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Thread: Balance

  1. #11
    Architect of the Empire Sinister-King's Avatar
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    Quote Originally Posted by ehless View Post
    Nobody has yet countered my calculations...so, are they wrong?
    I cant calculate anything without travel time on each of the buildings. Use an economy tool such as: http://www.settlersonlinetools.com/en/ it will tell you what you need to know and more.

  2. #12
    Erudite Pioneer
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    Thanks, but i said not considering the travelling time.

  3. #13
    Master of Strategy Tierarzt's Avatar
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    Quote Originally Posted by ehless View Post
    I know i havent included the travelling times, but it was on purpose. I know they can have a high influence in the total time, but for the example given, they are irrelevant.
    How wrong you are.

    If the coal users are trying to collect coal from the storehouse before the production line has delivered it, you end up in the predicament that you're in.
    Travel time IS important.
    If at first you don't succeed, sky-diving is not for you.

  4. #14
    Nifty Mimori's Avatar
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    Quote Originally Posted by ehless View Post
    Nobody has yet countered my calculations...so, are they wrong?
    your calculations are fine.. so Congratulations you have a surpluss of coal

    (if your coal balance seems to be negative it must be because of the thing you are not considering ... that irrelevant thing..)

  5. #15
    Skilled Student
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    Control you temper dude, people are only trying to HELP you, dont flame them like you do. Go and play with lego instead.

  6. #16
    Treasure Hunter
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    Can everyone remember to be nice... (No replies needed to this part of my answer)

    That bit done...

    Trying to work out someone else's production chain actually takes a lot of time and effort... The times given above are all base times - the 'storehouse/workyard' is not given, neither are the 'work preparation times', and these do vary. (- yes, I did see it said not considering travelling time...)

    Depending on the placement of your buildings it is almost impossible for someone to deduct whether your production chain is sufficient to supply all buildings with coal.

    If all buildings are the same level, and you have worked out that you need X amount of cokers... Then if your smelters/smiths are placed closer to storage than your cokers - it would mean your cokers cannot keep up as their work time is longer... If your cokers are the closest to the storage, and the buildings that use coal are placed further away - it should mean that you have a surplus.

    Not including travelling time when looking at your actual production times means a lot of the information is missing.

    If your economy is partly based on buffs (like mine), it's impossible for others to see this and make accurate calculations.

    Some people get their building placement and production right, others don't...

    For those of us in the latter group - try turning off the buildings that use coal, then turn them on again and see how your stores of coal changes... Play around with it - it takes time, but you are the only one that can see the actual changes when pausing buildings. It's not a fast game, and playing around with/ getting your production chains right is, to me, one of the challenges this game brings.

    Kind regards, Blue

  7. #17
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    Quote Originally Posted by ehless View Post
    Hi.

    Can someone explain me something...
    I have...

    Production:
    6 cooking plants level III

    Consumption:
    2 bronze weaponsmith level III
    4 copper smelters level III
    1 iron smelter level II
    1 iron weaponsmith level I

    Howcome my balance in coal is negative?
    Quote Originally Posted by Tierarzt View Post
    Because you're using more coal than you're producing.
    Quote Originally Posted by ehless View Post
    Dude, stop with that.
    If you want to help, thank you....if not, shut up.
    On this point Tierarzt is correct and the only one I've seen being fling or unhelpful here is you. Maybe it would be nice if you calmed down just a bit and read what people are trying to tell you.

    Quote Originally Posted by ehless View Post
    Thanks but i already looked into the productions chains. That doesn't help me because i'm not using them (not in a linear way, at least).
    I have done some math and it seems i should have a surplus. However, what happens is the opposite.
    That's why i asked for help with this because i could be doing the math wrong.
    Not all the building take the same time in producing or consuming resources. Thus, the calculation is not linear.
    This is how i did it:

    ---> cooking plant (level 3) produces 3 coal in 3 minutes, which means 60 coal per hour.
    As i have 6, it will produce 360 coal per hour.

    ---> bronze weaponsmith (level 3) consumes 6 coal in 6 minutes, which means 60 coal per hour.
    As i have 2, it will consume 120 coal per hour.

    ---> copper smelter (level 3) consumes 3 coal in 6 minutes, which means 30 coal per hour.
    As i have 4, it will consume 120 coal per hour.

    ---> iron smelter (level 2) consumes 12 coal in 12 minutes, which means 60 coal per hour.
    As i have 1, it will consume 60 coal per hour.

    ---> iron weaponsmith (level 1) consumes 8 coal in 12 minutes, which means 40 coal per hour.
    As i have 1, it will consume 40 coal per hour.

    All added up, i should have a balance of: 360-120-120-60-40=20 per hour.

    So, instead of keep talking rubbish, can someone please bother to check and help me?
    None of your calculations take into account travel times. They ARE very relevant. A travel time of even 20 seconds between warehouse and production building could mean two entire minutes where your buildings aren't producing anything out of every 60 if 6 trips to the warehouse and back are required. This is just an example but if that's what the travel time between your coking plant and warehouse is then you're already down by 2 units of coal so your actual production would be 18 in total.

    Also, if your production facilities are closer to your warehouse than the raw material producers, this could affect production rates/consumption rates

    For instance, a level one coal mine produces sayyy, 30 coal every hour (At face value). Travel time is 15 seconds from warehouse to facility and it produces one coal at a time. so 15 seconds times 30 trips. = 450 seconds lost. So 6:30 lost in total, which means -3.25 coal production.

    Total output = 26.75 units of coal

    You also have 2 Copper smelters consuming (At face value) 30 coal every hour. Travel time from warehouse to production building is 10 seconds and between both of them, consume 2 coal at a time. So this mean 30 trips to storage between both of them times 10 seconds a trip = 300 seconds lost. So 5:00 in total, which means about -2.75 coal consumption.

    Total consumption = 27.25 units of coal.

    Which means you have a net output of -0.5 coal.

    And also Coal requires logs as a raw material so if your logs aren't produced quickly enough that means even less coal being produced.

    (sorry if that was a little lengthy I wanted to be thorough, I trust you get the point now)
    A king cannot exist witout his people, but nor can the people become anything but a community without their king.

  8. #18
    Erudite Pioneer
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    I want to thank to the mod that posted an anwser.
    As for the others....i find it very amusing, to see people talking about something which they have no clue about. And it's amusing because they make fools of themselves.

    Anyways, thanks Blue (mod).
    Last edited by ehless; 28.05.12 at 14:35.

  9. #19
    Architect of the Empire Sinister-King's Avatar
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    Quote Originally Posted by ehless View Post
    I want to thank to the mod that posted an anwser.
    As for the others....i find it very amusing, to see people talking about something which they have no clue about. And it's amusing because they make fools of themselves.

    Anyways, thanks Blue (mod).
    Lol your username is noted.. last time I even bother to look at your future posts.

  10. #20
    Ruler of the Land
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    the guy was a idiot plain and simple of course he wont bad mouth a mod they have the power to make him sit in a corner and whine a bit more as for the rest of us its ppl like him that make you think why bother

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