View Poll Results: Would you like to see Rearch implemented into TSO?

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  • Yes

    34 72.34%
  • No

    13 27.66%
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Thread: A whole new dynamic to TSO- The Game Changer

  1. #1
    Skilled Student Seltonejock's Avatar
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    Lightbulb A whole new dynamic to TSO- The Game Changer

    Most of us here have played many other RTS games before this and even more so MMOs, and as many would know MMORTS games have a lot in common.
    Yet the Great thing about TSO is how it breaks from this mould of generic MMORTS games.
    But I feel however, as would many others that some "generic" features are common in games because they simply are too good to omit.

    The addition of a Research building to TSO would in all honesty triple the amount of strategy and gameplay to the game if it is handled correctly.

    Many people would naturally get frustrated if it stood in the way of building pre-existing buildings,
    eg. if you had to research better axes in order to chop hardwood thus .

    But it could be used to offer alternative strategies.
    eg. Instead of building another hardwood hut, or levelling an existing one, you could research into hardwood or axe-making in order to shorten production time by 5% or 10%.
    - Or maybe you research transportation so that roads shorten travel time.
    - Or research forestry in order to make tree deposits hold twice as much.
    - Research another element of Forestry to make trees grow faster.

    This is only one element of the Research tree- Whole new reserach trees could be made for Quarrying, Mining, Smelting/Smithing, Food prduction. Each opened with a new level of the research building.
    And it could be used for than just production improvements.

    Imagine how much more dynamic battles could be with simple research into attack bonuses to give your troops just the edge it needs to crush opponents, or defence bonuses to outlast them, or bonuses to make some units act different altogether, recruits trained to be part of the first strike, or cavalry that are harder hitting, but slower.
    Research into kamikazies, bombs, flaming arrows and booby traps all could add unlimited ways to take down that last camp without making the game unbalanced.

    And then there are the specialist researches.

    Research into communication so you can see more of a friends world (his resources, his troops etc.) so you can help them where they need it.
    Research into Geology to make geologists faster, even to the point where they automatically search for new deposits.
    Research to make Generals command more troops.
    Research to increase population growth or to make construction times go faster.
    Research into Guilds, creating diversity between each guild depending on how they use their research tree, will your guild be a fighters guild?
    a Traders guild?
    or a buffing guild?

    A single research building with so many varied levels of interaction with every aspect of the game can do nothing but improve this game, we have already seen so many people come up with many other great suggestions for tweaks to the game and this idea here would allow our great team of designers the ability to implement these ideas in one big hit.
    Making this game so much more dynamic and fun.

    Regards
    Seltonejock

  2. #2
    Skilled Student Seltonejock's Avatar
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    Post down below your own ideas for research technologies

    PS: Dont vote no because you think I'm spamming other threads, I posted on threads I genuinely thought were good ideas that could be implemented using this idea- I even wrote how on each post, It's not spamming if your trying to help someone else get their idea noticed also.


    The List of great ideas so far:

    MissZero- Researching the ability to convert resources at a steady rate rather than in bulk orders at the provision house. eg. 2 stone will be slowly taken every minute or so and be converted into marble. (perhaps there would be a cut off limit that could be set by the player so as to leave some stone.)

    Luuk_The_Great- Has the basically the same idea as me on his own thread here with many other great ideas.
    Last edited by Seltonejock; 19.06.12 at 09:58.

  3. #3
    Glorious Graduate
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    Voting against this after you spamming the forums with your idea. I've never been against anything more in my life without even reading what the idea is.

  4. #4
    Master of Strategy Tierarzt's Avatar
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    Spam won't help you get support.

    Another vote down
    If at first you don't succeed, sky-diving is not for you.

  5. #5
    Skilled Student Seltonejock's Avatar
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    its not spamming- just showing that if we could all get behind one suggestion that could potentially fix many other suggestions that people have come up with, then we have a good chance of these ideas being implemented.

    Sure I may have posted on a lot of threads, but only on threads where I could see this being helpful, whats the point of making suggestions if you don't try to get support for it?
    Last edited by Seltonejock; 12.06.12 at 01:51.

  6. #6
    Master of Strategy Tierarzt's Avatar
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    Sure I may have posted it on a lot of threads,
    If that's not the definition of spam, then what is?
    If at first you don't succeed, sky-diving is not for you.

  7. #7
    Skilled Student Seltonejock's Avatar
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    Spamming would be posting on threads indiscriminately, I posted on suggestions that I have genuinely thought were:
    1. good ideas that would improve TSO.
    2. Ideas that could be implemented together with a research building.
    and 3. in some cases minor decisions that may not be added by BB on their own but rather as part of a new feature

  8. #8
    Pathfinder Vuchel's Avatar
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    I agree, this isn't spam.

  9. #9
    Master of Strategy Tierarzt's Avatar
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    Quote Originally Posted by Vuchel View Post
    I agree, this isn't spam.
    Posting the same link in multiple threads is defined as spam.
    If at first you don't succeed, sky-diving is not for you.

  10. #10
    Jolly Advisor
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    Spam, so a no from me too.

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