Alternative for pirates (between brackets you will find both a max setup and a eff. setup --> max means what you loose maximally, and eff. means what I lost during my 2 tryouts of the adventure with the mentioned armysetup).
camp1 1S249C (max 1S --> eff. 0)
camp2 block with 80r (max 80r + what is needed to kill rest of camp if any remains --> eff. 0 if block works)
camp3 74R176S (max 74r --> eff. 65r and 71r)
ps: how to do this block
place a 200 general as close as possible to the border and give him 80r
place your 250 general as left and low as possible with 74r176s
first send in the 200 general and 2sec later the 250 general
the 250 general will enter the red area of camp2 after the attack of the 200 general started, but will reach camp3 and kill it before the fight over camp2 is done, thus destroying camp2 too. This way you don't loose any units in the fight over camp2, because it was destroyed before the fight was over.
camp4 53R197S (max 53r --> eff. 47r and 47r)
camp5 45R205S (max 45r --> eff. 40r and 40r)
camp6 52R198S (max 52r --> eff. 44r and 40r)
camp7 54R196S (max 54r --> eff. 40r and 45r)
camp8 1:37r (max 37r) 2: 1S249C (max 1S --> eff. 0)
T1 23R177S (max 23r --> eff. 18r)
ps: when selecting camp 8 to attack, your general will attack the trap. When selecting the trap to attack, your general will attack the camp.
camp9 49R201S (max 49r --> eff. 41r and 43r)
camp10 150R100S (max150r)