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Thread: [FWB] Hasmirs's adventure blog for Veteran fighters

  1. #111
    Nifty
    Join Date
    Jan 2012
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    60
    World
    Newfoundland
    Exactly like you described it. When G1 hits the spot on the map you send out G2 and G3. Since the first wave general fights some time in this particular block the timing is not so crucial. I would say to send it as fast as possible, but I think that 1 or 2 seconds cant fail you. But try few times without the block to get the feeling on how to do it as possible.

  2. #112
    Pathfinder
    Join Date
    Jan 2012
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    5
    World
    Newfoundland
    well, i just finished outlaws with blocking althought i lost 192 C for first blocking in this map. my experience u should start all genaral late 3-5s to instruction coz it is still long enough for G to atk and safer for u.

    one more thanks for Hasmir and all yr friend
    i feel so cool when i saw dust around camps haha

  3. #113
    Nifty
    Join Date
    Jan 2012
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    Newfoundland
    That 3-5s is lag. No blocks are safe in lag environment. Do critical blocks in the morning or midday latest.

  4. #114
    Erudite Pioneer
    Join Date
    Feb 2012
    Location
    Hungary
    Posts
    84
    World
    Newfoundland
    On the Outlaws tactical map at the "Block Position 6" picture you exchanged G8 and G9. G9 is the upper one. The right version is in the "How to block" tutorial.

  5. #115
    Treasure Hunter Polymer's Avatar
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    Jan 2012
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    217
    World
    Northisle
    Outlaws, camp 7 setup doesn`t seem right. camp 7 simulation -- you can lose also maximum 23 crossbowmen
    it is more likely: 155R, 20M, 14S, 61XB , no crossbowmen lost
    Last edited by Polymer; 15.05.12 at 17:46.

  6. #116
    Nifty
    Join Date
    Jan 2012
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    World
    Newfoundland
    Thanks for your input Polymer. But you should know, that aftern 1k callculations the lickliness of loosing 1 XB was under 1%, thats why i still put it inside the guide. I and other played it 20 plus times without any S losses, so XB was out of question. But just to make sure, i will put this in my next round of upgrades.

  7. #117
    Erudite Pioneer
    Join Date
    Feb 2012
    Location
    Hungary
    Posts
    84
    World
    Newfoundland
    Pirates:

    camp 5:
    40C
    40S
    40G

    You use 45ES here for a longblock. It lasts 4-8 rounds. If you use 100C the fight will be 4-7 rounds long. It's basically the same. I will try it

    But I dont understand, why don't you use 52S here too. 4-7 rounds too... (or 50S 5C; 47S 10C, 50S 4B...)
    Last edited by Lisztes; 23.05.12 at 09:23.

  8. #118
    Nifty
    Join Date
    Jan 2012
    Posts
    60
    World
    Newfoundland
    I dont use S because I tried once and I failed. But I'm a proces of putting the third block in pirates and update the rest. Might even but S back in. After the patch some garrison positions are not working, so I'm updating the maps.

  9. #119
    Committed Clicker Figrin's Avatar
    Join Date
    Dec 2011
    Location
    Bristol, UK
    Posts
    436
    World
    Newfoundland
    Sticky for some good guides

  10. #120
    Jolly Advisor
    Join Date
    Jan 2012
    Posts
    176
    World
    Newfoundland
    Hi...I've just finished the BK...I've used your map, but different numbers...here's the setup.

    I've tried and succeeded blocking camp 5: Generals - positions + proof after the fight .

    You send the generals in this order:

    1) G5.1 (tavern)
    2) G5.2 (tavern) - right after the G5.1 appears (11s in my case)
    3) G6a (battlehardened) - right after the G5.2 appears (11s in my case / 22s after G5.1)
    4) G6b (veteran) right after G6a

    Hope this helps to lower the losses.
    Last edited by sk_setttler; 24.05.12 at 11:18.

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