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Thread: PVP as CTF

  1. #11
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    OK, so far I haven't yet seen what I feel would be the fairest system of PvP. The "Battle-Isle" scenario.
    This is where 2 or more players (or even teams) would be shipped to another island, which contains resources or other goodies that they will combat to gain control of.
    This scenario would mean that both sides would agree beforehand to the combat, and nobody would lose anything of their own settlement, just the troops that they committed to the Battle Island.
    It could even be extended to a "blank" island, where they could start with a storehouse each, and have to develop and conquer the island that way, much the same as now, except the opponents would be live, not just bandits (although i see no objection to adding bandit camps as well for looting).
    The only problem with this idea would be time limits, could such a scenario be paused unless both protagonists were both online? It would be rather awkward for the player who can only play a few hours per day to compete with somebody who can be online 24/7.
    Perhaps it could be set up to be playable between certain times of the day by the players, then outside those hours, production would continue, but neither side could then set anything else up until the next 'window' opens?

  2. #12
    Jolly Advisor Dopey's Avatar
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    My hope is something like this:

    You send explorer off to find a wild zone and when it does you can then access 1 of a number of semi permanent pvp zones spread out over a vast map supporting hundreds of players. Each starts off in there own little section and spread out a bit. After 3 days to collect as many players as possible the map ‘starts’ and players can start building in there sector. The pvp zones will have mines, trees, quarry’s and will have a focus on making available the high lvl resources like granite quarry’s and exotic wood forests. The focus of this pvp zone is to build, spread and conquer the map. Your surrounding areas will have hard and tough bandit camps but once killed you can claim and build in that new sector. Once you come across another players sector you can start to fight them for control of there sectors. To make sure its beneficial to all players to participate the ‘reward’ for playing could be a set amount of ‘something’ per 24 hours. But this ‘something’ is only given if the player still has a special building. Once another player captures or destroys that building the player has lost and is removed from the map. The player that kills or captures that building then either gets a one off bonus amount of the ‘something’ or then has to defend that building from others and gets 2x the reward or 3x depending on how many other of the ‘something’ buildings they have each 24 hours. This way there is incentive for players to fight and conquer each other but also rewards for those that lose since it would not be about the time spent building up an empire but time gaining the ‘something’ from the special building. And when the loser is destroyed they get there reward for the amount of time they were able to hang onto there special building. This way a player that loses won’t build up an empire, lose loads of troops and get nothing. The reward they get will be appropriate to the amount of time they hang on to there special building, same as the player that wins only there reward will be to continue playing in the zone along with either a one off bonus or doubling, tripling etc… of there special reward for holding another players special building. Once a player loses they can simply find another zone with there explorer. These zones could either be limited by the first player to kill/capture 10 of the other player’s special buildings or just a simple time limit of say 3-4 weeks before the map comes to an end anyways.

    There could be group or guild tick box along with the explorer options so as to allow single players that want to pvp on there own the chance to play and not get overwhelmed by a number of players ganging up on them. Making it so if the group or guild tick box is not ticked the player will find a randomly generated map out of a possible of 5-6 so as to hopefully separate groups and guild members up who try there luck at doing a single player pvp zone. Starting positions would also be randomly generated so players don’t pick who there next to.

    When the guild or group tick box is selected then a list of your guild members and those in your friend list can be selected and an invite to join you on your pvp adv is sent to those selected. Once they accept you click ‘Find’ and it will find a guild/group pvp map for all of you and place you near each other when you enter it. When one member of the group captures or kills another players special building it would be captured on behalf of all members of the group and they would all get the one off bonus or x2, x3 24 hour reward increase.

    The ‘something’ reward could be, gems, gold coins or a special pvp resource that lets us buy special items.

  3. #13
    Original Serf
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    +1 for x5 x10 trade button, we need a wholesale system for when we buy 10k of something.
    Also the option to select the trade number from number keys/keypad
    As far as PVP we could do a battle isle player vs player or just adapt an adventure with random bandit camps (difficulty same but diff number of units, to prevent learned army setups and favor strategy, when to block etc.) and whoever defeats leader of island first gets the prize.

    edit on randomness: the difference does not have to be large say like: generate camp: 50 scavengers+(0-10 scavengers) not a huge diff so it would not be unfair just enough to make it exciting
    Last edited by Aghiuta; 15.03.12 at 22:59.

  4. #14
    Keen Commentor Scrooge's Avatar
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    We can't solve problems using the same kind of thinking we used when we created them. / Albert Einstein
    I refuse to lower my standards, to accommodate those who refuse to raise theirs. / Steve Gemlin

  5. #15
      Skilled Student
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    Any more ideas?

    Few more days then I will open a new thread with all the ideas listed here so if you have your own thread with idea of PvP - link it here.

    If you have an idea which you did not share by now - now is the time to do that.

    Cheers,

    Ham

  6. #16
    Pathfinder
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    My idea is this
    You should start on another island with one lvl5 storehouse, 2 generals, 50r, 3 geologists, and a lot of resources, it should be like a normal island with 25 or 30 squares ( for 3v3 player map) one team starts on one side and other team on other side, it should be like this

    1st team player one.......bandit.....bandit.....bandit.....2nd team player one
    bandit.............................bandit.....band it.....bandit.....bandit
    1st team player two.......bandit.....bandit.....bandit.....2nd team player two
    bandit.............................bandit.....band it.....bandit......bandit
    1st team player three.....bandit.....bandit.....bandit......2nd team player three

    who defeats other team wins

    p.s. there should be a time limit and resource income should be faster ( like 10 times )
    Last edited by sussernstern; 25.03.12 at 14:48.

  7. #17
    Pathfinder
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    for 1v1 player island could be two players 5 squares away from each other and 3 separated paths to each other and those could be in fog so they won't see each other and don't know which path other chooses

  8. #18
    Pathfinder
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    we discussed this at work ( lolz), and we came up with this:

    - starting island should always be safe, no matter what. => makes the game very enjoyable for 1 group of players
    - besides that, make a huge 'grid' in which each tiny part is an island. You would be able to sail towards such an island.
    - each such island is divided in sectors, similar to the current division of the starting island
    - if you try to invade an island, it costs you 24 hours to reach it.
    - sending troops to one of your own islands only take 12 hours

    this gives an advantage to the defender, which seems logic to us. It also fits the settlers timescale.

    this as a general idea of course

  9. #19
    Pathfinder
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    i dont think there is even a reason to play settlers online if there is no pvp, because its not as good as normal single player PC game. How it is now, i could be playing normal settlers 3 and chat on MSN, or skype or FB chat and it would be the same thing. However i love settlers and to play online and against others would be awesome.

  10. #20
    Forum Explorer
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    [QUOTE=MrH4m;175536]Well, with what ever ideas we come in this thread, we should storm brain this idea fast as possible because I see too much players getting bored with this game and developers are going slightly in wrong direction - wasting energy on irrelevant stuff and not pushing this game in right direction.

    Having read the developers diary and listened to the comments over the last 6 months the developers ARE doing what people want. Most people here don't want pvp but that's likely to come in in some format sometime. Other things mentioned have implemented or promised. The devs are not wasting their time OR taking the game in the wrong directon

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