Many people in this game are really scraping for a coin here or there.
I always wondered about these scroogers.
Why won't you just read a small advising guide and save yourself 7.ooo goldcoin?
SidV tried to sell those crossbows for 3.5 each.
So it was time to give him a piece of my mind.
It's so simple, just read this battle-script and grow yourself a magnificant town.
Follow in Grow's footsteps. I am playing this game for free just as Bluebyte has promised.
Read this battle-script with care, and get your own crossbows for free!
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It has been a very long fight for my 3 regular generals and my small 1050 settler village.
It took them 3 days and 2 hours to complete this fight.
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Victor the Vicious without crossbows (LB).
27482xp
Setup of garrisons is taken from worst-case scenario.
Many a second wave could probably have more Cavalry or Longbows to get better results on your own map.
1. 50 Thugs, 50 Watchdogs, 50 Rangers 111R 89S (106R)
2. 100 Rangers, 50 Roughnecks Do not attack
3. 50 Watchdogs, 100 Roughnecks 150R 50S (150R)
4. 60 Watchdogs, 50 Rangers, 50 Roughnecks Do not attack
(Tricky attack to be made here, attack camp 9 and retreat in time.)
5. 50 Watchdogs, 100 Roughnecks 150R 50S (150R)
6. 1 One-eyed Bert, 100 Watchdogs, 99 Roughnecks 1:200R 2:45R 55C 100LB (242R)
7. 50 Watchdogs, 120 Roughnecks 1:59R 2:145R 55LB (204R)
8. 50 Rangers, 120 Roughnecks 1: 60LB 2: 115R 50C 35LB (60LB 113R) another option 1:80B 2:...
9. 1 One-eyed Bert, 50 Watchdogs, 60 Rangers, 80 Roughnecks 1:200R 2: 40R 80C 80LB (231R)
1. 50 Thugs, 50 Watchdogs, 50 Rangers Do not attack
2. 100 Rangers, 50 Roughnecks Do not attack
3. 50 Watchdogs, 100 Roughnecks Do not attack
4. 60 Watchdogs, 50 Rangers, 50 RoughnecksDo not attack
5. 50 Watchdogs, 100 Roughnecks Do not attack
6. 1 One-eyed Bert, 100 Watchdogs, 99 Roughnecks 1:200R 2:45R 55C 100LB (242R)
1. 50 Thugs, 50 Watchdogs, 50 Rangers Do not attack
2. 100 Rangers, 50 Roughnecks Do not attack
3. 50 Watchdogs, 100 Roughnecks Do not attack
4. 60 Watchdogs, 50 Rangers, 50 Roughnecks Do not attack
6. 1 One-eyed Bert, 100 Watchdogs, 99 Roughnecks 1:200R 2:45R 55C 100LB (242R)
10. 100 Rangers, 100 Roughnecks 1:150R 50B 2:20R 180C (169R 50B)
11. 100 Watchdogs, 100 Roughnecks 1:155R 2:60R 140LB (213R)
12. 1 One-eyed Bert, 1 Skunk, 100 watchdogs, 90 Roughnecks 1:200R 2:40R 160LB (238R)
T1. 100 Wolfs 5R 195S (5R)
T2. 150 Wolfs Do not attack
T3. 200 Wolfs Do not attack This trap was really hard to find,
Lusinda_Diamonds was the first to actually see it and confirm it's existence.
Marcus Burnett placed it on the wrong spot, and SidV blindly copied that improper location.
13. 100 Rangers, 100 Roughnecks 1:150R 50B 2:20R 180C (169R 50B)
14. 100 Watchdogs, 100 Roughnecks Do not attack
15. 1 Metal Tooth, 40 Watchdogs, 155 Roughnecks 1: 40C 2: 50B 80M 70LB 3:135R 65LB (130R 40C 50B 80M 70LB)
16. 40 Watchdogs, 80 rangers, 80 Roughnecks Do not attack
17. 80 Watchdogs, 40 rangers, 80 Roughnecks 1:110R 2:100R 40C 60LB (173R)
In order to avoid running into camp 16, place your garrison south of the lake!
Position G7 on the tacticalmap.
Then camp 18 can be attacked directly without any hazardous retreating procedures.
18. 1 Skunk, 100 Rangers, 80 Roughnecks 1:110R 2:60R 110C 30LB (169R)
19. 1 Wild Mary, 2 Skunk, 100 Scavengers, 50 Rangers 1:100R 100C 2:100R 95C 3:95S 105LB (200R 195C 84S)
Now i only need to figure out how to upload the tactical map.
It's not so easy for an old man like myself, to figure out how that can be done.
To the tactical map
Special thanks to SidV for making the original version.
I managed to rip his map and redoing it properly in my good old paintbrush software. Hihi ^^
© by Grow's Scripts Incorporated