Seriously i have to say this is what the Game needs the Adventures are far too easy currently
And many Higher level players are becoming bored...
I personally hate repetition and would much prefer if the enemy camps were randomised
This could include:
Camp location changes and can be anywhere within say a 16square area
Troops defending a camp 10 variations
Time limit which could include tiers 1st 2nd 3rd so a fast completion you receive the best loot slower and loot diminishes accordingly
Currently once you have done an adventure once, the fun is lost I am at the moment doing all the adventures others refuse as (Too Hard/Not worth it)
It is sad when you realise there is no point making anything apart from Bread Bronze Swords and Brew as the loot from adventures far out weighs the cost to a player to complete.
All the expert buildings with the exception of the Exotic wood mills are redundant once players realise a few adventures and they have all the X-bows they will ever need then follow a guide and never lose any high value troops unless of course the Lag monster strikes when attempting a block or retreat
The Loot & simplicity of the current adventure system will kill what could be a very good game
I would like it if an 8day adventure took me more than a few hours to complete
I would like adventures where you have no choice but to lose high value units and I mean more than 1 swordsman here and there
I know the game is in BETA and still being developed I just hope the view is towards the end game and making it a bit tougher and less repetitive