them, the traps' own influence area will attract him before camp 2.
    I'm trying to find (can't buy yet) an extra ML to test it out... or would anyone want to invite me and let me do all the killing?
    Thanks Killste for letting me run your Motherly Love... guide updated!


    Quote Originally Posted by Eschatos View Post
    Tage, would it be possible to include the old way of the last block on stealing from the rich on the original post? like in a
    Spoiler
    way
    Done!

  10. #320
    Original Serf Sumee's Avatar
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    Hi Tage,

    I got 2 MLs in my star menu sitting idle. If you want to fine tune your guide further give me a buzz

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