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Thread: [Guide] Mimori's Adventure

  1. #41
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    Alternative for pirates (between brackets you will find both a max setup and a eff. setup --> max means what you loose maximally, and eff. means what I lost during my 2 tryouts of the adventure with the mentioned armysetup).


    camp1 1S249C (max 1S --> eff. 0)

    camp2 block with 80r (max 80r + what is needed to kill rest of camp if any remains --> eff. 0 if block works)
    camp3 74R176S (max 74r --> eff. 65r and 71r)

    ps: how to do this block
    place a 200 general as close as possible to the border and give him 80r
    place your 250 general as left and low as possible with 74r176s
    first send in the 200 general and 2sec later the 250 general
    the 250 general will enter the red area of camp2 after the attack of the 200 general started, but will reach camp3 and kill it before the fight over camp2 is done, thus destroying camp2 too. This way you don't loose any units in the fight over camp2, because it was destroyed before the fight was over.


    camp4 53R197S (max 53r --> eff. 47r and 47r)
    camp5 45R205S (max 45r --> eff. 40r and 40r)
    camp6 52R198S (max 52r --> eff. 44r and 40r)
    camp7 54R196S (max 54r --> eff. 40r and 45r)

    camp8 1:37r (max 37r) 2: 1S249C (max 1S --> eff. 0)
    T1 23R177S (max 23r --> eff. 18r)
    ps: when selecting camp 8 to attack, your general will attack the trap. When selecting the trap to attack, your general will attack the camp.

    camp9 49R201S (max 49r --> eff. 41r and 43r)
    camp10 150R100S (max150r)

  2. #42
    Nifty Mimori's Avatar
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    Traitors
    1 Player adventure



    http://img546.imageshack.us/img546/6...motraitors.jpg

    Normal tactic (A(LB) - Version)
    Units needed: 1071R (1155R) 226C 134S 105A (100LB)
    Units lost: 1071R (1151R)

    Block tactic (A(LB) - Version)
    Units needed: 925R (1005R) 226C 134S 105A (100LB)
    Units lost: 923R (1003R)

    2620xp only tactic (A(LB) - Version)
    Units needed: 73R 226C 1S 100A (100LB)
    Units lost: 73R

    5060xp only tactic (A(LB) - Version)
    Units needed: 238R (245R) 226C 134S 100A (100LB)
    Units lost: 238R (245R)



    Last edited by Mimori; 07.07.12 at 20:25.

  3. #43
    Nifty Mimori's Avatar
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    Roaring Bull
    3 player adventure



    http://img836.imageshack.us/img836/4...ingbullnew.jpg

    Fast Normal (A -Version)
    Needed: 1650R 160B 125C 148S 102A
    Losses: 1649R 160B

    Fast Block(A -Version)
    Needed: 1349R 160B 125C 105S 102A
    Losses: 1348R 160B

    Fast Normal (E -Version)
    Needed: 1641R 160B 125C 150E 103A
    Losses: 1640R 160B (With block 299 less recruits)

    Fast Normal (K -Version)
    Needed: 1447R 263B 125C 150E 103A 115K
    Losses: 1446R 263B (With block 299 less recruits)


    Clear The Rest of The Map(A -Version)
    Needed: 2386R 80M 179S
    Losses: 2386R 79M 108S (With block 145 less Recruits)

    Clear The Rest of The Map(E -Version)
    Needed: 2366R 80M 109S 196E
    Losses: 2366R 79M 108S (With block 145 less Recruits)

    Clear The Rest of The Map(K -Version)
    Needed: 2339R 80M 109S 196E 147K
    Losses: 2339R 79m 108S (With block 145 less Recruits)

    Last edited by Mimori; 15.07.12 at 12:51.

  4. #44
    Nifty Mimori's Avatar
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    Quote Originally Posted by Merthin_Faye View Post
    Alternative for pirates (between brackets you will find both a max setup and a eff. setup --> max means what you loose maximally, and eff. means what I lost during my 2 tryouts of the adventure with the mentioned armysetup).

    camp2 block with 80r (max 80r + what is needed to kill rest of camp if any remains --> eff. 0 if block works)
    camp3 74R176S (max 74r --> eff. 65r and 71r)

    ps: how to do this block
    place a 200 general as close as possible to the border and give him 80r
    place your 250 general as left and low as possible with 74r176s
    first send in the 200 general and 2sec later the 250 general
    the 250 general will enter the red area of camp2 after the attack of the 200 general started, but will reach camp3 and kill it before the fight over camp2 is done, thus destroying camp2 too. This way you don't loose any units in the fight over camp2, because it was destroyed before the fight was over.
    Thank you. I have added the block tactic to the Pirate map

  5. #45
    Treasure Hunter
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    For Dark Priest.

    Another strategy is sending two waves on camp 13.
    The first wave is 33 recruits, should kill all the shadowsneakers and then can you finish it off with 250 cavs. Saves you almost 30 recruits.

  6. #46
    Pathfinder
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    Really love your guides, but I have a few suggestions.

    Camp 7, can be done with more cav and no lose (with vet)
    camp 13 send 30 R in first wave and then 250 cav in second, then you only lose 30 R instead of 62

    Keep up the good work ^^

  7. #47
    Original Serf
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    @ outlaws : First attack involving longbowmen, it says 85R, 115C & 55LB wich adds up to 255 total ^^ I think the intention was 50 LB since that worked out fine for me Anyways, thanks for the tactical maps!

  8. #48
    Nifty Mimori's Avatar
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    Quote Originally Posted by Mystic View Post
    For Dark Priest.

    Another strategy is sending two waves on camp 13.
    The first wave is 33 recruits, should kill all the shadowsneakers and then can you finish it off with 250 cavs. Saves you almost 30 recruits.
    Thank you. have updated the map with the settings

  9. #49
    Nifty Mimori's Avatar
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    Quote Originally Posted by Knirke View Post
    Really love your guides, but I have a few suggestions.

    Camp 7, can be done with more cav and no lose (with vet)
    camp 13 send 30 R in first wave and then 250 cav in second, then you only lose 30 R instead of 62

    Keep up the good work ^^
    Thanks.
    250C for camp 7 and no losses
    camp 13 need 33R in first wave

    also camp 11 can be done with 11R and 239C losses 11R
    have updated map.

  10. #50
    Nifty Mimori's Avatar
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    Quote Originally Posted by DustyDeer View Post
    @ outlaws : First attack involving longbowmen, it says 85R, 115C & 55LB wich adds up to 255 total ^^ I think the intention was 50 LB since that worked out fine for me Anyways, thanks for the tactical maps!
    I think you are right, it was supposed to be 50LB.
    But found out that 80R 115C 55LB is better, it gives 76R losses instead of 79

    Thank you

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