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Thread: [Dev Diary] April 2012

  1. #21
    Original Serf
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    Mar 2012
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    Northisle
    I say NO to moving buildings! Ive spent loads rebuilding and moving building places to maximise efficiency. Why reward crap players? Every game needs players who are better than others, dont want the muppets to be able to replicate people who've put a lot of thought into it.

    i say NO! unless its like 2k gems a move then i say YES!

  2. #22
    Aunt Irma’s Favourite Writer Nukar's Avatar
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    Quote Originally Posted by MmmCookie View Post
    I say NO to moving buildings! Ive spent loads rebuilding and moving building places to maximise efficiency. Why reward crap players? Every game needs players who are better than others, dont want the muppets to be able to replicate people who've put a lot of thought into it.

    i say NO! unless its like 2k gems a move then i say YES!
    Hmmm so sad and also to late
    Nevermind I give up

  3. #23
    Glorious Graduate Egrcfirth's Avatar
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    Feb 2012
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    As a new player on The Settlers Online I'm excited about these new features, unlike some arrogant players ;-)

  4. #24
    Pathfinder
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    Dec 2011
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    No mention of buff timers?

  5. #25
    Nifty Cheetahke's Avatar
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    Quote Originally Posted by BB_Azariel View Post
    Dear settlers!


    Building queue extension
    This new feature is currently active on the test server. This means that it will be released with one of the next updates. Compared to the old plan there was a change: there will be more than 5 building slots. Currently it has 3 slots. In the future you will be able extend the capacity with up to 3 permanent and 3 temporary slots. Hence, you can have up to 9 building slots: 3 standard + 3 permanent + 3 temporary ones.

    Enjoy guys
    BB_Azariel
    I hope that the amount of gems for using this building queue will be reduced or even disappear, I won't use it if I only can pay with gems... there are other items to buy that are more interesting items then putting a 4th building in queue...
    At this moment on the testserver, it costs 60 gems for putting 1 more building in the queue, and the slot for the 4th building stays only for 1 hour... very expensive thing in my opinion...

    Greetings,

    Cheetahke

  6. #26
    Skilled Student
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    Jan 2012
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    Northisle
    I have one suggestion... let the build queue depend on the level of the mayor's house. If you insist on having 3 permanent slots, add those to lvl 3, 4 and 5. Then at least upgrading makes some sense.

    The same suggestion goes for the branch office and amount of trades up simultaneously.

  7. #27
    Ruler of the Land
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    Jan 2012
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    Newfoundland
    sour much

    Quote Originally Posted by MmmCookie View Post
    I say NO to moving buildings! Ive spent loads rebuilding and moving building places to maximise efficiency. Why reward crap players? Every game needs players who are better than others, dont want the muppets to be able to replicate people who've put a lot of thought into it.

    i say NO! unless its like 2k gems a move then i say YES!

  8. #28
    Pathfinder
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    Apr 2012
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    Northisle
    Is the move building function allready active on the test server? How much does it cost over there?

  9. #29
    Skilled Student Ninth's Avatar
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    Looking good can't wait

  10. #30
    Skilled Student Angua_Whisper's Avatar
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    Jan 2012
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    Northisle
    Looks good.

    I am particularily looking forwards to the improved trade interface.

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