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Thread: Why am i always short on goldcoin?

  1. #11
    Glorious Graduate
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    Thanks for the input Tage.
    My actual total losses were 362R, 1S and 125C
    I think that is a typing error 462R 1S 125C probably


    Sure using the scripts for your own adventures is free.
    But just random copying other peoples work without naming the sources used, isn't scientific.
    Thus i got used to obtain copyrights over my personal publishing.
    Last edited by Grow; 10.04.12 at 08:02.

  2. #12
    Original Serf
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    Hmmm... Just one small question that i can't get the answer Grow....
    You have Water mill, Silo, Recycle Factory, and most importantly about 234 building Licences (which is impossible to get with the gems from levels/quest and rewards at level 41, which u are). What exactly do you mean when you say you're playing for "free" ??????

  3. #13
    Forum Explorer Killste's Avatar
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    Quote Originally Posted by Grow View Post
    Thanks for the input Tage.

    Sure using the scripts for your own adventures is free.
    But just random copying other peoples work without naming the sources used, isn't scientific.
    Thus i got used to obtain copyrights over my personal publishing.
    So is fine I copy some of your garrison setting and add credit list like this: Grow: Added some garrison setting witch of the swamp,Victor the Vicious etc?

  4. #14
    Master of Strategy Tierarzt's Avatar
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    Quote Originally Posted by Handsomee View Post
    Hmmm... Just one small question that i can't get the answer Grow....
    You have Water mill, Silo, Recycle Factory, and most importantly about 234 building Licences (which is impossible to get with the gems from levels/quest and rewards at level 41, which u are). What exactly do you mean when you say you're playing for "free" ??????
    Some of us recieved bonus coins, buildings and gems from BlueByte as compensation and Christmas gifts
    Last edited by Tierarzt; 26.03.12 at 09:12.
    If at first you don't succeed, sky-diving is not for you.

  5. #15
    Ruler of the Land
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    Quote Originally Posted by Handsomee View Post
    Hmmm... Just one small question that i can't get the answer Grow....
    You have Water mill, Silo, Recycle Factory, and most importantly about 234 building Licences (which is impossible to get with the gems from levels/quest and rewards at level 41, which u are). What exactly do you mean when you say you're playing for "free" ??????
    Some items and gems were rewarded earlier in beta for events and some server down issues, so still for free- just not the same as people that started the game later on in the closed beta

  6. #16
    Original Serf
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    ah i see, damn, it's a shame that i lost those chances then

  7. #17
    Ruler of the Land
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    now u can try to buy main vouchers for gold coin and get em too :P

  8. #18
    Glorious Graduate
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    Aha, yes those i got as being free gifts.
    234 licences? I wish i had those, just 185 here. While rising the ranks i get 200 gems /lvl for which i bought more licences.
    The Watermill is level 3 now so it saves 2 settlers, which i can use as being two more watercarriers or cannonfodder now.
    And the silo, oh yes the silo. It saves about 40 pineplanks and 20 stones each day.
    Really, i recommend you buy hundreds of silo's and save yourself a fortune on pineplanks and pebbles...lol


    To the more serious affairs in the life of Grow.


    Victor the Vicious with crossbows (XB).
    27482xp

    After landing on this adventuremap first move your garrisons, two of them, to the leftside peninsula.
    Place them completly to the right side of that landingzone.


    1.) 50 Thugs, 50 Watchdogs, 50 Rangers [111R 89S (108R)]
    2.) 100 Rangers, 50 Roughnecks Do not attack

    3.) 50 Watchdogs, 100 Roughnecks [150R 50S (150R)]
    4.) 60 Watchdogs, 50 Rangers, 50 Roughnecks Do not attack

    5.) 50 Watchdogs, 100 Roughnecks [150R 50S (150R)] Tricky fight here: attack camp 8 or 9 and retreat in time.

    6.) 1 One-eyed Bert, 100 Watchdogs, 99 Roughnecks [1:115R 2:90R 1E 109XB (204R)] skip for a while

    Next we see that Marcus reversed the order of camps and so did SidV, so be carefull here!
    7.) 50 Watchdogs, 120 Roughnecks [1:59R 2:110R 90XB (167R)]
    8.) 50 Rangers, 120 Roughnecks
    [1:80B 2:114R 1E 55C 40XB (80B 113R)] or alternative [1:50LB 2:103R 2E 55C 40XB (50LB 103R)]

    9. 1 One-eyed Bert, 50 Watchdogs, 60 Rangers, 80 Roughnecks [1:90R 2: 95R 5E 60C 40XB (185R)]

    Now that the centre is cleared, one might start backstabbing the leadercamps numbered 6. Get to that in the end.
    But you can also aim for Trap 1 and Metal Tooths region already! Sneaking past camps 10 till 12 is possible.


    1.) 50 Thugs, 50 Watchdogs, 50 Rangers Do not attack
    2.) 100 Rangers, 50 Roughnecks Do not attack
    3.) 50 Watchdogs, 100 Roughnecks Do not attack
    4.) 60 Watchdogs, 50 Rangers, 50 RoughnecksDo not attack
    5.) 50 Watchdogs, 100 Roughnecks Do not attack

    6.) 1 One-eyed Bert, 100 Watchdogs, 99 Roughnecks [1:115R 2:90R 1E 109XB (204R)] skip for a while

    1.) 50 Thugs, 50 Watchdogs, 50 Rangers Do not attack
    2.) 100 Rangers, 50 Roughnecks Do not attack
    3.) 50 Watchdogs, 100 Roughnecks Do not attack
    4.) 60 Watchdogs, 50 Rangers, 50 Roughnecks Do not attack

    6.) 1 One-eyed Bert, 100 Watchdogs, 99 Roughnecks [1:115R 2:90R 1E 109XB (204R)] skip for a while

    10.) 100 Rangers, 100 Roughnecks [1:138R 22B 2:45R 1E 120C 34XB (183R 22B)]

    11.) 100 watchdogs, 100 Roughnecks [1:111R 2:79R 1E 120XB (190R)]
    While simulating this camp, i had found that 110R would make absolutely sure to kill the dogs.
    Although it hardly changes anything on the maximum losses.
    It would have some impact on the average losses, when you use 111R in the first wave.


    12.) 1 One-eyed Bert, 1 Skunk, 100 watchdogs, 90 Roughnecks [1:125R 2:78R 2E 120XB (203R)]
    In this battle Marcus and Sidv both get losses around 220R, so this script saves another 17R here

    T1. 100 wolfs 5R 100S (5R)
    The wolves never make it till the second round, so adding more Soldiers or Elites doesn't matter

    T2. 150 wolfs Do not attack
    T3. 200 wolfs Do not attack

    13.) 100 Rangers, 100 Roughnecks [1:138R 22B 2:45R 1E 120C 34XB (183R 22B)]
    14.) 100 watchdogs, 100 Roughnecks Do not attack

    15.) 1 Metal Tooth, 40 Watchsdogs, 155 Roughnecks 1: 40C 2:130S 70XB (129S 40C)
    Marcus writes here a loss of 106~129, but my simulator says 109~129.
    Maybe the simulator wasn't refined at the day Marcus wrote his map.



    16.) 40 Watchdogs, 80 rangers, 80 Roughnecks Do not attack
    17.) 80 Watchdogs, 40 rangers, 80 Roughnecks [1:98R 2:63R 1E 52C 84XB (161R)]
    I choose here to add a few more Recruits into the first wave, which will kill all dogs and at least 1 Roughneck.
    SidV's set-up 1:95R might leave on rare occasions a Watchdog, and this might be losing a cavalerist
    in the second wave. So his actual lossrate could be mounting up to (161R 1C)


    In order to avoid running into camp 16, place your garrison south of the lake position G7!
    It could be that a wounded general's tent is obstructing the line-up through the woods.
    So setting up camps at G6 might be best avoided, and use position G7 exclusively.

    18.) 1 Skunk, 100 Rangers, 80 Roughnecks [1:100R 2:58R 2E 110C 30XB (158R)]
    In this battle SidV's version is completely off, maybe he meant 1:110R instead,
    due to the better position of the garrison many a settlerslife can be saved for those, that not follow his guide!


    19.) 1 Wild Mary, 2 Skunk, 100 Scavengers, 50 Rangers [1:104R 96C 2:103R 96C 3:53S 2E 145XB (207R 192C 53S)]
    With a lucky first wave, you could alter the second wave a bit. I think, i had it on 96R 88C once
    In the last wave you fight Mary with her two smelly boys, where you can choose to sacrifice Militia or Soldiers.
    I went for the most lives spared, got enough weapons to waste. On a lucky day you might get away with a loss of
    just 43S here.


    And then we come back on those skipped battles.
    Since there are two invited players on this map it's possible to let them make an interim attack one of these camp 6.
    6.) 1 One-eyed Bert, 100 Watchdogs, 99 Roughnecks
    The fight goes then like this:
    [1:115R] adventureleader
    [2:5R] invited player
    [3:....] adventureleader
    This last wave will be meeting less resistence, if both the invited players attack the camp with most Roughnecks left.
    Mostly somewhere around 1 One-eyed Bert, 95 Roughnecks.


    Tactical map
    Maximum loss.rate [2753R 182S 44B 50LB 232C]

    Reference sources;
    Marcus-version
    The bad SidV version


    © by Grow's Scripts Incorporated
    Last edited by Grow; 25.04.12 at 08:39.

  9. #19
    Pathfinder
    Join Date
    Dec 2011
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    3
    World
    Newfoundland
    Here is my first go with the Veteran General on Witch of the Swamp, it could do with a few tweaks so I'll try to refine it on the next try.

    The losses in the brackets are the maximum.

    camp 1) 40 Cultists [250C (0)]
    camp 2) 50 Cultists [250C (0)]
    camp 3) 40 Cultists 40 Fanatics [6R 244C (4R)]
    camp 4) 60 Cultists [6R 244C (4R)]
    camp 5) 40 Dark Priests 60 Shadowsneaker [45R 155S (45R)]
    camp 6) 33 Cultists 33 Dark Priests 33 Shadowsneakers [51R 149S (51R)]
    camp 7) 120 Cultists [45R 20S 185C (45R)]
    camp 8) 80 Cultists 60 Dark Priests [1R (1R)] - If Blocked or if attacked [40R 210C (36R)]
    camp 9) 40 Cultists 120 Shadowsneakers 1 Dark Priest [105R 145S (105)]
    camp 10) 1 Swamp Witch 100 Cultists 99 Dark Priests [1: 125R 75C 2: 75R 100C 75A (1: 125R 75C 2: 69R]

    My actual total losses were 458R and 75C, had I blocked camp 8 (did not try due to lag on the server at the time) I could have dropped the loss to 422R

  10. #20
    Glorious Graduate
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    Newfoundland
    Thanks Lightning!
    Your efforts saved me another day, making Veteran-general-scripts.

    Witch of the swamp
    with veteran combat-general.


    5663xp




    Publishing of this script has been made available by sponsors:
    Tonymcdie, Hasmir and Fishslice


    Garrisons needed: 420R 130B 245C 170S & E 41XB

    camp 1) 40 Cultists [210C (0)]
    camp 2) 50 Cultists [1E 235C (0)]
    camp 3) 40 Cultists 40 Fanatics [5R 1E 244C (5R)]
    camp 4) 60 Cultists [4R 1E 245C (4R)]
    camp 5) 40 Dark Priests 60 Shadowsneaker [150R 100E (45R)]
    camp 6) 33 Cultists 33 Dark Priests 33 Shadowsneakers [150R 100E (52R)]
    camp 7) 120 Cultists [40R 1E 188C 21XB (40R)] or [40R 1E 191C 18Q (40R)]

    Till here it was pretty straight forward. But due to the many alterations in the adventuremaps,
    the previously known Garrisons positions of Shandrogar couldn't be copied, due to a small trail on the map.
    For reference on garrisons-position

    So be carefull here, if you want to make the block.
    When the leftside regular-general is at the dead leafless tree,
    then it's time to charge for the leadercamp.


    camp 8) 80 Cultists 60 Dark Priests [1R (1R)]
    For those that don't dare to block [35R 1E 214C (35R)]

    camp 9) 40 Cultists 120 Shadowsneakers 1 Dark High Priest [80R 50S 120E (80R)] or [72R 5S 130E 43Q (72R 3S)]
    Defeating the High Priest in 3 rounds saves many a settlerslife, you'll need at least 110E to kill him within 3 rounds.

    camp 10) 1 Swamp Witch 100 Cultists 99 Dark Priests [1: 16R 130B 2: 70R 10S 1E 128C 41XB (86R 130B 10S)]
    Although the loss of Soldiers doesn't look to nice, on average you'll lose just 7 of them,
    if the first wave was unlucky. Thanks quantum.

    [1:15R 120B 2:75R 10S 1E 130C 34Q (90R 120B 8S)] for Quarterpound artillery, also known as cannonneers.


    Maximum losses at
    [(347R 130B 10S)] without blocking.
    [(313R 130B 10S)] for the block-pattern-script.

    Tactical map


    You may want to consult further Veteran-general-scripts made by [FWB] Hasmir at
    This link



    © by Grow's Scripts Incorporated
    Last edited by Grow; 21.06.12 at 20:21.

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