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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #351
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    I wouldnt be surpriced if I did that... but deleted my battle-reports... Anyway thanks for nice guides even if Im right

  2. #352
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    Hi,
    great guides but i have seen a difference in "old Friends"
    I beaten camp 8 in a single wave with 50R 60C 60S and 80Xbows with only 50R and 42S loss

    if someone already pointed this out sorry but havent seen it ...

    replayed it in simulator numerous times, it always gave similar values

  3. #353
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Gjuro View Post
    I beaten camp 8 in a single wave with 50R 60C 60S and 80Xbows with only 50R and 42S loss
    Thanks, I'll add that as an option when I update the Old Friends guide.
    (I need to remove that 1R block that the new pathing made impossible anyway).

    I'll probably tweak that setting a little though, optimising it a little further
    (criterion being that the number of rounds fighting is 4, and not 5).
    You can increase the cavalry, or either increase the recruits or completely omit the recruits, and get these:

    50R 46S 1E 75C 78XB (50R 32S - 50R 41S - 50R 46S)

    68R 41S 1E 61C 79XB (68R 27S - 68R 35S - 68R 41S)

    62S 4E 109C 75XB (51S - 60S - 62S 3E)
    Last edited by Tage; 07.11.12 at 00:12.

  4. #354
    Treasure Hunter Polymer's Avatar
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    Can I post a Secluded Experiments guide here? And then you can tweak it further in any way you like. Atm is VET+round blocks +no-cannons (I`m lvl44, had no way of checking the cannon hits).
    Last edited by Polymer; 07.11.12 at 05:36.

  5. #355
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Polymer View Post
    Can I post a Secluded Experiments guide here? And then you can tweak it further in any way you like.
    Certainly!

  6. #356
    Treasure Hunter Polymer's Avatar
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    Double veteran with cannons and Major General version here

    Updated guide taking in consideration the larger agro-zones causing troubles in some blocks.

    Secluded Experiments with Polymer`s minds

    Secluded Experiments is one of the most un-desirable adventures at the moment. Yet it offers a pretty nice xp and a heavy diversion from the regular Nords or other "boring"adventures. All with a cost though.



    Alternate image

    For this adventure it is preferable you have at least:
    * 1 Veteran General
    * 2 Fast General (Battle Hardened, Grim Reaper)
    * 2 Normal General
    * Level 3 Barracks
    * Full capacity to train required troops during the 10 days this adventure lasts, i.e. weapons in storehouse and enough +625 settlers sets in star menu

    Disclaimer: understand that you play an adventure at your own risk, always check yourself troop setups with a simulator and keep an eye on the blocks making sure they work. I post only ideas that worked for me. Dead troops are gone and won`t be refunded
    Also, my setups are not necessarly the most economical ones. I assume the troops are there and given that they can be used. I also assume you don`t start a hard adventure without having enough higher tier troops.

    If you don`t have lag , you can do blocks and you can keep your eyes open while at it use this, otherwise don`t complain your blocks didn`t work. This is a guide you can choose to use, I don`t force you to.
    Return to home map and then back to adventure after taking down a sector, make sure taken down sector borders are BLUE
    I was alone on the map when I created this guide, having 2 or more people active on the map can and in most cases will create map-lag. That will require small adjustments to blocks only you can test.

    Use with caution, this guide is NOT to be used unless you accept full consequences of it

    Polymer


    Sector 1: 2050 xp
    C1: 400 xp
    C2: 750 xp
    C3: 900 xp

    C1: 100 gunmen, 100 sabrerattlers---
    25R, 225C (25R)

    C2: 150caltrop, 100officer ---
    block: 122ES, 60C --- 5-9 rounds, avg 6.5 ----regular gen {140-180 sec, avg 160 sec}

    C3: 1 cook, 100 officers, 50 gunmen

    w1: 8R, 175B (8R, 175B) -- BHG, 1 round {10 sec}
    w2: 150R, 1S, 99ES (150R, 1S) -- vet, 1-2 rounds, avg 1 {30-40 sec, avg 30 sec}

    Send regular general, battle hardened general (or any fast general) and the veteran general in this order and one after the other to corresponding camps.

    Alternate image

    Sector 2: 2150 xp

    C4: 800 xp
    C5: 400 xp
    C6: 950 xp

    C4:
    100 officer, 100 gunmen
    235R, 15ES (max 235R,9ES; avg 235R, 1ES)

    C5:
    100 caltrop, 150 gunman

    block:
    1R for 1 round ---- OR -----
    51S, 58ES for 5-9 rounds, avg 6.57 {140-180sec, avg 180sec} --- normal gen

    optional kill: 110R, 140ES

    C6:
    1 cook, 50 caltrop, 50 gunman, 100 officer

    w1: 70R (70R) --- 1 round , use fast gen {10 sec}
    w2: 8R, 175B (8R, 175B) --- 1 round , use fast gen {10 sec}
    w3: 150R, 1S, 99ES (150R, 1S) --- 1-2rounds round , veteran {30-40 sec}
    ~65 seconds

    Wait untill regular general reaches at that blue dot before sending the others


    Alternate image

    Sector 7: 3200 xp
    C19: 400 xp
    C20: 600 xp
    C21: 900 xp
    C22: 650 xp
    C23: 650 xp

    Send generals in order, wait 3-5 seconds before sending general 2, general 1 should almost enter his camp when general 2 exits his garrisson. Send the veteran after general 2.

    C19:
    200 sabrerattler
    optional kill: 64R,1ES, 93C, 92XB (64R) ---2 rounds
    block: 1S, 71ES --- 6-11 rounds, avg 8.15; regular general {160-220 sec, avg 200 sec}


    C21:
    50 decksrubber, 100 officers
    block: 112ES, 6C --- 5-8 rounds, avg 6.31; regular general {140-160 sec, avg 160 sec}

    C22:
    3 cook, 150 gunman
    45R, 1ES, 145C, 59XB (45R) --- 3 rounds, veteran general {50 sec}





    Sector 6: 2800 xp

    C16: 800 xp
    C17: 350 xp
    C18: 950 xp
    C32: 700 xp

    Attack sector 6 leadercamp directly from garrissons placed in sector 7.

    C18:
    1 cook, 50 caltrop, 50 gunman, 100 officer

    w1: 70R (70R)
    w2: 8R, 175B (8R, 175B)
    w3: 150R, 1S, 99ES (150R, 1S) --- veteran

    Sector 8: 4750 xp

    C24: 600 xp
    C25: 550 xp
    C26: 800 xp
    C27: 400 xp
    C28: 600 xp
    C29: 750 xp
    C30: 650 xp
    C31: 400 xp

    Attack sector 8 camps from garrissons placed in sector 7.

    C27:
    200 sabrerattlers
    64R, 1ES, 85C, 100XB (61R)
    there is a "broken handcart" right next to this camp


    C28:
    75 officers, 75 gunmen
    block no1: 1R(1R) ---- do not replace with a multiple troops block, there is another leader in this sector so you`d lose the blocking troops

    C26:
    2 cook, 100 gunmen, 100 sabrerattler
    70R, 1ES, 130C, 49XB (70R)

    Send regular general with the lonely recruit to attack leader camp (and it will get intercepted by the other camp). When blocking general reaches red sign, send veteran to attack.



    Alternate image

    C28:
    75 officers, 73 gunmen
    block no2: 1M, 102ES --- 5-8 rounds, avg 6.17.
    Send generals one after the other (regular first). Recompute block accordingly to what troops left inside (previous block killed 2 gunman at least), deduct roughly 1ES every 2 extra gunmen killed.

    C30:
    2 bulls, 75 officers, 100 caltrop
    152R, 98ES (152R) --- 3 rounds





    Sector 12: 4500 xp

    C57: 600 xp
    C58: 600 xp
    C59: 400 xp
    C60: 450 xp
    C61: 600 xp
    C62: 1450 xp
    C63: 400 xp


    C57:
    75 officers, 75 gunman
    143R, 107ES (143R)

    C61:
    100 officers
    140R, 110ES (140R, 1ES)

    C63:
    200 gunman
    210C (0C)

    C62:
    3 cook, 50 gunmen, 125 officers
    w1: 23R, 147B (23R, 147B)
    w2: 15R, 150B (15R, 150B)
    w3: 8R, 242B (8R, 242B) -- veteran rests for 2 hours
    w4: 145R, 105ES (145R)


    C59:
    200 sabrerattlers
    block: 72 ES, 2C --- 6-12 rounds, avg 8.21/ use regular general

    C60:
    2 bull, 50 gunmen, 125sabrerattlers
    38R, 1ES, 190C, 21XB (38R) --- 3 rounds

    Send regular general first followed by the veteran.




    Sector 11: 1850 xp

    C53: 600 xp
    C54: 300 xp
    C55: 550 xp
    C56: 400 xp

    C54:
    100 decksrubber, 100 sabrerattler
    optional kill: 39R, 1ES, 205C, 5XB (39R)

    block: 64ES, 9C --- 7-11 rounds, avg. 8.35 / use regular general {180-220 sec, avg. 200 sec}

    C55:
    block: 92ES --- 4-8 rounds, avg 5.8 / use regular general {120-160 sec, avg 160}
    optional kill: 125R, 125ES (125R)

    C56:
    2 bulls, 75 sabrerattlers, 75 gunman
    19R, 1ES, 220C, 10XB (19R) --- 3 rounds

    Send general 1 to block C54, wait for him to cross the border (the black line on the image), then send general 2, when general 2 is about to cross the black line (2 to no steps ahead), send general 3. This block is a bit risky and can be short (mostly on second part of the block), yet I succeeded on it.




    initial block from before bigger agrozones
    Alternate image from before bigger agrozones

    Sector 10: 5350 xp

    C46: 900 xp
    C47: 350 xp
    C48: 1050 xp
    C49: 650 xp
    C50: 700 xp
    C51: 700 xp
    C52: 1000 xp

    Keep following attack order, block needs to be done LAST.
    Move veteran in sector 7 in order to kill camp 46.
    C46:
    3 crazy cooks, 150 sabrerattlers
    98R, 1ES, 9C, 142XB (98R)

    Attack camp 52 directly from camps placed in sector 11 or in sector 12. No block needed.
    C52:
    1 crazy cook, 50 caltrop, 125 officers
    w1: 70R (70R)
    w2: 10R, 190B (10R, 190B)
    w3: 170R, 80ES (170R)

    C49:
    100 officers, 50 caltrop
    block: 110ES, 4C --- 5-8 rounds, avg. 6.16 / use regular general --- {140-160 sec, avg 160sec}

    C48:
    1 crazy cook, 125 officers, 50 gunman
    w1: 8R, 191B (8R, 191B) --- use fast general --- {10 sec}
    w2: 207R, 43ES (207R) --- {30 sec}



    Alternate image

    Sector 5: 2050 xp

    C13: 400 xp
    C14: 750 xp
    C15: 900 xp

    Attack sector 5 camps from garrissons placed in sector 6.

    C14:
    150caltrop, 100officer ---
    block: 122ES, 60C --- 5-8 rounds, avg 6.5 ----regular gen {140-160 sec}

    C15:
    1 cook, 50 gunman, 100 officer

    w1: 8R, 175B (8R, 175B) --- fast general /1round {10 sec}
    w2: 150R, 1S, 99ES (150R, 1S) --- veteran /1-2 rounds {30-40 sec}



    Alternate image

    Sector 4: 1450 xp

    C11: 550 xp
    C12: 900 xp

    C11:
    100 caltrop, 75 officers
    block: 105ES, 14B --- 5-8 rounds, avg 6; regular general {140-160 sec, avg 160 sec}

    C12:
    1 crazy cook, 100 officers, 50 sabrerattlers
    w1: 8R, 242B (8R, 242B) --- veteran rests for 2 hours
    w2: 116R, 84ES (116R)-- use fast general



    Alternate image

    Sector 3: 2475 xp

    C7: 600 xp
    C8: 400 xp
    C9: 600 xp
    C10: 875 xp

    C9:
    50 decksrubber, 75 officers, 50 gunman
    block: 2S, 110ES --- 5-8 rounds, avg. 6.36 / regular general {140-160 sec, avg. 160 sec}

    C10:
    1 crazy cook, 100 officers, 75 caltrop

    w1: 250R (250R) --- 2 rounds, veteran rests 2 hours {20 sec}
    w2: 115R, 85 S/ES (115R) --- use fast general {10 sec}



    Alternate image

    Sector 9: 7310 xp

    C33: 660 xp
    C34: 800 xp
    C35: 500 xp
    C36: 400 xp
    C37: 400 xp
    C38: 400 xp
    C39: 900 xp
    C40: 350 xp
    C41: 500 xp
    C42: 500 xp
    C43: 350 xp
    C44: 550 xp
    C45: 1000 xp

    C33:
    110 officers
    155R, 95ES (148R)

    C35:
    50 officers, 100 sabrerattlers
    block: 1R (1R)

    C34:
    2 cook, 50 officers, 50 gunmen
    81R, 119M, 50ES (81R, 114M)



    Alternate image

    C38:
    200 sabrerattlers
    64R, 1ES, 93C, 92XB (64R)

    If attacks come from sector 6, the generals will pass right between the influence zones of enemy camps and hit directly on camp 40 and then on camp 45.



    Alternate image

    C40:
    50 caltrop, 150 gunman
    w1: 63R (63R)
    w2: 250C (0C)

    C45:
    3 crazy cook, 50 gunman, 50 officers
    w1: 30R, 141B (30R, 141B)
    w2: 20R, 141B (20R, 141B)
    w3: 163R, 87ES (163R)

    option 1:
    w1: 50C (50C)
    w2: 50R, 137M, 63ES (50R,137M)

    option 2:
    w1: 240R, 10M (240R,10M)
    w2: 161R, 89ES (161R)

    option 3:
    w1: 50C (50C)
    w2: 229R(229R)
    w3: 85R, 165ES (80R)


    Time to call in lootspotters. Have them send attacks on C35 with 1R from landing zone or from sector 5.

    C42:
    50 officers, 100 gunman
    block: 3S, 89ES --- 6 rounds/ use regular general

    C39:
    2 crazy cook, 50 officers, 100 sabrerattlers
    w1: 139R (139R) --- use fast general
    w2: 200R, 50ES (187R) --- veteran



    Alternate image

    Summary:



    Alternate image

    Loot:



    Last edited by Polymer; 09.03.14 at 16:26. Reason: changed sector 11 block

  7. #357
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    traitors = Garrison Position G2 (CAMP 7)

    If you only have normal generals, you will have to kill camp 7 as well, in two waves:

    From B to Camp 7) 60 Milita Deserters, 60 Soldier Deserters, 60 Cavalry Deserters
    ANY general: [168R (168R)]

    From C to Camp 7) 40-60 Soldier Deserters

    ANY general: [45R 1S 127C 30XB (16R - 27R - 42R)]

    thats 203 units

  8. #358
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by finbit38 View Post
    ANY general: [45R 1S 127C 30XB (16R - 27R - 42R)]

    thats 203 units
    Thanks for noticing! That's a copy/paste error from the previous line... should of course have been 42R.
    Corrected it, and also changed the colour of the general to the lime green to indicate the need for crossbows.

  9. #359
    Aunt Irma’s Favourite Writer
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    Thanks Polymer for the secluded experiment! There's a lot to digest!

    Quote Originally Posted by Polymer View Post
    Yet it offers a pretty nice xp and a heavy diversion from the regular Nords or other "boring"adventures. All with a cost though.
    lol... I'm not that bored yet, but I will certainly use your guide the first time I play it... I like the way camps can be skipped in sector 9.

  10. #360
    Treasure Hunter Polymer's Avatar
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    Not my idea there, got it from a map off a german site, just can`t refind it to properly credit the right man

    Imagine I was bored enough to do it twice ...
    Last edited by Polymer; 09.11.12 at 16:34.

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