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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #461
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Dinistrio75 View Post
    Weird thing happend with the block on camp 9,block was succesfull and the other general went on to camp 10.
    When it arived there it suddenly jumped back to camp 9 and finnished the fight before continuing to camp 10.
    Yes, that has happened to me a number of times too, especially in Traitors early on.
    It means your main general was only ever so little too late, and that the server was too busy telling you this.

    Did you manage to retreat your general before he reached camp 10?

  2. #462
    Pathfinder
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    Can anyone explain me how to block Camp 9 and attack Castle in Traitors using this tutorial? I have 3 normal generals and using positions A, B, C. I don't understand attack order.

  3. #463
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by heroina84 View Post
    I have 3 normal generals and using positions A, B, C. I don't understand attack order.
    If you only have 3 normal generals, follow this:

    Quote Originally Posted by Tage View Post
    If you do not have a veteran general, three separate blocking attacks will be needed:

    From X Camp 9) 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCKING NORMAL general: [1R (1R)]
    From A Camp 11) 60 Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    ANY general: [86R (86R)]

    From Y Camp 9) 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCKING NORMAL general: [1R (1R)]
    From B Camp 11) 60 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    ANY general: [200R (200R)]

    From Z Camp 9) 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCKING NORMAL general: [1R (1R)]
    From C Camp 11) 1 Sir Robin, 1 Big Bertha
    ANY general: [82R 118S (27R - 54R - 82R)]
    All those garrison positions work pairwise, and you can use them in any order but always pairwise.
    They are always meant to be sent right after each other:
    • Block from X, attack from A (sent within 5 seconds after X)
    • Block from Y, attack from B (sent within 5 seconds after Y)
    • Block from Z, attack from C (sent within 5 seconds after Z)
    First, place your three normal generals in X, Y and A.

    For the first attack, send your block (1R) from X to 9 and your attack (86R) from A to 11.

    After this, move your attacking general from A to B, and do the second attack,
    by sending your block (1R) from Y to 9 and your attack (200R) from B to 11.

    At this point both generals X and Y will be recovering from the dead,
    and you will have to wait 4 hours before you can do the last block.

    While waiting, move general B back to A. As soon as general X has recovered, you can do the last attack,
    by sending your block (1R) from X to 9 and your attack (82R 118S) from A to 11.

    That last block can of course also be done by moving two generals to Z and C,
    and by sending your block (1R) from Z to 9 and your attack (82R 118S) from C to 11.

  4. #464
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    Oh, I was completely confused about general's position.
    And now it's all clear.
    Thanks Tage.

  5. #465
    Pathfinder
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    Yes ,caught it just in time.

  6. #466
    Pathfinder
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    Hi,

    Have to say that I am up to sector 12 following the guide for secluded experiments adv, and i can say that so far no failure on teh blocks.

  7. #467
    Treasure Hunter Polymer's Avatar
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    Thank you Skegg, nice to hear the guide is ok. Let me know if it works up to the end.

  8. #468
    Aunt Irma’s Favourite Writer
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    Please jump HERE for a complete guide.
    This only contains optimised garrison settings for different enemy camps.




    The End of the World

    Adventure Info:
    Player Level: 26+
    Difficulty: 6/10
    Number of Players: 1
    Duration: 2.5 days
    Where to get?: Adventure seek with Explorer or Trader (Shop) for 60 map fragments or 75 gems



    In addition to the event rewards (see Dantesama's post here), this is the standard loot:



    You will also occasionally get small loots from killing camps in within the adventure.



    This is only a summary of troops needed for different kinds of camps.
    This guide contains setups for both normal and veteran generals, with or without crossbowmen.



    Garrison settings and losses (minimum - average - maximum):

    Note that the same garrison setups repeat over and over in this adventure.
    There are 6 types of enemy camps. Thus, check what enemies you have against you before choosing your own troops below:





    6 Camps) 100 Jaguar Warriors
    ANY general: [39R 1S 160LB (15R - 27R - 39R)]
    ANY general: [1: 19R, 2: 1S/E 199LB (19R)]
    ANY general: [1: 17B, 2: 1S/E 199LB (17B)]
    ANY general: [175LB 25XB (-)]
    ANY general: [100B 100XB (-)]
    VETERAN general: [100B 150LB (-)]
    VETERAN general: [190B 60XB (-)]

    9 Camps) 50 Shamans, 100 Jaguar Warriors
    ANY general: [1: 69R, 2: 1S/E 199LB (69R)]
    ANY general: [1S/E 22B 177XB (8B - 15B - 21B)]
    VETERAN general: [39R 1S/E 22B 188LB (12R 8B - 24R 15B - 39R 21B)]
    VETERAN general: [22B 175LB 53XB (8B - 15B - 21B)]
    VETERAN general: [140B 110XB (8B - 15B - 21B)]
    VETERAN general: [22B 182XB (8B - 15B - 21B)]

    8 Camps) 30 Tribesmen, 30 Shamans, 100 Jaguar Warriors
    ANY general: [1: 110R, 2: 1S/E 199LB (110R)]
    ANY general: [1: 95B, 2: 1S/E 199LB (95B)]
    ANY general: [1: 28R, 2: 9R 1S/E 15B 175XB (35R 3B - 37R 9B - 37R 14B)]
    ANY general: [13M 12S 15B 160XB (10M 3B - 12M 9B - 13M 11S 14B)]
    VETERAN general: [1: 55R, 2: 19R 1S/E 15B 215LB (55R 3B - 56R 9B - 74R 14B)]
    VETERAN general: [14R 1S/E 115B 120XB (12R 3B - 14R 9B - 14R 14B)]
    VETERAN general: [14R 1S/E 14B 185XB (12R 3B - 14R 9B - 14R 14B)]

    7 Camps) 30 Tribesmen, 30 Shamans, 50 Jaguar Warriors
    ANY general: [14R 1S/E 90B 95LB (12R 3B - 14R 9B - 14R 14B)]
    ANY general: [14R 1S/E 14B 165LB (12R 3B - 14R 9B - 14R 14B)]
    ANY general: [14R 1S/E 145B 40XB (12R 3B - 14R 9B - 14R 14B)]
    ANY general: [14R 1S/E 14B 121XB (12R 3B - 14R 9B - 14R 14B)]
    VETERAN general: [14R 1S/E 235B (12R 3B - 14R 9B - 14R 14B)]
    VETERAN general: [18R 220S (14R - 17R - 18R)]
    VETERAN general: [17R 215E (14R - 17R - 17R)]

    6 Camps) 40 Tribesmen, 40 Shamans, 40 Jaguar Warriors
    ANY general: [20R 1S/E 59B 120LB (17R 6B - 19R 12B - 20R 18B)]
    ANY general: [20R 1S/E 18B 162LB (17R 6B - 19R 12B - 20R 18B)]
    ANY general: [20R 1S/E 144B 35XB (17R 6B - 19R 12B - 20R 18B)]
    ANY general: [20R 1S/E 18B 125XB (17R 6B - 19R 12B - 20R 18B)]
    VETERAN general: [20R 1S/E 229B (17R 6B - 19R 12B - 20R 18B)]
    VETERAN general: [24R 209S (20R - 22R - 24R)]
    VETERAN general: [23R 202E (20R - 22R - 23R)]

    6 Camps) 50 Tribesmen, 50 Shamans
    ANY general: [165R (25R - 28R - 30R)]
    ANY general: [29R 110S (25R - 28R - 29R)]






    All garrison setups have been simulated at least 5000 times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
    Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
    In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
    Last edited by Tage; 16.12.12 at 01:35. Reason: Added link to the completed guide

  9. #469
    Forum Explorer Killste's Avatar
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    thanks tage again for your guides. I will update "dp" and "end of the world" front page, just edit existing link, when you got map for "end of the world"

    ps. For all the others. If you have posted your guide in this thread, but some reason its not avalaible in front page, just send me private message. I try to visit this often, but lately I had huge problems to even to log game. Active as always
    Last edited by Killste; 06.12.12 at 17:59.

    "I remember old times when we had to go level 50, no rewards, nothing in there, only destination"

    How To Adventure

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  10. #470
    Original Serf
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    Nice guide!
    TBK Camp 16 seems incorrect, this is the setup I use:
    49M-1E-120C-80K max losses 49M

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