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Thread: [FWB] Hasmirs's adventure blog for Veteran fighters

  1. #61
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    can u post yr blocking on youtube? i cant believe general can pass through full red area. while other blocking. i was trying many times such as blocking B7 (outlaw), B2 (pirate), B1 (victor)
    anyway thanks for yr post

  2. #62
    Aunt Irma’s Favourite Writer Nukar's Avatar
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    Hasmir,

    On your pirates map ES version:
    Total ES needed = 230, not 200.
    Block camp2 = 45 and att camp3 = 185

    Nevermind I give up

  3. #63
    Nifty
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    The maps are work in progress Nukar
    This and some other minors fixes are coming soon. All maps are updated as soon as any error is found to ensure bullet proof fighting and prevent any unnecessary general trips.

    vinJr i'm sorry but there is already so much work with just regular maps and guides. To make those into youtube videos would be a nightmare. But I can assure you those blocks work. Ask anyone that did them. Or just try them, you might be surprised (just dont do them when there is lag!)

  4. #64
    Erudite Pioneer
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    Pirates, S version also needs more troops. 230 S for blocking camp 2 + attacking camp 3. 255 S if ignoring your warning and trying the block at camp 5 ;-)

  5. #65
    Nifty Ra_V_en's Avatar
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    Quote Originally Posted by Hasmir View Post
    Ra_v_en its definetely the lag problem. I do all blocks in the morning when the lag is low or none. Dont do any blocks (for this or any other adventure) in afternoon or evening, since the lag will prevent you from being successful.
    And I can assure you the blocks are optimal, I myself played Outlaws with my map 6 times without a problem (except twice the lag killed my cav), and other people reported also no issue at all (again, when there is no lag).
    You are probably right, I did it in the afternoon. Next time will remember to test the lag before final fight, on the other hand the other blocks was perfect. I was even surprised with triple block, I thought I sent the main general to late, but it seems like there is enough time for such mistakes (the rest of the camps didn't even show battle progress bar before main camp was destroyed)

    Btw do you have any idea how to convert fighting rounds into fighting time or its all based rather on test and trials then pure math?
    I'm asking because obviously knowledge of how long block can last in seconds is crucial to invent blocks on the other maps.

    As a last word I wish to thank you for the maps, very decent job indeed and for now its the best English version hints for adventures known for me.

    Quote Originally Posted by vinJr View Post
    can u post yr blocking on youtube? i cant believe general can pass through full red area. while other blocking. i was trying many times such as blocking B7 (outlaw), B2 (pirate), B1 (victor)
    anyway thanks for yr post
    I don't think yt will help more, since the general start positions is far more important then showing the whole movement, I didn't have any problems except of the camps 5,6,7 and even I loosed over 200 cav on this one I put trust in the rest of the blocks, but if you fail with some blocks just send it with 1R and watch whats going on + lag hint and it should be no problem

    Btw, I've changed most of the main attacks on the map since I've got only LB's so as far as simulation shows the same amount of rounds needed for the fight its all covered, blocks was 1:1 on the other hand (I've compared with other solutions for this map and min + avg blocks rounds was the best of all so another applause for this tweaks)
    Last edited by Ra_V_en; 03.05.12 at 13:03.

  6. #66
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    Scarman help me understand my problem why i cant do that , this is capture he blocking . it is so great ).thank you

    youtube.com/watch?v=v3KFDYZNUDM

  7. #67
    Glorious Graduate
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    Quote Originally Posted by Ra_V_en View Post
    Btw do you have any idea how to convert fighting rounds into fighting time or its all based rather on test and trials then pure math?
    I'm asking because obviously knowledge of how long block can last in seconds is crucial to invent blocks on the other maps.
    Actually it's pure math. Distributed damage on amount of hitpoints/ round.

    To save yourself complex calculations, you best use Asipak's simulator.

    For my blockingscripts i am used to write:
    block-attack fights for x~x+ rounds
    leader-attack vanquished in y~y+ rounds

    This could be handy if you need to find a slightly different set-up for your own garrisons.
    Last edited by Grow; 03.05.12 at 16:50.

  8. #68
    Skilled Student Angua_Whisper's Avatar
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    Tutorials are usually for those who do not have a whole lot of experience.
    So it might be an idea not to assume they have elite soldiers, crossbows or Veteran generals.

  9. #69
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    Quote Originally Posted by Angua_Whisper View Post
    Tutorials are usually for those who do not have a whole lot of experience.
    So it might be an idea not to assume they have elite soldiers, crossbows or Veteran generals.
    [FWB] Hasmirs's adventure blog for Veteran fighters... is the title of the thread, this is not a Tutorial. And the Adventures have a choice between using elites and soldiers.

    Also the name of the thread suggests Veteran Fighters , not only players with veteran generals, but those also experienced enough to play this style.

  10. #70
    Nifty
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    As Scarman said, this is guide for Veteran fighters. Its still a guide, but for people who like or want to do some more a bit advance fights. There are gazillion other map makers that do simple, no blocks, no "elite units", not full XP type of guides, but I choose to do them a bit more complex.
    My guides do and will provide the most efficient play, as best as possible XP/loss ratio and the best experience of the adventure itself.

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