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Thread: Buildings Area

  1. #1
    Pathfinder
    Join Date
    May 2012
    Posts
    1
    World
    Sandycove

    Buildings Area

    Hello. I was thinking that some buildings like Wood Cutter, Forester, etc they should show the area where they can work on it, a bit like the Bandit camp area, like this it's much simple to understand where the cutter will stop to go after trees or what is the area that the Forester will cover with trees and so on... I don't think it will be to hard to do it but it will be very useful for players to understand hwere to put those buildings ( lots of players that i visited, and seems that they don't know to much about this kind of game, they build the Wood Cutter, Forester, Stone mason even the Fisherman close to the Mayor's House, and this because they don't understand where to put it and no hints for a rookie or they just don't read the Begginer's Help topics it seem). Thank you

  2. #2
    Master of Strategy Tierarzt's Avatar
    Join Date
    Nov 2011
    Location
    Mars
    Posts
    930
    World
    Newfoundland
    Wood Cutter, Foresters, fisherman, farmers, etc, are not restricted to a limited area. They will search the whole island for the nearest available resource before giving up.

    There is no right or wrong way to place your buildings. Aslong as it look and feels good to you, then that is good enough.
    If at first you don't succeed, sky-diving is not for you.

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