Dear settlers!
The focus of this info is on the 2nd Quarter of this year. Here you can find out what will happen by the end of June.
Building queue extension
This new feature is currently active on the test server. This means that it will be released with one of the next updates. Compared to the old plan there was a change: there will be more than 5 building slots. Currently it has 3 slots. In the future you will be able extend the capacity with up to 3 permanent and 3 temporary slots. Hence, you can have up to 9 building slots: 3 standard + 3 permanent + 3 temporary ones.
EM-Event
Since April 18th you can play the upcoming European Football Championship event on the test server. Among others, it includes several new items, special daily quests and special adventures. Furthermore a new building is introduced that is based on a user’s proposal.
Combat preview
The preview shows up before you attack an enemy’s camp. It will provide you with the likelihood of a victory.
This is a preview: The final design might differ!
Revision of building interfaces, moving buildings and toolbox
These three features are related to each other. They have high priority for us as we plan to implement them during the second quarter of this year.
If you click on a building, an information window appears. The window will be simplified by removing some actions. The demolition (and the future movement) of buildings can be found in the new toolbox. In addition, the construction and the demolition of roads were transferred to the toolbox. The Toolbox also comes with a pin function: this way you can keep it on your screen as a sticky window.
This is a preview: The final design might differ!
New trade system
The revised trade system is also planned for the second quarter.
The trade channel will be removed from the regular chat window and get its own new space.
In future you can trade much more items than right now: all non-limited items can be traded (this includes self-produced buffs like the fish dishes). Trading amounts are no longer limited to 400 units and it will be possible to place multiple offers on the market simultaneously. In addition, the new trade system will offer more filtering and selection options than before.
This is a preview: The final design might differ!
Guild quests (several versions)
Guilds will get some new features as well !
We will start with guild quests. They will consist of 3 different types (note: changes are possible): there will be weekly and daily tasks for multiple users that can play together simultaneously as well as personal daily guild quests, which will apply separately to each guild member.
Guild Function: Online display of members
The online display is connected to the chat system. The plan is to provide you with a fix when the first new guild feature is implemented (guild quests).
Further Features: NOT for the 2nd quarter
Further features are in progress / planning. Among others we’ve been working on the economic adventures and PVP. These two features have high efforts on game balancing and game design, therefore they can appear only after the second quarter.
A new tutorial for new players has been in development and it will be implemented after 2nd quarter as well. One of it’s components will be a distance indicator: If a building is constructed, the distance to the next store house or to the next deposit of resources will be displayed (see screenshot preview). Once specific time estimates of the new features are possible, we will inform you.
This is a preview: The final design might differ!
Enjoy guys
BB_Azariel