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Thread: [Guide] Mimori's Adventure

  1. #21
    Pathfinder
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    Newfoundland
    nice same goes for 13 btw

  2. #22
    Nifty Mimori's Avatar
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    Northisle
    Quote Originally Posted by misteroic View Post
    nice same goes for 13 btw
    Thanks.. updated map again

  3. #23
    Nifty Mimori's Avatar
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    Motherly Love
    2 player adventure



    http://img812.imageshack.us/img812/5323/mimomother.jpg

    A-Version
    Needed: 320R 360C 185S 190A
    Lost: 314R 360C 49S

    Last edited by Mimori; 07.07.12 at 20:31.

  4. #24
    Nifty Mimori's Avatar
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    Northisle
    Old friends
    1 player adventure



    http://img832.imageshack.us/img832/1514/mimofriends.jpg

    A-Version
    Needed: 378R 100C 57B 194S 86A
    Lost: 376R 57B 29S

    Last edited by Mimori; 07.07.12 at 20:32.

  5. #25
    Pathfinder EvilBeauty's Avatar
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    Thank you mimori

    I dont mind to lose 10-20 more RC if it save abit of time

    And....dd......I luv this super sexy 250 General really!

  6. #26
    Nifty Mimori's Avatar
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    Island Of Pirates
    1 player adventure



    http://img694.imageshack.us/img694/2908/mimopirates.jpg

    Normal tactic (A (LB) - Version)
    Needed: 560R (568R) 190S 248C 80A (80LB) (can do it with only 189C, but max loss 9R more)
    Lost: 557R (565R)

    Block tactic (A (LB) - Version)
    Needed: 423R (431R) 190S 248C 80A (80LB) (can do it with only 189C, but max loss 9R more)
    Lost: 420R (428R)


    Last edited by Mimori; 10.08.12 at 14:53. Reason: Added another block

  7. #27
    Nifty Blebekblebek's Avatar
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    thx for mother love

    for victor camp 15b, I think 160M is a bit too much to spend, so I try 125M:15S:110A
    it saves a lot of Militia (I don't produce Iron Sword)
    here's screenshot real loss


    and simulator link

    btw for Camp 18 losses, it should be 72R only instead 72R:125C
    that was for camp 19 with 125R:125C
    and camp 20 it should be 70S loss
    Last edited by Blebekblebek; 26.04.12 at 15:23.

  8. #28
    Original Serf
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    Dark Priests
    Camp 7 can be done with: [1:250c (0 loss)]
    Camp 10 can be done with: [1:75r 5m 60c 110lb (75r 18c max)] (which is more then you listed but not everyone has 90 archers)
    Camp 11 can be done with: [1:11r 239c (11r max)]
    Camp 15 can be done with: [1:137r 113m (137r max)]

  9. #29
    Keen Commentor
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    Barger Compascuum
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    Northisle
    i attacked camp 9 of witch with 100r en 150 s, only lost 69r

  10. #30
    Original Serf
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    Northisle
    Traitors advanced xp version (5060xp)


    Troops needed:
    (assuming lvl 26-lvl32 player, not using archers, elite soldiers or cannoneers)

    3 normal generals and 1 veteran (250) general
    233r 217c 60lb 125s 10m (233r 1m max) When blocking camp 7, 645 population needed for troops
    370r 217c 60lb 125s 10m (370r 1m max), 782 population needed for troops
    730r (659r max) recruits only version, 730 population needed for troops


    Troop setups:

    camp 4: [1:22r 1s 217c 10lb (22r max)] or [1:250r (81r max)]
    camp 5: [1:44r 1s 160c 45lb (44r max)] or [1:98r 152lb (97r max)] or [1:250r (118r max)]
    camp 6: [1:115r 10m 125s (115r max)] or [1:250r (124r max)]
    camp 7: [double or triple block] or [1:145r 5m 100s (145r 1m max)] or [1:250r (157r max)]
    camp 8: [49r 2s 139c 60lb (44r max)] or [1:250r (179r max)]


    Block description:

    On the SIDV map expand position G2 as follows (basicly before the gates on the 3rd island):

    General 1 (G1): Goes in the spot were G2 normally goes
    General 2 (G2): The veteran general, goes next to G1
    General 3 (G3): Goes next to G2
    General 4 (G4): Goes in the first available spot behind G3

    - Assign 1 recruit to G1, G3 and G4, assign camp 8 setup to G2
    - Send G4 to attack camp 7
    - As soon as G4 passes G3 send G3 to attack camp 7
    - As soon as G3 passes G1 send G1 to attack camp 7
    - As soon as G3 is in the middle of the gates (G4 should be slightly in front of it, G1 slightly behind) send G2 to attack camp 8

    Note: if you are unsure about this then either don't use it or do a test run where you equip G2 with 1 recruit too (this will cause 4 wounded generals with 4 hour recovery time). Better be safe then sorry, loosing your cavalery on camp 7 is a costly affair.


    Completion:
    Send the generals home (dont forget to assign the remaining troops to them first) and cancel the adventure for 5060xp, no loot will be given, you can also cancel the adventure after having done camp 4 and camp 5 for 2620xp with max 66r losses, camp 6 is worth an additional 740xp if you wish to stretch it but stop before camp 7.


    Ps. feel free to use and make into a proper guide.
    Last edited by Salamo_Frisbee; 30.04.12 at 17:35.

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