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Thread: [Guide] Mimori's Adventure

  1. #51
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    For Dark priest, camp 15 can be done with 85 R, 17 Bow, 148 Xbowmen max loss: 84 R and 17 bowmen

    http://settlersonlinesimulator.com/d...t-trigger=true

  2. #52
    Nifty Mimori's Avatar
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    The Black Knights
    3 player adventure



    http://img13.imageshack.us/img13/406...ackknights.jpg

    A-Version
    Units Needed: 1392R 120C 20M 132S 155A
    Units Lost: 1392R 16M

    Last edited by Mimori; 10.08.12 at 14:48.

  3. #53
    Nifty Mimori's Avatar
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    I have been a bit lazy with updating my guide lately.
    But have just added 'The Black Knights' guide
    and added a new 'The Dark Brotherhood' tactic, for those who want some more XP from that adventure...

    I will try to be a bit more active in updating my guide, from now on... ^^

  4. #54
    Nifty Mimori's Avatar
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    Quote Originally Posted by Knirke View Post
    For Dark priest, camp 15 can be done with 85 R, 17 Bow, 148 Xbowmen max loss: 84 R and 17 bowmen

    http://settlersonlinesimulator.com/d...t-trigger=true
    I have changed the setup for camp 15, thank you

    Also made some changes to camp 5 & 6, saving the lives of 3 brave recruits.
    And added setup for LB-Version (camp 10 & 15)

  5. #55
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    Love the guide, great work.

  6. #56
    Nifty Mimori's Avatar
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    Quote Originally Posted by brucekemp2010 View Post
    Love the guide, great work.
    Thank you

  7. #57
    Nifty Mimori's Avatar
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    I have added a new 'The Nords' map, that use the new General path finding... hope you like it ^^

  8. #58
    Nifty Mimori's Avatar
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    Wild Mary
    1 player adventure



    http://img844.imageshack.us/img844/2...ildmarynew.jpg

    A-version
    Units Needed: 2338R 380C 40M 263S 150A
    Units Lost: 2338R 380C 38M 245S

    LB-version
    Units Needed: 2769R 436C 35M 200B 235S 190LB
    Units Lost: 2769R 436C 31M 200B 228S

    E/K-version
    Units Needed: 2344R 308C 33M 214S 1E 100A 180K
    Units Lost: 2344R 308C 32M 214S


  9. #59
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    To start it off Mimori, thank you very much for posting these guides and putting the work into re-calculating, compiling, and editing them. On that note, I was using your guide for outlaws, and noticed you can take a detour instead of hitting camp 9, place garrison on the ford below camp 23 and send 14R, 1S, 235C to camp 25(interception okay), then the same again to camp 24. Losses should be 14R or less both times, for 28R instead of the 62R losses for camp 9. Camp ten can then be attacked directly from same location, and about 34 recruits live to die another day!
    Last edited by Lokos451; 10.07.12 at 01:51. Reason: Edited troop values to eliminate small chance of C loss

  10. #60
    Nifty Mimori's Avatar
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    Quote Originally Posted by Lokos451 View Post
    To start it off Mimori, thank you very much for posting these guides and putting the work into re-calculating, compiling, and editing them. On that note, I was using your guide for outlaws, and noticed you can take a detour instead of hitting camp 9, place garrison on the ford below camp 23 and send 14R, 1S, 235C to camp 25(interception okay), then the same again to camp 24. Losses should be 14R or less both times, for 28R instead of the 62R losses for camp 9. Camp ten can then be attacked directly from same location, and about 34 recruits live to die another day!
    Thanks.
    With the new pathfinding, that is coming soon, it will be camp 23 and camp 25 you will need to kill, instead of 23 and 24. You can send one attack to clear both camp (23+25), and you wont loose anything on camp 25.

    I have added a new Outlaw tactical map with the new pathfinding. i used 16R 234C to kill camp 23+25, forgot about the 1S trick

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