I counted how many coins you could get by selling the resources insted of using them to make the army. In my calculation I used maximal losses and I had in mind that a unit costs swords, bows, etc., brew and bread. The reward from the adventure is calculated without "Slot 6". The costs are based on http://castleempiresim.com/trading.php. Of course the loss may be divided between 2 players if the adventure is for 2 players or if you have strong economics you are able to produce all the resources used to make the army by yourself insted of buying them. However, you get XP from the adventure whose value can't be expressed by money.
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