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Thread: Roaring Bull Guide

  1. #1
    Nifty Blebekblebek's Avatar
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    Roaring Bull Guide


    or click this link for direct image


    Requirement: 300Map Fragments + Lv 42 to start the adventure.

    Credits mostly goes to Asipak for his awesome simulator, what I do only pick the best value on hall of fame list for each camp & send them to clear it.
    Credit to Magul for alternative taking Camp 6

    if you take an alternative path you don't have to bring Cavalry for this adventure.

    Path:
    Camp 1-5 must be in order.
    Camp 6-8 can be done in reverse order, or just pick which one you prefer, taking mid sector or right sector first.


    I'm open to suggestion or anything to make troops loss more efficient.
    if there's any similarity to any Guide out there before I appologize and honestly I didn't try to steal or just want to credit my self
    everything I put in here is all work by my self with help from Simulator, including path for blocking.


    *PS: sorry for bad editing, I'm not very good with it, I just try to make things simple & clean, my first attempt to clear this adv spent almost more than 2k Recruits, 300Bowman, and 175ES, didn't know you can move general to upper corner because map is quite big for the first time.
    Last edited by Blebekblebek; 04.05.12 at 21:03.

  2. #2
    Skilled Student
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    Newfoundland
    thank you

  3. #3
    Pathfinder
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    Is this better or worse than black knight?

  4. #4
    Skilled Student
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    Quote Originally Posted by Keatro View Post
    Is this better or worse than black knight?
    better than bk

  5. #5
    Skilled Student
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    How many xp is lost? Thats 25 skipped camps :S

  6. #6
    Nifty Blebekblebek's Avatar
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    cut down to 20k exp, so 17k exp is what you get.
    however the amount you lose is so much less.

    if you want to get whole exp the amount of troops you need probably about the same like sons of veld.
    been there, done that.
    Last edited by Blebekblebek; 12.05.12 at 20:16.

  7. #7
    Original Serf J037's Avatar
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    struggling with this one, many guides show the same routing but still seems the camp to left/down from tower "5" intercepts while attacking 4... or am i missing anything?

  8. #8
    Original Serf
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    Sandycove
    To reduce losses significantly (and even more than the EVIL_J guide) take out tower 6 last. Instead of using regular general for wave one, you instead use the veteran general.

    W1: VET : 140R 92B (max loss: 140R 92B)
    W2: REG : 1R 3E 195XB (max loss: 1R)

    If you have 2 veteran generals you can reduce losses a tiny bit more.

    W1: VET: 141R 84B (max loss: 141R 84B)
    W2: VET: 1R 54C 195XB (max loss: 1R)
    Last edited by Saturnus72; 17.04.14 at 15:53.

  9. #9
    Quartermaster JessieSun's Avatar
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    Quote Originally Posted by J037 View Post
    struggling with this one, many guides show the same routing but still seems the camp to left/down from tower "5" intercepts while attacking 4... or am i missing anything?
    I tried it few times and that is true, it is always intercepted.

  10. #10
    Original Serf
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    Sandycove
    way to many losses. RB can be done with 700REC 60Bowman losses. Just learn a double block around first tower.

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