Reply to Thread
Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 136

Thread: [Guide] Mimori's Adventure

  1. #101
    Nifty Cheetahke's Avatar
    Join Date
    Dec 2011
    Location
    Belgium
    Posts
    63
    World
    Newfoundland
    Quote Originally Posted by Mimori View Post
    The Nords
    2 player adventure

    A-Version
    Units needed: 477R 120C 191S 50M 90LB 248A (you can use the A instead of the LB)
    units lost: 471R 48M
    Nice guide, Mimori, but why do you attack camp 14? You can go directly to camp 15 without having to attack camp 14. I did it allready several times, and my general was never intercepted by camp 14.

    Greetings,

  2. #102
    Original Serf
    Join Date
    Aug 2012
    Posts
    17
    World
    Northisle
    hi,

    i´ve seen your pretty tactical map. if you want to share your maps with more users (german and english) then upload it to www.dso-karten.de

    hope to see you on dso-karten.de - you´re very welcome

    regards dava aka the_ball_master

  3. #103
    Erudite Pioneer
    Join Date
    Mar 2012
    Posts
    82
    World
    Northisle
    Hi.

    First of all, thanks for the help with these guides Mimori.
    I want to ask you if in the new pathfinding "outlaws", isn't possible to block the last camp before the leaders?
    Thanks.

  4. #104
    Pathfinder DemonBane's Avatar
    Join Date
    Apr 2012
    Posts
    3
    World
    Newfoundland
    hey Mimori, love you guilds
    Just to note thou for "Island of the Pirates" using your "Block - A/R - Version" the "need" is wrong. You will need 253 Soilders for Block 2 to work. Maybe you would like to update. Keep up the good work.

  5. #105
    Glorious Graduate
    Join Date
    Feb 2012
    Location
    United States
    Posts
    113
    World
    Northisle

    Wild Mary/K version

    Hi,
    Camp 14, the chart says send 48 cannon and 48r for wave 1. Then is show a loss of recruits.
    Something tells me the 48 cannon is a typo here.
    Yes?

  6. #106
    Pathfinder
    Join Date
    Mar 2012
    Location
    My house
    Posts
    3
    World
    Northisle
    For the adventure "Roaring Bull" it says I will need 2366R, 80M, 190S, 196ES (doing the e-version), to complete the adventure entirely. Is this in addition to what I already lose in the fast version? Or is it total losses?

    Love the guides, BTW.
    You should probably check out cempire.org and compare notes so you can make them even better.
    Last edited by w192; 01.10.12 at 13:55.

  7. #107
    Wordsmith
    Join Date
    Nov 2011
    Posts
    706
    World
    Newfoundland

    Dark Brotherhood 4 Way Block on central zone

    Great guides Mimori

    Theres a great block in the mid section to clear it out and maximise xp - see attached picture with Leader camp about to be destroyed.
    It does use cannons though - setup as below (using your numbers)....
    Camp R S C K Totals
    22 26 174 200
    21 1 37 160 198
    19 123 10 133
    20 1 16 183 200
    23 80 56 110 246


  8. #108
    Aunt Irma’s Favourite Writer
    Join Date
    Dec 2011
    Location
    Mariehamn
    Posts
    664
    World
    Newfoundland
    Ahhh, these lovable 4-way blocks

    Quote Originally Posted by fishslice View Post
    23 80 56 110 246
    I guess that should be 84 (not 80)?

    Either way, I would change that main attack a little:
    from 84R 56S 110K (84R 38S - 84R 51S - 84R 56S)
    to 72R 51S 127K (72R 44S - 72R 49S - 72R 51S).

    It would thus be over in 2 rounds, rather than 3, saving both troops and 10 seconds of nervousness.

  9. #109
    Wordsmith
    Join Date
    Nov 2011
    Posts
    706
    World
    Newfoundland
    Cheers Tage - that's a little less nervousness now

  10. #110
    Pathfinder
    Join Date
    Sep 2012
    Posts
    5
    World
    Newfoundland
    Be careful attacking right hand 9's from G6 as T8 intercepts and you will loose cav, safer to attack right hand 9's from right side not G6

Reply to Thread

Similar Threads

  1. [Guide] Athlan's Adventure Diary
    By athlan in forum Adventure Guides
    Replies: 77
    Last Post: 11.03.15, 07:51
  2. Old Ruins adventure guide - vet and xbows-
    By sdofmsdf in forum Sandycove
    Replies: 9
    Last Post: 17.08.13, 21:26
  3. end of the world adventure guide
    By de_nonkel in forum Sandycove
    Replies: 2
    Last Post: 11.12.12, 20:08
  4. How to create an adventure guide
    By heinwe in forum Game Suggestions
    Replies: 0
    Last Post: 28.09.12, 22:24

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.