In such situations i got slightly different tactic, i'd choose the block which has as low of this 6 rounds on sim chart as possible + those 6 round has to be wins, its not totally related with agv rounds tho, look on the chart:
- 194C - 6 round sims (2000 sims): 26 losses
- 1R 193C - 6 round sims (2000 sims): 3 losses
- 2R 192C - - 6 round sims (2000 sims): 3 losses
- 1R 1M 191C - 6 round sims (2000 sims): 7 losses
- 1R 1S 190C - 6 round sims (2000 sims): 3 losses
- 1M 192C - 6 round sims (2000 sims): 12 losses
- 2M 190C - 6 round sims (2000 sims): 1 wins 14 losses
- 1M 1S 189C - 6 round sims (2000 sims): 11 losses
- 1S 191C - 6 round sims (2000 sims): 17 losses
- 2S 188C - 6 round sims (2000 sims): 18 losses
- 1S 1E 188C - 6 round sims (2000 sims): 13 losses
- 1E 191C - 6 round sims (2000 sims): 1 wins 7 losses
And id put other setup:
1E 193C - 6 round sims (2000 sims): 18 wins, 8,13 avg
Thats 6x20 secs each round of block + 40 seconds of progress bar so its the same as 8 rounds minimum!
And in all shown sims all of your minimal rounds was almost lost so you won't even know you are loosing here since no progress bar
Again the weakest link is the minimum rounds, the other doesn't matter in fact and in that case if the main attack is more then 7x20 sec itself with all the walk + progress bar then its to risky to go ahead.
Now I'm really surprised you didn't notice that since its also based on your statements here (with which i totally agree btw) :
http://forum.thesettlersonline.com/t...time-per-round!
Btw never try this guide, will try it asap to test is it really worth it, since xp/1R is really attractive, even a bit better then some of the EC matches![]()