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Thread: We need yours too! Ideas for the not-very-attractive adventures

  1. #41
    Erudite Pioneer
    Join Date
    Feb 2012
    Location
    Hungary
    Posts
    84
    World
    Newfoundland
    Fast version with ES and K

    Camp 1 (green), 100CU 100FA
    G1: 40S 154C 5R (5-11 rounds)
    Camp 2 (green), 100CU 100SS
    58R 192ES [58R]

    Camp 3 (green), 80CU 80FA 40SS
    V: 146R 1ES 103K [146R]

    Camp 5 (green), 200CU
    G1: 9S 15C 176R (6-11 rounds)
    Camp 6 (green), 120CU 80DP
    V: 114R 1ES 110C 25K [114R] (lowering the number of rounds)

    Camp 14, 200CU
    G1: 9S 15C 176R (6-11 rounds)
    Camp 15, 120CU 80FA
    V: 114R 1ES 110C 25K [114R] (lowering the number of rounds)

    Camp 17, 75DP 125SS
    V: 85R 165ES [85R]
    Camp 22, 50CU 50FD 100SS
    V: 84R 1ES 165K [84R]
    Camp 21, 140DP 60CU (attack camp 24, and after the veteran finishes with camp 21, retreat!)
    G1: 128B; V: 250C [128B]

    Camp 25, 66CU 66DP 66SS
    V: 116R 1ES 133K [116R]

    Now you can attack the witchtower:
    Send your generals with 200C-200C-200C-200C-200C
    If some Dancing Dervish remained, send an other general with (DD*13)C. For every Dancing Dervish send 13C.

    Killing the 2 Nightspawns:
    80M 170K [80M]

    Needs: 717R 128B 1000+C 192ES 80M 170K
    Losses: 717R 128B 1000+C 80M


    Kills: 1296CU 361DP 260FA 497SS 116FD 66DD 2NS
    XP: 3888+2888+1560+2982+1624+1320+1000=15262xp
    Last edited by Lisztes; 24.07.12 at 17:22.

  2. #42
    Erudite Pioneer
    Join Date
    Feb 2012
    Location
    Hungary
    Posts
    84
    World
    Newfoundland
    More XP- version only S (+XB)

    Camp 1 (green), 100CU 100FA
    G1: 40S 154C 5R (5-11 rounds)
    Camp 2 (green), 100CU 100SS
    V: 60R 190S [59R]

    Camp 3 (green), 80CU 80FA 40SS
    V: 148R 102S [148R]

    Camp 5 (green), 200CU
    G1: 9S 15C 176R (6-11 rounds)
    Camp 6 (green), 120CU 80DP
    V: 114R 1S 135C [114R]

    Camp 14, 200CU
    G1: 9S 15C 176R (6-11 rounds)
    Camp 15, 120CU 80FA
    V: 114R 1S 135C [114R]

    Camp 17, 75DP 125SS
    V: 86R 164S [86R]
    Camp 22, 50CU 50FD 100SS
    V: 101R 149S [101R]
    Camp 21, 140DP 60CU (attack camp 24, and after the veteran finishes with camp 21, retreat!)
    G1: 128B; V: 250C [128B]

    Camp 25, 66CU 66DP 66SS
    V: 121R 129S [121R]

    Camp 27, 66CU 66FD 66DD 2DHP
    G1: 160B, V: 87R 163XB [160B, 86R]

    Camp 9 (red), 50CU 150DP
    G1: 122B, V: 250C [122B]

    Camp 6 (red), 80DP 120CU
    V: 114R 1S 135C [114R]

    Camp 4 (red), 80CU 40DP 40SS 40FA
    V: 156R 94S [156R]

    Camp 2 (red), 100CU 100SS
    V: 60R 190S [59R]

    Camp 10 (blue), 100DP 100SS
    V: 110R 140S [110R]

    Camp 7 (blue), 70CU 70SS 60DP
    V: 121R 129S [121R]

    Camp 13, 200CU
    G1: 9S 15C 176R (6-11 rounds)
    Camp 12, 100CU 100FA
    V: 114R 1S 135C [114R]

    Camp 4 (blue), 80CU 40DP 40SS 40FA
    V: 156R 94S [156R]

    Camp 2 (blue), 100CU 100SS
    V: 60R 190S [59R]

    Now you can attack the witchtower:
    Send your generals with 200C-200C-200C-200C-200C
    If some Dancing Dervish remained, send an other general with (DD*13)C. For every Dancing Dervish send 13C.

    Killing the 2 Nightspawns:
    250S [160S]

    Needs: 1839R 410B 1000+C 250S 163XB
    Losses: 1839R 410B 1000+C 160S



    Kills: 3672CU 1311DP 800FA 1097SS 182FD 132DD 2DHP 2NS
    XP: 11016+10488+4800+6582+2548+2640+700+1000=39774xp

  3. #43
    Skilled Student
    Join Date
    May 2012
    Posts
    34
    World
    Sandycove
    I have an idea for unattractive maps, add the recycle option to get some map frags from an adventure you don't want.

  4. #44
    Pathfinder
    Join Date
    Feb 2012
    Posts
    4
    World
    Newfoundland
    Just finished DB. All blocks went perfect. Thanks for that.

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