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Thread: [Tool] SettlersOnlineTools - Combat Simulator

  1. #81
    Skilled Student
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    Newfoundland
    Quote Originally Posted by Tage View Post
    Thanks!
    Remains to be seen if it's a game bug that will be corrected.
    If not, then the simulator needs to be updated.


    EDIT:
    You could post about this in Ullrich's thread here, and link to this thread.
    Thanks, I was unable to find the topic by searching through the forum search.. I'm not that confident with that vbulletin thing

  2. #82
    Skilled Student
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    Bug report:

    The simulator, in some circumstances, does not calculate correctly the battle length (in rounds).

    Details: http://forum.thesettlersonline.com/t....com-simulator

  3. #83
    Ruler of the Land Fexno's Avatar
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    Sandycove
    [Thread with bri0sheje's "Bug report" merged in, click here for the first post of that bug report

  4. #84
    Glorious Graduate
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    Kind of makes sense now why the MMA is stopping some of the achivements from being completed. Looks like he actually counts as a unit and not a general.

    So looks like a game bug, or will probably end up being defined as a "feature"

  5. #85
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    Quote Originally Posted by Sir_Killemall View Post
    Kind of makes sense now why the MMA is stopping some of the achivements from being completed. Looks like he actually counts as a unit and not a general.

    So looks like a game bug, or will probably end up being defined as a "feature"
    Indeed, however it's still not clear why achievements that doesn't have anything to do with cavalry or first line units are not considered completed if you use this general :P

  6. #86
    Nifty
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    Northisle
    When finding the best attacker, value is calculated based on rounded figures. This leads to very inaccurate and misleading results. It's totally different thing to lose average of 0.45 Elite Soldiers than losing 0.00. With default values, 0.45E is worth 33R. That's a pretty massive rounding error to just ignore.

    So, the change I'd like to see:
    Count the losses with decimals included

  7. #87
    Nifty
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    Aug 2012
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    Northisle
    Default values for units are way off, skewing the simulation for finding cheapest losses. Just based on every day weapon & brew prices in TO, here's what I'd like to see sim evaluate my losses with, just to be more realistic. I know different servers have varying prices for weapons, but we're talking about a difference of ten times of value compared to defaults.
    Code:
              current   better
    Recruit     0.50      1.0
    Militia     1.60      2.2
    Soldier     2.90      2.9
    Elite      37.00      9.0
    Cavalry     1.35      2.0
    Bowman      0.35      0.9
    Longbow     1.15      2.1
    Crossbow   25.00      3.5
    Cannon     50.00      8.0
    Of course, I'd be even happier if I could just set my own values that match my own server.

  8. #88
    Treasure Hunter
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    Northisle
    Could you change the repetitions to go up to a million? Should be a very minor change but save me doing 99999 10 times and adding up from the graph

  9. #89
    Pathfinder
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    Sandycove
    i have entered the camp i need to attack and the number of general i have - but i can work out how to run the simulator to give me the answer?
    is there a button i should use?

    many thanks

  10. #90
    Skilled Student
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    Newfoundland
    There is some issue with combat simulation if big bertha is involved.
    Check the dark castle on gunpowder adventure for example - attack of 55R 20B 145XB when using mma is shown as victory by simulator.
    There is no chance this attack would work in practice due to attack weakest and splash damage of big bertha.

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